arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2008.05914cs.HC
收藏

crea.blender:一个基于神经网络的图像生成游戏,以评估创造力

crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity

Janet Rafner, Arthur Hjorth, Sebastian Risi, Lotte Philipsen, Charles Dumas, Michael Mose Biskjær, Lior Noy, Kristian Tylén, Carsten Bergenholtz, Jesse Lynch, B… 展开作者

Janet Rafner, Arthur Hjorth, Sebastian Risi, Lotte Philipsen, Charles Dumas, Michael Mose Biskjær, Lior Noy, Kristian Tylén, Carsten Bergenholtz, Jesse Lynch, Blanka Zana, Jacob Sherson

摘要:

我们提出了一个试点研究crea。搅拌机,一个新的共同创造性的游戏设计的大规模,系统的评估人类创造力的不同结构。共同创造系统是人类和计算机(通常使用机器学习)在创造性任务上合作的系统。这种人机协作提出了关于人类创造力和参与过程的相关性和水平的问题。我们扩大,并探讨这些问题的各个方面在这个试点研究。我们观察参与者在crea.blender中通过三种不同的游戏模式进行游戏,每种模式都与既定的创造力评估方法相一致。在这些模式中,玩家在不同的约束下将现有的图像“混合”成新的图像。我们的研究表明,crea.blender提供了一个有趣的体验,让玩家对界面有一种控制感,并消除了不同类型的玩家行为,支持进一步研究该工具用于可扩展的,有趣的,创造力评估。

英文摘要:

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine Learning) collaborate on a creative task. This human-computer collaboration raises questions about the relevance and level of human creativity and involvement in the process. We expand on, and explore aspects of these questions in this pilot study. We observe participants play through three different play modes in crea.blender, each aligned with established creativity assessment methods. In these modes, players "blend" existing images into new images under varying constraints. Our study indicates that crea.blender provides a playful experience, affords players a sense of control over the interface, and elicits different types of player behavior, supporting further study of the tool for use in a scalable, playful, creativity assessment.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑