We study the fair division problem of allocating a mixed manna under additively separable piecewise linear concave (SPLC) utilities. A mixed manna contains goods that everyone likes and bads that everyone dislikes, as well as items that some like and others dislike. The seminal work of Bogomolnaia et al. [Econometrica'17] argue why allocating a mixed manna is genuinely more complicated than a good or a bad manna, and why competitive equilibrium is the best mechanism. They also provide the existence of equilibrium and establish its peculiar properties (e.g., non-convex and disconnected set of equilibria even under linear utilities), but leave the problem of computing an equilibrium open. This problem remained unresolved even for only bad manna under linear utilities.
Our main result is a simplex-like algorithm based on Lemke's scheme for computing a competitive allocation of a mixed manna under SPLC utilities, a strict generalization of linear. Experimental results on randomly generated instances suggest that our algorithm will be fast in practice. The problem is known to be PPAD-hard for the case of good manna, and we also show a similar result for the case of bad manna. Given these PPAD-hardness results, designing such an algorithm is the only non-brute-force (non-enumerative) option known, e.g., the classic Lemke-Howson algorithm (1964) for computing a Nash equilibrium in a 2-player game is still one of the most widely used algorithms in practice.
Our algorithm also yields several new structural properties as simple corollaries. We obtain a (constructive) proof of existence for a far more general setting, membership of the problem in PPAD, rational-valued solution, and odd number of solutions property. The last property also settles the conjecture of Bogomolnaia et al. in the affirmative.
In this paper we initiate the study of finding fair and efficient allocations of an indivisible mixed manna: Divide m indivisible items among n agents under the fairness notion of maximin share (MMS) and the efficiency notion of Pareto optimality (PO). A mixed manna allows an item to be a good for some agents and a chore for others. The problem of finding $α$-MMS allocation for the (near) best $α\in(0,1]$ for which it exists, remains unresolved even for a goods manna with constantly many agents, while the problem of finding $α$-MMS+PO allocation is unexplored for any $α\in(0,1]$. We make signi…
We consider a multi-agent model for fair division of mixed manna (i.e. items for which agents can have positive, zero or negative utilities), in which agents have additive utilities for bundles of items. For this model, we give several general impossibility results and special possibility results for three common fairness concepts (i.e. EF1, EFX, EFX3) and one popular efficiency concept (i.e. PO). We also study how these interact with common welfare objectives such as the Nash, disutility Nash and egalitarian welfares. For example, we show that maximizing the Nash welfare with mixed manna (or …
A mixed manna contains goods (that everyone likes), bads (that everyone dislikes), as well as items that are goods to some agents, but bads or satiated to others. If all items are goods and utility functions are homothetic, concave (and monotone), the Competitive Equilibrium with Equal Incomes maximizes the Nash product of utilities: hence it is welfarist (determined utility-wise by the feasible set of profiles), single-valued and easy to compute. We generalize the Gale-Eisenberg Theorem to a mixed manna. The Competitive division is still welfarist and related to the product of utilities or di…
We consider a fair division model in which agents have positive, zero and negative utilities for items. For this model, we analyse one existing fairness property - EFX - and three new and related properties - EFX$_0$, EFX$^3$ and EF1$^3$ - in combination with Pareto-optimality. With general utilities, we give a modified version of an existing algorithm for computing an EF1$^3$ allocation. With $-α/0/α$ utilities, this algorithm returns an EFX$^3$ and PO allocation. With absolute identical utilities, we give a new algorithm for an EFX and PO allocation. With $-α/0/β$ utilities, this algorithm a…
Almost Envy-Freeness for Additive Mixed Manna with Entitlements: Deterministic and Randomized Guarantees
University of Macau(澳门大学);Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳));Shanghai Jiao Tong University(上海交通大学);Nanyang Technological University(南洋理工大学)
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We study the problem of finding fair and efficient allocations of a set of indivisible items to a set of agents, where each item may be a good (positively valued) for some agents and a bad (negatively valued) for others, i.e., a mixed manna. As fairness notions, we consider arguably the strongest possible relaxations of envy-freeness and proportionality, namely envy-free up to any item (EFX and EFX$_0$), and proportional up to the maximin good or any bad (PropMX and PropMX$_0$). Our efficiency notion is Pareto-optimality (PO). We study two types of instances: (i) Separable, where the item set …
We consider a fair division setting where indivisible items are allocated to agents. Each agent in the setting has strictly negative, zero or strictly positive utility for each item. We, thus, make a distinction between items that are good for some agents and bad for other agents (i.e. mixed), good for everyone (i.e. goods) or bad for everyone (i.e. bads). For this model, we study axiomatic concepts of allocations such as jealousy-freeness up to one item, envy-freeness up to one item and Pareto-optimality. We obtain many new possibility and impossibility results in regard to combinations of th…
We improve the best known competitive ratio (from 1/4 to 1/2), for the online multi-unit allocation problem, where the objective is to maximize the single-price revenue. Moreover, the competitive ratio of our algorithm tends to 1, as the bid-profile tends to ``smoothen''. This algorithm is used as a subroutine in designing truthful auctions for the same setting: the allocation has to be done online, while the payments can be decided at the end of the day. Earlier, a reduction from the auction design problem to the allocation problem was known only for the unit-demand case. We give a reduction …
We consider a market setting of agents with additive valuations over heterogeneous divisible resources. Agents are assigned a budget of tokens (possibly unequal budgets) they can use to obtain resources; leftover tokens are worthless. We show how to support any Pareto efficient allocation in equilibrium, using anonymous resource prices and agent specific budgets. We also give computationally efficient algorithms for those tasks. In particular, this allows us to support the Rawlsian max-min allocation.
We consider upper and lower bounds for maxmin allocations of a completely divisible good in both competitive and cooperative strategic contexts. We then derive a subgradient algorithm to compute the exact value up to any fixed degree of precision.
We study an online version of the max-min fair allocation problem for indivisible items. In this problem, items arrive one by one, and each item must be allocated irrevocably on arrival to one of $n$ agents, who have additive valuations for the items. Our goal is to make the least happy agent as happy as possible. In research on the topic of online allocation, this is a fundamental and natural problem. Our main result is to reveal the asymptotic competitive ratios of the problem for both the adversarial and i.i.d. input models. We design a polynomial-time deterministic algorithm that is asympt…
In AAMAS 2014, Bouveret and Lemaitre (2014) presented a hierarchy of fairness concepts for allocation of indivisible objects. Among them CEEI (Competitive Equilibrium with Equal Incomes) was the strongest. In this note, we settle the complexity of computing a discrete CEEI assignment by showing it is strongly NP-hard. We then highlight a fairness notion (CEEI-FRAC) that is even stronger than CEEI for discrete assignments, is always Pareto optimal, and can be verified in polynomial time. We also show that computing a CEEI-FRAC discrete assignment is strongly NP-hard in general but polynomial-ti…
One of the main objectives of data mining is to help companies determine to which potential customers to market and how many resources to allocate to these potential customers. Most previous works on competitive influence in social networks focus on the first issue. In this work, our focus is on the second issue, i.e., we are interested on the competitive influence of marketing campaigns who need to simultaneously decide how many resources to allocate to their potential customers to advertise their products. Using results from game theory, we are able to completely characterize the optimal str…
We present a new type of coordination mechanism among multiple agents for the allocation of a finite resource, such as the allocation of time slots for passing an intersection. We consider the setting where we associate one counter to each agent, which we call karma value, and where there is an established mechanism to decide resource allocation based on agents exchanging karma. The idea is that agents might be inclined to pass on using resources today, in exchange for karma, which will make it easier for them to claim the resource use in the future. To understand whether such a system might w…
We study the performance of a best reply algorithm for online resource allocation problems with a diseconomy of scale. In an online resource allocation problem, we are given a set of resources and a set of requests that arrive in an online manner. Each request consists of a set of feasible allocations and an allocation is a set of resources. The total cost of an allocation vector is given by the sum of the resources' costs, where each resource's cost depends on the total load on the resource under the allocation vector. We analyze the natural online procedure where each request is allocated gr…
In this work, we study the problem of online mechanism design for resources allocation and pricing in cloud computing (RAPCC). We show that in general the allocation problems in RAPCC are NP-hard, and therefore we focus on designing dominant-strategy incentive compatible (DSIC) mechanisms with good competitive ratios compared to the offline optimal allocation (with the prior knowledge about the future jobs). We propose two kinds of DSIC online mechanisms. The first mechanism, which is based on a greedy allocation rule and leverages a priority function for allocation, is very fast and has a tig…
Advances in computational optimization allow for the organization of large combinatorial markets. We aim for allocations and competitive equilibrium prices, i.e. outcomes that are in the core. The research is motivated by the design of environmental markets, but similar problems appear in energy and logistics markets or in the allocation of airport time slots. Budget constraints are an important concern in many of these markets. While the allocation problem in combinatorial exchanges is already NP-hard with payoff- maximizing bidders, we find that the allocation and pricing problem becomes eve…
Competitive equilibrium with equal income (CEEI) is considered one of the best mechanisms to allocate a set of items among agents fairly and efficiently. In this paper, we study the computation of CEEI when items are chores that are disliked (negatively valued) by agents, under 1-homogeneous and concave utility functions which includes linear functions as a subcase. It is well-known that, even with linear utilities, the set of CEEI may be non-convex and disconnected, and the problem is PPAD-hard in the more general exchange model. In contrast to these negative results, we design FPTAS: A polyn…
Today, many companies take advantage of viral marketing to promote their new products, and since there are several competing companies in many markets, Competitive Influence Maximization has attracted much attention. Two categories of studies exist in the literature. First, studies that focus on which nodes from the network to select considering the existence of the opponents. Second, studies that focus on the problem of budget allocation. In this work, we integrate these two lines of research and propose a new scenario where competition happens in two phases. First, parties identify the most …
Cainiao Network(菜鸟网络);City University of Hong Kong(香港城市大学);University of Science and Technology of China(中国科学技术大学)
In this paper, we investigate the online allocation problem of maximizing the overall revenue subject to both lower and upper bound constraints. Compared to the extensively studied online problems with only resource upper bounds, the two-sided constraints affect the prospects of resource consumption more severely. As a result, only limited violations of constraints or pessimistic competitive bounds could be guaranteed. To tackle the challenge, we define a measure of feasibility $ξ^*$ to evaluate the hardness of this problem, and estimate this measurement by an optimization routine with theoret…
We consider the problem of fairly allocating items to a set of individuals, when the items are arriving online. A central solution concept in fair allocation is competitive equilibrium: every individual is endowed with a budget of faux currency, and the resulting competitive equilibrium is used to allocate. For the online fair allocation context, the PACE algorithm of Gao et al. [2021] leverages the dual averaging algorithm to approximate competitive equilibria. The authors show that, when items arrive i.i.d, the algorithm asymptotically achieves the fairness and efficiency guarantees of the o…
We present pricing mechanisms for several online resource allocation problems which obtain tight or nearly tight approximations to social welfare. In our settings, buyers arrive online and purchase bundles of items; buyers' values for the bundles are drawn from known distributions. This problem is closely related to the so-called prophet-inequality of Krengel and Sucheston and its extensions in recent literature. Motivated by applications to cloud economics, we consider two kinds of buyer preferences. In the first, items correspond to different units of time at which a resource is available; t…
In this paper we consider the problem of distributed channel allocation in large networks under the frequency-selective interference channel. Performance is measured by the weighted sum of achievable rates. First we present a natural non-cooperative game theoretic formulation for this problem. It is shown that, when interference is sufficiently strong, this game has a pure price of anarchy approaching infinity with high probability, and there is an asymptotically increasing number of equilibria with the worst performance. Then we propose a novel non-cooperative M Frequency-Selective Interferen…
In several applications of real-time matching of demand to supply in online marketplaces, the platform allows for some latency to batch the demand and improve the efficiency. Motivated by these applications, we study the optimal trade-off between batching and inefficiency under adversarial arrival. As our base model, we consider K-stage variants of the vertex weighted b-matching in the adversarial setting, where online vertices arrive stage-wise and in K batches -- in contrast to online arrival. Our main result for this problem is an optimal (1-(1-1/K)^K)- competitive (fractional) matching alg…
Approximating Competitive Equilibrium by Nash Welfare
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Shanghai University of Finance and Economics(上海财经大学);University of Bonn(波恩大学);Corvinus University(科维努斯大学)
Competitive equilibrium (CE) is a fundamental concept in market economics. Its efficiency and fairness properties make it particularly appealing as a rule for fair allocation of resources among agents with possibly different entitlements. However, when the resources are indivisible, a CE might not exist even when there is one resource and two agents with equal incomes. Recently, Babaioff and Nisan and Talgam-Cohen (2017) have suggested to consider the entire space of possible incomes, and check whether there exists a competitive equilibrium for almost all income-vectors --- all income-space ex…
The goal of this paper is to develop a generic framework for converting modern optimization algorithms into mechanisms where inputs come from self-interested agents. We focus on aggregating preferences from $n$ players in a context without money. Special cases of this setting include voting, allocation of items by lottery, and matching. Our key technical contribution is a new meta-algorithm we call \apex (Adaptive Pricing Equalizing Externalities). The framework is sufficiently general to be combined with any optimization algorithm that is based on local search. We outline an agenda for studyi…
We study competitive resource allocation problems in which players distribute their demands integrally on a set of resources subject to player-specific submodular capacity constraints. Each player has to pay for each unit of demand a cost that is a nondecreasing and convex function of the total allocation of that resource. This general model of resource allocation generalizes both singleton congestion games with integer-splittable demands and matroid congestion games with player-specific costs. As our main result, we show that in such general resource allocation problems a pure Nash equilibriu…
We study fair and efficient allocation of divisible goods, in an online manner, among $n$ agents. The goods arrive online in a sequence of $T$ time periods. The agents' values for a good are revealed only after its arrival, and the online algorithm needs to fractionally allocate the good, immediately and irrevocably, among the agents. Towards a unifying treatment of fairness and economic efficiency objectives, we develop an algorithmic framework for finding online allocations to maximize the generalized mean of the values received by the agents. In particular, working with the assumption that …
Computational advertising has been studied to design efficient marketing strategies that maximize the number of acquired customers. In an increased competitive market, however, a market leader (a leader) requires the acquisition of new customers as well as the retention of her loyal customers because there often exists a competitor (a follower) who tries to attract customers away from the market leader. In this paper, we formalize a new model called the Stackelberg budget allocation game with a bipartite influence model by extending a budget allocation problem over a bipartite graph to a Stack…