Capturing the essence of a textile image in a robust way is important to retrieve it in a large repository, especially if it has been acquired in the wild (by taking a photo of the textile of interest). In this paper we show that a texel-based representation fits well with this task. In particular, we refer to Texel-Att, a recent texel-based descriptor which has shown to capture fine grained variations of a texture, for retrieval purposes. After a brief explanation of Texel-Att, we will show in our experiments that this descriptor is robust to distortions resulting from acquisitions in the wild by setting up an experiment in which textures from the ElBa (an Element-Based texture dataset) are artificially distorted and then used to retrieve the original image. We compare our approach with existing descriptors using a simple ranking framework based on distance functions. Results show that even under extreme conditions (such as a down-sampling with a factor of 10), we perform better than alternative approaches.
We present a fully automatic approach to real-time 3D face reconstruction from monocular in-the-wild videos. With the use of a cascaded-regressor based face tracking and a 3D Morphable Face Model shape fitting, we obtain a semi-dense 3D face shape. We further use the texture information from multiple frames to build a holistic 3D face representation from the video frames. Our system is able to capture facial expressions and does not require any person-specific training. We demonstrate the robustness of our approach on the challenging 300 Videos in the Wild (300-VW) dataset. Our real-time fitti…
University of Oxford(牛津大学);Toyota Technological Institute, Chicago(丰田工业大学芝加哥分校);Ecole Centrale Paris(巴黎中央理工学院);Stony Brook University(石溪大学)
Patterns and textures are defining characteristics of many natural objects: a shirt can be striped, the wings of a butterfly can be veined, and the skin of an animal can be scaly. Aiming at supporting this analytical dimension in image understanding, we address the challenging problem of describing textures with semantic attributes. We identify a rich vocabulary of forty-seven texture terms and use them to describe a large dataset of patterns collected in the wild.The resulting Describable Textures Dataset (DTD) is the basis to seek for the best texture representation for recognizing describab…
University of Oxford(牛津大学);The University of Hong Kong(香港大学)
Generative Adversarial Networks (GANs) can generate realistic fake face images that can easily fool human beings.On the contrary, a common Convolutional Neural Network(CNN) discriminator can achieve more than 99.9% accuracyin discerning fake/real images. In this paper, we conduct an empirical study on fake/real faces, and have two important observations: firstly, the texture of fake faces is substantially different from real ones; secondly, global texture statistics are more robust to image editing and transferable to fake faces from different GANs and datasets. Motivated by the above observat…
NetEase Fuxi AI Lab(网易伏羲AI实验室);Zhejiang University(浙江大学)
3D Morphable Model (3DMM) based methods have achieved great success in recovering 3D face shapes from single-view images. However, the facial textures recovered by such methods lack the fidelity as exhibited in the input images. Recent work demonstrates high-quality facial texture recovering with generative networks trained from a large-scale database of high-resolution UV maps of face textures, which is hard to prepare and not publicly available. In this paper, we introduce a method to reconstruct 3D facial shapes with high-fidelity textures from single-view images in-the-wild, without the ne…
3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial datasets have been collected containing both neutral as well as expressive faces. However, all datasets are captured under controlled conditions. Thus, even though powerful 3D facial shape models can be learnt from such data, it is difficult to build statistical texture models that are sufficient to reconstruct faces captured in unconstrained conditions ("in-the-wi…
Facial attribute analysis in the real world scenario is very challenging mainly because of complex face variations. Existing works of analyzing face attributes are mostly based on the cropped and aligned face images. However, this result in the capability of attribute prediction heavily relies on the preprocessing of face detector. To address this problem, we present a novel jointly learned deep architecture for both facial attribute analysis and face detection. Our framework can process the natural images in the wild and our experiments on CelebA and LFWA datasets clearly show that the state-…
IMATI-CNR(意大利国家研究委员会信息与远程技术研究所);University of California, Berkeley(加州大学伯克利分校);University of Illinois at Chicago(伊利诺伊大学芝加哥分校);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
We present the first method to perform automatic 3D pose, shape and texture capture of animals from images acquired in-the-wild. In particular, we focus on the problem of capturing 3D information about Grevy's zebras from a collection of images. The Grevy's zebra is one of the most endangered species in Africa, with only a few thousand individuals left. Capturing the shape and pose of these animals can provide biologists and conservationists with information about animal health and behavior. In contrast to research on human pose, shape and texture estimation, training data for endangered speci…
Perceptual quality assessment for synthesized textures is a challenging task. In this paper, we propose a training-free reduced-reference (RR) objective quality assessment method that quantifies the perceived quality of synthesized textures. The proposed reduced-reference synthesized texture quality assessment metric is based on measuring the spatial and statistical attributes of the texture image using both image- and gradient-based wavelet coefficients at multiple scales. Performance evaluations on two synthesized texture databases demonstrate that our proposed RR synthesized texture quality…
Predicting face attributes in the wild is challenging due to complex face variations. We propose a novel deep learning framework for attribute prediction in the wild. It cascades two CNNs, LNet and ANet, which are fine-tuned jointly with attribute tags, but pre-trained differently. LNet is pre-trained by massive general object categories for face localization, while ANet is pre-trained by massive face identities for attribute prediction. This framework not only outperforms the state-of-the-art with a large margin, but also reveals valuable facts on learning face representation. (1) It shows ho…
University of Maryland(马里兰大学);Adobe Research(奥多比研究院)
Visual attributes constitute a large portion of information contained in a scene. Objects can be described using a wide variety of attributes which portray their visual appearance (color, texture), geometry (shape, size, posture), and other intrinsic properties (state, action). Existing work is mostly limited to study of attribute prediction in specific domains. In this paper, we introduce a large-scale in-the-wild visual attribute prediction dataset consisting of over 927K attribute annotations for over 260K object instances. Formally, object attribute prediction is a multi-label classificati…
Face attribute editing aims to generate faces with one or multiple desired face attributes manipulated while other details are preserved. Unlike prior works such as GAN inversion, which has an expensive reverse mapping process, we propose a simple feed-forward network to generate high-fidelity manipulated faces. By simply employing some existing and easy-obtainable prior information, our method can control, transfer, and edit diverse attributes of faces in the wild. The proposed method can consequently be applied to various applications such as face swapping, face relighting, and makeup transf…
In this paper, we examine several typical texture attributes developed in the image processing community in recent years with respect to their capability of characterizing a migrated seismic volume. These attributes are generated in either frequency or space domain, including steerable pyramid, curvelet, local binary pattern, and local radius index. The comparative study is performed within an image retrieval framework. We evaluate these attributes in terms of retrieval accuracy. It is our hope that this comparative study will help acquaint the seismic interpretation community with the many av…
Georgia Institute of Technology(佐治亚理工学院);King Fahd University of Petroleum and Minerals(法赫德国王石油与矿业大学);Center for Energy and Geo Processing(能源与地理处理中心)
In this paper, we explore how to computationally characterize subsurface geological structures presented in seismic volumes using texture attributes. For this purpose, we conduct a comparative study of typical texture attributes presented in the image processing literature. We focus on spatial attributes in this study and examine them in a new application for seismic interpretation, i.e., seismic volume labeling. For this application, a data volume is automatically segmented into various structures, each assigned with its corresponding label. If the labels are assigned with reasonable accuracy…
Predicting facial attributes from faces in the wild is very challenging due to pose and lighting variations in the real world. The key to this problem is to build proper feature representations to cope with these unfavourable conditions. Given the success of Convolutional Neural Network (CNN) in image classification, the high-level CNN feature, as an intuitive and reasonable choice, has been widely utilized for this problem. In this paper, however, we consider the mid-level CNN features as an alternative to the high-level ones for attribute prediction. This is based on the observation that fac…
Korea Institute of Science and Technology(韩国科学技术研究院);Seoul National University(首尔大学);University of Science and Technology(科学技术联合大学院大学)
Face recognition now requires a large number of labelled masked face images in the era of this unprecedented COVID-19 pandemic. Unfortunately, the rapid spread of the virus has left us little time to prepare for such dataset in the wild. To circumvent this issue, we present a 3D model-based approach called WearMask3D for augmenting face images of various poses to the masked face counterparts. Our method proceeds by first fitting a 3D morphable model on the input image, second overlaying the mask surface onto the face model and warping the respective mask texture, and last projecting the 3D mas…
Textures in natural images can be characterized by color, shape, periodicity of elements within them, and other attributes that can be described using natural language. In this paper, we study the problem of describing visual attributes of texture on a novel dataset containing rich descriptions of textures, and conduct a systematic study of current generative and discriminative models for grounding language to images on this dataset. We find that while these models capture some properties of texture, they fail to capture several compositional properties, such as the colors of dots. We provide …
We present a method to learn the 3D surface of objects directly from a collection of images. Previous work achieved this capability by exploiting additional manual annotation, such as object pose, 3D surface templates, temporal continuity of videos, manually selected landmarks, and foreground/background masks. In contrast, our method does not make use of any such annotation. Rather, it builds a generative model, a convolutional neural network, which, given a noise vector sample, outputs the 3D surface and texture of an object and a background image. These 3 components combined with an addition…
NEC Laboratories America(美国NEC实验室);University of Southern California(南加州大学);University of California, San Diego(加州大学圣地亚哥分校)
We address the challenging problem of generating facial attributes using a single image in an unconstrained pose. In contrast to prior works that largely consider generation on 2D near-frontal images, we propose a GAN-based framework to generate attributes directly on a dense 3D representation given by UV texture and position maps, resulting in photorealistic, geometrically-consistent and identity-preserving outputs. Starting from a self-occluded UV texture map obtained by applying an off-the-shelf 3D reconstruction method, we propose two novel components. First, a texture completion generativ…
Institute of Computer Vision(计算机视觉研究所);Shenzhen University(深圳大学)
Despite the significant success in image-to-image translation and latent representation based facial attribute editing and expression synthesis, the existing approaches still have limitations in the sharpness of details, distinct image translation and identity preservation. To address these issues, we propose a Texture Deformation Based GAN, namely TDB-GAN, to disentangle texture from original image and transfers domains based on the extracted texture. The approach utilizes the texture to transfer facial attributes and expressions without the consideration of the object pose. This leads to sha…
Recognising detailed clothing characteristics (fine-grained attributes) in unconstrained images of people in-the-wild is a challenging task for computer vision, especially when there is only limited training data from the wild whilst most data available for model learning are captured in well-controlled environments using fashion models (well lit, no background clutter, frontal view, high-resolution). In this work, we develop a deep learning framework capable of model transfer learning from well-controlled shop clothing images collected from web retailers to in-the-wild images from the street.…
University of Verona(维罗纳大学);Sapienza, University of Rome(罗马第一大学(萨皮恩扎大学))
Element-based textures are a kind of texture formed by nameable elements, the texels [1], distributed according to specific statistical distributions; it is of primary importance in many sectors, namely textile, fashion and interior design industry. State-of-theart texture descriptors fail to properly characterize element-based texture, so we present Texel-Att to fill this gap. Texel-Att is the first fine-grained, attribute-based representation and classification framework for element-based textures. It first individuates texels, characterizing them with individual attributes; subsequently, te…
Research School of Engineering, Australian National University(澳大利亚国立大学工程研究学院);Data61, CSIRO(澳大利亚联邦科学与工业研究组织数据61研究所(Data61, CSIRO))
Image smoothing is a fundamental task in computer vision, that aims to retain salient structures and remove insignificant textures. In this paper, we aim to address the fundamental shortcomings of existing image smoothing methods, which cannot properly distinguish textures and structures with similar low-level appearance. While deep learning approaches have started to explore the preservation of structure through image smoothing, existing work does not yet properly address textures. To this end, we generate a large dataset by blending natural textures with clean structure-only images, and then…
University of Bristol(布里斯托大学);University of Cambridge(剑桥大学);Queen Mary University of London(伦敦玛丽女王大学)
In this paper, we present a novel single shot face-related task analysis method, called Face-SSD, for detecting faces and for performing various face-related (classification/regression) tasks including smile recognition, face attribute prediction and valence-arousal estimation in the wild. Face-SSD uses a Fully Convolutional Neural Network (FCNN) to detect multiple faces of different sizes and recognise/regress one or more face-related classes. Face-SSD has two parallel branches that share the same low-level filters, one branch dealing with face detection and the other one with face analysis t…
The horizon line is an important contextual attribute for a wide variety of image understanding tasks. As such, many methods have been proposed to estimate its location from a single image. These methods typically require the image to contain specific cues, such as vanishing points, coplanar circles, and regular textures, thus limiting their real-world applicability. We introduce a large, realistic evaluation dataset, Horizon Lines in the Wild (HLW), containing natural images with labeled horizon lines. Using this dataset, we investigate the application of convolutional neural networks for dir…
This paper proposes a practical photometric solution for the challenging problem of in-the-wild inverse rendering under unknown ambient lighting. Our system recovers scene geometry and reflectance using only multi-view images captured by a smartphone. The key idea is to exploit smartphone's built-in flashlight as a minimally controlled light source, and decompose image intensities into two photometric components -- a static appearance corresponds to ambient flux, plus a dynamic reflection induced by the moving flashlight. Our method does not require flash/non-flash images to be captured in pai…
University of Minnesota(明尼苏达大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel scene, resulting in temporal inconsistency and failures in preserving the identity and textures of the person. To address these limitations, we design a compositional neural network that predicts the silhouette, garment labels, and textures. Each modular network is explicitly dedicated to a subtask that can be learned from the synthetic data. At the inference …
We introduce VERTEX, an effective solution to recover 3D shape and intrinsic texture of vehicles from uncalibrated monocular input in real-world street environments. To fully utilize the template prior of vehicles, we propose a novel geometry and texture joint representation, based on implicit semantic template mapping. Compared to existing representations which infer 3D texture distribution, our method explicitly constrains the texture distribution on the 2D surface of the template as well as avoids limitations of fixed resolution and topology. Moreover, by fusing the global and local feature…
University of Oxford(牛津大学);University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);CentraleSupélec(巴黎中央理工-高等电力学院);INRIA-Saclay(法国国家信息与自动化研究所萨克莱分院)
Visual textures have played a key role in image understanding because they convey important semantics of images, and because texture representations that pool local image descriptors in an orderless manner have had a tremendous impact in diverse applications. In this paper we make several contributions to texture understanding. First, instead of focusing on texture instance and material category recognition, we propose a human-interpretable vocabulary of texture attributes to describe common texture patterns, complemented by a new describable texture dataset for benchmarking. Second, we look a…
Pengcheng Laboratory(鹏城实验室);Shenzhen University(深圳大学);University of Nottingham(诺丁汉大学)
Facial attributes in StyleGAN generated images are entangled in the latent space which makes it very difficult to independently control a specific attribute without affecting the others. Supervised attribute editing requires annotated training data which is difficult to obtain and limits the editable attributes to those with labels. Therefore, unsupervised attribute editing in an disentangled latent space is key to performing neat and versatile semantic face editing. In this paper, we present a new technique termed Structure-Texture Independent Architecture with Weight Decomposition and Orthog…
University of California, San Diego(加州大学圣地亚哥分校);Google Research(谷歌研究院)
Recent work in Neural Fields (NFs) learn 3D representations from class-specific single view image collections. However, they are unable to reconstruct the input data preserving high-frequency details. Further, these methods do not disentangle appearance from geometry and hence are not suitable for tasks such as texture transfer and editing. In this work, we propose TEGLO (Textured EG3D-GLO) for learning 3D representations from single view in-the-wild image collections for a given class of objects. We accomplish this by training a conditional Neural Radiance Field (NeRF) without any explicit 3D…
NAVER LABS(NAVER实验室);University of Maryland(马里兰大学)
We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield filtered depth maps and refines camera poses guided by corresponding depth. Then, we adopt the neural implicit surface reconstruction method, which allows for high-quality mesh and develops a new training process for applying a regularization provided by classical multi-view stereo methods. Moreover, we apply a differentiable rendering to fine-tune incomplete text…
Gait recognition has a rapid development in recent years. However, gait recognition in the wild is not well explored yet. An obvious reason could be ascribed to the lack of diverse training data from the perspective of intrinsic and extrinsic factors. To remedy this problem, we propose to construct a large-scale gait dataset with the help of controllable computer simulation. In detail, to diversify the intrinsic factors of gait, we generate numerous characters with diverse attributes and empower them with various types of walking styles. To diversify the extrinsic factors of gait, we build a c…
University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);Adobe Research(Adobe 研究院)
We consider the problem of segmenting image regions given a natural language phrase, and study it on a novel dataset of 77,262 images and 345,486 phrase-region pairs. Our dataset is collected on top of the Visual Genome dataset and uses the existing annotations to generate a challenging set of referring phrases for which the corresponding regions are manually annotated. Phrases in our dataset correspond to multiple regions and describe a large number of object and stuff categories as well as their attributes such as color, shape, parts, and relationships with other entities in the image. Our e…
While fine-grained object recognition is an important problem in computer vision, current models are unlikely to accurately classify objects in the wild. These fully supervised models need additional annotated images to classify objects in every new scenario, a task that is infeasible. However, sources such as e-commerce websites and field guides provide annotated images for many classes. In this work, we study fine-grained domain adaptation as a step towards overcoming the dataset shift between easily acquired annotated images and the real world. Adaptation has not been studied in the fine-gr…
Stony Brook University(石溪大学);Computer Vision Center(计算机视觉中心);Universitat Autònoma de Barcelona(巴塞罗那自治大学)
Automatic document content processing is affected by artifacts caused by the shape of the paper, non-uniform and diverse color of lighting conditions. Fully-supervised methods on real data are impossible due to the large amount of data needed. Hence, the current state of the art deep learning models are trained on fully or partially synthetic images. However, document shadow or shading removal results still suffer because: (a) prior methods rely on uniformity of local color statistics, which limit their application on real-scenarios with complex document shapes and textures and; (b) synthetic …
Imperial College London(帝国理工学院);University of Middlesex(密德萨斯大学);FaceSoft
3D Morphable Models (3DMMs) are statistical models that represent facial texture and shape variations using a set of linear bases and more particular Principal Component Analysis (PCA). 3DMMs were used as statistical priors for reconstructing 3D faces from images by solving non-linear least square optimization problems. Recently, 3DMMs were used as generative models for training non-linear mappings (\ie, regressors) from image to the parameters of the models via Deep Convolutional Neural Networks (DCNNs). Nevertheless, all of the above methods use either fully connected layers or 2D convolutio…
Ocean University of China(中国海洋大学);University of Leicester(莱斯特大学)
Textures contain a wealth of image information and are widely used in various fields such as computer graphics and computer vision. With the development of machine learning, the texture synthesis and generation have been greatly improved. As a very common element in everyday life, wallpapers contain a wealth of texture information, making it difficult to annotate with a simple single label. Moreover, wallpaper designers spend significant time to create different styles of wallpaper. For this purpose, this paper proposes to describe wallpaper texture images by using multi-label semantics. Based…
Ocean University of China(中国海洋大学);Qingdao Agricultural University(青岛农业大学)
This paper investigates a novel task of generating texture images from perceptual descriptions. Previous work on texture generation focused on either synthesis from examples or generation from procedural models. Generating textures from perceptual attributes have not been well studied yet. Meanwhile, perceptual attributes, such as directionality, regularity and roughness are important factors for human observers to describe a texture. In this paper, we propose a joint deep network model that combines adversarial training and perceptual feature regression for texture generation, while only rand…
Recognizing materials in real-world images is a challenging task. Real-world materials have rich surface texture, geometry, lighting conditions, and clutter, which combine to make the problem particularly difficult. In this paper, we introduce a new, large-scale, open dataset of materials in the wild, the Materials in Context Database (MINC), and combine this dataset with deep learning to achieve material recognition and segmentation of images in the wild. MINC is an order of magnitude larger than previous material databases, while being more diverse and well-sampled across its 23 categories. …
The last few years have witnessed the great success of non-linear generative models in synthesizing high-quality photorealistic face images. Many recent 3D facial texture reconstruction and pose manipulation from a single image approaches still rely on large and clean face datasets to train image-to-image Generative Adversarial Networks (GANs). Yet the collection of such a large scale high-resolution 3D texture dataset is still very costly and difficult to maintain age/ethnicity balance. Moreover, regression-based approaches suffer from generalization to the in-the-wild conditions and are unab…
While significant progress has been made in garment transfer, one of the most applicable directions of human-centric image generation, existing works overlook the in-the-wild imagery, presenting severe garment-person misalignment as well as noticeable degradation in fine texture details. This paper, therefore, attends to virtual try-on in real-world scenes and brings essential improvements in authenticity and naturalness especially for loose garment (e.g., skirts, formal dresses), challenging poses (e.g., cross arms, bent legs), and cluttered backgrounds. Specifically, we find that the pixel f…
Microsoft Research(微软研究院);Shanghai Jiao Tong University(上海交通大学)
We propose a new technique for visual attribute transfer across images that may have very different appearance but have perceptually similar semantic structure. By visual attribute transfer, we mean transfer of visual information (such as color, tone, texture, and style) from one image to another. For example, one image could be that of a painting or a sketch while the other is a photo of a real scene, and both depict the same type of scene. Our technique finds semantically-meaningful dense correspondences between two input images. To accomplish this, it adapts the notion of "image analogy" wi…
Seoul National University(首尔大学);Purdue University(普渡大学);NAVER WEBTOON
Reconstructing 3D human faces in the wild with the 3D Morphable Model (3DMM) has become popular in recent years. While most prior work focuses on estimating more robust and accurate geometry, relatively little attention has been paid to improving the quality of the texture model. Meanwhile, with the advent of Generative Adversarial Networks (GANs), there has been great progress in reconstructing realistic 2D images. Recent work demonstrates that GANs trained with abundant high-quality UV maps can produce high-fidelity textures superior to those produced by existing methods. However, acquiring …
University of Chile(智利大学);Snap Research(Snap 研究院);Impresee Inc.(Impresee 公司)
Visual attributes play an essential role in real applications based on image retrieval. For instance, the extraction of attributes from images allows an eCommerce search engine to produce retrieval results with higher precision. The traditional manner to build an attribute extractor is by training a convnet-based classifier with a fixed number of classes. However, this approach does not scale for real applications where the number of attributes changes frequently. Therefore in this work, we propose an approach for extracting visual attributes from images, leveraging the learned capability of t…
We introduce Deep Thermal Imaging, a new approach for close-range automatic recognition of materials to enhance the understanding of people and ubiquitous technologies of their proximal environment. Our approach uses a low-cost mobile thermal camera integrated into a smartphone to capture thermal textures. A deep neural network classifies these textures into material types. This approach works effectively without the need for ambient light sources or direct contact with materials. Furthermore, the use of a deep learning network removes the need to handcraft the set of features for different ma…
Universidade Federal de Uberlândia(乌贝兰迪亚联邦大学);Universidade de São Paulo(圣保罗大学)
Texture plays an important role in computer vision. It is one of the most important visual attributes used in image analysis, once it provides information about pixel organization at different regions of the image. This paper presents a novel approach for texture characterization, based on complexity analysis. The proposed approach expands the idea of the Mass-radius fractal dimension, a method originally developed for shape analysis, to a set of coordinates in 3D-space that represents the texture under analysis in a signature able to characterize efficiently different texture classes in terms…