We introduce VERTEX, an effective solution to recover 3D shape and intrinsic texture of vehicles from uncalibrated monocular input in real-world street environments. To fully utilize the template prior of vehicles, we propose a novel geometry and texture joint representation, based on implicit semantic template mapping. Compared to existing representations which infer 3D texture distribution, our method explicitly constrains the texture distribution on the 2D surface of the template as well as avoids limitations of fixed resolution and topology. Moreover, by fusing the global and local features together, our approach is capable to generate consistent and detailed texture in both visible and invisible areas. We also contribute a new synthetic dataset containing 830 elaborate textured car models labeled with sparse key points and rendered using Physically Based Rendering (PBRT) system with measured HDRI skymaps to obtain highly realistic images. Experiments demonstrate the superior performance of our approach on both testing dataset and in-the-wild images. Furthermore, the presented technique enables additional applications such as 3D vehicle texture transfer and material identification.
Department of Computer Science and Engineering(计算机科学与工程系);Michigan State University(密歇根州立大学);East Lansing(东兰辛(城市名,非机构));Michigan 48824(密歇根州 48824(邮编,非机构))
We propose a texture template approach, consisting of a set of virtual minutiae, to improve the overall latent fingerprint recognition accuracy. To compensate for the lack of sufficient number of minutiae in poor quality latent prints, we generate a set of virtual minutiae. However, due to a large number of these regularly placed virtual minutiae, texture based template matching has a large computational requirement compared to matching true minutiae templates. To improve both the accuracy and efficiency of the texture template matching, we investigate: i) both original and enhanced fingerprin…
Existing approaches for 3D garment reconstruction either assume a predefined template for the garment geometry (restricting them to fixed clothing styles) or yield vertex colored meshes (lacking high-frequency textural details). Our novel framework co-learns geometric and semantic information of garment surface from the input monocular image for template-free textured 3D garment digitization. More specifically, we propose to extend PeeledHuman representation to predict the pixel-aligned, layered depth and semantic maps to extract 3D garments. The layered representation is further exploited to …
We present FITE, a First-Implicit-Then-Explicit framework for modeling human avatars in clothing. Our framework first learns implicit surface templates representing the coarse clothing topology, and then employs the templates to guide the generation of point sets which further capture pose-dependent clothing deformations such as wrinkles. Our pipeline incorporates the merits of both implicit and explicit representations, namely, the ability to handle varying topology and the ability to efficiently capture fine details. We also propose diffused skinning to facilitate template training especiall…
Department of Automation Tsinghua University(清华大学自动化系)
Deep implicit functions (DIFs), as a kind of 3D shape representation, are becoming more and more popular in the 3D vision community due to their compactness and strong representation power. However, unlike polygon mesh-based templates, it remains a challenge to reason dense correspondences or other semantic relationships across shapes represented by DIFs, which limits its applications in texture transfer, shape analysis and so on. To overcome this limitation and also make DIFs more interpretable, we propose Deep Implicit Templates, a new 3D shape representation that supports explicit correspon…
ReshapeIT: Reliable Shape Interaction with Implicit Template for Anatomical Structure Reconstruction
Institute of Medical Robotics, Shanghai Jiao Tong University(上海交通大学医学机器人研究所);Jarvis Research Center, Tencent Youtu Lab(腾讯优图实验室贾维斯研究中心);University of Chinese Academy of Sciences(中国科学院大学)
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Prior work to infer 3D texture use either texture atlases, which require uv-mappings and hence have discontinuities, or colored voxels, which are memory inefficient and limited in resolution. Recent work, predicts RGB color at every XYZ coordinate forming a texture field, but focus on completing texture given a single 2D image. Instead, we focus on 3D texture and geometry completion from partial and incomplete 3D scans. IF-Nets have recently achieved state-of-the-art results on 3D geometry completion using a multi-scale deep feature encoding, but the outputs lack texture. In this work, we gene…
Deformable surface tracking from monocular images is well-known to be under-constrained. Occlusions often make the task even more challenging, and can result in failure if the surface is not sufficiently textured. In this work, we explicitly address the problem of 3D reconstruction of poorly textured, occluded surfaces, proposing a framework based on a template-matching approach that scales dense robust features by a relevancy score. Our approach is extensively compared to current methods employing both local feature matching and dense template alignment. We test on standard datasets as well a…
Template 3D shapes are useful for many tasks in graphics and vision, including fitting observation data, analyzing shape collections, and transferring shape attributes. Because of the variety of geometry and topology of real-world shapes, previous methods generally use a library of hand-made templates. In this paper, we investigate learning a general shape template from data. To allow for widely varying geometry and topology, we choose an implicit surface representation based on composition of local shape elements. While long known to computer graphics, this representation has not yet been exp…
Daegu Gyeongbuk Institute of Science and Technology (DGIST)(大邱庆北科学技术院)
Recent works with an implicit neural function shed light on representing images in arbitrary resolution. However, a standalone multi-layer perceptron shows limited performance in learning high-frequency components. In this paper, we propose a Local Texture Estimator (LTE), a dominant-frequency estimator for natural images, enabling an implicit function to capture fine details while reconstructing images in a continuous manner. When jointly trained with a deep super-resolution (SR) architecture, LTE is capable of characterizing image textures in 2D Fourier space. We show that an LTE-based neura…
School of Computer Science and Engineering, Sun Yat-sen University(中山大学计算机科学与工程学院);Microsoft Research Asia(微软亚洲研究院)
The defect detection task can be regarded as a realistic scenario of object detection in the computer vision field and it is widely used in the industrial field. Directly applying vanilla object detector to defect detection task can achieve promising results, while there still exists challenging issues that have not been solved. The first issue is the texture shift which means a trained defect detector model will be easily affected by unseen texture, and the second issue is partial visual confusion which indicates that a partial defect box is visually similar with a complete box. To tackle the…
Very recently neural implicit rendering techniques have been rapidly evolved and shown great advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited functionality, e.g., rigid transformation, or not applicable for fine-grained editing for general objects from daily lives. In this paper, we present a novel mesh-based representation by encoding the neural implicit field with disentangled geometry and texture codes on mesh vertices, which facilitates a set of editing functionalities, including mesh-guided geomet…
We present a novel neural surface reconstruction method called NeuralRoom for reconstructing room-sized indoor scenes directly from a set of 2D images. Recently, implicit neural representations have become a promising way to reconstruct surfaces from multiview images due to their high-quality results and simplicity. However, implicit neural representations usually cannot reconstruct indoor scenes well because they suffer severe shape-radiance ambiguity. We assume that the indoor scene consists of texture-rich and flat texture-less regions. In texture-rich regions, the multiview stereo can obta…
Shanghai Jiao Tong University(上海交通大学);Imperial College London(帝国理工学院);Huawei CBG(华为消费者业务集团)
Learning a dense 3D model with fine-scale details from a single facial image is highly challenging and ill-posed. To address this problem, many approaches fit smooth geometries through facial prior while learning details as additional displacement maps or personalized basis. However, these techniques typically require vast datasets of paired multi-view data or 3D scans, whereas such datasets are scarce and expensive. To alleviate heavy data dependency, we present a robust texture-guided geometric detail recovery approach using only a single in-the-wild facial image. More specifically, our meth…
Deep Implicit Functions (DIFs) represent 3D geometry with continuous signed distance functions learned through deep neural nets. Recently DIFs-based methods have been proposed to handle shape reconstruction and dense point correspondences simultaneously, capturing semantic relationships across shapes of the same class by learning a DIFs-modeled shape template. These methods provide great flexibility and accuracy in reconstructing 3D shapes and inferring correspondences. However, the point correspondences built from these methods do not intrinsically preserve the topology of the shapes, unlike …
We present a novel method to learn temporally consistent 3D reconstruction of clothed people from a monocular video. Recent methods for 3D human reconstruction from monocular video using volumetric, implicit or parametric human shape models, produce per frame reconstructions giving temporally inconsistent output and limited performance when applied to video. In this paper, we introduce an approach to learn temporally consistent features for textured reconstruction of clothed 3D human sequences from monocular video by proposing two advances: a novel temporal consistency loss function; and hybri…
An efficient dual-branch framework via implicit self-texture enhancement for arbitrary-scale histopathology image super-resolution
Digital Medical Research Center, School of Basic Medical Sciences, Fudan University(复旦大学基础医学院数字医学研究中心);Academy for Engineering and Technology, Fudan University(复旦大学工程技术研究院)
Texture-preserving implicit neural representation for Cone beam CT truncated reconstruction
National Key Research and Development Program of China(中华人民共和国国家重点研发计划);National Natural Science Foundation of China(中华人民共和国国家自然科学基金);Fundamental Research Funds for the Central Universities(中央高校基本科研业务费)
Daegu Gyeongbuk Institute of Science and Technology (DGIST)(大邱庆北科学技术院);Samsung Electronics(三星电子)
Image warping aims to reshape images defined on rectangular grids into arbitrary shapes. Recently, implicit neural functions have shown remarkable performances in representing images in a continuous manner. However, a standalone multi-layer perceptron suffers from learning high-frequency Fourier coefficients. In this paper, we propose a local texture estimator for image warping (LTEW) followed by an implicit neural representation to deform images into continuous shapes. Local textures estimated from a deep super-resolution (SR) backbone are multiplied by locally-varying Jacobian matrices of a …
Reconstructing general dynamic scenes is important for many computer vision and graphics applications. Recent works represent the dynamic scene with neural radiance fields for photorealistic view synthesis, while their surface geometry is under-constrained and noisy. Other works introduce surface constraints to the implicit neural representation to disentangle the ambiguity of geometry and appearance field for static scene reconstruction. To bridge the gap between rendering dynamic scenes and recovering static surface geometry, we propose a template-free method to reconstruct surface geometry …
Spatial understanding is a fundamental problem with wide-reaching real-world applications. The representation of spatial knowledge is often modeled with spatial templates, i.e., regions of acceptability of two objects under an explicit spatial relationship (e.g., "on", "below", etc.). In contrast with prior work that restricts spatial templates to explicit spatial prepositions (e.g., "glass on table"), here we extend this concept to implicit spatial language, i.e., those relationships (generally actions) for which the spatial arrangement of the objects is only implicitly implied (e.g., "man ri…
University of Tübingen(图宾根大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Facebook Reality Labs(Facebook现实实验室)
We present Neural Generalized Implicit Functions(Neural-GIF), to animate people in clothing as a function of the body pose. Given a sequence of scans of a subject in various poses, we learn to animate the character for new poses. Existing methods have relied on template-based representations of the human body (or clothing). However such models usually have fixed and limited resolutions, require difficult data pre-processing steps and cannot be used with complex clothing. We draw inspiration from template-based methods, which factorize motion into articulation and non-rigid deformation, but gen…
Tsinghua University(清华大学);Ant Group(蚂蚁集团);Tencent AI Lab(腾讯人工智能实验室)
3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grained control over facial attributes, recent efforts incorporate 3D Morphable Face Model (3DMM) to describe deformation in generative radiance fields either explicitly or implicitly. Explicit methods provide fine-grained expression control but cannot handle topological changes caused by hair and accessories, while implicit ones can model varied topologies but have limited generalization caused by the unconstrained defo…
Beijing Jiaotong University(北京交通大学);Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所)
Recently, methods for neural surface representation and rendering, for example NeuS, have shown that learning neural implicit surfaces through volume rendering is becoming increasingly popular and making good progress. However, these methods still face some challenges. Existing methods lack a direct representation of depth information, which makes object reconstruction unrestricted by geometric features, resulting in poor reconstruction of objects with texture and color features. This is because existing methods only use surface normals to represent implicit surfaces without using depth inform…
Facebook AI Research(Facebook人工智能研究院);University of Michigan(密歇根大学);Carnegie Mellon University(卡内基梅隆大学)
We present an approach to infer the 3D shape, texture, and camera pose for an object from a single RGB image, using only category-level image collections with foreground masks as supervision. We represent the shape as an image-conditioned implicit function that transforms the surface of a sphere to that of the predicted mesh, while additionally predicting the corresponding texture. To derive supervisory signal for learning, we enforce that: a) our predictions when rendered should explain the available image evidence, and b) the inferred 3D structure should be geometrically consistent with lear…
While NeRF-based 3D-aware image generation methods enable viewpoint control, limitations still remain to be adopted to various 3D applications. Due to their view-dependent and light-entangled volume representation, the 3D geometry presents unrealistic quality and the color should be re-rendered for every desired viewpoint. To broaden the 3D applicability from 3D-aware image generation to 3D-controllable object generation, we propose the factorized representations which are view-independent and light-disentangled, and training schemes with randomly sampled light conditions. We demonstrate the s…
City University of Hong Kong(香港城市大学);Xi’an Jiaotong University(西安交通大学)
We present neural radiance fields (NeRF) with templates, dubbed Template-NeRF, for modeling appearance and geometry and generating dense shape correspondences simultaneously among objects of the same category from only multi-view posed images, without the need of either 3D supervision or ground-truth correspondence knowledge. The learned dense correspondences can be readily used for various image-based tasks such as keypoint detection, part segmentation, and texture transfer that previously require specific model designs. Our method can also accommodate annotation transfer in a one or few-shot…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(图宾根大学);Amazon(亚马逊);ETAS GmbH, Bosch Group(博世集团ETAS有限公司)
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfortunately, these approaches are currently restricted to voxel- and mesh-based representations, suffering from discretization or low resolution. In this work, we propose a differentiable rendering formulation for implicit shape and texture representations. Implicit representations have recently gained …
4DRecons: 4D Neural Implicit Deformable Objects Reconstruction from a single RGB-D Camera with Geometrical and Topological Regularizations
Zhejiang University(浙江大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Tsinghua University(清华大学)
Template-Guided Reconstruction of Pulmonary Segments with Neural Implicit Functions
ELLIS Institute Finland(埃利斯研究所芬兰分所);Aalto University(阿alto大学);Department of Computer Science and Engineering(计算机科学与工程系);University at Buffalo, SUNY(布法罗大学);University of California San Diego(加州大学圣地亚哥分校);Yong Loo Lin School of Medicine, National University of Singapore(新加坡国立大学 Yong Loo Lin 医学院)
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Amazon Research(亚马逊研究院)
While implicit generative models such as GANs have shown impressive results in high quality image reconstruction and manipulation using a combination of various losses, we consider a simpler approach leading to surprisingly strong results. We show that texture loss alone allows the generation of perceptually high quality images. We provide a better understanding of texture constraining mechanism and develop a novel semantically guided texture constraining method for further improvement. Using a recently developed perceptual metric employing "deep features" and termed LPIPS, the method obtains …
This paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image sequence. Since there are invisible areas of the object at a frame in a single-camera setup, textures of such areas need to be borrowed from other frames. We formulate the problem as an MRF optimization and define cost functions to reconstruct a plausible spatiotemporal texture for a dynamic object. Experimental results demonstrate that our spatiotemporal textures can reproduce t…
University of Modena and Reggio Emilia(摩德纳和雷焦艾米利亚大学)
Recently, learning frameworks have shown the capability of inferring the accurate shape, pose, and texture of an object from a single RGB image. However, current methods are trained on image collections of a single category in order to exploit specific priors, and they often make use of category-specific 3D templates. In this paper, we present an alternative approach that infers the textured mesh of objects combining a series of deformable 3D models and a set of instance-specific deformation, pose, and texture. Differently from previous works, our method is trained with images of multiple obje…