The majority of the existing methods for non-rigid 3D surface regression from monocular 2D images require an object template or point tracks over multiple frames as an input, and are still far from real-time processing rates. In this work, we present the Isometry-Aware Monocular Generative Adversarial Network (IsMo-GAN) - an approach for direct 3D reconstruction from a single image, trained for the deformation model in an adversarial manner on a light-weight synthetic dataset. IsMo-GAN reconstructs surfaces from real images under varying illumination, camera poses, textures and shading at over 250 Hz. In multiple experiments, it consistently outperforms several approaches in the reconstruction accuracy, runtime, generalisation to unknown surfaces and robustness to occlusions. In comparison to the state-of-the-art, we reduce the reconstruction error by 10-30% including the textureless case and our surfaces evince fewer artefacts qualitatively.
University of Amsterdam(阿姆斯特丹大学);DUniversum(3DUniversum);Google Research(谷歌研究院)
In this paper we address the benefit of adding adversarial training to the task of monocular depth estimation. A model can be trained in a self-supervised setting on stereo pairs of images, where depth (disparities) are an intermediate result in a right-to-left image reconstruction pipeline. For the quality of the image reconstruction and disparity prediction, a combination of different losses is used, including L1 image reconstruction losses and left-right disparity smoothness. These are local pixel-wise losses, while depth prediction requires global consistency. Therefore, we extend the self…
Monocular depth estimation is an extensively studied computer vision problem with a vast variety of applications. Deep learning-based methods have demonstrated promise for both supervised and unsupervised depth estimation from monocular images. Most existing approaches treat depth estimation as a regression problem with a local pixel-wise loss function. In this work, we innovate beyond existing approaches by using adversarial training to learn a context-aware, non-local loss function. Such an approach penalizes the joint configuration of predicted depth values at the patch-level instead of the…
High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF) has shown impressive novel view rendering results and has been considered for facial avatar reconstruction. However, the complex facial dynamics and missing 3D information in monocular videos raise significant challenges for faithful facial reconstruction. In this work, we propose a new method for NeRF-based facial avatar reconstruction that utilizes 3D-aware generative prior. Different from existing works that depe…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Tencent AI Lab(腾讯人工智能实验室);Tsinghua University(清华大学)
Previous portrait image generation methods roughly fall into two categories: 2D GANs and 3D-aware GANs. 2D GANs can generate high fidelity portraits but with low view consistency. 3D-aware GAN methods can maintain view consistency but their generated images are not locally editable. To overcome these limitations, we propose FENeRF, a 3D-aware generator that can produce view-consistent and locally-editable portrait images. Our method uses two decoupled latent codes to generate corresponding facial semantics and texture in a spatial aligned 3D volume with shared geometry. Benefiting from such un…
Nanyang Technological University(南洋理工大学);SenseTime Research(商汤科技研究院);Shanghai AI Laboratory(上海人工智能实验室)
Recovering a textured 3D mesh from a monocular image is highly challenging, particularly for in-the-wild objects that lack 3D ground truths. In this work, we present MeshInversion, a novel framework to improve the reconstruction by exploiting the generative prior of a 3D GAN pre-trained for 3D textured mesh synthesis. Reconstruction is achieved by searching for a latent space in the 3D GAN that best resembles the target mesh in accordance with the single view observation. Since the pre-trained GAN encapsulates rich 3D semantics in terms of mesh geometry and texture, searching within the GAN ma…
Institute of Cyber-Systems and Control, Zhejiang University(浙江大学控制科学与工程学院);Baidu Research(百度研究院);National Engineering Laboratory of Deep Learning Technology and Application(深度学习技术及应用国家工程实验室)
Remarkable results have been achieved by DCNN based self-supervised depth estimation approaches. However, most of these approaches can only handle either day-time or night-time images, while their performance degrades for all-day images due to large domain shift and the variation of illumination between day and night images. To relieve these limitations, we propose a domain-separated network for self-supervised depth estimation of all-day images. Specifically, to relieve the negative influence of disturbing terms (illumination, etc.), we partition the information of day and night image pairs i…
Max-Planck-Institute for Informatics(马克斯-普朗克信息研究所);Stanford University(斯坦福大学);Universidad Rey Juan Carlos(胡安卡洛斯国王大学)
We address the highly challenging problem of real-time 3D hand tracking based on a monocular RGB-only sequence. Our tracking method combines a convolutional neural network with a kinematic 3D hand model, such that it generalizes well to unseen data, is robust to occlusions and varying camera viewpoints, and leads to anatomically plausible as well as temporally smooth hand motions. For training our CNN we propose a novel approach for the synthetic generation of training data that is based on a geometrically consistent image-to-image translation network. To be more specific, we use a neural netw…
Computer Science Department, The University of Oxford(牛津大学计算机科学系)
In the last decade, supervised deep learning approaches have been extensively employed in visual odometry (VO) applications, which is not feasible in environments where labelled data is not abundant. On the other hand, unsupervised deep learning approaches for localization and mapping in unknown environments from unlabelled data have received comparatively less attention in VO research. In this study, we propose a generative unsupervised learning framework that predicts 6-DoF pose camera motion and monocular depth map of the scene from unlabelled RGB image sequences, using deep convolutional G…
Inspired by the success of adversarial learning, we propose a new end-to-end unsupervised deep learning framework for monocular depth estimation consisting of two Generative Adversarial Networks (GAN), deeply coupled with a structured Conditional Random Field (CRF) model. The two GANs aim at generating distinct and complementary disparity maps and at improving the generation quality via exploiting the adversarial learning strategy. The deep CRF coupling model is proposed to fuse the generative and discriminative outputs from the dual GAN nets. As such, the model implicitly constructs mutual co…
In this paper, we tackle the problem of monocular bokeh synthesis, where we attempt to render a shallow depth of field image from a single all-in-focus image. Unlike in DSLR cameras, this effect can not be captured directly in mobile cameras due to the physical constraints of the mobile aperture. We thus propose a network-based approach that is capable of rendering realistic monocular bokeh from single image inputs. To do this, we introduce three new edge-aware Bokeh Losses based on a predicted monocular depth map, that sharpens the foreground edges while blurring the background. This model is…
East China University of Science and Technology(华东理工大学);Oklahoma State University(俄克拉荷马州立大学)
Previous work has shown that adversarial learning can be used for unsupervised monocular depth and visual odometry (VO) estimation, in which the adversarial loss and the geometric image reconstruction loss are utilized as the mainly supervisory signals to train the whole unsupervised framework. However, the performance of the adversarial framework and image reconstruction is usually limited by occlusions and the visual field changes between frames. This paper proposes a masked generative adversarial network (GAN) for unsupervised monocular depth and ego-motion estimation.The MaskNet and Boolea…
A key challenge for novel view synthesis of monocular portrait images is 3D consistency under continuous pose variations. Most existing methods rely on 2D generative models which often leads to obvious 3D inconsistency artifacts. We present a 3D-consistent novel view synthesis approach for monocular portrait images based on a recent proposed 3D-aware GAN, namely Generative Radiance Manifolds (GRAM), which has shown strong 3D consistency at multiview image generation of virtual subjects via the radiance manifolds representation. However, simply learning an encoder to map a real image into the l…
MIT Interdisciplinary Center, Herzliya(赫兹利亚跨学科中心(MIT));Stanford University(斯坦福大学)
Learning 3D generative models from a dataset of monocular images enables self-supervised 3D reasoning and controllable synthesis. State-of-the-art 3D generative models are GANs which use neural 3D volumetric representations for synthesis. Images are synthesized by rendering the volumes from a given camera. These models can disentangle the 3D scene from the camera viewpoint in any generated image. However, most models do not disentangle other factors of image formation, such as geometry and appearance. In this paper, we design a 3D GAN which can learn a disentangled model of objects, just from …
Tsinghua University(清华大学);Tencent AI Lab(腾讯人工智能实验室);Ant Group(蚂蚁集团);HKUST(香港科技大学);University of Cambridge(剑桥大学)
Recently, a surge of high-quality 3D-aware GANs have been proposed, which leverage the generative power of neural rendering. It is natural to associate 3D GANs with GAN inversion methods to project a real image into the generator's latent space, allowing free-view consistent synthesis and editing, referred as 3D GAN inversion. Although with the facial prior preserved in pre-trained 3D GANs, reconstructing a 3D portrait with only one monocular image is still an ill-pose problem. The straightforward application of 2D GAN inversion methods focuses on texture similarity only while ignoring the cor…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view synthesis. While significant progress has been made in this direction using learning-based image generation tools, such as GANs, existing approaches yield noticeable artefacts such as blurring of fine details, unrealistic distortions of the body parts and garments as well as severe changes of the textures. We, therefore, propose a new method for synthesisin…
GAN-Avatar: Controllable Personalized GAN-based Human Head Avatar
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);University of Tübingen(图宾根大学);Meta Reality Labs(Meta现实实验室);Technical University of Darmstadt(达姆施塔特工业大学)
ShanghaiTech University(上海科技大学);Tsinghua University(清华大学);Microsoft Research Asia(微软亚洲研究院)
3D-aware generative models have demonstrated their superb performance to generate 3D neural radiance fields (NeRF) from a collection of monocular 2D images even for topology-varying object categories. However, these methods still lack the capability to separately control the shape and appearance of the objects in the generated radiance fields. In this paper, we propose a generative model for synthesizing radiance fields of topology-varying objects with disentangled shape and appearance variations. Our method generates deformable radiance fields, which builds the dense correspondence between th…
School of Computing and Information Science(计算与信息科学学院);Florida International University(佛罗里达国际大学)
Depth perception is a key component for autonomous systems that interact in the real world, such as delivery robots, warehouse robots, and self-driving cars. Tasks in autonomous robotics such as 3D object recognition, simultaneous localization and mapping (SLAM), path planning and navigation, require some form of 3D spatial information. Depth perception is a long-standing research problem in computer vision and robotics and has had a long history. Many approaches using deep learning, ranging from structure from motion, shape-from-X, monocular, binocular, and multi-view stereo, have yielded acc…
Refining raw disparity maps from different algorithms to exploit their complementary advantages is still challenging. Uncertainty estimation and complex disparity relationships among pixels limit the accuracy and robustness of existing methods and there is no standard method for fusion of different kinds of depth data. In this paper, we introduce a new method to fuse disparity maps from different sources, while incorporating supplementary information (intensity, gradient, etc.) into a refiner network to better refine raw disparity inputs. A discriminator network classifies disparities at diffe…
This paper reports on WaterGAN, a generative adversarial network (GAN) for generating realistic underwater images from in-air image and depth pairings in an unsupervised pipeline used for color correction of monocular underwater images. Cameras onboard autonomous and remotely operated vehicles can capture high resolution images to map the seafloor, however, underwater image formation is subject to the complex process of light propagation through the water column. The raw images retrieved are characteristically different than images taken in air due to effects such as absorption and scattering,…
SelfieAvatar: Real-time Head Avatar reenactment from a Selfie Video
Department of Control Science and Engineering, University of Shanghai for Science and Technology(上海理工大学控制科学与工程系);School of Psychology and Neuroscience, University of Glasgow(格拉斯哥大学心理学与神经科学学院)