Transferring human motion and appearance between videos of human actors remains one of the key challenges in Computer Vision. Despite the advances from recent image-to-image translation approaches, there are several transferring contexts where most end-to-end learning-based retargeting methods still perform poorly. Transferring human appearance from one actor to another is only ensured when a strict setup has been complied, which is generally built considering their training regime's specificities. In this work, we propose a shape-aware approach based on a hybrid image-based rendering technique that exhibits competitive visual retargeting quality compared to state-of-the-art neural rendering approaches. The formulation leverages the user body shape into the retargeting while considering physical constraints of the motion in 3D and the 2D image domain. We also present a new video retargeting benchmark dataset composed of different videos with annotated human motions to evaluate the task of synthesizing people's videos, which can be used as a common base to improve tracking the progress in the field. The dataset and its evaluation protocols are designed to evaluate retargeting methods in more general and challenging conditions. Our method is validated in several experiments, comprising publicly available videos of actors with different shapes, motion types, and camera setups. The dataset and retargeting code are publicly available to the community at: https://www.verlab.dcc.ufmg.br/retargeting-motion.
Adobe Research(Adobe研究院);University College London(伦敦大学学院)
Synthesizing dynamic appearances of humans in motion plays a central role in applications such as AR/VR and video editing. While many recent methods have been proposed to tackle this problem, handling loose garments with complex textures and high dynamic motion still remains challenging. In this paper, we propose a video based appearance synthesis method that tackles such challenges and demonstrates high quality results for in-the-wild videos that have not been shown before. Specifically, we adopt a StyleGAN based architecture to the task of person specific video based motion retargeting. We i…
Universidade Federal de Minas Gerais (UFMG)(米纳斯吉拉斯联邦大学);INRIA(法国国家信息与自动化研究所)
Creating plausible virtual actors from images of real actors remains one of the key challenges in computer vision and computer graphics. Marker-less human motion estimation and shape modeling from images in the wild bring this challenge to the fore. Although the recent advances on view synthesis and image-to-image translation, currently available formulations are limited to transfer solely style and do not take into account the character's motion and shape, which are by nature intermingled to produce plausible human forms. In this paper, we propose a unifying formulation for transferring appea…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view synthesis. While significant progress has been made in this direction using learning-based image generation tools, such as GANs, existing approaches yield noticeable artefacts such as blurring of fine details, unrealistic distortions of the body parts and garments as well as severe changes of the textures. We, therefore, propose a new method for synthesisin…
TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation
Zhili College, Tsinghua University(清华大学致理书院);BNRist, Department of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术系,北京国家信息科学与技术研究中心);VAST
MIT Interdisciplinary Center, Herzliya(赫兹利亚跨学科中心(MIT));Stanford University(斯坦福大学)
Learning 3D generative models from a dataset of monocular images enables self-supervised 3D reasoning and controllable synthesis. State-of-the-art 3D generative models are GANs which use neural 3D volumetric representations for synthesis. Images are synthesized by rendering the volumes from a given camera. These models can disentangle the 3D scene from the camera viewpoint in any generated image. However, most models do not disentangle other factors of image formation, such as geometry and appearance. In this paper, we design a 3D GAN which can learn a disentangled model of objects, just from …
ShanghaiTech University(上海科技大学);Tsinghua University(清华大学);Microsoft Research Asia(微软亚洲研究院)
3D-aware generative models have demonstrated their superb performance to generate 3D neural radiance fields (NeRF) from a collection of monocular 2D images even for topology-varying object categories. However, these methods still lack the capability to separately control the shape and appearance of the objects in the generated radiance fields. In this paper, we propose a generative model for synthesizing radiance fields of topology-varying objects with disentangled shape and appearance variations. Our method generates deformable radiance fields, which builds the dense correspondence between th…
MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction
ETH Zürich(苏黎世联邦理工学院);University of Tübingen, Tübingen AI Center(图宾根大学图宾根人工智能中心);Max Planck Institute for Intelligent Systems, Tübingen(智能系统马克斯·普朗克研究所)
Gaze redirection is the task of changing the gaze to a desired direction for a given monocular eye patch image. Many applications such as videoconferencing, films, games, and generation of training data for gaze estimation require redirecting the gaze, without distorting the appearance of the area surrounding the eye and while producing photo-realistic images. Existing methods lack the ability to generate perceptually plausible images. In this work, we present a novel method to alleviate this problem by leveraging generative adversarial training to synthesize an eye image conditioned on a targ…
Imperial College London(伦敦帝国学院);Ulm University(乌尔姆大学)
For early diagnosis of malignancies in the gastrointestinal tract, surveillance endoscopy is increasingly used to monitor abnormal tissue changes in serial examinations of the same patient. Despite successes with optical biopsy for in vivo and in situ tissue characterisation, biopsy retargeting for serial examinations is challenging because tissue may change in appearance between examinations. In this paper, we propose an inter-examination retargeting framework for optical biopsy, based on an image descriptor designed for matching between endoscopic scenes over significant time intervals. Each…
Semantic-Human: Neural Rendering of Humans from Monocular Video with Human Parsing
School of Software Engineering, Xi’an Jiaotong University(西安交通大学软件学院);Institute for Infocomm Research, Agency for Science, Technology and Research(新加坡科技研究局信息通信研究院)
Universidade Federal de Minas Gerais(米纳斯吉拉斯联邦大学);Université Bourgogne Franche-Comté(勃艮第-弗朗什-孔泰大学)
This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure, jointly with differentiable rendering, to synthesize new videos of people in different contexts from where they were initially recorded. Unlike recent appearance transferring methods, our approach can reconstruct a fully controllable 3D texture-mapped model of a person, while taking into account the manifold structure from body shape and texture appearance in th…
Peking University(北京大学);Shanghai AI Laboratory(上海人工智能实验室);SenseTime Research(商汤科技研究院);Southeast University(东南大学);Nanyang Technological University(南洋理工大学)
We present a novel framework that brings the 3D motion retargeting task from controlled environments to in-the-wild scenarios. In particular, our method is capable of retargeting body motion from a character in a 2D monocular video to a 3D character without using any motion capture system or 3D reconstruction procedure. It is designed to leverage massive online videos for unsupervised training, needless of 3D annotations or motion-body pairing information. The proposed method is built upon two novel canonicalization operations, structure canonicalization and view canonicalization. Trained with…
IM-Animation: An Implicit Motion Representation for Identity-decoupled Character Animation
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);Kling Team, Kuaishou Technology(快手技术 Kling 团队);Cardiff University(卡迪夫大学)
The Pennsylvania State University(宾夕法尼亚州立大学);Johns Hopkins University(约翰斯·霍普金斯大学)
In this paper, we propose a novel dual-branch Transformation-Synthesis network (TS-Net), for video motion retargeting. Given one subject video and one driving video, TS-Net can produce a new plausible video with the subject appearance of the subject video and motion pattern of the driving video. TS-Net consists of a warp-based transformation branch and a warp-free synthesis branch. The novel design of dual branches combines the strengths of deformation-grid-based transformation and warp-free generation for better identity preservation and robustness to occlusion in the synthesized videos. A ma…
Object-IR: Leveraging Object Consistency and Mesh Deformation for Self-Supervised Image Retargeting
Key Laboratory of Grain Information Processing and Control(粮食信息处理与控制重点实验室);College of Information Science and Engineering(信息科学与工程学院);Institute for Complexity Science(复杂科学研究所)
TU Braunschweig(布伦瑞克工业大学);MPI for Informatics(马克斯·普朗克信息学研究所)
Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing dynamics, including fine and high-frequency details, significantly limits the attainable visual quality. We address these limitations for the first time in the literature and present a new framework which performs high-fidelity and temporally-consistent human motion transfer with natural pose-dependent non-rigid deformations, for several types of loose garments…
Recently, self-supervised learning technology has been applied to calculate depth and ego-motion from monocular videos, achieving remarkable performance in autonomous driving scenarios. One widely adopted assumption of depth and ego-motion self-supervised learning is that the image brightness remains constant within nearby frames. Unfortunately, the endoscopic scene does not meet this assumption because there are severe brightness fluctuations induced by illumination variations, non-Lambertian reflections and interreflections during data collection, and these brightness fluctuations inevitably…
The University of Hong Kong(香港大学);Tencent AI Lab(腾讯人工智能实验室);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院)
Dancing video retargeting aims to synthesize a video that transfers the dance movements from a source video to a target person. Previous work need collect a several-minute-long video of a target person with thousands of frames to train a personalized model. However, the trained model can only generate videos of the same person. To address the limitations, recent work tackled few-shot dancing video retargeting, which learns to synthesize videos of unseen persons by leveraging a few frames of them. In practice, given a few frames of a person, these work simply regarded them as a batch of individ…
Baidu Inc.(百度公司);Institute of Science and Technology for Brain-Inspired Intelligence, Fudan University(复旦大学脑启发智能科学技术研究院);MOE Key Laboratory of Computational Neuroscience and Brain-Inspired Intelligence, Fudan University(复旦大学计算神经科学与脑启发智能教育部重点实验室);School of Computer Science, Fudan University(复旦大学计算机科学学院);School of Data Science, Fudan University(复旦大学数据科学学院)
Low-cost monocular 3D object detection plays a fundamental role in autonomous driving, whereas its accuracy is still far from satisfactory. In this paper, we dig into the 3D object detection task and reformulate it as the sub-tasks of object localization and appearance perception, which benefits to a deep excavation of reciprocal information underlying the entire task. We introduce a Dynamic Feature Reflecting Network, named DFR-Net, which contains two novel standalone modules: (i) the Appearance-Localization Feature Reflecting module (ALFR) that first separates taskspecific features and then …
BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video
Nanjing University(南京大学);Jiangsu Mobile Information System Integration Co., Ltd.(江苏移动信息系统集成有限公司);China Mobile Zijin (Jiangsu) Innovation Research Institute Co., Ltd.(中国移动紫金(江苏)创新研究院有限公司)
The task of unsupervised motion retargeting in videos has seen substantial advancements through the use of deep neural networks. While early works concentrated on specific object priors such as a human face or body, recent work considered the unsupervised case. When the source and target videos, however, are of different shapes, current methods fail. To alleviate this problem, we introduce JOKR - a JOint Keypoint Representation that captures the motion common to both the source and target videos, without requiring any object prior or data collection. By employing a domain confusion term, we en…
Monocular simultaneous localisation and mapping (SLAM) is a cheap and energy efficient way to enable Unmanned Aerial Vehicles (UAVs) to safely navigate managed forests and gather data crucial for monitoring tree health. SLAM research, however, has mostly been conducted in structured human environments, and as such is poorly adapted to unstructured forests. In this paper, we compare the performance of state of the art monocular SLAM systems on forest data and use visual appearance statistics to characterise the differences between forests and other environments, including a photorealistic simul…
School of Artificial Intelligence, Optics and Electronics (iOPEN), Northwestern Polytechnical University(西北工业大学光电与智能研究院);Technical University of Munich (TUM)(慕尼黑工业大学)
Vision-based localization in a prior map is of crucial importance for autonomous vehicles. Given a query image, the goal is to estimate the camera pose corresponding to the prior map, and the key is the registration problem of camera images within the map. While autonomous vehicles drive on the road under occlusion (e.g., car, bus, truck) and changing environment appearance (e.g., illumination changes, seasonal variation), existing approaches rely heavily on dense point descriptors at the feature level to solve the registration problem, entangling features with appearance and occlusion. As a r…
Autonomous driving requires efficient reasoning about the location and appearance of the different agents in the scene, which aids in downstream tasks such as object detection, object tracking, and path planning. The past few years have witnessed a surge in approaches that combine the different taskbased modules of the classic self-driving stack into an End-toEnd(E2E) trainable learning system. These approaches replace perception, prediction, and sensor fusion modules with a single contiguous module with shared latent space embedding, from which one extracts a human-interpretable representatio…
University of Science and Technology of China(中国科学技术大学);Image Derivative Inc(Image Derivative公司)
We present a novel semantic model for human head defined with neural radiance field. The 3D-consistent head model consist of a set of disentangled and interpretable bases, and can be driven by low-dimensional expression coefficients. Thanks to the powerful representation ability of neural radiance field, the constructed model can represent complex facial attributes including hair, wearings, which can not be represented by traditional mesh blendshape. To construct the personalized semantic facial model, we propose to define the bases as several multi-level voxel fields. With a short monocular R…
Monocular 3D object detection aims to detect objects in a 3D physical world from a single camera. However, recent approaches either rely on expensive LiDAR devices, or resort to dense pixel-wise depth estimation that causes prohibitive computational cost. In this paper, we propose an end-to-end trainable monocular 3D object detector without learning the dense depth. Specifically, the grid coordinates of a 2D box are first projected back to 3D space with the pinhole model as 3D centroids proposals. Then, a novel object-aware voting approach is introduced, which considers both the region-wise ap…
We present an algorithm for generating novel views at arbitrary viewpoints and any input time step given a monocular video of a dynamic scene. Our work builds upon recent advances in neural implicit representation and uses continuous and differentiable functions for modeling the time-varying structure and the appearance of the scene. We jointly train a time-invariant static NeRF and a time-varying dynamic NeRF, and learn how to blend the results in an unsupervised manner. However, learning this implicit function from a single video is highly ill-posed (with infinitely many solutions that match…
Samsung AI Center(三星人工智能中心);Skolkovo Institute of Science and Technology (Skoltech)(斯科尔科沃科学技术研究院);Yandex(俄罗斯搜索引擎公司)
We propose a new approach to human clothing modeling based on point clouds. Within this approach, we learn a deep model that can predict point clouds of various outfits, for various human poses, and for various human body shapes. Notably, outfits of various types and topologies can be handled by the same model. Using the learned model, we can infer the geometry of new outfits from as little as a single image, and perform outfit retargeting to new bodies in new poses. We complement our geometric model with appearance modeling that uses the point cloud geometry as a geometric scaffolding and emp…
The Hong Kong University of Science and Technology(香港科技大学);Clova AI, NAVER Corp.(NAVER公司Clova AI)
We introduce You Only Train Once (YOTO), a dynamic human generation framework, which performs free-viewpoint rendering of different human identities with distinct motions, via only one-time training from monocular videos. Most prior works for the task require individualized optimization for each input video that contains a distinct human identity, leading to a significant amount of time and resources for the deployment, thereby impeding the scalability and the overall application potential of the system. In this paper, we tackle this problem by proposing a set of learnable identity codes to ex…
We present animatable neural radiance fields (animatable NeRF) for detailed human avatar creation from monocular videos. Our approach extends neural radiance fields (NeRF) to the dynamic scenes with human movements via introducing explicit pose-guided deformation while learning the scene representation network. In particular, we estimate the human pose for each frame and learn a constant canonical space for the detailed human template, which enables natural shape deformation from the observation space to the canonical space under the explicit control of the pose parameters. To compensate for i…