Creating plausible virtual actors from images of real actors remains one of the key challenges in computer vision and computer graphics. Marker-less human motion estimation and shape modeling from images in the wild bring this challenge to the fore. Although the recent advances on view synthesis and image-to-image translation, currently available formulations are limited to transfer solely style and do not take into account the character's motion and shape, which are by nature intermingled to produce plausible human forms. In this paper, we propose a unifying formulation for transferring appearance and retargeting human motion from monocular videos that regards all these aspects. Our method synthesizes new videos of people in a different context where they were initially recorded. Differently from recent appearance transferring methods, our approach takes into account body shape, appearance, and motion constraints. The evaluation is performed with several experiments using publicly available real videos containing hard conditions. Our method is able to transfer both human motion and appearance outperforming state-of-the-art methods, while preserving specific features of the motion that must be maintained (e.g., feet touching the floor, hands touching a particular object) and holding the best visual quality and appearance metrics such as Structural Similarity (SSIM) and Learned Perceptual Image Patch Similarity (LPIPS).
Adobe Research(Adobe研究院);University College London(伦敦大学学院)
Synthesizing dynamic appearances of humans in motion plays a central role in applications such as AR/VR and video editing. While many recent methods have been proposed to tackle this problem, handling loose garments with complex textures and high dynamic motion still remains challenging. In this paper, we propose a video based appearance synthesis method that tackles such challenges and demonstrates high quality results for in-the-wild videos that have not been shown before. Specifically, we adopt a StyleGAN based architecture to the task of person specific video based motion retargeting. We i…
Universidade Federal de Minas Gerais(米纳斯吉拉斯联邦大学);INRIA(法国国家信息与自动化研究所)
Transferring human motion and appearance between videos of human actors remains one of the key challenges in Computer Vision. Despite the advances from recent image-to-image translation approaches, there are several transferring contexts where most end-to-end learning-based retargeting methods still perform poorly. Transferring human appearance from one actor to another is only ensured when a strict setup has been complied, which is generally built considering their training regime's specificities. In this work, we propose a shape-aware approach based on a hybrid image-based rendering techniqu…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view synthesis. While significant progress has been made in this direction using learning-based image generation tools, such as GANs, existing approaches yield noticeable artefacts such as blurring of fine details, unrealistic distortions of the body parts and garments as well as severe changes of the textures. We, therefore, propose a new method for synthesisin…
MIT Interdisciplinary Center, Herzliya(赫兹利亚跨学科中心(MIT));Stanford University(斯坦福大学)
Learning 3D generative models from a dataset of monocular images enables self-supervised 3D reasoning and controllable synthesis. State-of-the-art 3D generative models are GANs which use neural 3D volumetric representations for synthesis. Images are synthesized by rendering the volumes from a given camera. These models can disentangle the 3D scene from the camera viewpoint in any generated image. However, most models do not disentangle other factors of image formation, such as geometry and appearance. In this paper, we design a 3D GAN which can learn a disentangled model of objects, just from …
In this paper, we propose Dynamics Transfer GAN; a new method for generating video sequences based on generative adversarial learning. The spatial constructs of a generated video sequence are acquired from the target image. The dynamics of the generated video sequence are imported from a source video sequence, with arbitrary motion, and imposed onto the target image. To preserve the spatial construct of the target image, the appearance of the source video sequence is suppressed and only the dynamics are obtained before being imposed onto the target image. That is achieved using the proposed ap…
ShanghaiTech University(上海科技大学);Tsinghua University(清华大学);Microsoft Research Asia(微软亚洲研究院)
3D-aware generative models have demonstrated their superb performance to generate 3D neural radiance fields (NeRF) from a collection of monocular 2D images even for topology-varying object categories. However, these methods still lack the capability to separately control the shape and appearance of the objects in the generated radiance fields. In this paper, we propose a generative model for synthesizing radiance fields of topology-varying objects with disentangled shape and appearance variations. Our method generates deformable radiance fields, which builds the dense correspondence between th…
MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction
ETH Zürich(苏黎世联邦理工学院);University of Tübingen, Tübingen AI Center(图宾根大学图宾根人工智能中心);Max Planck Institute for Intelligent Systems, Tübingen(智能系统马克斯·普朗克研究所)
Gaze redirection is the task of changing the gaze to a desired direction for a given monocular eye patch image. Many applications such as videoconferencing, films, games, and generation of training data for gaze estimation require redirecting the gaze, without distorting the appearance of the area surrounding the eye and while producing photo-realistic images. Existing methods lack the ability to generate perceptually plausible images. In this work, we present a novel method to alleviate this problem by leveraging generative adversarial training to synthesize an eye image conditioned on a targ…
We propose a novel pose-guided appearance transfer network for transferring a given reference appearance to a target pose in unprecedented image resolution (1024 * 1024), given respectively an image of the reference and target person. No 3D model is used. Instead, our network utilizes dense local descriptors including local perceptual loss and local discriminators to refine details, which is trained progressively in a coarse-to-fine manner to produce the high-resolution output to faithfully preserve complex appearance of garment textures and geometry, while hallucinating seamlessly the transfe…
Human pose transfer aims at transferring the appearance of the source person to the target pose. Existing methods utilizing flow-based warping for non-rigid human image generation have achieved great success. However, they fail to preserve the appearance details in synthesized images since the spatial correlation between the source and target is not fully exploited. To this end, we propose the Flow-based Dual Attention GAN (FDA-GAN) to apply occlusion- and deformation-aware feature fusion for higher generation quality. Specifically, deformable local attention and flow similarity attention, con…
Semantic-Human: Neural Rendering of Humans from Monocular Video with Human Parsing
School of Software Engineering, Xi’an Jiaotong University(西安交通大学软件学院);Institute for Infocomm Research, Agency for Science, Technology and Research(新加坡科技研究局信息通信研究院)
LIGM, Ecole des Ponts, Univ Gustave Eiffel, CNRS(古斯塔夫·埃菲尔大学 桥路学院 信息学、图形与材料实验室 法国国家科学研究中心);LIX, CNRS, Ecole Polytechnique, IP Paris(巴黎理工学院 巴黎综合理工学院 计算机科学实验室 法国国家科学研究中心)
A large body of recent work targets semantically conditioned image generation. Most such methods focus on the narrower task of pose transfer and ignore the more challenging task of subject transfer that consists in not only transferring the pose but also the appearance and background. In this work, we introduce SCAM (Semantic Cross Attention Modulation), a system that encodes rich and diverse information in each semantic region of the image (including foreground and background), thus achieving precise generation with emphasis on fine details. This is enabled by the Semantic Attention Transform…
Recently, self-supervised learning technology has been applied to calculate depth and ego-motion from monocular videos, achieving remarkable performance in autonomous driving scenarios. One widely adopted assumption of depth and ego-motion self-supervised learning is that the image brightness remains constant within nearby frames. Unfortunately, the endoscopic scene does not meet this assumption because there are severe brightness fluctuations induced by illumination variations, non-Lambertian reflections and interreflections during data collection, and these brightness fluctuations inevitably…
Baidu Inc.(百度公司);Institute of Science and Technology for Brain-Inspired Intelligence, Fudan University(复旦大学脑启发智能科学技术研究院);MOE Key Laboratory of Computational Neuroscience and Brain-Inspired Intelligence, Fudan University(复旦大学计算神经科学与脑启发智能教育部重点实验室);School of Computer Science, Fudan University(复旦大学计算机科学学院);School of Data Science, Fudan University(复旦大学数据科学学院)
Low-cost monocular 3D object detection plays a fundamental role in autonomous driving, whereas its accuracy is still far from satisfactory. In this paper, we dig into the 3D object detection task and reformulate it as the sub-tasks of object localization and appearance perception, which benefits to a deep excavation of reciprocal information underlying the entire task. We introduce a Dynamic Feature Reflecting Network, named DFR-Net, which contains two novel standalone modules: (i) the Appearance-Localization Feature Reflecting module (ALFR) that first separates taskspecific features and then …
TU Braunschweig(布伦瑞克工业大学);MPI for Informatics(马克斯·普朗克信息学研究所)
Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing dynamics, including fine and high-frequency details, significantly limits the attainable visual quality. We address these limitations for the first time in the literature and present a new framework which performs high-fidelity and temporally-consistent human motion transfer with natural pose-dependent non-rigid deformations, for several types of loose garments…
Monocular simultaneous localisation and mapping (SLAM) is a cheap and energy efficient way to enable Unmanned Aerial Vehicles (UAVs) to safely navigate managed forests and gather data crucial for monitoring tree health. SLAM research, however, has mostly been conducted in structured human environments, and as such is poorly adapted to unstructured forests. In this paper, we compare the performance of state of the art monocular SLAM systems on forest data and use visual appearance statistics to characterise the differences between forests and other environments, including a photorealistic simul…
School of Artificial Intelligence, Optics and Electronics (iOPEN), Northwestern Polytechnical University(西北工业大学光电与智能研究院);Technical University of Munich (TUM)(慕尼黑工业大学)
Autonomous driving requires efficient reasoning about the location and appearance of the different agents in the scene, which aids in downstream tasks such as object detection, object tracking, and path planning. The past few years have witnessed a surge in approaches that combine the different taskbased modules of the classic self-driving stack into an End-toEnd(E2E) trainable learning system. These approaches replace perception, prediction, and sensor fusion modules with a single contiguous module with shared latent space embedding, from which one extracts a human-interpretable representatio…
Vision-based localization in a prior map is of crucial importance for autonomous vehicles. Given a query image, the goal is to estimate the camera pose corresponding to the prior map, and the key is the registration problem of camera images within the map. While autonomous vehicles drive on the road under occlusion (e.g., car, bus, truck) and changing environment appearance (e.g., illumination changes, seasonal variation), existing approaches rely heavily on dense point descriptors at the feature level to solve the registration problem, entangling features with appearance and occlusion. As a r…
The University of Sydney(悉尼大学);University of Pittsburgh(匹兹堡大学);Carnegie Mellon University(卡内基梅隆大学)
Majority of state-of-the-art monocular depth estimation methods are supervised learning approaches. The success of such approaches heavily depends on the high-quality depth labels which are expensive to obtain. Some recent methods try to learn depth networks by leveraging unsupervised cues from monocular videos which are easier to acquire but less reliable. In this paper, we propose to resolve this dilemma by transferring knowledge from synthetic videos with easily obtainable ground-truth depth labels. Due to the stylish difference between synthetic and real images, we propose a temporally-con…
GeoHand: Unlocking Prior Geometry Knowledge for Monocular 3D Hand Reconstruction
School of Artificial Intelligence, Xidian University(西安电子科技大学人工智能学院);Zhongguancun Academy(中关村学院);School of Automation, Beijing Institute of Technology(北京理工大学自动化学院)
Inferring geometrically consistent dense 3D scenes across a tuple of temporally consecutive images remains challenging for self-supervised monocular depth prediction pipelines. This paper explores how the increasingly popular transformer architecture, together with novel regularized loss formulations, can improve depth consistency while preserving accuracy. We propose a spatial attention module that correlates coarse depth predictions to aggregate local geometric information. A novel temporal attention mechanism further processes the local geometric information in a global context across conse…
We present an algorithm for generating novel views at arbitrary viewpoints and any input time step given a monocular video of a dynamic scene. Our work builds upon recent advances in neural implicit representation and uses continuous and differentiable functions for modeling the time-varying structure and the appearance of the scene. We jointly train a time-invariant static NeRF and a time-varying dynamic NeRF, and learn how to blend the results in an unsupervised manner. However, learning this implicit function from a single video is highly ill-posed (with infinitely many solutions that match…
New York University(纽约大学);New York University Abu Dhabi(纽约大学阿布扎比分校)
Monocular depth estimation is a challenging task that aims to predict a corresponding depth map from a given single RGB image. Recent deep learning models have been proposed to predict the depth from the image by learning the alignment of deep features between the RGB image and the depth domains. In this paper, we present a novel approach, named Structure-Attentioned Memory Network, to more effectively transfer domain features for monocular depth estimation by taking into account the common structure regularities (e.g., repetitive structure patterns, planar surfaces, symmetries) in domain adap…
The Hong Kong University of Science and Technology(香港科技大学);Clova AI, NAVER Corp.(NAVER公司Clova AI)
We introduce You Only Train Once (YOTO), a dynamic human generation framework, which performs free-viewpoint rendering of different human identities with distinct motions, via only one-time training from monocular videos. Most prior works for the task require individualized optimization for each input video that contains a distinct human identity, leading to a significant amount of time and resources for the deployment, thereby impeding the scalability and the overall application potential of the system. In this paper, we tackle this problem by proposing a set of learnable identity codes to ex…
We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh topology to fit personalized hand shapes. Sequentially, we decompose hand geometry into per-bone rigid parts, and then re-compose paired geometry encodings to derive an across-part consistent occupancy field. As for texture modeling, we propose a self-occlusion-aware shading field (SelF). In SelF, drivable anchors are paved on the MANO-HD surface to record alb…
We present animatable neural radiance fields (animatable NeRF) for detailed human avatar creation from monocular videos. Our approach extends neural radiance fields (NeRF) to the dynamic scenes with human movements via introducing explicit pose-guided deformation while learning the scene representation network. In particular, we estimate the human pose for each frame and learn a constant canonical space for the detailed human template, which enables natural shape deformation from the observation space to the canonical space under the explicit control of the pose parameters. To compensate for i…
The bundle of geometry and appearance in computer vision has proven to be a promising solution for robots across a wide variety of applications. Stereo cameras and RGB-D sensors are widely used to realise fast 3D reconstruction and trajectory tracking in a dense way. However, they lack flexibility of seamless switch between different scaled environments, i.e., indoor and outdoor scenes. In addition, semantic information are still hard to acquire in a 3D mapping. We address this challenge by combining the state-of-art deep learning method and semi-dense Simultaneous Localisation and Mapping (SL…
Institute for Applied Computational Science, Harvard University(哈佛大学应用计算科学研究所);Google Brain(谷歌大脑);University of Texas at Austin(德克萨斯大学奥斯汀分校)
Learning to predict scene depth from RGB inputs is a challenging task both for indoor and outdoor robot navigation. In this work we address unsupervised learning of scene depth and robot ego-motion where supervision is provided by monocular videos, as cameras are the cheapest, least restrictive and most ubiquitous sensor for robotics. Previous work in unsupervised image-to-depth learning has established strong baselines in the domain. We propose a novel approach which produces higher quality results, is able to model moving objects and is shown to transfer across data domains, e.g. from outdoo…
3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D Detection
Stanford University(斯坦福大学);University of Southern California(南加州大学);Bosch Research North America(博世北美研究院);Bosch Center for Artificial Intelligence (BCAI)(博世人工智能中心(BCAI))
Zhejiang University(浙江大学);University of Pennsylvania(宾夕法尼亚大学);Ryerson University(瑞尔森大学)
Recovering 3D full-body human pose is a challenging problem with many applications. It has been successfully addressed by motion capture systems with body worn markers and multiple cameras. In this paper, we address the more challenging case of not only using a single camera but also not leveraging markers: going directly from 2D appearance to 3D geometry. Deep learning approaches have shown remarkable abilities to discriminatively learn 2D appearance features. The missing piece is how to integrate 2D, 3D and temporal information to recover 3D geometry and account for the uncertainties arising…