Min-max formulations have attracted great attention in the ML community due to the rise of deep generative models and adversarial methods, while understanding the dynamics of gradient algorithms for solving such formulations has remained a grand challenge. As a first step, we restrict to bilinear zero-sum games and give a systematic analysis of popular gradient updates, for both simultaneous and alternating versions. We provide exact conditions for their convergence and find the optimal parameter setup and convergence rates. In particular, our results offer formal evidence that alternating updates converge "better" than simultaneous ones.
Mila(米拉);Université de Montréal(蒙特利尔大学);Facebook AI Research(Facebook人工智能研究院)
The success of adversarial formulations in machine learning has brought renewed motivation for smooth games. In this work, we focus on the class of stochastic Hamiltonian methods and provide the first convergence guarantees for certain classes of stochastic smooth games. We propose a novel unbiased estimator for the stochastic Hamiltonian gradient descent (SHGD) and highlight its benefits. Using tools from the optimization literature we show that SHGD converges linearly to the neighbourhood of a stationary point. To guarantee convergence to the exact solution, we analyze SHGD with a decreasing…
University of California, Berkeley(加州大学伯克利分校);Johns Hopkins University(约翰斯·霍普金斯大学);Mila(米拉研究所);Université de Montréal(蒙特利尔大学);McGill University(麦吉尔大学);Microsoft Research(微软研究院)
We study the stochastic bilinear minimax optimization problem, presenting an analysis of the same-sample Stochastic ExtraGradient (SEG) method with constant step size, and presenting variations of the method that yield favorable convergence. In sharp contrasts with the basic SEG method whose last iterate only contracts to a fixed neighborhood of the Nash equilibrium, SEG augmented with iteration averaging provably converges to the Nash equilibrium under the same standard settings, and such a rate is further improved by incorporating a scheduled restarting procedure. In the interpolation settin…
Columbia University(哥伦比亚大学);Singapore University of Technology and Design(新加坡科技设计大学)
We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Generative Adversarial Networks, where players control the parameters of a neural network while the actual competition happens between the distributions that the generator and discriminator capture. We establish theoretically, that depending on the specific instance of the problem …
École Normale Supérieure, Paris(巴黎高等师范学院);Mila & DIRO, Université de Montréal(蒙特利尔大学)
We consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime examples are extragradient (EG), the optimistic gradient method (OG) and consensus optimization (CO), which enjoy linear convergence in cases like bilinear games, where the standard GD fails. The full benefits of theses relatively new methods are not known as there is no unified analysis for both strongly monotone and bilinear games. We provide new analyses of the EG's local and global convergence properties and use…
Optimistic Gradient Descent Ascent (OGDA) and Optimistic Multiplicative Weights Update (OMWU) for saddle-point optimization have received growing attention due to their favorable last-iterate convergence. However, their behaviors for simple bilinear games over the probability simplex are still not fully understood - previous analysis lacks explicit convergence rates, only applies to an exponentially small learning rate, or requires additional assumptions such as the uniqueness of the optimal solution. In this work, we significantly expand the understanding of last-iterate convergence for OGDA …
We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes restricted to the real line represent well-understood classes of problems, like minimization. Shapes spanning the complex plane capture the added numerical challenges in solving smooth games. In this framework, we describe gradient-based methods, such as extragradient, as transformations on the spectral shape. Using this perspective, we propose an optimal algorith…
University of Toronto(多伦多大学);Vector Institute(向量研究所);Princeton University(普林斯顿大学)
Smooth game optimization has recently attracted great interest in machine learning as it generalizes the single-objective optimization paradigm. However, game dynamics is more complex due to the interaction between different players and is therefore fundamentally different from minimization, posing new challenges for algorithm design. Notably, it has been shown that negative momentum is preferred due to its ability to reduce oscillation in game dynamics. Nevertheless, the convergence rate of negative momentum was only established in simple bilinear games. In this paper, we extend the analysis …
Zero-sum stochastic games are easy to solve as they can be cast as simple Markov decision processes. This is however not the case with general-sum stochastic games. A fairly general optimization problem formulation is available for general-sum stochastic games by Filar and Vrieze [2004]. However, the optimization problem there has a non-linear objective and non-linear constraints with special structure. Since gradients of both the objective as well as constraints of this optimization problem are well defined, gradient based schemes seem to be a natural choice. We discuss a gradient scheme tune…
Courant Institute of Mathematical Sciences, New York University(纽约大学库朗数学科学研究所);Google Research(谷歌研究院);Samsung SAIL Montreal(三星SAIL蒙特利尔(Samsung SAIL Montreal)(注:SAIL为Samsung Advanced Institute of Technology的缩写,此处保留英文名称更准确))
Advances in generative modeling and adversarial learning have given rise to renewed interest in smooth games. However, the absence of symmetry in the matrix of second derivatives poses challenges that are not present in the classical minimization framework. While a rich theory of average-case analysis has been developed for minimization problems, little is known in the context of smooth games. In this work we take a first step towards closing this gap by developing average-case optimal first-order methods for a subset of smooth games. We make the following three main contributions. First, we s…
Foundation for Research and Technology-Hellas(希腊研究与技术基金会);Athens University of Economics and Business(雅典经济与商业大学)
Our work focuses on extra gradient learning algorithms for finding Nash equilibria in bilinear zero-sum games. The proposed method, which can be formally considered as a variant of Optimistic Mirror Descent \cite{DBLP:conf/iclr/MertikopoulosLZ19}, uses a large learning rate for the intermediate gradient step which essentially leads to computing (approximate) best response strategies against the profile of the previous iteration. Although counter-intuitive at first sight due to the irrationally large, for an iterative algorithm, intermediate learning step, we prove that the method guarantees la…
Motivated by Generative Adversarial Networks, we study the computation of Nash equilibrium in concave network zero-sum games (NZSGs), a multiplayer generalization of two-player zero-sum games first proposed with linear payoffs. Extending previous results, we show that various game theoretic properties of convex-concave two-player zero-sum games are preserved in this generalization. We then generalize last iterate convergence results obtained previously in two-player zero-sum games. We analyze convergence rates when players update their strategies using Gradient Ascent, and its variant, Optimis…
A method for escaping limit cycles in training GANs
National Center for Applied Mathematics in Chongqing(重庆国家应用数学中心);Chongqing Normal University(重庆师范大学);School of Mathematical Sciences, University of Electronic Science and Technology of China(电子科技大学数学科学学院)
University of Toronto(多伦多大学);Vector Institute(向量研究所);NVIDIA(英伟达)
We generalize gradient descent with momentum for optimization in differentiable games to have complex-valued momentum. We give theoretical motivation for our method by proving convergence on bilinear zero-sum games for simultaneous and alternating updates. Our method gives real-valued parameter updates, making it a drop-in replacement for standard optimizers. We empirically demonstrate that complex-valued momentum can improve convergence in realistic adversarial games - like generative adversarial networks - by showing we can find better solutions with an almost identical computational cost. W…
Academy for Advanced Interdisciplinary Studies, Peking University(北京大学前沿交叉学科研究院);School of Mathematical Sciences, Peking University(北京大学数学科学学院)
This paper studies bilinear saddle point problems $\min_{\bf{x}} \max_{\bf{y}} g(\bf{x}) + \bf{x}^{\top} \bf{A} \bf{y} - h(\bf{y})$, where the functions $g, h$ are smooth and strongly-convex. When the gradient and proximal oracle related to $g$ and $h$ are accessible, optimal algorithms have already been developed in the literature \cite{chambolle2011first, palaniappan2016stochastic}. However, the proximal operator is not always easy to compute, especially in constraint zero-sum matrix games \cite{zhang2020sparsified}. This work proposes a new algorithm which only requires the access to the gr…
Mitsubishi Electric Research Labs (MERL)(三菱电机研究实验室(MERL))
Computing Nash equilibrium (NE) of multi-player games has witnessed renewed interest due to recent advances in generative adversarial networks. However, computing equilibrium efficiently is challenging. To this end, we introduce the Gradient-based Nikaido-Isoda (GNI) function which serves: (i) as a merit function, vanishing only at the first-order stationary points of each player's optimization problem, and (ii) provides error bounds to a stationary Nash point. Gradient descent is shown to converge sublinearly to a first-order stationary point of the GNI function. For the particular case of bi…
Carleton University(卡尔顿大学);Royal Military College of Canada(加拿大皇家军事学院)
We extend the potential-based shaping method from Markov decision processes to multi-player general-sum stochastic games. We prove that the Nash equilibria in a stochastic game remains unchanged after potential-based shaping is applied to the environment. The property of policy invariance provides a possible way of speeding convergence when learning to play a stochastic game.
This work explores three-player game training dynamics, under what conditions three-player games converge and the equilibria the converge on. In contrast to prior work, we examine a three-player game architecture in which all players explicitly interact with each other. Prior work analyzes games in which two of three agents interact with only one other player, constituting dual two-player games. We explore three-player game training dynamics using an extended version of a simplified bilinear smooth game, called a simplified trilinear smooth game. We find that trilinear games do not converge on…