Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel self-supervised hybrid model (DAE-GAN) that learns how to reenact face naturally given large amounts of unlabeled videos. Our approach combines two deforming autoencoders with the latest advances in the conditional generation. On the one hand, we adopt the deforming autoencoder to disentangle identity and pose representations. A strong prior in talking face videos is that each frame can be encoded as two parts: one for video-specific identity and the other for various poses. Inspired by that, we utilize a multi-frame deforming autoencoder to learn a pose-invariant embedded face for each video. Meanwhile, a multi-scale deforming autoencoder is proposed to extract pose-related information for each frame. On the other hand, the conditional generator allows for enhancing fine details and overall reality. It leverages the disentangled features to generate photo-realistic and pose-alike face images. We evaluate our model on VoxCeleb1 and RaFD dataset. Experiment results demonstrate the superior quality of reenacted images and the flexibility of transferring facial movements between identities.
University of Southern California(南加州大学);USC Institute for Creative Technologies(南加州大学创意技术研究所);Pinscreen
We present a deep learning-based framework for portrait reenactment from a single picture of a target (one-shot) and a video of a driving subject. Existing facial reenactment methods suffer from identity mismatch and produce inconsistent identities when a target and a driving subject are different (cross-subject), especially in one-shot settings. In this work, we aim to address identity preservation in cross-subject portrait reenactment from a single picture. We introduce a novel technique that can disentangle identity from expressions and poses, allowing identity preserving portrait reenactme…
The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial landmark based motion representations with the generative adversarial networks. These models perform best if the source and driving images depict the same person or if the facial structures are otherwise very similar. However, if the identity differs, the driving facial structures leak to the output distorting the reenactment result. We propose a novel Facial…
This paper introduces ActGAN - a novel end-to-end generative adversarial network (GAN) for one-shot face reenactment. Given two images, the goal is to transfer the facial expression of the source actor onto a target person in a photo-realistic fashion. While existing methods require target identity to be predefined, we address this problem by introducing a "many-to-many" approach, which allows arbitrary persons both for source and target without additional retraining. To this end, we employ the Feature Pyramid Network (FPN) as a core generator building block - the first application of FPN in f…
Animating a static face image with target facial expressions and movements is important in the area of image editing and movie production. This face reenactment process is challenging due to the complex geometry and movement of human faces. Previous work usually requires a large set of images from the same person to model the appearance. In this paper, we present a one-shot face reenactment model, FaR-GAN, that takes only one face image of any given source identity and a target expression as input, and then produces a face image of the same source identity but with the target expression. The p…
Navigating Large-Pose Challenge for High-Fidelity Face Reenactment with Video Diffusion Model
National Key Laboratory of Fundamental Science on Synthetic Vision, Sichuan University, Chengdu, 610065, China(合成视觉基础科学国家重点实验室,四川大学,成都,610065,中国);School of Cyber Science and Engineering, Sichuan University, Chengdu, 610065, China(网络科学与工程学院,四川大学,成都,610065,中国);College of Computer Science, Sichuan University, Chengdu, 610065, China(计算机科学学院,四川大学,成都,610065,中国)
Kingston University(金斯顿大学);Queen Mary University of London(伦敦玛丽女王大学)
This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose disentanglement which proves to be a rather hard task, degrading the quality of the generated images. We take a different approach, bypassing the training of such networks, by using (fine-tuned) pre-trained GANs which have been shown capable of producing high-quality facial images. Because GANs are characterized by weak controllability, the core of our approach is …
University of Exeter(埃克塞特大学);Imperial College London(帝国理工学院);Foundation for Research and Technology - Hellas (FORTH)(希腊基础研究与技术基金会(FORTH))
Video-to-video synthesis is a challenging problem aiming at learning a translation function between a sequence of semantic maps and a photo-realistic video depicting the characteristics of a driving video. We propose a head-to-head system of our own implementation capable of fully transferring the human head 3D pose, facial expressions and eye gaze from a source to a target actor, while preserving the identity of the target actor. Our system produces high-fidelity, temporally-smooth and photo-realistic synthetic videos faithfully transferring the human time-varying head attributes from the sou…
When there is a mismatch between the target identity and the driver identity, face reenactment suffers severe degradation in the quality of the result, especially in a few-shot setting. The identity preservation problem, where the model loses the detailed information of the target leading to a defective output, is the most common failure mode. The problem has several potential sources such as the identity of the driver leaking due to the identity mismatch, or dealing with unseen large poses. To overcome such problems, we introduce components that address the mentioned problem: image attention …
3D face modeling has been an active area of research in computer vision and computer graphics, fueling applications ranging from facial expression transfer in virtual avatars to synthetic data generation. Existing 3D deep learning generative models (e.g., VAE, GANs) allow generating compact face representations (both shape and texture) that can model non-linearities in the shape and appearance space (e.g., scatter effects, specularities, etc.). However, they lack the capability to control the generation of subtle expressions. This paper proposes a new 3D face generative model that can decouple…
Kingston University London(伦敦金斯顿大学);Queen Mary University of London(伦敦玛丽女王大学)
In this paper we address the problem of neural face reenactment, where, given a pair of a source and a target facial image, we need to transfer the target's pose (defined as the head pose and its facial expressions) to the source image, by preserving at the same time the source's identity characteristics (e.g., facial shape, hair style, etc), even in the challenging case where the source and the target faces belong to different identities. In doing so, we address some of the limitations of the state-of-the-art works, namely, a) that they depend on paired training data (i.e., source and target …
Recent face reenactment works are limited by the coarse reference landmarks, leading to unsatisfactory identity preserving performance due to the distribution gap between the manipulated landmarks and those sampled from a real person. To address this issue, we propose a fine-grained identity-preserving landmark-guided face reenactment approach. The proposed method has two novelties. First, a landmark synthesis network which is designed to generate fine-grained landmark faces with more details. The network refines the manipulated landmarks and generates a smooth and gradually changing face land…
Image reenactment is a task where the target object in the source image imitates the motion represented in the driving image. One of the most common reenactment tasks is face image animation. The major challenge in the current face reenactment approaches is to distinguish between facial motion and identity. For this reason, the previous models struggle to produce high-quality animations if the driving and source identities are different (cross-person reenactment). We propose a new (face) reenactment model that learns shape-independent motion features in a self-supervised setup. The motion is r…
Zhejiang University(浙江大学);Fuxi AI Lab, NetEase(网易伏羲人工智能实验室)
This paper presents a novel multi-identity face reenactment framework, named FReeNet, to transfer facial expressions from an arbitrary source face to a target face with a shared model. The proposed FReeNet consists of two parts: Unified Landmark Converter (ULC) and Geometry-aware Generator (GAG). The ULC adopts an encode-decoder architecture to efficiently convert expression in a latent landmark space, which significantly narrows the gap of the face contour between source and target identities. The GAG leverages the converted landmark to reenact the photorealistic image with a reference image …
FuriosaAI;Seoul National University(首尔国立大学);Neosapience;Ajou University(亚洲大学)
The goal of face reenactment is to transfer a target expression and head pose to a source face while preserving the source identity. With the popularity of face-related applications, there has been much research on this topic. However, the results of existing methods are still limited to low-resolution and lack photorealism. In this work, we present a one-shot and high-resolution face reenactment method called MegaFR. To be precise, we leverage StyleGAN by using 3DMM-based rendering images and overcome the lack of high-quality video datasets by designing a loss function that works without high…
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络空间安全学院)
Face reenactment is a challenging task, as it is difficult to maintain accurate expression, pose and identity simultaneously. Most existing methods directly apply driving facial landmarks to reenact source faces and ignore the intrinsic gap between two identities, resulting in the identity mismatch issue. Besides, they neglect the entanglement of expression and pose features when encoding driving faces, leading to inaccurate expressions and visual artifacts on large-pose reenacted faces. To address these problems, we propose a Large-pose Identity-preserving face reenactment network, LI-Net. Sp…
NetEase Fuxi AI Lab(网易伏羲人工智能实验室);State Key Lab of CAD&CG, Zhejiang University(浙江大学计算机辅助设计与图形学国家重点实验室)
Face reenactment aims to animate a source face image to a different pose and expression provided by a driving image. Existing approaches are either designed for a specific identity, or suffer from the identity preservation problem in the one-shot or few-shot scenarios. In this paper, we introduce a method for one-shot face reenactment, which uses the reconstructed 3D meshes (i.e., the source mesh and driving mesh) as guidance to learn the optical flow needed for the reenacted face synthesis. Technically, we explicitly exclude the driving face's identity information in the reconstructed driving…
Disentangling factors of variation has become a very challenging problem on representation learning. Existing algorithms suffer from many limitations, such as unpredictable disentangling factors, poor quality of generated images from encodings, lack of identity information, etc. In this paper, we propose a supervised learning model called DNA-GAN which tries to disentangle different factors or attributes of images. The latent representations of images are DNA-like, in which each individual piece (of the encoding) represents an independent factor of the variation. By annihilating the recessive …
Learning Dense Correspondence for NeRF-Based Face Reenactment
University of Chinese Academy of Sciences(中国科学院大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Nanyang Technological University(南洋理工大学);SenseTime(商汤科技)
GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection
Department of Computer Vision Technology(VIS), Baidu Inc.(百度公司计算机视觉技术部);Shenzhen Campus of Sun Yat-Sen University(中山大学深圳校区);Northwestern Polytechnical University(西北工业大学)
Imperial College London(帝国理工学院);University of Exeter(埃克塞特大学)
Over the past years, a substantial amount of work has been done on the problem of facial reenactment, with the solutions coming mainly from the graphics community. Head reenactment is an even more challenging task, which aims at transferring not only the facial expression, but also the entire head pose from a source person to a target. Current approaches either train person-specific systems, or use facial landmarks to model human heads, a representation that might transfer unwanted identity attributes from the source to the target. We propose head2headFS, a novel easily adaptable pipeline for …
IIIT, Hyderabad(海得拉巴国际信息技术研究所);University of Bath(巴斯大学)
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable keypoints. We improve the quality of lip sync using audio as an additional input, helping the network to attend to the mouth region. We use additional priors using face segmentation and face mesh to improve the structure of the reconstructed faces. Finally, we improve the visual quality of the generations by incorporating a carefully designed identity-aware gene…
Image editing using a pretrained StyleGAN generator has emerged as a powerful paradigm for facial editing, providing disentangled controls over age, expression, illumination, etc. However, the approach cannot be directly adopted for video manipulations. We hypothesize that the main missing ingredient is the lack of fine-grained and disentangled control over face location, face pose, and local facial expressions. In this work, we demonstrate that such a fine-grained control is indeed achievable using pretrained StyleGAN by working across multiple (latent) spaces (namely, the positional space, t…
DreamVideo-Omni: Omni-Motion Controlled Multi-Subject Video Customization with Latent Identity Reinforcement Learning
Fudan University(复旦大学);The Hong Kong University of Science and Technology(香港科技大学);Tongyi Lab, Alibaba Group(阿里云实验室);Zhejiang University(浙江大学);MMLab, The University of Hong Kong(香港大学MMLab);Nanyang Technological University(南洋理工大学);Show Lab, National University of Singapore(新加坡国立大学Show Lab)
University of Erlangen-Nuremberg(埃尔朗根-纽伦堡大学);Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所);Stanford University(斯坦福大学)
We present Face2Face, a novel approach for real-time facial reenactment of a monocular target video sequence (e.g., Youtube video). The source sequence is also a monocular video stream, captured live with a commodity webcam. Our goal is to animate the facial expressions of the target video by a source actor and re-render the manipulated output video in a photo-realistic fashion. To this end, we first address the under-constrained problem of facial identity recovery from monocular video by non-rigid model-based bundling. At run time, we track facial expressions of both source and target video u…
Samsung AI Center(三星人工智能中心);Skolkovo Institute of Science and Technology(斯科尔科沃科学技术研究所)
We propose a neural head reenactment system, which is driven by a latent pose representation and is capable of predicting the foreground segmentation alongside the RGB image. The latent pose representation is learned as a part of the entire reenactment system, and the learning process is based solely on image reconstruction losses. We show that despite its simplicity, with a large and diverse enough training dataset, such learning successfully decomposes pose from identity. The resulting system can then reproduce mimics of the driving person and, furthermore, can perform cross-person reenactme…
Computer Vision Lab ETH Zürich(苏黎世联邦理工学院计算机视觉实验室);KU Leuven(鲁汶大学)
Attribute image manipulation has been a very active topic since the introduction of Generative Adversarial Networks (GANs). Exploring the disentangled attribute space within a transformation is a very challenging task due to the multiple and mutually-inclusive nature of the facial images, where different labels (eyeglasses, hats, hair, identity, etc.) can co-exist at the same time. Several works address this issue either by exploiting the modality of each domain/attribute using a conditional random vector noise, or extracting the modality from an exemplary image. However, existing methods cann…
In this work we present an adversarial training algorithm that exploits correlations in video to learn --without supervision-- an image generator model with a disentangled latent space. The proposed methodology requires only a few modifications to the standard algorithm of Generative Adversarial Networks (GAN) and involves training with sets of frames taken from short videos. We train our model over two datasets of face-centered videos which present different people speaking or moving the head: VidTIMIT and YouTube Faces datasets. We found that our proposal allows us to split the generator lat…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里人工智能联合研究中心);Leibniz University Hannover(汉诺威莱布尼茨大学);University of Twente(屯特大学)
A lifespan face synthesis (LFS) model aims to generate a set of photo-realistic face images of a person's whole life, given only one snapshot as reference. The generated face image given a target age code is expected to be age-sensitive reflected by bio-plausible transformations of shape and texture, while being identity preserving. This is extremely challenging because the shape and texture characteristics of a face undergo separate and highly nonlinear transformations w.r.t. age. Most recent LFS models are based on generative adversarial networks (GANs) whereby age code conditional transform…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);The University of Hong Kong(香港大学);Stanford University(斯坦福大学)
Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image translation problem in 2D screen space, which leads to artifacts such as over-smoothing, missing body parts, and temporal instability of fine-scale detail, such as pose-dependent wrinkles in the clothing. In this paper, we propose a novel human video synthesis method that approaches these limiting factors by explicitly disentangling the learning of time-coherent…
Autonomous Vision Group(自主视觉小组);MPI for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学)
While 2D generative adversarial networks have enabled high-resolution image synthesis, they largely lack an understanding of the 3D world and the image formation process. Thus, they do not provide precise control over camera viewpoint or object pose. To address this problem, several recent approaches leverage intermediate voxel-based representations in combination with differentiable rendering. However, existing methods either produce low image resolution or fall short in disentangling camera and scene properties, e.g., the object identity may vary with the viewpoint. In this paper, we propose…
University Federico II of Naples(那不勒斯费德里科二世大学);Technical University of Munich(慕尼黑工业大学);Max Planck Institute for Intelligent Systems, Tübingen(马克斯·普朗克智能系统研究所)
A major challenge in DeepFake forgery detection is that state-of-the-art algorithms are mostly trained to detect a specific fake method. As a result, these approaches show poor generalization across different types of facial manipulations, e.g., from face swapping to facial reenactment. To this end, we introduce ID-Reveal, a new approach that learns temporal facial features, specific of how a person moves while talking, by means of metric learning coupled with an adversarial training strategy. The advantage is that we do not need any training data of fakes, but only train on real videos. Moreo…
MPI for Informatics(马克斯·普朗克信息学研究所);Philipps-Universität Marburg(马尔堡菲利普大学);Technicolor(特艺集团)
We propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our system is fully automatic and does not require a database of source expressions. Instead, it is able to produce convincing reenactment results from a short source video captured with an off-the-shelf camera, such as a webcam, where the user performs arbitrary facial gestures. Our reenactment pipeline is conceived as part image retrieval and part face transfer: The image retrieval is…
Beijing University of Posts and Telecommunications(北京邮电大学)
Facial expression recognition (FER) is a challenging problem because the expression component is always entangled with other irrelevant factors, such as identity and head pose. In this work, we propose an identity and pose disentangled facial expression recognition (IPD-FER) model to learn more discriminative feature representation. We regard the holistic facial representation as the combination of identity, pose and expression. These three components are encoded with different encoders. For identity encoder, a well pre-trained face recognition model is utilized and fixed during training, whic…