We introduce D$^3$-Human, a method for reconstructing Dynamic Disentangled Digital Human geometry from monocular videos. Past monocular video human reconstruction primarily focuses on reconstructing undecoupled clothed human bodies or only reconstructing clothing, making it difficult to apply directly in applications such as animation production. The challenge in reconstructing decoupled clothing and body lies in the occlusion caused by clothing over the body. To this end, the details of the visible area and the plausibility of the invisible area must be ensured during the reconstruction process. Our proposed method combines explicit and implicit representations to model the decoupled clothed human body, leveraging the robustness of explicit representations and the flexibility of implicit representations. Specifically, we reconstruct the visible region as SDF and propose a novel human manifold signed distance field (hmSDF) to segment the visible clothing and visible body, and then merge the visible and invisible body. Extensive experimental results demonstrate that, compared with existing reconstruction schemes, D$^3$-Human can achieve high-quality decoupled reconstruction of the human body wearing different clothing, and can be directly applied to clothing transfer and animation.
MIT Interdisciplinary Center, Herzliya(赫兹利亚跨学科中心(MIT));Stanford University(斯坦福大学)
Learning 3D generative models from a dataset of monocular images enables self-supervised 3D reasoning and controllable synthesis. State-of-the-art 3D generative models are GANs which use neural 3D volumetric representations for synthesis. Images are synthesized by rendering the volumes from a given camera. These models can disentangle the 3D scene from the camera viewpoint in any generated image. However, most models do not disentangle other factors of image formation, such as geometry and appearance. In this paper, we design a 3D GAN which can learn a disentangled model of objects, just from …
Technical University of Munich(慕尼黑工业大学);German Aerospace Center(德国航空航天中心)
Monocular height estimation (MHE) from remote sensing imagery has high potential in generating 3D city models efficiently for a quick response to natural disasters. Most existing works pursue higher performance. However, there is little research exploring the interpretability of MHE networks. In this paper, we target at exploring how deep neural networks predict height from a single monocular image. Towards a comprehensive understanding of MHE networks, we propose to interpret them from multiple levels: 1) Neurons: unit-level dissection. Exploring the semantic and height selectivity of the lea…
National University of Singapore(新加坡国立大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区)
We propose a novel approach to jointly perform 3D shape retrieval and pose estimation from monocular images.In order to make the method robust to real-world image variations, e.g. complex textures and backgrounds, we learn an embedding space from 3D data that only includes the relevant information, namely the shape and pose. Our approach explicitly disentangles a shape vector and a pose vector, which alleviates both pose bias for 3D shape retrieval and categorical bias for pose estimation. We then train a CNN to map the images to this embedding space, and then retrieve the closest 3D shape fro…
Harbin Institute of Technology(哈尔滨工业大学);JD AI Research(京东人工智能研究院)
We describe an end-to-end method for recovering 3D human body mesh from single images and monocular videos. Different from the existing methods try to obtain all the complex 3D pose, shape, and camera parameters from one coupling feature, we propose a skeleton-disentangling based framework, which divides this task into multi-level spatial and temporal granularity in a decoupling manner. In spatial, we propose an effective and pluggable "disentangling the skeleton from the details" (DSD) module. It reduces the complexity and decouples the skeleton, which lays a good foundation for temporal mode…
ShanghaiTech University(上海科技大学);Tsinghua University(清华大学);Microsoft Research Asia(微软亚洲研究院)
3D-aware generative models have demonstrated their superb performance to generate 3D neural radiance fields (NeRF) from a collection of monocular 2D images even for topology-varying object categories. However, these methods still lack the capability to separately control the shape and appearance of the objects in the generated radiance fields. In this paper, we propose a generative model for synthesizing radiance fields of topology-varying objects with disentangled shape and appearance variations. Our method generates deformable radiance fields, which builds the dense correspondence between th…
University of Science and Technology of China(中国科学技术大学);Image Derivative Inc(图像衍生公司);Zhejiang University(浙江大学)
We propose SelfRecon, a clothed human body reconstruction method that combines implicit and explicit representations to recover space-time coherent geometries from a monocular self-rotating human video. Explicit methods require a predefined template mesh for a given sequence, while the template is hard to acquire for a specific subject. Meanwhile, the fixed topology limits the reconstruction accuracy and clothing types. Implicit representation supports arbitrary topology and can represent high-fidelity geometry shapes due to its continuous nature. However, it is difficult to integrate multi-fr…
We present a simple, real-time approach for pupil tracking from live video on mobile devices. Our method extends a state-of-the-art face mesh detector with two new components: a tiny neural network that predicts positions of the pupils in 2D, and a displacement-based estimation of the pupil blend shape coefficients. Our technique can be used to accurately control the pupil movements of a virtual puppet, and lends liveliness and energy to it. The proposed approach runs at over 50 FPS on modern phones, and enables its usage in any real-time puppeteering pipeline.
Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS
Hubei Provincial Key Laboratory of Artificial Intelligence and Smart Learning, Central China Normal University(人工智能与智能学习湖北省重点实验室,中国地质大学(武汉));School of Computer Science, Central China Normal University(计算机科学学院,中国地质大学(武汉));National Language Resources Monitoring and Research Center for Network Media, Central China Normal University(网络媒体语言资源监测与研究中心,中国地质大学(武汉));College of Artificial Intelligence, Nanjing University of Aeronautics and Astronautics(人工智能学院,南京航空航天大学);School of Data Science, Lingnan University(数据科学学院,岭南大学)
University of Science and Technology of China(中国科学技术大学);Image Derivative Inc(Image Derivative公司)
We present a novel semantic model for human head defined with neural radiance field. The 3D-consistent head model consist of a set of disentangled and interpretable bases, and can be driven by low-dimensional expression coefficients. Thanks to the powerful representation ability of neural radiance field, the constructed model can represent complex facial attributes including hair, wearings, which can not be represented by traditional mesh blendshape. To construct the personalized semantic facial model, we propose to define the bases as several multi-level voxel fields. With a short monocular R…
Heidelberg University(海德堡大学);Technical University of Munich(慕尼黑工业大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
We present Neural Head Avatars, a novel neural representation that explicitly models the surface geometry and appearance of an animatable human avatar that can be used for teleconferencing in AR/VR or other applications in the movie or games industry that rely on a digital human. Our representation can be learned from a monocular RGB portrait video that features a range of different expressions and views. Specifically, we propose a hybrid representation consisting of a morphable model for the coarse shape and expressions of the face, and two feed-forward networks, predicting vertex offsets of …
Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints
Wuhan University(武汉大学);Hong Kong Embodied AI Lab(香港具身AI实验室);The Chinese University of Hong Kong(香港中文大学);Peking Union Medical College(北京协和医学院);University of Macau(澳门大学);Zhejiang University(浙江大学)
We present PHORHUM, a novel, end-to-end trainable, deep neural network methodology for photorealistic 3D human reconstruction given just a monocular RGB image. Our pixel-aligned method estimates detailed 3D geometry and, for the first time, the unshaded surface color together with the scene illumination. Observing that 3D supervision alone is not sufficient for high fidelity color reconstruction, we introduce patch-based rendering losses that enable reliable color reconstruction on visible parts of the human, and detailed and plausible color estimation for the non-visible parts. Moreover, our …
NavInfo Europe(四维图新欧洲公司);Eindhoven University of Technology(埃因霍温理工大学)
Self-supervised monocular depth estimation is a salient task for 3D scene understanding. Learned jointly with monocular ego-motion estimation, several methods have been proposed to predict accurate pixel-wise depth without using labeled data. Nevertheless, these methods focus on improving performance under ideal conditions without natural or digital corruptions. The general absence of occlusions is assumed even for object-specific depth estimation. These methods are also vulnerable to adversarial attacks, which is a pertinent concern for their reliable deployment in robots and autonomous drivi…
LunarDepthNet: Generation of Digital Elevation Models using Deep Learning and Monocular Satellite Images
School of Computer Science and Engineering(计算机科学与工程学院);Space Applications Centre (SAC)(空间应用中心);Indian Space Research Organisation (ISRO)(印度空间研究组织);Department of IoT and Intelligent Systems(物联网与智能系统系);Department of Computer and Communication Engineering(计算机与通信工程系)
BadDepth: Backdoor Attacks Against Monocular Depth Estimation in the Physical World
Laboratory Of Intelligent Collaborative Computing, University of Electronic Science and Technology of China(电子科技大学智能协同计算实验室);Xinjiang University(新疆大学);School of Computer Science and Engineering, University of Electronic Science and Technology of China(电子科技大学计算机科学与工程学院);Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所)
Technical University of Munich(慕尼黑工业大学);Facebook Reality Labs(Facebook现实实验室)
We present dynamic neural radiance fields for modeling the appearance and dynamics of a human face. Digitally modeling and reconstructing a talking human is a key building-block for a variety of applications. Especially, for telepresence applications in AR or VR, a faithful reproduction of the appearance including novel viewpoints or head-poses is required. In contrast to state-of-the-art approaches that model the geometry and material properties explicitly, or are purely image-based, we introduce an implicit representation of the head based on scene representation networks. To handle the dyna…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view synthesis. While significant progress has been made in this direction using learning-based image generation tools, such as GANs, existing approaches yield noticeable artefacts such as blurring of fine details, unrealistic distortions of the body parts and garments as well as severe changes of the textures. We, therefore, propose a new method for synthesisin…
University of Perugia(佩鲁贾大学);University of L’Aquila(拉奎拉大学)
Synthetic aperture radar (SAR) interferometry (InSAR) is performed using repeat-pass geometry. InSAR technique is used to estimate the topographic reconstruction of the earth surface. The main problem of the range-Doppler focusing technique is the nature of the two-dimensional SAR result, affected by the layover indetermination. In order to resolve this problem, a minimum of two sensor acquisitions, separated by a baseline and extended in the cross-slant-range, are needed. However, given its multi-temporal nature, these techniques are vulnerable to atmosphere and Earth environment parameters v…
Pohang University of Science and Technology (POSTECH)(浦项科技大学);Yonsei University(延世大学)
Transformer encoder architectures have recently achieved state-of-the-art results on monocular 3D human mesh reconstruction, but they require a substantial number of parameters and expensive computations. Due to the large memory overhead and slow inference speed, it is difficult to deploy such models for practical use. In this paper, we propose a novel transformer encoder-decoder architecture for 3D human mesh reconstruction from a single image, called FastMETRO. We identify the performance bottleneck in the encoder-based transformers is caused by the token design which introduces high complex…
Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational run-time cost, which hinders their development; and simulation-to-real gap, which impedes the synthesis of specific real-world cloth samples. To circumvent both issues we propose PERGAMO, a data-driven approach to learn a deformable model for 3D garments from monocular images. To this end, we first introduce a novel method to reconstruct the 3D geometry of garments from a single i…
NVIDIA(英伟达);Remedy Entertainment;Pinscreen;University of Southern California(南加州大学);USC Institute for Creative Technologies(南加州大学创意技术研究所);Aalto University(阿尔托大学)
We present a real-time deep learning framework for video-based facial performance capture -- the dense 3D tracking of an actor's face given a monocular video. Our pipeline begins with accurately capturing a subject using a high-end production facial capture pipeline based on multi-view stereo tracking and artist-enhanced animations. With 5-10 minutes of captured footage, we train a convolutional neural network to produce high-quality output, including self-occluded regions, from a monocular video sequence of that subject. Since this 3D facial performance capture is fully automated, our system …
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Convolutional Neural Network based approaches for monocular 3D human pose estimation usually require a large amount of training images with 3D pose annotations. While it is feasible to provide 2D joint annotations for large corpora of in-the-wild images with humans, providing accurate 3D annotations to such in-the-wild corpora is hardly feasible in practice. Most existing 3D labelled data sets are either synthetically created or feature in-studio images. 3D pose estimation algorithms trained on such data often have limited ability to generalize to real world scene diversity. We therefore propo…
Peking University(北京大学);Shanghai AI Laboratory(上海人工智能实验室);SenseTime Research(商汤科技研究院);Southeast University(东南大学);Nanyang Technological University(南洋理工大学)
We present a novel framework that brings the 3D motion retargeting task from controlled environments to in-the-wild scenarios. In particular, our method is capable of retargeting body motion from a character in a 2D monocular video to a 3D character without using any motion capture system or 3D reconstruction procedure. It is designed to leverage massive online videos for unsupervised training, needless of 3D annotations or motion-body pairing information. The proposed method is built upon two novel canonicalization operations, structure canonicalization and view canonicalization. Trained with…
PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perception
Harvard AI and Robotics Lab, Harvard University(哈佛人工智能与机器人实验室,哈佛大学);Media Lab and Electrical Engineering and Computer Science, Massachusetts Institute of Technology(媒体实验室和电气工程与计算机科学,麻省理工学院);Department of Computing, Imperial College London(计算系,帝国理工学院);Kempner Institute for the Study of Natural and Artificial Intelligence, Harvard University(哈佛大学自然与人工智能研究学院)
Technical University Munich(慕尼黑工业大学);Helmholtz AI(亥姆霍兹人工智能研究所);Munich School of Data Science (MuDS)(慕尼黑数据科学学院);ContextVision AB(ContextVision公司);Institute for Computational Biology, HelmholtzZentrum Munich(慕尼黑亥姆霍兹中心计算生物学研究所)
In digital pathology, different staining procedures and scanners cause substantial color variations in whole-slide images (WSIs), especially across different laboratories. These color shifts result in a poor generalization of deep learning-based methods from the training domain to external pathology data. To increase test performance, stain normalization techniques are used to reduce the variance between training and test domain. Alternatively, color augmentation can be applied during training leading to a more robust model without the extra step of color normalization at test time. We propose…
Cross-Camera Cow Identification via Disentangled Representation Learning
College of Information Science and Engineering, Shandong Agricultural University(信息科学与工程学院,山东农业大学);Centre for Vision Speech and Signal Processing (CVSSP), University of Surrey(视觉语音与信号处理中心(CVSSP), Surrey 大学);Australian Institute for Machine Learning, University of Adelaide(机器学习研究院,阿德莱德大学)