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arXiv 2501.03525cs.CV

TexHOI:在单目手物交互场景中重建三维未知物体的纹理

TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes

Department of Computer Science, The University of Texas at Dallas(计算机科学系,德克萨斯大学达拉斯分校)

Alakh Aggarwal, Ningna Wang, Xiaohu Guo

AI总结:

TexHOI提出一种从单目视频重建手物交互场景中未知物体高保真纹理的方法,通过辐射场复合渲染、手物姿态优化和物理渲染参数细化,首次显式建模手对光照与阴影的影响,超越现有最优方法。

摘要:

近年来,从单目帧序列中重建具有高保真纹理的动态真实世界物体的三维模型一直是一个具有挑战性的问题。这一困难源于阴影、间接光照以及由于手物交互遮挡导致的物体姿态估计不准确等因素。为了解决这些挑战,我们提出了一种新方法,该方法预测手对环境可见性以及物体表面反照率上间接光照的影响。我们的方法首先通过辐射场的复合渲染学习物体、手和背景的几何形状与低保真纹理。同时,我们优化手和物体的姿态,以实现准确的物体姿态估计。然后,我们细化基于物理的渲染参数——包括粗糙度、镜面反射率、反照率、手的可见性、肤色反射和环境光照——以产生精确的反照率,以及准确的手部光照和阴影区域。我们的方法在纹理重建方面超越了最先进的方法,并且据我们所知,是第一个在物体纹理重建中考虑手物交互的方法。

英文摘要:

Reconstructing 3D models of dynamic, real-world objects with high-fidelity textures from monocular frame sequences has been a challenging problem in recent years. This difficulty stems from factors such as shadows, indirect illumination, and inaccurate object-pose estimations due to occluding hand-object interactions. To address these challenges, we propose a novel approach that predicts the hand's impact on environmental visibility and indirect illumination on the object's surface albedo. Our method first learns the geometry and low-fidelity texture of the object, hand, and background through composite rendering of radiance fields. Simultaneously, we optimize the hand and object poses to achieve accurate object-pose estimations. We then refine physics-based rendering parameters - including roughness, specularity, albedo, hand visibility, skin color reflections, and environmental illumination - to produce precise albedo, and accurate hand illumination and shadow regions. Our approach surpasses state-of-the-art methods in texture reconstruction and, to the best of our knowledge, is the first to account for hand-object interactions in object texture reconstruction.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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