We present Face2Face, a novel approach for real-time facial reenactment of a monocular target video sequence (e.g., Youtube video). The source sequence is also a monocular video stream, captured live with a commodity webcam. Our goal is to animate the facial expressions of the target video by a source actor and re-render the manipulated output video in a photo-realistic fashion. To this end, we first address the under-constrained problem of facial identity recovery from monocular video by non-rigid model-based bundling. At run time, we track facial expressions of both source and target video using a dense photometric consistency measure. Reenactment is then achieved by fast and efficient deformation transfer between source and target. The mouth interior that best matches the re-targeted expression is retrieved from the target sequence and warped to produce an accurate fit. Finally, we convincingly re-render the synthesized target face on top of the corresponding video stream such that it seamlessly blends with the real-world illumination. We demonstrate our method in a live setup, where Youtube videos are reenacted in real time.
CASIA(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);SenseTime Research(商汤科技研究院);Nanyang Technological University(南洋理工大学)
We present a new application direction named Pareidolia Face Reenactment, which is defined as animating a static illusory face to move in tandem with a human face in the video. For the large differences between pareidolia face reenactment and traditional human face reenactment, two main challenges are introduced, i.e., shape variance and texture variance. In this work, we propose a novel Parametric Unsupervised Reenactment Algorithm to tackle these two challenges. Specifically, we propose to decompose the reenactment into three catenate processes: shape modeling, motion transfer and texture sy…
The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial landmark based motion representations with the generative adversarial networks. These models perform best if the source and driving images depict the same person or if the facial structures are otherwise very similar. However, if the identity differs, the driving facial structures leak to the output distorting the reenactment result. We propose a novel Facial…
Image reenactment is a task where the target object in the source image imitates the motion represented in the driving image. One of the most common reenactment tasks is face image animation. The major challenge in the current face reenactment approaches is to distinguish between facial motion and identity. For this reason, the previous models struggle to produce high-quality animations if the driving and source identities are different (cross-person reenactment). We propose a new (face) reenactment model that learns shape-independent motion features in a self-supervised setup. The motion is r…
Animating a static face image with target facial expressions and movements is important in the area of image editing and movie production. This face reenactment process is challenging due to the complex geometry and movement of human faces. Previous work usually requires a large set of images from the same person to model the appearance. In this paper, we present a one-shot face reenactment model, FaR-GAN, that takes only one face image of any given source identity and a target expression as input, and then produces a face image of the same source identity but with the target expression. The p…
This paper introduces ActGAN - a novel end-to-end generative adversarial network (GAN) for one-shot face reenactment. Given two images, the goal is to transfer the facial expression of the source actor onto a target person in a photo-realistic fashion. While existing methods require target identity to be predefined, we address this problem by introducing a "many-to-many" approach, which allows arbitrary persons both for source and target without additional retraining. To this end, we employ the Feature Pyramid Network (FPN) as a core generator building block - the first application of FPN in f…
Recent face reenactment works are limited by the coarse reference landmarks, leading to unsatisfactory identity preserving performance due to the distribution gap between the manipulated landmarks and those sampled from a real person. To address this issue, we propose a fine-grained identity-preserving landmark-guided face reenactment approach. The proposed method has two novelties. First, a landmark synthesis network which is designed to generate fine-grained landmark faces with more details. The network refines the manipulated landmarks and generates a smooth and gradually changing face land…
FuriosaAI;Seoul National University(首尔国立大学);Neosapience;Ajou University(亚洲大学)
The goal of face reenactment is to transfer a target expression and head pose to a source face while preserving the source identity. With the popularity of face-related applications, there has been much research on this topic. However, the results of existing methods are still limited to low-resolution and lack photorealism. In this work, we present a one-shot and high-resolution face reenactment method called MegaFR. To be precise, we leverage StyleGAN by using 3DMM-based rendering images and overcome the lack of high-quality video datasets by designing a loss function that works without high…
Audio-guided face reenactment aims to generate a photorealistic face that has matched facial expression with the input audio. However, current methods can only reenact a special person once the model is trained or need extra operations such as 3D rendering and image post-fusion on the premise of generating vivid faces. To solve the above challenge, we propose a novel \emph{R}eal-time \emph{A}udio-guided \emph{M}ulti-face reenactment approach named \emph{APB2FaceV2}, which can reenact different target faces among multiple persons with corresponding reference face and drive audio signal as input…
Technical University Munich(慕尼黑工业大学);Stanford University(斯坦福大学);University of Erlangen-Nuremberg(埃尔朗根-纽伦堡大学);Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所)
We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they achieve good tracking performance the results look cartoonish and not real. In contrast to these model-based approaches, FaceVR enables VR teleconferencing using an image-based technique that results in nearly photo-realistic outputs. The key component of FaceVR is a robust algorithm to perform real-time facial motion capture of an actor who is wearing a head-moun…
Zhejiang University(浙江大学);Fuxi AI Lab, NetEase(网易伏羲人工智能实验室)
This paper presents a novel multi-identity face reenactment framework, named FReeNet, to transfer facial expressions from an arbitrary source face to a target face with a shared model. The proposed FReeNet consists of two parts: Unified Landmark Converter (ULC) and Geometry-aware Generator (GAG). The ULC adopts an encode-decoder architecture to efficiently convert expression in a latent landmark space, which significantly narrows the gap of the face contour between source and target identities. The GAG leverages the converted landmark to reenact the photorealistic image with a reference image …
When there is a mismatch between the target identity and the driver identity, face reenactment suffers severe degradation in the quality of the result, especially in a few-shot setting. The identity preservation problem, where the model loses the detailed information of the target leading to a defective output, is the most common failure mode. The problem has several potential sources such as the identity of the driver leaking due to the identity mismatch, or dealing with unseen large poses. To overcome such problems, we introduce components that address the mentioned problem: image attention …
Indian Institute of Science Bangalore(班加罗尔印度科学研究所);Indian Institute of Technology Jodhpur(焦特布尔印度理工学院);IIIT-Delhi(德里印度信息技术学院)
Visual content has become the primary source of information, as evident in the billions of images and videos, shared and uploaded on the Internet every single day. This has led to an increase in alterations in images and videos to make them more informative and eye-catching for the viewers worldwide. Some of these alterations are simple, like copy-move, and are easily detectable, while other sophisticated alterations like reenactment based DeepFakes are hard to detect. Reenactment alterations allow the source to change the target expressions and create photo-realistic images and videos. While …
NetEase Fuxi AI Lab(网易伏羲AI实验室);Zhejiang University(浙江大学);Beijing Institute of Technology(北京理工大学)
The paper proposes a novel generative adversarial network for one-shot face reenactment, which can animate a single face image to a different pose-and-expression (provided by a driving image) while keeping its original appearance. The core of our network is a novel mechanism called appearance adaptive normalization, which can effectively integrate the appearance information from the input image into our face generator by modulating the feature maps of the generator using the learned adaptive parameters. Furthermore, we specially design a local net to reenact the local facial components (i.e., …
Sharif University of Technology(谢里夫理工大学);imec(imec研究所);Ghent University(根特大学)
We present a novel approach to generating photo-realistic images of a face with accurate lip sync, given an audio input. By using a recurrent neural network, we achieved mouth landmarks based on audio features. We exploited the power of conditional generative adversarial networks to produce highly-realistic face conditioned on a set of landmarks. These two networks together are capable of producing a sequence of natural faces in sync with an input audio track.
Tampere University(坦佩雷大学);Aalto University of Technology(阿尔托理工大学)
This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU) values. The control information can be obtained from multiple sources including external driving videos and manual controls. Due to the interpretable nature of the driving signal, one can easily mix the information between multiple sources (e.g. pose from one image and expression from another) and apply selective post-production editing. The proposed face animato…
NetEase Fuxi AI Lab(网易伏羲人工智能实验室);State Key Lab of CAD&CG, Zhejiang University(浙江大学计算机辅助设计与图形学国家重点实验室)
Face reenactment aims to animate a source face image to a different pose and expression provided by a driving image. Existing approaches are either designed for a specific identity, or suffer from the identity preservation problem in the one-shot or few-shot scenarios. In this paper, we introduce a method for one-shot face reenactment, which uses the reconstructed 3D meshes (i.e., the source mesh and driving mesh) as guidance to learn the optical flow needed for the reenacted face synthesis. Technically, we explicitly exclude the driving face's identity information in the reconstructed driving…
Technical University of Munich(慕尼黑工业大学);Stanford University(斯坦福大学)
We present IMU2Face, a gesture-driven facial reenactment system. To this end, we combine recent advances in facial motion capture and inertial measurement units (IMUs) to control the facial expressions of a person in a target video based on intuitive hand gestures. IMUs are omnipresent, since modern smart-phones, smart-watches and drones integrate such sensors, e.g., for changing the orientation of the screen content, counting steps, or for flight stabilization. Face tracking and reenactment is based on the state-of-the-art real-time Face2Face facial reenactment system. Instead of transferring…
Learning Dense Correspondence for NeRF-Based Face Reenactment
University of Chinese Academy of Sciences(中国科学院大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Nanyang Technological University(南洋理工大学);SenseTime(商汤科技)
Navigating Large-Pose Challenge for High-Fidelity Face Reenactment with Video Diffusion Model
National Key Laboratory of Fundamental Science on Synthetic Vision, Sichuan University, Chengdu, 610065, China(合成视觉基础科学国家重点实验室,四川大学,成都,610065,中国);School of Cyber Science and Engineering, Sichuan University, Chengdu, 610065, China(网络科学与工程学院,四川大学,成都,610065,中国);College of Computer Science, Sichuan University, Chengdu, 610065, China(计算机科学学院,四川大学,成都,610065,中国)
School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络空间安全学院);National Computer Network Emergency Response Technical Team Coordination Center of China(国家计算机网络应急技术处理协调中心)
Detecting manipulated facial images and videos on social networks has been an urgent problem to be solved. The compression of videos on social media has destroyed some pixel details that could be used to detect forgeries. Hence, it is crucial to detect manipulated faces in videos of different quality. We propose a new multi-stream network architecture named GGViT, which utilizes global information to improve the generalization of the model. The embedding of the whole face extracted by ViT will guide each stream network. Through a large number of experiments, we have proved that our proposed mo…
Kingston University London(伦敦金斯顿大学);Queen Mary University of London(伦敦玛丽女王大学)
In this paper we address the problem of neural face reenactment, where, given a pair of a source and a target facial image, we need to transfer the target's pose (defined as the head pose and its facial expressions) to the source image, by preserving at the same time the source's identity characteristics (e.g., facial shape, hair style, etc), even in the challenging case where the source and the target faces belong to different identities. In doing so, we address some of the limitations of the state-of-the-art works, namely, a) that they depend on paired training data (i.e., source and target …
FSRT: Facial Scene Representation Transformer for Face Reenactment from Factorized Appearance, Head-pose, and Facial Expression Features
Autonomous Intelligent Systems - Computer Science Institute VI and Center for Robotics, University of Bonn(波恩大学自主智能系统 - 计算机科学第六研究所与机器人中心);Lamarr Institute for Machine Learning and Artificial Intelligence(拉马尔机器学习和人工智能研究所)
Bar-Ilan University(巴伊兰大学);The Open University of Israel(以色列开放大学)
We present Face Swapping GAN (FSGAN) for face swapping and reenactment. Unlike previous work, FSGAN is subject agnostic and can be applied to pairs of faces without requiring training on those faces. To this end, we describe a number of technical contributions. We derive a novel recurrent neural network (RNN)-based approach for face reenactment which adjusts for both pose and expression variations and can be applied to a single image or a video sequence. For video sequences, we introduce continuous interpolation of the face views based on reenactment, Delaunay Triangulation, and barycentric co…
IIIT, Hyderabad(海得拉巴国际信息技术研究所);University of Bath(巴斯大学)
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable keypoints. We improve the quality of lip sync using audio as an additional input, helping the network to attend to the mouth region. We use additional priors using face segmentation and face mesh to improve the structure of the reconstructed faces. Finally, we improve the visual quality of the generations by incorporating a carefully designed identity-aware gene…
SenseTime Research(商汤科技研究院);Nanyang Technological University(南洋理工大学);The Chinese University of Hong Kong(香港中文大学)
To enable realistic shape (e.g. pose and expression) transfer, existing face reenactment methods rely on a set of target faces for learning subject-specific traits. However, in real-world scenario end-users often only have one target face at hand, rendering existing methods inapplicable. In this work, we bridge this gap by proposing a novel one-shot face reenactment learning framework. Our key insight is that the one-shot learner should be able to disentangle and compose appearance and shape information for effective modeling. Specifically, the target face appearance and the source face shape …
Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel self-supervised hybrid model (DAE-GAN) that learns how to reenact face naturally given large amounts of unlabeled videos. Our approach combines two deforming autoencoders with the latest advances in the conditional generation. On the one hand, we adopt the deforming autoencoder to disentangle identity and pose representations. A strong prior in talking face video…
We present Face Swapping GAN (FSGAN) for face swapping and reenactment. Unlike previous work, we offer a subject agnostic swapping scheme that can be applied to pairs of faces without requiring training on those faces. We derive a novel iterative deep learning--based approach for face reenactment which adjusts significant pose and expression variations that can be applied to a single image or a video sequence. For video sequences, we introduce a continuous interpolation of the face views based on reenactment, Delaunay Triangulation, and barycentric coordinates. Occluded face regions are handle…
Kingston University(金斯顿大学);Queen Mary University of London(伦敦玛丽女王大学)
This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose disentanglement which proves to be a rather hard task, degrading the quality of the generated images. We take a different approach, bypassing the training of such networks, by using (fine-tuned) pre-trained GANs which have been shown capable of producing high-quality facial images. Because GANs are characterized by weak controllability, the core of our approach is …
Audio-guided face reenactment aims at generating photorealistic faces using audio information while maintaining the same facial movement as when speaking to a real person. However, existing methods can not generate vivid face images or only reenact low-resolution faces, which limits the application value. To solve those problems, we propose a novel deep neural network named APB2Face, which consists of GeometryPredictor and FaceReenactor modules. GeometryPredictor uses extra head pose and blink state signals as well as audio to predict the latent landmark geometry information, while FaceReenact…
In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is inevitable that the models fail to reconstruct or accurately generate unseen side of the face of a given single reference image. Most of existing methods alleviate this problem by learning appearances of human faces from large amount of data and generate realistic texture at inference time. Rather than completely relying on what generative models learn, we sho…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present EgoFace, a radically new lightweight setup for face performance capture and front-view videorealistic reenactment using a single egocentric RGB camera. Our lightweight setup allows operations in uncontrolled environments, and lends itself to telepresence applications such as video-conferencing from dynamic environments. The input image is projected into a l…
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络空间安全学院)
Face reenactment is a challenging task, as it is difficult to maintain accurate expression, pose and identity simultaneously. Most existing methods directly apply driving facial landmarks to reenact source faces and ignore the intrinsic gap between two identities, resulting in the identity mismatch issue. Besides, they neglect the entanglement of expression and pose features when encoding driving faces, leading to inaccurate expressions and visual artifacts on large-pose reenacted faces. To address these problems, we propose a Large-pose Identity-preserving face reenactment network, LI-Net. Sp…
Imperial College London(帝国理工学院);University of Exeter(埃克塞特大学)
Over the past years, a substantial amount of work has been done on the problem of facial reenactment, with the solutions coming mainly from the graphics community. Head reenactment is an even more challenging task, which aims at transferring not only the facial expression, but also the entire head pose from a source person to a target. Current approaches either train person-specific systems, or use facial landmarks to model human heads, a representation that might transfer unwanted identity attributes from the source to the target. We propose head2headFS, a novel easily adaptable pipeline for …
We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person. Instead of performing a direct transfer in the pixel space, which could result in structural artifacts, we first map the source face onto a boundary latent space. A transformer is subsequently used to adapt the boundary of source face to the boundary of target face. Finally, a target-specific decoder is used to generate the reenacted target face. Thanks to the…
SelfieAvatar: Real-time Head Avatar reenactment from a Selfie Video
Department of Control Science and Engineering, University of Shanghai for Science and Technology(上海理工大学控制科学与工程系);School of Psychology and Neuroscience, University of Glasgow(格拉斯哥大学心理学与神经科学学院)
Technical University of Munich(慕尼黑工业大学);Stanford University(斯坦福大学);Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所);University of Erlangen-Nuremberg(埃尔朗根-纽伦堡大学)
We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we automatically construct a personalized geometry proxy that embeds a parametric head, eye, and kinematic torso model. A novel real-time reenactment algorithm employs this proxy to photo-realistically map the captured motion from the source actor to the target actor. On top of the coarse geometric proxy, we propose a video-based rendering technique that compo…
Facial expression transfer and reenactment has been an important research problem given its applications in face editing, image manipulation, and fabricated videos generation. We present a novel method for image-based facial expression transfer, leveraging the recent style-based GAN shown to be very effective for creating realistic looking images. Given two face images, our method can create plausible results that combine the appearance of one image and the expression of the other. To achieve this, we first propose an optimization procedure based on StyleGAN to infer hierarchical style vector …
Peking University(北京大学);Xverse;JD Explore Academy(京东探索研究院);Tencent AI Lab(腾讯AI实验室);University of Rochester(罗切斯特大学)
Recent research has witnessed advances in facial image editing tasks including face swapping and face reenactment. However, these methods are confined to dealing with one specific task at a time. In addition, for video facial editing, previous methods either simply apply transformations frame by frame or utilize multiple frames in a concatenated or iterative fashion, which leads to noticeable visual flickers. In this paper, we propose a unified temporally consistent facial video editing framework termed UniFaceGAN. Based on a 3D reconstruction model and a simple yet efficient dynamic training …
University of Chinese Academy of Sciences(中国科学院大学);University at Buffalo, State University of New York(纽约州立大学布法罗分校)
Face synthesis is an important problem in computer vision with many applications. In this work, we describe a new method, namely LandmarkGAN, to synthesize faces based on facial landmarks as input. Facial landmarks are a natural, intuitive, and effective representation for facial expressions and orientations, which are independent from the target's texture or color and background scene. Our method is able to transform a set of facial landmarks into new faces of different subjects, while retains the same facial expression and orientation. Experimental results on face synthesis and reenactments …
Facebook AI Research(Facebook人工智能研究);Tel-Aviv University(特拉维夫大学)
The task of motion transfer between a source dancer and a target person is a special case of the pose transfer problem, in which the target person changes their pose in accordance with the motions of the dancer. In this work, we propose a novel method that can reanimate a single image by arbitrary video sequences, unseen during training. The method combines three networks: (i) a segmentation-mapping network, (ii) a realistic frame-rendering network, and (iii) a face refinement network. By separating this task into three stages, we are able to attain a novel sequence of realistic frames, captur…
Department of Computer Science, National Tsing Hua University(台湾清华大学计算机科学系);Microsoft AI R&D Center(微软人工智能研发中心)
Deep learning approaches have achieved highly accurate face recognition by training the models with very large face image datasets. Unlike the availability of large 2D face image datasets, there is a lack of large 3D face datasets available to the public. Existing public 3D face datasets were usually collected with few subjects, leading to the over-fitting problem. This paper proposes two CNN models to improve the RGB-D face recognition task. The first is a segmentation-aware depth estimation network, called DepthNet, which estimates depth maps from RGB face images by including semantic segmen…
Technical University of Munich(慕尼黑工业大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区)
We present Neural Voice Puppetry, a novel approach for audio-driven facial video synthesis. Given an audio sequence of a source person or digital assistant, we generate a photo-realistic output video of a target person that is in sync with the audio of the source input. This audio-driven facial reenactment is driven by a deep neural network that employs a latent 3D face model space. Through the underlying 3D representation, the model inherently learns temporal stability while we leverage neural rendering to generate photo-realistic output frames. Our approach generalizes across different peopl…
University of Modena and Reggio Emilia(摩德纳-雷焦艾米利亚大学)
Can faces acquired by low-cost depth sensors be useful to catch some characteristic details of the face? Typically the answer is no. However, new deep architectures can generate RGB images from data acquired in a different modality, such as depth data. In this paper, we propose a new \textit{Deterministic Conditional GAN}, trained on annotated RGB-D face datasets, effective for a face-to-face translation from depth to RGB. Although the network cannot reconstruct the exact somatic features for unknown individual faces, it is capable to reconstruct plausible faces; their appearance is accurate e…