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arXiv 2508.09629cs.CV

利用学习到的纹理先验增强单目3D手部重建

Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priors

ICS-FORTH(希腊研究所);University of Texas at Austin(德克萨斯大学奥斯汀分校);University of Crete(克里特大学)

Giorgos Karvounas, Nikolaos Kyriazis, Iason Oikonomidis, Georgios Pavlakos, Antonis A. Argyros

AI总结:

重新审视纹理在单目3D手部重建中的作用,提出轻量级纹理模块,嵌入像素观察到UV纹理空间,实现预测与观察手部外观的密集对齐损失,增强HaMeR系统,提高精度和真实感。

摘要:

我们重新审视纹理在单目3D手部重建中的作用,将其视为可积极支持姿态和形状估计的密集空间线索。提出轻量级纹理模块,嵌入像素观察到UV纹理空间,实现预测与观察手部外观的密集对齐损失。该模块可插入现有重建管道,增强HaMeR系统,提高精度和真实感。

英文摘要:

We revisit the role of texture in monocular 3D hand reconstruction, not as an afterthought for photorealism, but as a dense, spatially grounded cue that can actively support pose and shape estimation. Our observation is simple: even in high-performing models, the overlay between predicted hand geometry and image appearance is often imperfect, suggesting that texture alignment may be an underused supervisory signal. We propose a lightweight texture module that embeds per-pixel observations into UV texture space and enables a novel dense alignment loss between predicted and observed hand appearances. Our approach assumes access to a differentiable rendering pipeline and a model that maps images to 3D hand meshes with known topology, allowing us to back-project a textured hand onto the image and perform pixel-based alignment. The module is self-contained and easily pluggable into existing reconstruction pipelines. To isolate and highlight the value of texture-guided supervision, we augment HaMeR, a high-performing yet unadorned transformer architecture for 3D hand pose estimation. The resulting system improves both accuracy and realism, demonstrating the value of appearance-guided alignment in hand reconstruction.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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