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arXiv 2503.19486cs.CV

探索解耦和可控的人像图像合成:从端到端到分阶段

Exploring Disentangled and Controllable Human Image Synthesis: From End-to-End to Stage-by-Stage

School of Science and Engineering, The Chinese University of Hong Kong, Shenzhen(科学与工程学院,香港中文大学(深圳));Future Network of Intelligence Institute, CUHK-Shenzhen(智能网络研究院,CUHK-深圳)

Zhengwentai Sun, Chenghong Li, Hongjie Liao, Xihe Yang, Keru Zheng, Heyuan Li, Yihao Zhi, Shuliang Ning, Shuguang Cui, Xiaoguang Han

AI总结:

本文提出一种解耦可控的人像合成任务,通过分阶段框架提升可控性和泛化能力,优于端到端模型,适用于真实场景。

摘要:

实现细粒度可控的人像合成是计算机视觉中的长期挑战。现有方法主要关注面部合成或近正面身体生成,难以同时解耦控制视角、姿态、服装和身份等因素。本文提出一个新的解耦可控人像合成任务,在统一框架中显式分离和操控这四个因素。我们首先开发了一个端到端生成模型,训练于MVHumanNet以实现因素解耦。然而,MVHumanNet与真实数据域间存在差距,导致结果不理想,促使探索虚拟试衣(VTON)数据集作为潜在解决方案。通过实验发现,单纯将VTON数据集作为额外数据训练端到端模型会降低性能,主要由于两个数据集形式不一致,破坏解耦过程。为更好地利用两者数据集,我们提出分阶段框架,将人像生成分解为三个连续步骤:穿衣A姿态生成、背视合成和姿态与视角控制。此结构化流程在不同阶段更有效地利用数据集,显著提升可控性和泛化能力,尤其适用于真实场景。大量实验表明,我们的分阶段方法在视觉保真度和解耦质量上均优于端到端模型,提供了一种可扩展的解决方案用于实际任务。额外演示可在项目页面上找到:https://taited.github.io/discohuman-project/.

英文摘要:

Achieving fine-grained controllability in human image synthesis is a long-standing challenge in computer vision. Existing methods primarily focus on either facial synthesis or near-frontal body generation, with limited ability to simultaneously control key factors such as viewpoint, pose, clothing, and identity in a disentangled manner. In this paper, we introduce a new disentangled and controllable human synthesis task, which explicitly separates and manipulates these four factors within a unified framework. We first develop an end-to-end generative model trained on MVHumanNet for factor disentanglement. However, the domain gap between MVHumanNet and in-the-wild data produces unsatisfactory results, motivating the exploration of virtual try-on (VTON) dataset as a potential solution. Through experiments, we observe that simply incorporating the VTON dataset as additional data to train the end-to-end model degrades performance, primarily due to the inconsistency in data forms between the two datasets, which disrupts the disentanglement process. To better leverage both datasets, we propose a stage-by-stage framework that decomposes human image generation into three sequential steps: clothed A-pose generation, back-view synthesis, and pose and view control. This structured pipeline enables better dataset utilization at different stages, significantly improving controllability and generalization, especially for in-the-wild scenarios. Extensive experiments demonstrate that our stage-by-stage approach outperforms end-to-end models in both visual fidelity and disentanglement quality, offering a scalable solution for real-world tasks. Additional demos are available on the project page: https://taited.github.io/discohuman-project/.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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