Animating a static face image with target facial expressions and movements is important in the area of image editing and movie production. This face reenactment process is challenging due to the complex geometry and movement of human faces. Previous work usually requires a large set of images from the same person to model the appearance. In this paper, we present a one-shot face reenactment model, FaR-GAN, that takes only one face image of any given source identity and a target expression as input, and then produces a face image of the same source identity but with the target expression. The proposed method makes no assumptions about the source identity, facial expression, head pose, or even image background. We evaluate our method on the VoxCeleb1 dataset and show that our method is able to generate a higher quality face image than the compared methods.
The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial landmark based motion representations with the generative adversarial networks. These models perform best if the source and driving images depict the same person or if the facial structures are otherwise very similar. However, if the identity differs, the driving facial structures leak to the output distorting the reenactment result. We propose a novel Facial…
University of Southern California(南加州大学);USC Institute for Creative Technologies(南加州大学创意技术研究所);Pinscreen
We present a deep learning-based framework for portrait reenactment from a single picture of a target (one-shot) and a video of a driving subject. Existing facial reenactment methods suffer from identity mismatch and produce inconsistent identities when a target and a driving subject are different (cross-subject), especially in one-shot settings. In this work, we aim to address identity preservation in cross-subject portrait reenactment from a single picture. We introduce a novel technique that can disentangle identity from expressions and poses, allowing identity preserving portrait reenactme…
Tampere University(坦佩雷大学);Aalto University of Technology(阿尔托理工大学)
This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU) values. The control information can be obtained from multiple sources including external driving videos and manual controls. Due to the interpretable nature of the driving signal, one can easily mix the information between multiple sources (e.g. pose from one image and expression from another) and apply selective post-production editing. The proposed face animato…
This paper introduces ActGAN - a novel end-to-end generative adversarial network (GAN) for one-shot face reenactment. Given two images, the goal is to transfer the facial expression of the source actor onto a target person in a photo-realistic fashion. While existing methods require target identity to be predefined, we address this problem by introducing a "many-to-many" approach, which allows arbitrary persons both for source and target without additional retraining. To this end, we employ the Feature Pyramid Network (FPN) as a core generator building block - the first application of FPN in f…
Kingston University(金斯顿大学);Queen Mary University of London(伦敦玛丽女王大学)
This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose disentanglement which proves to be a rather hard task, degrading the quality of the generated images. We take a different approach, bypassing the training of such networks, by using (fine-tuned) pre-trained GANs which have been shown capable of producing high-quality facial images. Because GANs are characterized by weak controllability, the core of our approach is …
NetEase Fuxi AI Lab(网易伏羲AI实验室);Zhejiang University(浙江大学);Beijing Institute of Technology(北京理工大学)
The paper proposes a novel generative adversarial network for one-shot face reenactment, which can animate a single face image to a different pose-and-expression (provided by a driving image) while keeping its original appearance. The core of our network is a novel mechanism called appearance adaptive normalization, which can effectively integrate the appearance information from the input image into our face generator by modulating the feature maps of the generator using the learned adaptive parameters. Furthermore, we specially design a local net to reenact the local facial components (i.e., …
SelfieAvatar: Real-time Head Avatar reenactment from a Selfie Video
Department of Control Science and Engineering, University of Shanghai for Science and Technology(上海理工大学控制科学与工程系);School of Psychology and Neuroscience, University of Glasgow(格拉斯哥大学心理学与神经科学学院)
Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel self-supervised hybrid model (DAE-GAN) that learns how to reenact face naturally given large amounts of unlabeled videos. Our approach combines two deforming autoencoders with the latest advances in the conditional generation. On the one hand, we adopt the deforming autoencoder to disentangle identity and pose representations. A strong prior in talking face video…
Bar-Ilan University(巴伊兰大学);The Open University of Israel(以色列开放大学)
We present Face Swapping GAN (FSGAN) for face swapping and reenactment. Unlike previous work, FSGAN is subject agnostic and can be applied to pairs of faces without requiring training on those faces. To this end, we describe a number of technical contributions. We derive a novel recurrent neural network (RNN)-based approach for face reenactment which adjusts for both pose and expression variations and can be applied to a single image or a video sequence. For video sequences, we introduce continuous interpolation of the face views based on reenactment, Delaunay Triangulation, and barycentric co…
We present Face Swapping GAN (FSGAN) for face swapping and reenactment. Unlike previous work, we offer a subject agnostic swapping scheme that can be applied to pairs of faces without requiring training on those faces. We derive a novel iterative deep learning--based approach for face reenactment which adjusts significant pose and expression variations that can be applied to a single image or a video sequence. For video sequences, we introduce a continuous interpolation of the face views based on reenactment, Delaunay Triangulation, and barycentric coordinates. Occluded face regions are handle…
Facial expression transfer and reenactment has been an important research problem given its applications in face editing, image manipulation, and fabricated videos generation. We present a novel method for image-based facial expression transfer, leveraging the recent style-based GAN shown to be very effective for creating realistic looking images. Given two face images, our method can create plausible results that combine the appearance of one image and the expression of the other. To achieve this, we first propose an optimization procedure based on StyleGAN to infer hierarchical style vector …
Smoothness Similarity Regularization for Few-Shot GAN Adaptation
Bosch Center for Artificial Intelligence(博世人工智能中心);University of Bonn(波恩大学);Lamarr Institute for Machine Learning and Artificial Intelligence(拉马尔机器学习与人工智能研究所)
Imperial College London(帝国理工学院);Huawei Technologies(华为技术有限公司)
We present Dynamic Neural Portraits, a novel approach to the problem of full-head reenactment. Our method generates photo-realistic video portraits by explicitly controlling head pose, facial expressions and eye gaze. Our proposed architecture is different from existing methods that rely on GAN-based image-to-image translation networks for transforming renderings of 3D faces into photo-realistic images. Instead, we build our system upon a 2D coordinate-based MLP with controllable dynamics. Our intuition to adopt a 2D-based representation, as opposed to recent 3D NeRF-like systems, stems from t…
Image reenactment is a task where the target object in the source image imitates the motion represented in the driving image. One of the most common reenactment tasks is face image animation. The major challenge in the current face reenactment approaches is to distinguish between facial motion and identity. For this reason, the previous models struggle to produce high-quality animations if the driving and source identities are different (cross-person reenactment). We propose a new (face) reenactment model that learns shape-independent motion features in a self-supervised setup. The motion is r…
Generative Adversarial Networks (GANs) have shown remarkable performance in image synthesis tasks, but typically require a large number of training samples to achieve high-quality synthesis. This paper proposes a simple and effective method, Few-Shot GAN (FSGAN), for adapting GANs in few-shot settings (less than 100 images). FSGAN repurposes component analysis techniques and learns to adapt the singular values of the pre-trained weights while freezing the corresponding singular vectors. This provides a highly expressive parameter space for adaptation while constraining changes to the pretraine…
Requirements of large amounts of data is a difficulty in training many GANs. Data efficient GANs involve fitting a generators continuous target distribution with a limited discrete set of data samples, which is a difficult task. Single image methods have focused on modeling the internal distribution of a single image and generating its samples. While single image methods can synthesize image samples with diversity, they do not model multiple images or capture the inherent relationship possible between two images. Given only a handful of images, we are interested in generating samples and explo…
This paper addresses unsupervised few-shot object recognition, where all training images are unlabeled, and test images are divided into queries and a few labeled support images per object class of interest. The training and test images do not share object classes. We extend the vanilla GAN with two loss functions, both aimed at self-supervised learning. The first is a reconstruction loss that enforces the discriminator to reconstruct the probabilistically sampled latent code which has been used for generating the "fake" image. The second is a triplet loss that enforces the discriminator to ou…
Few-shot domain adaptation to multiple domains aims to learn a complex image distribution across multiple domains from a few training images. A naïve solution here is to train a separate model for each domain using few-shot domain adaptation methods. Unfortunately, this approach mandates linearly-scaled computational resources both in memory and computation time and, more importantly, such separate models cannot exploit the shared knowledge between target domains. In this paper, we propose DynaGAN, a novel few-shot domain-adaptation method for multiple target domains. DynaGAN has an adaptation…
We propose a conditional generative adversarial network (GAN) model for zero-shot video generation. In this study, we have explored zero-shot conditional generation setting. In other words, we generate unseen videos from training samples with missing classes. The task is an extension of conditional data generation. The key idea is to learn disentangled representations in the latent space of a GAN. To realize this objective, we base our model on the motion and content decomposed GAN and conditional GAN for image generation. We build the model to find better-disentangled representations and to g…
Imperial College London(帝国理工学院);University of Exeter(埃克塞特大学)
Over the past years, a substantial amount of work has been done on the problem of facial reenactment, with the solutions coming mainly from the graphics community. Head reenactment is an even more challenging task, which aims at transferring not only the facial expression, but also the entire head pose from a source person to a target. Current approaches either train person-specific systems, or use facial landmarks to model human heads, a representation that might transfer unwanted identity attributes from the source to the target. We propose head2headFS, a novel easily adaptable pipeline for …
Xidian University(西安电子科技大学);University of Science and Technology of China(中国科学技术大学)
Face image translation has made notable progress in recent years. However, when training on limited data, the performance of existing approaches significantly declines. Although some studies have attempted to tackle this problem, they either failed to achieve the few-shot setting (less than 10) or can only get suboptimal results. In this paper, we propose GAN Prior Distillation (GPD) to enable effective few-shot face image translation. GPD contains two models: a teacher network with GAN Prior and a student network that fulfills end-to-end translation. Specifically, we adapt the teacher network…
Advances in generative modeling based on GANs has motivated the community to find their use beyond image generation and editing tasks. In particular, several recent works have shown that GAN representations can be re-purposed for discriminative tasks such as part segmentation, especially when training data is limited. But how do these improvements stack-up against recent advances in self-supervised learning? Motivated by this we present an alternative approach based on contrastive learning and compare their performance on standard few-shot part segmentation benchmarks. Our experiments reveal t…
Consistency-Regularized GAN for Few-Shot SAR Target Recognition
College of Electronics and Information Engineering, Wuyi University(威夷大学电子与信息工程学院);College of Electronic and Information Engineering, South China University of Technology(华南理工大学电子与信息工程学院);Department of Geography, The University of Hong Kong(香港大学地理系);Faculty of Innovation Engineering, Macau University of Science and Technology(澳门科技大学创新工程学院);Faculty of Computer Science and Engineering, South China University of Technology(华南理工大学计算机科学与工程学院)
Suzhou University of Science and Technology(苏州科技大学);Tianjin University(天津大学);University of Strathclyde(思克莱德大学)
The existing Zero-Shot learning (ZSL) methods may suffer from the vague class attributes that are highly overlapped for different classes. Unlike these methods that ignore the discrimination among classes, in this paper, we propose to classify unseen image by rectifying the semantic space guided by the visual space. First, we pre-train a Semantic Rectifying Network (SRN) to rectify semantic space with a semantic loss and a rectifying loss. Then, a Semantic Rectifying Generative Adversarial Network (SR-GAN) is built to generate plausible visual feature of unseen class from both semantic feature…
When there is a mismatch between the target identity and the driver identity, face reenactment suffers severe degradation in the quality of the result, especially in a few-shot setting. The identity preservation problem, where the model loses the detailed information of the target leading to a defective output, is the most common failure mode. The problem has several potential sources such as the identity of the driver leaking due to the identity mismatch, or dealing with unseen large poses. To overcome such problems, we introduce components that address the mentioned problem: image attention …
Nerf-based Generative models have shown impressive capacity in generating high-quality images with consistent 3D geometry. Despite successful synthesis of fake identity images randomly sampled from latent space, adopting these models for generating face images of real subjects is still a challenging task due to its so-called inversion issue. In this paper, we propose a universal method to surgically fine-tune these NeRF-GAN models in order to achieve high-fidelity animation of real subjects only by a single image. Given the optimized latent code for an out-of-domain real image, we employ 2D lo…
University Of Science And Technology Of China(中国科学技术大学);Carnegie Mellon University(卡内基梅隆大学)
Generalized zero-shot learning (GZSL) is a challenging class of vision and knowledge transfer problems in which both seen and unseen classes appear during testing. Existing GZSL approaches either suffer from semantic loss and discard discriminative information at the embedding stage, or cannot guarantee the visual-semantic interactions. To address these limitations, we propose the Dual Adversarial Semantics-Consistent Network (DASCN), which learns primal and dual Generative Adversarial Networks (GANs) in a unified framework for GZSL. In particular, the primal GAN learns to synthesize inter-cla…
Zhejiang University(浙江大学);University of Oxford(牛津大学);Huawei Technologies Co., Ltd(华为技术有限公司)
Zero-shot learning (ZSL) is to handle the prediction of those unseen classes that have no labeled training data. Recently, generative methods like Generative Adversarial Networks (GANs) are being widely investigated for ZSL due to their high accuracy, generalization capability and so on. However, the side information of classes used now is limited to text descriptions and attribute annotations, which are in short of semantics of the classes. In this paper, we introduce a new generative ZSL method named KG-GAN by incorporating rich semantics in a knowledge graph (KG) into GANs. Specifically, we…
Institute of Computer Science and Technology, Peking University(北京大学计算机科学技术研究所)
Zero-Shot Learning (ZSL) in video classification is a promising research direction, which aims to tackle the challenge from explosive growth of video categories. Most existing methods exploit seen-to-unseen correlation via learning a projection between visual and semantic spaces. However, such projection-based paradigms cannot fully utilize the discriminative information implied in data distribution, and commonly suffer from the information degradation issue caused by "heterogeneity gap". In this paper, we propose a visual data synthesis framework via GAN to address these problems. Specificall…
In this work, we focus on the challenge of taking partial observations of highly-stylized text and generalizing the observations to generate unobserved glyphs in the ornamented typeface. To generate a set of multi-content images following a consistent style from very few examples, we propose an end-to-end stacked conditional GAN model considering content along channels and style along network layers. Our proposed network transfers the style of given glyphs to the contents of unseen ones, capturing highly stylized fonts found in the real-world such as those on movie posters or infographics. We …
FuriosaAI;Seoul National University(首尔国立大学);Neosapience;Ajou University(亚洲大学)
The goal of face reenactment is to transfer a target expression and head pose to a source face while preserving the source identity. With the popularity of face-related applications, there has been much research on this topic. However, the results of existing methods are still limited to low-resolution and lack photorealism. In this work, we present a one-shot and high-resolution face reenactment method called MegaFR. To be precise, we leverage StyleGAN by using 3DMM-based rendering images and overcome the lack of high-quality video datasets by designing a loss function that works without high…
APRIL-GAN: A Zero-/Few-Shot Anomaly Classification and Segmentation Method for CVPR 2023 VAND Workshop Challenge Tracks 1&2: 1st Place on Zero-shot AD and 4th Place on Few-shot AD
Peer is Your Pillar: A Data-unbalanced Conditional GANs for Few-shot Image Generation
University of Science and Technology of China(中国科学技术大学);The University of Sydney(悉尼大学);JD Explore Academic(京东探索研究院);Chongqing University of Posts and Telecommunications(重庆邮电大学);CAS Key Laboratory of Technology in Geo-spatial Information Processing and Application System(中国科学院地理空间信息处理与应用系统技术重点实验室)
University of Chinese Academy of Sciences(中国科学院大学);Peng Cheng Laboratory(鹏城实验室);Huawei Cloud(华为云)
Few-shot image generation is a challenging task even using the state-of-the-art Generative Adversarial Networks (GANs). Due to the unstable GAN training process and the limited training data, the generated images are often of low quality and low diversity. In this work, we propose a new editing-based method, i.e., Attribute Group Editing (AGE), for few-shot image generation. The basic assumption is that any image is a collection of attributes and the editing direction for a specific attribute is shared across all categories. AGE examines the internal representation learned in GANs and identifi…
As an important and challenging problem, few-shot image generation aims at generating realistic images through training a GAN model given few samples. A typical solution for few-shot generation is to transfer a well-trained GAN model from a data-rich source domain to the data-deficient target domain. In this paper, we propose a novel self-supervised transfer scheme termed D3T-GAN, addressing the cross-domain GANs transfer in few-shot image generation. Specifically, we design two individual strategies to transfer knowledge between generators and discriminators, respectively. To transfer knowled…
In order to generate images for a given category, existing deep generative models generally rely on abundant training images. However, extensive data acquisition is expensive and fast learning ability from limited data is necessarily required in real-world applications. Also, these existing methods are not well-suited for fast adaptation to a new category. Few-shot image generation, aiming to generate images from only a few images for a new category, has attracted some research interest. In this paper, we propose a Fusing-and-Filling Generative Adversarial Network (F2GAN) to generate realistic…
Tsinghua University(清华大学);University of Cincinnati(辛辛那提大学)
Visual surface inspection is a challenging task owing to the highly diverse appearance of target surfaces and defective regions. Previous attempts heavily rely on vast quantities of training examples with manual annotation. However, in some practical cases, it is difficult to obtain a large number of samples for inspection. To combat it, we propose a hierarchical texture-perceiving generative adversarial network (HTP-GAN) that is learned from the one-shot normal image in an unsupervised scheme. Specifically, the HTP-GAN contains a pyramid of convolutional GANs that can capture the global struc…
NetEase Fuxi AI Lab(网易伏羲人工智能实验室);State Key Lab of CAD&CG, Zhejiang University(浙江大学计算机辅助设计与图形学国家重点实验室)
Face reenactment aims to animate a source face image to a different pose and expression provided by a driving image. Existing approaches are either designed for a specific identity, or suffer from the identity preservation problem in the one-shot or few-shot scenarios. In this paper, we introduce a method for one-shot face reenactment, which uses the reconstructed 3D meshes (i.e., the source mesh and driving mesh) as guidance to learn the optical flow needed for the reenacted face synthesis. Technically, we explicitly exclude the driving face's identity information in the reconstructed driving…
Wuhan University(武汉大学);JD Explore Academy(京东探索研究院);Hubei Luojia Laboratory(湖北珞珈实验室);Beijing Institute of Technology(北京理工大学)
Few-shot part segmentation aims to separate different parts of an object given only a few annotated samples. Due to the challenge of limited data, existing works mainly focus on learning classifiers over pre-trained features, failing to learn task-specific features for part segmentation. In this paper, we propose to learn task-specific features in a "pre-training"-"fine-tuning" paradigm. We conduct prompt designing to reduce the gap between the pre-train task (i.e., image generation) and the downstream task (i.e., part segmentation), so that the GAN priors for generation can be leveraged for s…
Research on the detection of AI-generated videos has focused almost exclusively on face videos, usually referred to as deepfakes. Manipulations like face swapping, face reenactment and expression manipulation have been the subject of an intense research with the development of a number of efficient tools to distinguish artificial videos from genuine ones. Much less attention has been paid to the detection of artificial non-facial videos. Yet, new tools for the generation of such kind of videos are being developed at a fast pace and will soon reach the quality level of deepfake videos. The goal…
School of Engineering, Information Technology and Physical Sciences, Federation University(澳大利亚联邦大学工程、信息技术与物理科学学院);Information Technology, Murdoch University(莫道克大学信息技术学院)
Bidirectional mapping-based generalized zero-shot learning (GZSL) methods rely on the quality of synthesized features to recognize seen and unseen data. Therefore, learning a joint distribution of seen-unseen domains and preserving domain distinction is crucial for these methods. However, existing methods only learn the underlying distribution of seen data, although unseen class semantics are available in the GZSL problem setting. Most methods neglect retaining domain distinction and use the learned distribution to recognize seen and unseen data. Consequently, they do not perform well. In this…
Zhejiang Normal University(浙江师范大学);Huzhou University(湖州师范学院);Zhejiang University(浙江大学);Hangzhou Dianzi University(杭州电子科技大学)
One-shot image generation (OSG) with generative adversarial networks that learn from the internal patches of a given image has attracted world wide attention. In recent studies, scholars have primarily focused on extracting features of images from probabilistically distributed inputs with pure convolutional neural networks (CNNs). However, it is quite difficult for CNNs with limited receptive domain to extract and maintain the global structural information. Therefore, in this paper, we propose a novel structure-preserved method TcGAN with individual vision transformer to overcome the shortcomi…
While GANs have shown success in realistic image generation, the idea of using GANs for other tasks unrelated to synthesis is underexplored. Do GANs learn meaningful structural parts of objects during their attempt to reproduce those objects? In this work, we test this hypothesis and propose a simple and effective approach based on GANs for semantic part segmentation that requires as few as one label example along with an unlabeled dataset. Our key idea is to leverage a trained GAN to extract pixel-wise representation from the input image and use it as feature vectors for a segmentation networ…
We introduce a segmentation-guided approach to synthesise images that integrate features from two distinct domains. Images synthesised by our dual-domain model belong to one domain within the semantic mask, and to another in the rest of the image - smoothly integrated. We build on the successes of few-shot StyleGAN and single-shot semantic segmentation to minimise the amount of training required in utilising two domains. The method combines a few-shot cross-domain StyleGAN with a latent optimiser to achieve images containing features of two distinct domains. We use a segmentation-guided percep…
Training Generative Adversarial Networks (GAN) on high-fidelity images usually requires large-scale GPU-clusters and a vast number of training images. In this paper, we study the few-shot image synthesis task for GAN with minimum computing cost. We propose a light-weight GAN structure that gains superior quality on 1024*1024 resolution. Notably, the model converges from scratch with just a few hours of training on a single RTX-2080 GPU, and has a consistent performance, even with less than 100 training samples. Two technique designs constitute our work, a skip-layer channel-wise excitation mod…