Neural shape models can represent complex 3D shapes with a compact latent space. When applied to dynamically deforming shapes such as the human hands, however, they would need to preserve temporal coherence of the deformation as well as the intrinsic identity of the subject. These properties are difficult to regularize with manually designed loss functions. In this paper, we learn a neural deformation model that disentangles the identity-induced shape variations from pose-dependent deformations using implicit neural functions. We perform template-free unsupervised learning on 3D scans without explicit mesh correspondence or semantic correspondences of shapes across subjects. We can then apply the learned model to reconstruct partial dynamic 4D scans of novel subjects performing unseen actions. We propose two methods to integrate global pose alignment with our neural deformation model. Experiments demonstrate the efficacy of our method in the disentanglement of identities and pose. Our method also outperforms traditional skeleton-driven models in reconstructing surface details such as palm prints or tendons without limitations from a fixed template.
The Chinese University of Hong Kong(香港中文大学);Hunan University(湖南大学)
This paper introduces a novel framework called DTNet for 3D mesh reconstruction and generation via Disentangled Topology. Beyond previous works, we learn a topology-aware neural template specific to each input then deform the template to reconstruct a detailed mesh while preserving the learned topology. One key insight is to decouple the complex mesh reconstruction into two sub-tasks: topology formulation and shape deformation. Thanks to the decoupling, DT-Net implicitly learns a disentangled representation for the topology and shape in the latent space. Hence, it can enable novel disentangled…
University of Luxembourg(卢森堡大学);Artec3D(Artec3D公司)
In this paper, we propose a new deep learning-based approach for disentangling face identity representations from expressive 3D faces. Given a 3D face, our approach not only extracts a disentangled identity representation but also generates a realistic 3D face with a neutral expression while predicting its identity. The proposed network consists of three components; (1) a Graph Convolutional Autoencoder (GCA) to encode the 3D faces into latent representations, (2) a Generative Adversarial Network (GAN) that translates the latent representations of expressive faces into those of neutral faces, …
Synthetic Reality Lab(合成现实实验室);University of Central Florida(中佛罗里达大学)
The representation used for Facial Expression Recognition (FER) usually contain expression information along with other variations such as identity and illumination. In this paper, we propose a novel Disentangled Expression learning-Generative Adversarial Network (DE-GAN) to explicitly disentangle facial expression representation from identity information. In this learning by reconstruction method, facial expression representation is learned by reconstructing an expression image employing an encoder-decoder based generator. This expression representation is disentangled from identity component…
Synthetic Reality Lab(合成现实实验室);University of Central Florida(中佛罗里达大学)
In this paper, we present an Attention-based Identity Preserving Generative Adversarial Network (AIP-GAN) to overcome the identity leakage problem from a source image to a generated face image, an issue that is encountered in a cross-subject facial expression transfer and synthesis process. Our key insight is that the identity preserving network should be able to disentangle and compose shape, appearance, and expression information for efficient facial expression transfer and synthesis. Specifically, the expression encoder of our AIP-GAN disentangles the expression information from the input s…
ReDiStory: Region-Disentangled Diffusion for Consistent Visual Story Generation
Birbhum Institute of Engineering and Technology(比尔布尔工程科技学院);Universiti Malaya(马来亚大学);City University of Hong Kong(香港城市大学);Wake Forest University(威克森林大学)
We address the problem of person re-identification (reID), that is, retrieving person images from a large dataset, given a query image of the person of interest. A key challenge is to learn person representations robust to intra-class variations, as different persons can have the same attribute and the same person's appearance looks different with viewpoint changes. Recent reID methods focus on learning discriminative features but robust to only a particular factor of variations (e.g., human pose), which requires corresponding supervisory signals (e.g., pose annotations). To tackle this proble…
The Chinese University of Hong Kong(香港中文大学);SenseTime Group Limited(商汤集团有限公司);Peking University(北京大学)
This paper proposes learning disentangled but complementary face features with minimal supervision by face identification. Specifically, we construct an identity Distilling and Dispelling Autoencoder (D2AE) framework that adversarially learns the identity-distilled features for identity verification and the identity-dispelled features to fool the verification system. Thanks to the design of two-stream cues, the learned disentangled features represent not only the identity or attribute but the complete input image. Comprehensive evaluations further demonstrate that the proposed features not onl…
Télécom Paris, Institut Polytechnique de Paris(巴黎高等电信学院,巴黎综合理工学院);InterDigital R&I(InterDigital研究与创新部门)
High quality facial image editing is a challenging problem in the movie post-production industry, requiring a high degree of control and identity preservation. Previous works that attempt to tackle this problem may suffer from the entanglement of facial attributes and the loss of the person's identity. Furthermore, many algorithms are limited to a certain task. To tackle these limitations, we propose to edit facial attributes via the latent space of a StyleGAN generator, by training a dedicated latent transformation network and incorporating explicit disentanglement and identity preservation t…
Learning Disentangled Representation for One-shot Progressive Face Swapping
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);University of Macau(澳门大学);University of California, Merced(加州大学默塞德分校);Yonsei University(延世大学)
University of Science and Technology of China(中国科学技术大学)
In this paper, we present a novel strategy to design disentangled 3D face shape representation. Specifically, a given 3D face shape is decomposed into identity part and expression part, which are both encoded and decoded in a nonlinear way. To solve this problem, we propose an attribute decomposition framework for 3D face mesh. To better represent face shapes which are usually nonlinear deformed between each other, the face shapes are represented by a vertex based deformation representation rather than Euclidean coordinates. The experimental results demonstrate that our method has better perfo…
iFADIT: Invertible Face Anonymization via Disentangled Identity Transform
Chongqing Key Laboratory of Image Cognition(重庆图像认知重点实验室);State Key Laboratory of Integrated Services Networks(综合业务网国家重点实验室);Chongqing University of Posts and Telecommunications(重庆邮电大学);Xidian University(西安电子科技大学)
Representations used for Facial Expression Recognition (FER) usually contain expression information along with identity features. In this paper, we propose a novel Disentangled Expression learning-Generative Adversarial Network (DE-GAN) which combines the concept of disentangled representation learning with residue learning to explicitly disentangle facial expression representation from identity information. In this method the facial expression representation is learned by reconstructing an expression image employing an encoder-decoder based generator. Unlike previous works using only expressi…
Investigating Identity Signals in Conversational Facial Dynamics via Disentangled Expression Features
1 Department of Computational Linguistics, University of Zurich , Zurich, Switzerland 2 UZH Digital Society Initiative 3 Idiap Research Institute, Martigny, Switzerland 4 \'E cole Polytechnique F \'e d \'e rale de Lausanne (EPFL), Lausanne, Switzerland
MultiCrafter: High-Fidelity Multi-Subject Generation via Disentangled Attention and Identity-Aware Preference Alignment
College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);School of Software Technology, Zhejiang University(浙江大学软件技术学院);Huawei Technologies Ltd(华为技术有限公司)
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里人工智能联合研究中心);Leibniz University Hannover(汉诺威莱布尼茨大学);University of Twente(屯特大学)
A lifespan face synthesis (LFS) model aims to generate a set of photo-realistic face images of a person's whole life, given only one snapshot as reference. The generated face image given a target age code is expected to be age-sensitive reflected by bio-plausible transformations of shape and texture, while being identity preserving. This is extremely challenging because the shape and texture characteristics of a face undergo separate and highly nonlinear transformations w.r.t. age. Most recent LFS models are based on generative adversarial networks (GANs) whereby age code conditional transform…
Jiangnan University(江南大学);University of Surrey(萨里大学)
To learn disentangled representations of facial images, we present a Dual Encoder-Decoder based Generative Adversarial Network (DED-GAN). In the proposed method, both the generator and discriminator are designed with deep encoder-decoder architectures as their backbones. To be more specific, the encoder-decoder structured generator is used to learn a pose disentangled face representation, and the encoder-decoder structured discriminator is tasked to perform real/fake classification, face reconstruction, determining identity and estimating face pose. We further improve the proposed network arch…
Beijing University of Posts and Telecommunications(北京邮电大学)
Facial expression recognition (FER) is a challenging problem because the expression component is always entangled with other irrelevant factors, such as identity and head pose. In this work, we propose an identity and pose disentangled facial expression recognition (IPD-FER) model to learn more discriminative feature representation. We regard the holistic facial representation as the combination of identity, pose and expression. These three components are encoded with different encoders. For identity encoder, a well pre-trained face recognition model is utilized and fixed during training, whic…
We propose a novel unsupervised generative model that learns to disentangle object identity from other low-level aspects in class-imbalanced data. We first investigate the issues surrounding the assumptions about uniformity made by InfoGAN, and demonstrate its ineffectiveness to properly disentangle object identity in imbalanced data. Our key idea is to make the discovery of the discrete latent factor of variation invariant to identity-preserving transformations in real images, and use that as a signal to learn the appropriate latent distribution representing object identity. Experiments on bo…
Technical University of Munich(慕尼黑工业大学);Munich Center for Machine Learning(慕尼黑机器学习中心);Huawei Noah’s Ark Lab(华为诺亚方舟实验室);Google(谷歌);Johns Hopkins University(约翰斯·霍普金斯大学)
Graph representation of objects and their relations in a scene, known as a scene graph, provides a precise and discernible interface to manipulate a scene by modifying the nodes or the edges in the graph. Although existing works have shown promising results in modifying the placement and pose of objects, scene manipulation often leads to losing some visual characteristics like the appearance or identity of objects. In this work, we propose DisPositioNet, a model that learns a disentangled representation for each object for the task of image manipulation using scene graphs in a self-supervised …
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Parametric models of humans, faces, hands and animals have been widely used for a range of tasks such as image-based reconstruction, shape correspondence estimation, and animation. Their key strength is the ability to factor surface variations into shape and pose dependent components. Learning such models requires lots of expert knowledge and hand-defined object-specific constraints, making the learning approach unscalable to novel objects. In this paper, we present a simple yet effective approach to learn disentangled shape and pose representations in an unsupervised setting. We use a combina…
Tel-Aviv University(特拉维夫大学);Alibaba Cloud Intelligence Business Group(阿里云智能事业群)
Learning disentangled representations of data is a fundamental problem in artificial intelligence. Specifically, disentangled latent representations allow generative models to control and compose the disentangled factors in the synthesis process. Current methods, however, require extensive supervision and training, or instead, noticeably compromise quality. In this paper, we present a method that learns how to represent data in a disentangled way, with minimal supervision, manifested solely using available pre-trained networks. Our key insight is to decouple the processes of disentanglement an…
University of Oxford(牛津大学);Naver Corporation(Naver公司)
The objective of this paper is to learn representations of speaker identity without access to manually annotated data. To do so, we develop a self-supervised learning objective that exploits the natural cross-modal synchrony between faces and audio in video. The key idea behind our approach is to tease apart--without annotation--the representations of linguistic content and speaker identity. We construct a two-stream architecture which: (1) shares low-level features common to both representations; and (2) provides a natural mechanism for explicitly disentangling these factors, offering the pot…
University of British Columbia(不列颠哥伦比亚大学);Reality Labs Research(现实实验室研究部门)
Deep learning greatly improved the realism of animatable human models by learning geometry and appearance from collections of 3D scans, template meshes, and multi-view imagery. High-resolution models enable photo-realistic avatars but at the cost of requiring studio settings not available to end users. Our goal is to create avatars directly from raw images without relying on expensive studio setups and surface tracking. While a few such approaches exist, those have limited generalization capabilities and are prone to learning spurious (chance) correlations between irrelevant body parts, result…
University of Southern California(南加州大学);Harvard University(哈佛大学);Toyota Technological Institute at Chicago(芝加哥丰田技术研究院)
We study the problem of learning disentangled representations for data across multiple domains and its applications in human retargeting. Our goal is to map an input image to an identity-invariant latent representation that captures intrinsic factors such as expressions and poses. To this end, we present a novel multi-view learning approach that leverages various data sources such as images, keypoints, and poses. Our model consists of multiple id-conditioned VAEs for different views of the data. During training, we encourage the latent embeddings to be consistent across these views. Our observ…
GoHD: Gaze-oriented and Highly Disentangled Portrait Animation with Rhythmic Poses and Realistic Expression
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);NIO(蔚来);Banma(斑马);Beihang University(北京航空航天大学)
Imperial College London(伦敦帝国理工学院);Stony Brook University(石溪大学)
Several factors contribute to the appearance of an object in a visual scene, including pose, illumination, and deformation, among others. Each factor accounts for a source of variability in the data, while the multiplicative interactions of these factors emulate the entangled variability, giving rise to the rich structure of visual object appearance. Disentangling such unobserved factors from visual data is a challenging task, especially when the data have been captured in uncontrolled recording conditions (also referred to as "in-the-wild") and label information is not available. In this pape…
University of Chicago(芝加哥大学);Tel Aviv University(特拉维夫大学)
In this work, we develop intuitive controls for editing the style of 3D objects. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which conform to a target text prompt. We consider a disentangled representation of a 3D object using a fixed mesh input (content) coupled with a learned neural network, which we term neural style field network. In order to modify style, we obtain a similarity score between a text prompt (describing style) and a stylized mesh by harnessing the representational power of CLIP. Text2Mesh requires neither a pre-trained generat…
University of California San Diego(加利福尼亚大学圣迭戈分校);KAIST(韩国科学技术院);Adobe Research(Adobe研究院)
We propose DeepMetaHandles, a 3D conditional generative model based on mesh deformation. Given a collection of 3D meshes of a category and their deformation handles (control points), our method learns a set of meta-handles for each shape, which are represented as combinations of the given handles. The disentangled meta-handles factorize all the plausible deformations of the shape, while each of them corresponds to an intuitive deformation. A new deformation can then be generated by sampling the coefficients of the meta-handles in a specific range. We employ biharmonic coordinates as the deform…
Tencent AI Lab(腾讯人工智能实验室);Tsinghua University(清华大学)
Existing methods for face image manipulation generally focus on editing the expression, changing some predefined attributes, or applying different filters. However, users lack the flexibility of controlling the shapes of different semantic facial parts in the generated face. In this paper, we propose an approach to compute a disentangled shape representation for a face image, namely the FaceShapeGene. The proposed FaceShapeGene encodes the shape information of each semantic facial part separately into a 1D latent vector. On the basis of the FaceShapeGene, a novel part-wise face image editing s…
ByteDance Inc(字节跳动公司);National University of Singapore(新加坡国立大学)
We present OmniAvatar, a novel geometry-guided 3D head synthesis model trained from in-the-wild unstructured images that is capable of synthesizing diverse identity-preserved 3D heads with compelling dynamic details under full disentangled control over camera poses, facial expressions, head shapes, articulated neck and jaw poses. To achieve such high level of disentangled control, we first explicitly define a novel semantic signed distance function (SDF) around a head geometry (FLAME) conditioned on the control parameters. This semantic SDF allows us to build a differentiable volumetric corres…
Pose transfer has been studied for decades, in which the pose of a source mesh is applied to a target mesh. Particularly in this paper, we are interested in transferring the pose of source human mesh to deform the target human mesh, while the source and target meshes may have different identity information. Traditional studies assume that the paired source and target meshes are existed with the point-wise correspondences of user annotated landmarks/mesh points, which requires heavy labelling efforts. On the other hand, the generalization ability of deep models is limited, when the source and t…
Disentangled Source-Free Personalization for Facial Expression Recognition with Neutral Target Data
LIVIA, Dept. of Systems Engineering, ETS Montreal, Canada(LIVIA,系统工程系,蒙特利尔大学工程学院,加拿大);LIVIA, Dept. of Software and IT Engineering, ETS Montreal, Canada(LIVIA,软件与信息技术工程系,蒙特利尔大学工程学院,加拿大);Dept. of Health, Kinesiology & Applied Physiology, Concordia University, Montreal, Canada(健康、运动科学与应用生理学系,康科迪亚大学,蒙特利尔,加拿大)
Nanyang Technological University(南洋理工大学);Institute for Inforcomm Research, A*STAR(新加坡科技研究局信息通信研究所)
3D pose transfer is one of the most challenging 3D generation tasks. It aims to transfer the pose of a source mesh to a target mesh and keep the identity (e.g., body shape) of the target mesh. Some previous works require key point annotations to build reliable correspondence between the source and target meshes, while other methods do not consider any shape correspondence between sources and targets, which leads to limited generation quality. In this work, we propose a correspondence-refinement network to achieve the 3D pose transfer for both human and animal meshes. The correspondence between…
University of California - Irvine(加州大学欧文分校);Reality Labs at Meta(Meta现实实验室)
Reconstructing 3D hand meshes from monocular RGB images has attracted increasing amount of attention due to its enormous potential applications in the field of AR/VR. Most state-of-the-art methods attempt to tackle this task in an anonymous manner. Specifically, the identity of the subject is ignored even though it is practically available in real applications where the user is unchanged in a continuous recording session. In this paper, we propose an identity-aware hand mesh estimation model, which can incorporate the identity information represented by the intrinsic shape parameters of the su…
Learning a disentangled, interpretable, and structured latent representation in 3D generative models of faces and bodies is still an open problem. The problem is particularly acute when control over identity features is required. In this paper, we propose an intuitive yet effective self-supervised approach to train a 3D shape variational autoencoder (VAE) which encourages a disentangled latent representation of identity features. Curating the mini-batch generation by swapping arbitrary features across different shapes allows to define a loss function leveraging known differences and similariti…
High fidelity representation of shapes with arbitrary topology is an important problem for a variety of vision and graphics applications. Owing to their limited resolution, classical discrete shape representations using point clouds, voxels and meshes produce low quality results when used in these applications. Several implicit 3D shape representation approaches using deep neural networks have been proposed leading to significant improvements in both quality of representations as well as the impact on downstream applications. However, these methods can only be used to represent topologically c…
Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel self-supervised hybrid model (DAE-GAN) that learns how to reenact face naturally given large amounts of unlabeled videos. Our approach combines two deforming autoencoders with the latest advances in the conditional generation. On the one hand, we adopt the deforming autoencoder to disentangle identity and pose representations. A strong prior in talking face video…
Exploring Disentangled and Controllable Human Image Synthesis: From End-to-End to Stage-by-Stage
School of Science and Engineering, The Chinese University of Hong Kong, Shenzhen(科学与工程学院,香港中文大学(深圳));Future Network of Intelligence Institute, CUHK-Shenzhen(智能网络研究院,CUHK-深圳)
Disentangled representations support a range of downstream tasks including causal reasoning, generative modeling, and fair machine learning. Unfortunately, disentanglement has been shown to be impossible without the incorporation of supervision or inductive bias. Given that supervision is often expensive or infeasible to acquire, we choose to incorporate structural inductive bias and present an unsupervised, deep State-Space-Model for Video Disentanglement (VDSM). The model disentangles latent time-varying and dynamic factors via the incorporation of hierarchical structure with a dynamic prior…