3D human mesh recovery from a 2D pose plays an important role in various applications. However, it is hard for existing methods to simultaneously capture the multiple relations during the evolution from skeleton to mesh, including joint-joint, joint-vertex and vertex-vertex relations, which often leads to implausible results. To address this issue, we propose a novel solution, called GATOR, that contains an encoder of Graph-Aware Transformer (GAT) and a decoder with Motion-Disentangled Regression (MDR) to explore these multiple relations. Specifically, GAT combines a GCN and a graph-aware self-attention in parallel to capture physical and hidden joint-joint relations. Furthermore, MDR models joint-vertex and vertex-vertex interactions to explore joint and vertex relations. Based on the clustering characteristics of vertex offset fields, MDR regresses the vertices by composing the predicted base motions. Extensive experiments show that GATOR achieves state-of-the-art performance on two challenging benchmarks.
Pohang University of Science and Technology (POSTECH)(浦项科技大学);Yonsei University(延世大学)
Transformer encoder architectures have recently achieved state-of-the-art results on monocular 3D human mesh reconstruction, but they require a substantial number of parameters and expensive computations. Due to the large memory overhead and slow inference speed, it is difficult to deploy such models for practical use. In this paper, we propose a novel transformer encoder-decoder architecture for 3D human mesh reconstruction from a single image, called FastMETRO. We identify the performance bottleneck in the encoder-based transformers is caused by the token design which introduces high complex…
The Chinese University of Hong Kong(香港中文大学);Hunan University(湖南大学)
This paper introduces a novel framework called DTNet for 3D mesh reconstruction and generation via Disentangled Topology. Beyond previous works, we learn a topology-aware neural template specific to each input then deform the template to reconstruct a detailed mesh while preserving the learned topology. One key insight is to decouple the complex mesh reconstruction into two sub-tasks: topology formulation and shape deformation. Thanks to the decoupling, DT-Net implicitly learns a disentangled representation for the topology and shape in the latent space. Hence, it can enable novel disentangled…
Very recently neural implicit rendering techniques have been rapidly evolved and shown great advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited functionality, e.g., rigid transformation, or not applicable for fine-grained editing for general objects from daily lives. In this paper, we present a novel mesh-based representation by encoding the neural implicit field with disentangled geometry and texture codes on mesh vertices, which facilitates a set of editing functionalities, including mesh-guided geomet…
Peking University(北京大学);Chinese University of Hong Kong(香港中文大学)
Semantic scene reconstruction from point cloud is an essential and challenging task for 3D scene understanding. This task requires not only to recognize each instance in the scene, but also to recover their geometries based on the partial observed point cloud. Existing methods usually attempt to directly predict occupancy values of the complete object based on incomplete point cloud proposals from a detection-based backbone. However, this framework always fails to reconstruct high fidelity mesh due to the obstruction of various detected false positive object proposals and the ambiguity of inco…
Harbin Institute of Technology(哈尔滨工业大学);JD AI Research(京东人工智能研究院)
We describe an end-to-end method for recovering 3D human body mesh from single images and monocular videos. Different from the existing methods try to obtain all the complex 3D pose, shape, and camera parameters from one coupling feature, we propose a skeleton-disentangling based framework, which divides this task into multi-level spatial and temporal granularity in a decoupling manner. In spatial, we propose an effective and pluggable "disentangling the skeleton from the details" (DSD) module. It reduces the complexity and decouples the skeleton, which lays a good foundation for temporal mode…
Facebook Reality Labs;Imperial College London(帝国理工学院)
Neural shape models can represent complex 3D shapes with a compact latent space. When applied to dynamically deforming shapes such as the human hands, however, they would need to preserve temporal coherence of the deformation as well as the intrinsic identity of the subject. These properties are difficult to regularize with manually designed loss functions. In this paper, we learn a neural deformation model that disentangles the identity-induced shape variations from pose-dependent deformations using implicit neural functions. We perform template-free unsupervised learning on 3D scans without …
University of British Columbia(不列颠哥伦比亚大学);Reality Labs Research(现实实验室研究部门)
Deep learning greatly improved the realism of animatable human models by learning geometry and appearance from collections of 3D scans, template meshes, and multi-view imagery. High-resolution models enable photo-realistic avatars but at the cost of requiring studio settings not available to end users. Our goal is to create avatars directly from raw images without relying on expensive studio setups and surface tracking. While a few such approaches exist, those have limited generalization capabilities and are prone to learning spurious (chance) correlations between irrelevant body parts, result…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Parametric models of humans, faces, hands and animals have been widely used for a range of tasks such as image-based reconstruction, shape correspondence estimation, and animation. Their key strength is the ability to factor surface variations into shape and pose dependent components. Learning such models requires lots of expert knowledge and hand-defined object-specific constraints, making the learning approach unscalable to novel objects. In this paper, we present a simple yet effective approach to learn disentangled shape and pose representations in an unsupervised setting. We use a combina…
Beihang University(北京航空航天大学);The Chinese University of Hong Kong(香港中文大学)
3D human mesh recovery from point clouds is essential for various tasks, including AR/VR and human behavior understanding. Previous works in this field either require high-quality 3D human scans or sequential point clouds, which cannot be easily applied to low-quality 3D scans captured by consumer-level depth sensors. In this paper, we make the first attempt to reconstruct reliable 3D human shapes from single-frame partial point clouds.To achieve this, we propose an end-to-end learnable method, named VoteHMR. The core of VoteHMR is a novel occlusion-aware voting network that can first reliably…
Neural-ABC: Neural Parametric Models for Articulated Body with Clothes
School of Data Science, University of Science and Technology of China(中国科学技术大学数据科学学院);School of Mathematical Science, University of Science and Technology of China(中国科学技术大学数学科学学院)