We describe an end-to-end method for recovering 3D human body mesh from single images and monocular videos. Different from the existing methods try to obtain all the complex 3D pose, shape, and camera parameters from one coupling feature, we propose a skeleton-disentangling based framework, which divides this task into multi-level spatial and temporal granularity in a decoupling manner. In spatial, we propose an effective and pluggable "disentangling the skeleton from the details" (DSD) module. It reduces the complexity and decouples the skeleton, which lays a good foundation for temporal modeling. In temporal, the self-attention based temporal convolution network is proposed to efficiently exploit the short and long-term temporal cues. Furthermore, an unsupervised adversarial training strategy, temporal shuffles and order recovery, is designed to promote the learning of motion dynamics. The proposed method outperforms the state-of-the-art 3D human mesh recovery methods by 15.4% MPJPE and 23.8% PA-MPJPE on Human3.6M. State-of-the-art results are also achieved on the 3D pose in the wild (3DPW) dataset without any fine-tuning. Especially, ablation studies demonstrate that skeleton-disentangled representation is crucial for better temporal modeling and generalization.
Technical University of Munich(慕尼黑工业大学);German Aerospace Center(德国航空航天中心)
Monocular height estimation (MHE) from remote sensing imagery has high potential in generating 3D city models efficiently for a quick response to natural disasters. Most existing works pursue higher performance. However, there is little research exploring the interpretability of MHE networks. In this paper, we target at exploring how deep neural networks predict height from a single monocular image. Towards a comprehensive understanding of MHE networks, we propose to interpret them from multiple levels: 1) Neurons: unit-level dissection. Exploring the semantic and height selectivity of the lea…
National University of Singapore(新加坡国立大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区)
We propose a novel approach to jointly perform 3D shape retrieval and pose estimation from monocular images.In order to make the method robust to real-world image variations, e.g. complex textures and backgrounds, we learn an embedding space from 3D data that only includes the relevant information, namely the shape and pose. Our approach explicitly disentangles a shape vector and a pose vector, which alleviates both pose bias for 3D shape retrieval and categorical bias for pose estimation. We then train a CNN to map the images to this embedding space, and then retrieve the closest 3D shape fro…
MIT Interdisciplinary Center, Herzliya(赫兹利亚跨学科中心(MIT));Stanford University(斯坦福大学)
Learning 3D generative models from a dataset of monocular images enables self-supervised 3D reasoning and controllable synthesis. State-of-the-art 3D generative models are GANs which use neural 3D volumetric representations for synthesis. Images are synthesized by rendering the volumes from a given camera. These models can disentangle the 3D scene from the camera viewpoint in any generated image. However, most models do not disentangle other factors of image formation, such as geometry and appearance. In this paper, we design a 3D GAN which can learn a disentangled model of objects, just from …
This paper deals with motion capture of kinematic chains (e.g. human skeletons) from monocular image sequences taken by uncalibrated cameras. We present a method based on projecting an observation into a kinematic chain space (KCS). An optimization of the nuclear norm is proposed that implicitly enforces structural properties of the kinematic chain. Unlike other approaches our method does not require specific camera or object motion and is not relying on training data or previously determined constraints such as particular body lengths. The proposed algorithm is able to reconstruct scenes with…
ShanghaiTech University(上海科技大学);Tsinghua University(清华大学);Microsoft Research Asia(微软亚洲研究院)
3D-aware generative models have demonstrated their superb performance to generate 3D neural radiance fields (NeRF) from a collection of monocular 2D images even for topology-varying object categories. However, these methods still lack the capability to separately control the shape and appearance of the objects in the generated radiance fields. In this paper, we propose a generative model for synthesizing radiance fields of topology-varying objects with disentangled shape and appearance variations. Our method generates deformable radiance fields, which builds the dense correspondence between th…
MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency
Shandong University(山东大学);AICFVE, Beijing Film Academy(北京电影学院AICFVE);Tel-Aviv University(特拉维夫大学);University of Cyprus(塞浦路斯大学);RISE Research Centre(RISE研究中心);Edinburgh University(爱丁堡大学);The Hebrew University of Jerusalem(耶路撒冷希伯来大学);CFCS, Peking University(北京大学CFCS)
Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentation
University of Bonn, Germany(波恩大学);University College London, UK(伦敦大学学院);Lamarr Institute for Machine Learning and Artificial Intelligence, Germany(拉马尔人工智能与机器学习研究所)
We present PHORHUM, a novel, end-to-end trainable, deep neural network methodology for photorealistic 3D human reconstruction given just a monocular RGB image. Our pixel-aligned method estimates detailed 3D geometry and, for the first time, the unshaded surface color together with the scene illumination. Observing that 3D supervision alone is not sufficient for high fidelity color reconstruction, we introduce patch-based rendering losses that enable reliable color reconstruction on visible parts of the human, and detailed and plausible color estimation for the non-visible parts. Moreover, our …
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland University(萨尔大学);Universidad Rey Juan Carlos(胡安卡洛斯国王大学)
We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose regressor with kinematic skeleton fitting. Our novel fully-convolutional pose formulation regresses 2D and 3D joint positions jointly in real time and does not require tightly cropped input frames. A real-time kinematic skeleton fitting method uses the CNN output to yield temporally stable 3D global pose reconstructions on the basis of a coherent kinematic skeleto…
Disentangled Human Body Representation Based on Unsupervised Semantic-Aware Learning
X-ray Product, Siemens Shanghai Medical Equipment Ltd.(西门子上海医疗设备有限公司X射线产品部);University of Science and Technology of China, School of Biomedical Engineering & Suzhou Institute for Advanced Research(中国科学技术大学生物医学工程学院及苏州先进研究院)
Facebook Reality Labs;Imperial College London(帝国理工学院)
Neural shape models can represent complex 3D shapes with a compact latent space. When applied to dynamically deforming shapes such as the human hands, however, they would need to preserve temporal coherence of the deformation as well as the intrinsic identity of the subject. These properties are difficult to regularize with manually designed loss functions. In this paper, we learn a neural deformation model that disentangles the identity-induced shape variations from pose-dependent deformations using implicit neural functions. We perform template-free unsupervised learning on 3D scans without …
Estimating 3D poses and shapes in the form of meshes from monocular RGB images is challenging. Obviously, it is more difficult than estimating 3D poses only in the form of skeletons or heatmaps. When interacting persons are involved, the 3D mesh reconstruction becomes more challenging due to the ambiguity introduced by person-to-person occlusions. To tackle the challenges, we propose a coarse-to-fine pipeline that benefits from 1) inverse kinematics from the occlusion-robust 3D skeleton estimation and 2) Transformer-based relation-aware refinement techniques. In our pipeline, we first obtain o…
Superior human pose and shape reconstruction from monocular images depends on removing the ambiguities caused by occlusions and shape variance. Recent works succeed in regression-based methods which estimate parametric models directly through a deep neural network supervised by 3D ground truth. However, 3D ground truth is neither in abundance nor can efficiently be obtained. In this paper, we introduce body part segmentation as critical supervision. Part segmentation not only indicates the shape of each body part but helps to infer the occlusions among parts as well. To improve the reconstruct…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Stanford University(斯坦福大学)
We present the first real-time human performance capture approach that reconstructs dense, space-time coherent deforming geometry of entire humans in general everyday clothing from just a single RGB video. We propose a novel two-stage analysis-by-synthesis optimization whose formulation and implementation are designed for high performance. In the first stage, a skinned template model is jointly fitted to background subtracted input video, 2D and 3D skeleton joint positions found using a deep neural network, and a set of sparse facial landmark detections. In the second stage, dense non-rigid 3D…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view synthesis. While significant progress has been made in this direction using learning-based image generation tools, such as GANs, existing approaches yield noticeable artefacts such as blurring of fine details, unrealistic distortions of the body parts and garments as well as severe changes of the textures. We, therefore, propose a new method for synthesisin…
RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians
College of Computer Engineering, Jimei University(集美大学计算机工程学院);National Institute for Data Science in Health and Medicine, Xiamen University(厦门大学健康与医学数据科学国家研究院);The University of Texas at Dallas(德克萨斯大学达拉斯分校);School of Informatics, Xiamen University(厦门大学信息学院);BNU-HKBU United International College(北京师范大学-香港浸会大学联合国际学院)
Drones have become a common tool, which is utilized in many tasks such as aerial photography, surveillance, and delivery. However, operating a drone requires more and more interaction with the user. A natural and safe method for Human-Drone Interaction (HDI) is using gestures. In this paper, we introduce an HDI framework building upon skeleton-based pose estimation. Our framework provides the functionality to control the movement of the drone with simple arm gestures and to follow the user while keeping a safe distance. We also propose a monocular distance estimation method, which is entirely …
The aim of this work is to contribute to the development of a tactile device for visually impaired and blind persons in order to let them to understand actions of the surrounding people and to interact with them. First, based on the state-of-the-art methods of human action recognition from RGB-D sequences, we use the skeleton information provided by Kinect, with the disentangled and unified multi-scale Graph Convolutional (MS-G3D) model to recognize the performed actions. We tested this model on real scenes and found some of constraints and limitations. Next, we apply a fusion between skeleton…
Language-Assisted Human Part Motion Learning for Skeleton-Based Temporal Action Segmentation
State Key Laboratory of Robotics and Systems, Harbin Institute of Technology Shenzhen(哈尔滨工业大学深圳校区机器人学国家重点实验室);e-Media Research Lab, KU Leuven(鲁汶大学电子媒体研究实验室);Peng Cheng Laboratory(鹏城实验室)
ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning
Tsinghua University(清华大学);Beijing Normal University(北京师范大学);Harbin Institute of Technology(哈尔滨工业大学);Beijing University of Posts and Telecommunications(北京邮电大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
DAMO Academy, Alibaba Group(阿里巴巴集团达摩院);Nanyang Technological University(南洋理工大学);Beijing University of Posts and Telecommunications(北京邮电大学)
The 3D pose estimation from a single image is a challenging problem due to depth ambiguity. One type of the previous methods lifts 2D joints, obtained by resorting to external 2D pose detectors, to the 3D space. However, this type of approaches discards the contextual information of images which are strong cues for 3D pose estimation. Meanwhile, some other methods predict the joints directly from monocular images but adopt a 2.5D output representation $P^{2.5D} = (u,v,z^{r}) $ where both $u$ and $v$ are in the image space but $z^{r}$ in root-relative 3D space. Thus, the ground-truth informatio…
3D human mesh recovery from a 2D pose plays an important role in various applications. However, it is hard for existing methods to simultaneously capture the multiple relations during the evolution from skeleton to mesh, including joint-joint, joint-vertex and vertex-vertex relations, which often leads to implausible results. To address this issue, we propose a novel solution, called GATOR, that contains an encoder of Graph-Aware Transformer (GAT) and a decoder with Motion-Disentangled Regression (MDR) to explore these multiple relations. Specifically, GAT combines a GCN and a graph-aware self…
The Chinese University of Hong Kong(香港中文大学);DAMO Academy, Alibaba Group(阿里巴巴集团达摩院);Nanyang Technological University(南洋理工大学);The Hong Kong Polytechnic University(香港理工大学)
Graph convolutional networks have significantly improved 3D human pose estimation by representing the human skeleton as an undirected graph. However, this representation fails to reflect the articulated characteristic of human skeletons as the hierarchical orders among the joints are not explicitly presented. In this paper, we propose to represent the human skeleton as a directed graph with the joints as nodes and bones as edges that are directed from parent joints to child joints. By so doing, the directions of edges can explicitly reflect the hierarchical relationships among the nodes. Based…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);EPFL(洛桑联邦理工学院)
We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid surface deformations in general scenes. Human performance capture is a challenging problem due to the large range of articulation, potentially fast motion, and considerable non-rigid deformations, even from multi-view data. Reconstruction from monocular video alone is drastically more challenging, since strong occlusions and the inherent depth ambiguity lead t…
The Hong Kong University of Science and Technology(香港科技大学);Tencent(腾讯)
End-to-end deep representation learning has achieved remarkable accuracy for monocular 3D human pose estimation, yet these models may fail for unseen poses with limited and fixed training data. This paper proposes a novel data augmentation method that: (1) is scalable for synthesizing massive amount of training data (over 8 million valid 3D human poses with corresponding 2D projections) for training 2D-to-3D networks, (2) can effectively reduce dataset bias. Our method evolves a limited dataset to synthesize unseen 3D human skeletons based on a hierarchical human representation and heuristics …
Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories
School of Information Science and Technology, University of Science and Technology of China(中国科学技术大学信息科学技术学院);State Key Laboratory of Multimodal Artificial Intelligence Systems (MAIS), CASIA(多模态人工智能系统全国重点实验室(MAIS),中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS
Hubei Provincial Key Laboratory of Artificial Intelligence and Smart Learning, Central China Normal University(人工智能与智能学习湖北省重点实验室,中国地质大学(武汉));School of Computer Science, Central China Normal University(计算机科学学院,中国地质大学(武汉));National Language Resources Monitoring and Research Center for Network Media, Central China Normal University(网络媒体语言资源监测与研究中心,中国地质大学(武汉));College of Artificial Intelligence, Nanjing University of Aeronautics and Astronautics(人工智能学院,南京航空航天大学);School of Data Science, Lingnan University(数据科学学院,岭南大学)
Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains unexplored. A major challenge in this regard is the lack of appropriately annotated video data for learning the desired deep models. Existing human pose datasets only provide 2D or 3D skeleton joint annotations, whereas the datasets are also recorded in constrained environments. We first contribute a technique to synthesize monocular action videos with rich 3D annotations that…
University of Science and Technology of China(中国科学技术大学);Image Derivative Inc(Image Derivative公司)
We present a novel semantic model for human head defined with neural radiance field. The 3D-consistent head model consist of a set of disentangled and interpretable bases, and can be driven by low-dimensional expression coefficients. Thanks to the powerful representation ability of neural radiance field, the constructed model can represent complex facial attributes including hair, wearings, which can not be represented by traditional mesh blendshape. To construct the personalized semantic facial model, we propose to define the bases as several multi-level voxel fields. With a short monocular R…
Heidelberg University(海德堡大学);Technical University of Munich(慕尼黑工业大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
We present Neural Head Avatars, a novel neural representation that explicitly models the surface geometry and appearance of an animatable human avatar that can be used for teleconferencing in AR/VR or other applications in the movie or games industry that rely on a digital human. Our representation can be learned from a monocular RGB portrait video that features a range of different expressions and views. Specifically, we propose a hybrid representation consisting of a morphable model for the coarse shape and expressions of the face, and two feed-forward networks, predicting vertex offsets of …
The Chinese University of Hong Kong(香港中文大学);T Stone Robotics Institute of CUHK(香港中文大学汤申机器人研究所)
Learning a good 3D human pose representation is important for human pose related tasks, e.g. human 3D pose estimation and action recognition. Within all these problems, preserving the intrinsic pose information and adapting to view variations are two critical issues. In this work, we propose a novel Siamese denoising autoencoder to learn a 3D pose representation by disentangling the pose-dependent and view-dependent feature from the human skeleton data, in a fully unsupervised manner. These two disentangled features are utilized together as the representation of the 3D pose. To consider both t…
Pohang University of Science and Technology (POSTECH)(浦项科技大学);Yonsei University(延世大学)
Transformer encoder architectures have recently achieved state-of-the-art results on monocular 3D human mesh reconstruction, but they require a substantial number of parameters and expensive computations. Due to the large memory overhead and slow inference speed, it is difficult to deploy such models for practical use. In this paper, we propose a novel transformer encoder-decoder architecture for 3D human mesh reconstruction from a single image, called FastMETRO. We identify the performance bottleneck in the encoder-based transformers is caused by the token design which introduces high complex…
One Video, One World: Turning Monocular Video into Physical 4D Scenes
Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院);SparcAI Inc(SparcAI公司);University of Science and Technology of China(中国科学技术大学);The Hong Kong Polytechnic University(香港理工大学);University of Electronic Science and Technology of China(电子科技大学);Nanyang Technological University(南洋理工大学);Institute for AI Industry Research (AIR), Tsinghua University(清华大学人工智能产业研究院)