This paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image sequence. Since there are invisible areas of the object at a frame in a single-camera setup, textures of such areas need to be borrowed from other frames. We formulate the problem as an MRF optimization and define cost functions to reconstruct a plausible spatiotemporal texture for a dynamic object. Experimental results demonstrate that our spatiotemporal textures can reproduce the active appearances of captured objects better than approaches using a single texture map.
University of Texas at Dallas(德克萨斯大学达拉斯分校);Matterport, Inc.(Matterport公司)
We propose a novel approach to reconstruct RGB-D indoor scene based on plane primitives. Our approach takes as input a RGB-D sequence and a dense coarse mesh reconstructed from it, and generates a lightweight, low-polygonal mesh with clear face textures and sharp features without losing geometry details from the original scene. Compared to existing methods which only cover large planar regions in the scene, our method builds the entire scene by adaptive planes without losing geometry details and also preserves sharp features in the mesh. Experiments show that our method is more efficient to ge…
Physics Institute of São Carlos (IFSC)(圣卡洛斯物理研究所(IFSC));University of São Paulo (USP)(圣保罗大学(USP))
This paper presents a new method for dynamic texture recognition based on spatiotemporal Gabor filters. Dynamic textures have emerged as a new field of investigation that extends the concept of self-similarity of texture image to the spatiotemporal domain. To model a dynamic texture, we convolve the sequence of images to a bank of spatiotemporal Gabor filters. For each response, a feature vector is built by calculating the energy statistic. As far as the authors know, this paper is the first to report an effective method for dynamic texture recognition using spatiotemporal Gabor filters. We ev…
Macau University of Science and Technology(澳门科技大学);Alibaba Group(阿里巴巴集团);National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所模式识别国家重点实验室)
Decoupling spatiotemporal representation refers to decomposing the spatial and temporal features into dimension-independent factors. Although previous RGB-D-based motion recognition methods have achieved promising performance through the tightly coupled multi-modal spatiotemporal representation, they still suffer from (i) optimization difficulty under small data setting due to the tightly spatiotemporal-entangled modeling;(ii) information redundancy as it usually contains lots of marginal information that is weakly relevant to classification; and (iii) low interaction between multi-modal spati…
DTSGAN: Learning Dynamic Textures via Spatiotemporal Generative Adversarial Network
University of California San Diego(加州大学圣迭戈分校);Georgia Institute of Technology(佐治亚理工学院);Northeastern University(东北大学);Northern Arizona University(北亚利桑那大学)
This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is calibrated with Kinect depth camera, (ii) using a modified scheme to update model textures in an asymmetrical colour volume that contains a higher number of voxels than that of the geometry volume, (iii) simplifying dense polygon mesh model using quadric-based mesh decimation algorithm, and (iv) creating and mapping 2D textures to every polygon in the output 3D mo…
We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured environment map, and the coarse per-frame human mesh from RGB-D tracking, our method reconstructs spatiotemporally consistent and detailed per-frame meshes along with a high-resolution albedo texture. By using the incident illumination we are able to accurately estimate local surface geometry and albedo, which allows us to further use photometric constraints to adapt…
Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with non-overlapping fields of view, etc. Further, a calibration-free environment adds additional complexity to both - reconstruction and texture recovery. In this paper, we propose a deep learning based solution for textured 3D reconstruction of human body shapes from a single view RGB image. This is achieved by first recovering the volumetric grid of the non-rigid h…
We propose a simple method for estimating noise level from a single color image. In most image-denoising algorithms, an accurate noise-level estimate results in good denoising performance; however, it is difficult to estimate noise level from a single image because it is an ill-posed problem. We tackle this problem by using prior knowledge that textures are highly correlated between RGB channels and noise is uncorrelated to other signals. We also extended our method for RAW images because they are available in almost all digital cameras and often used in practical situations. Experiments show …
We present a novel approach to reconstruct RGB-D indoor scene with plane primitives. Our approach takes as input a RGB-D sequence and a dense coarse mesh reconstructed by some 3D reconstruction method on the sequence, and generate a lightweight, low-polygonal mesh with clear face textures and sharp features without losing geometry details from the original scene. To achieve this, we firstly partition the input mesh with plane primitives, simplify it into a lightweight mesh next, then optimize plane parameters, camera poses and texture colors to maximize the photometric consistency across frame…
Stanford University(斯坦福大学);Google Research(谷歌研究院);Technical University of Munich(慕尼黑工业大学);UC Berkeley(加州大学伯克利分校)
Realistic color texture generation is an important step in RGB-D surface reconstruction, but remains challenging in practice due to inaccuracies in reconstructed geometry, misaligned camera poses, and view-dependent imaging artifacts. In this work, we present a novel approach for color texture generation using a conditional adversarial loss obtained from weakly-supervised views. Specifically, we propose an approach to produce photorealistic textures for approximate surfaces, even from misaligned images, by learning an objective function that is robust to these errors. The key idea of our appro…
This paper presents a novel hierarchical spatiotemporal orientation representation for spacetime image analysis. It is designed to combine the benefits of the multilayer architecture of ConvNets and a more controlled approach to spacetime analysis. A distinguishing aspect of the approach is that unlike most contemporary convolutional networks no learning is involved; rather, all design decisions are specified analytically with theoretical motivations. This approach makes it possible to understand what information is being extracted at each stage and layer of processing as well as to minimize h…
Carnegie Mellon University(卡内基梅隆大学);Facebook Reality Labs Research(Facebook现实实验室研究部门);Facebook AI Research(Facebook人工智能研究院)
We present a method to capture temporally coherent dynamic clothing deformation from a monocular RGB video input. In contrast to the existing literature, our method does not require a pre-scanned personalized mesh template, and thus can be applied to in-the-wild videos. To constrain the output to a valid deformation space, we build statistical deformation models for three types of clothing: T-shirt, short pants and long pants. A differentiable renderer is utilized to align our captured shapes to the input frames by minimizing the difference in both silhouette, segmentation, and texture. We dev…
3D reconstruction from images is a core problem in computer vision. With recent advances in deep learning, it has become possible to recover plausible 3D shapes even from single RGB images for the first time. However, obtaining detailed geometry and texture for objects with arbitrary topology remains challenging. In this paper, we propose a novel approach for reconstructing point clouds from RGB images. Unlike other methods, we can recover dense point clouds with hundreds of thousands of points, and we also include RGB textures. In addition, we train our model on multiple categories which lead…
For objected detection, the availability of color cues strongly influences detection rates and is even a prerequisite for many methods. However, when training on synthetic CAD data, this information is not available. We therefore present a method for generating a texture-map from image sequences in real-time. The method relies on 6 degree-of-freedom poses and a 3D-model being available. In contrast to previous works this allows interleaving detection and texturing for upgrading the detector on-the-fly. Our evaluation shows that the acquired texture-map significantly improves detection rates us…
DKPMV: Dense Keypoints Fusion from Multi-View RGB Frames for 6D Pose Estimation of Textureless Objects
College of Aerospace Science and Engineering, National University of Defense Technology(航空航天科学与工程学院,国防科技大学);Hunan Provincial Key Laboratory of Image Measurement and Vision Navigation(图像测量与视觉导航省级重点实验室)
Aalto University School of Science(阿尔托大学科学学院);Linköping University(林雪平大学);Universitat Autonoma de Barcelona(巴塞罗那自治大学);VTT Technical Research Centre of Finland Ltd(芬兰VTT技术研究中心有限公司)
Designing discriminative powerful texture features robust to realistic imaging conditions is a challenging computer vision problem with many applications, including material recognition and analysis of satellite or aerial imagery. In the past, most texture description approaches were based on dense orderless statistical distribution of local features. However, most recent approaches to texture recognition and remote sensing scene classification are based on Convolutional Neural Networks (CNNs). The d facto practice when learning these CNN models is to use RGB patches as input with training per…
We introduce PeeledHuman - a novel shape representation of the human body that is robust to self-occlusions. PeeledHuman encodes the human body as a set of Peeled Depth and RGB maps in 2D, obtained by performing ray-tracing on the 3D body model and extending each ray beyond its first intersection. This formulation allows us to handle self-occlusions efficiently compared to other representations. Given a monocular RGB image, we learn these Peeled maps in an end-to-end generative adversarial fashion using our novel framework - PeelGAN. We train PeelGAN using a 3D Chamfer loss and other 2D losses…
ShanghaiTech University(上海科技大学);Degene;Google(谷歌);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与影像工程研究中心)
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse multi-view RGB cameras. In this paper, we propose NeuralHumanFVV, a real-time neural human performance capture and rendering system to generate both high-quality geometry and photo-realistic texture of human activities in arbitrary novel views. We propose a neural geometry generation scheme with a hierarchical sampling strategy for real-time implicit geometry infere…
University of Pennsylvania(宾夕法尼亚大学);Amazon.com, Inc(亚马逊公司)
Human reconstruction and synthesis from monocular RGB videos is a challenging problem due to clothing, occlusion, texture discontinuities and sharpness, and framespecific pose changes. Many methods employ deferred rendering, NeRFs and implicit methods to represent clothed humans, on the premise that mesh-based representations cannot capture complex clothing and textures from RGB, silhouettes, and keypoints alone. We provide a counter viewpoint to this fundamental premise by optimizing a SMPL+D mesh and an efficient, multi-resolution texture representation using only RGB images, binary silhouet…
Multi-scale HSV Color Feature Embedding for High-fidelity NIR-to-RGB Spectrum Translation
School of Computer Science and Engineering, Hunan University of Science and Technology(湖南科技大学计算机科学与工程学院);Department of Computer Science, Hong Kong Baptist University(香港浸会大学计算机科学系)
Diminished reality is a technology that aims to remove objects from video images and fills in the missing region with plausible pixels. Most conventional methods utilize the different cameras that capture the same scene from different viewpoints to allow regions to be removed and restored. In this paper, we propose an RGB-D image inpainting method using generative adversarial network, which does not require multiple cameras. Recently, an RGB image inpainting method has achieved outstanding results by employing a generative adversarial network. However, RGB inpainting methods aim to restore onl…
Czech Technical University in Prague(布拉格捷克理工大学);Foundation for Research and Technology – Hellas(研究与科技基金会-赫拉斯)
We introduce T-LESS, a new public dataset for estimating the 6D pose, i.e. translation and rotation, of texture-less rigid objects. The dataset features thirty industry-relevant objects with no significant texture and no discriminative color or reflectance properties. The objects exhibit symmetries and mutual similarities in shape and/or size. Compared to other datasets, a unique property is that some of the objects are parts of others. The dataset includes training and test images that were captured with three synchronized sensors, specifically a structured-light and a time-of-flight RGB-D se…
Texture-guided Saliency Distilling for Unsupervised Salient Object Detection
Sun Yat-sen University(中山大学);Guangdong Province Key Laboratory of Information Security Technology(广东省信息安全技术重点实验室);Key Laboratory of Machine Intelligence and Advanced Computing, Ministry of Education(教育部机器智能与先进计算重点实验室)
We propose NormalGAN, a fast adversarial learning-based method to reconstruct the complete and detailed 3D human from a single RGB-D image. Given a single front-view RGB-D image, NormalGAN performs two steps: front-view RGB-D rectification and back-view RGBD inference. The final model was then generated by simply combining the front-view and back-view RGB-D information. However, inferring backview RGB-D image with high-quality geometric details and plausible texture is not trivial. Our key observation is: Normal maps generally encode much more information of 3D surface details than RGB and dep…
Object segmentation is an important capability for robotic systems, in particular for grasping. We present a graph- based approach for the segmentation of simple objects from RGB-D images. We are interested in segmenting objects with large variety in appearance, from lack of texture to strong textures, for the task of robotic grasping. The algorithm does not rely on image features or machine learning. We propose a modified Canny edge detector for extracting robust edges by using depth information and two simple cost functions for combining color and depth cues. The cost functions are used to b…
University of Science and Technology Beijing(北京科技大学);Microsoft Research(微软研究院);Shunde Graduate School of University of Science and Technology Beijing(北京科技大学顺德研究生院)
Compressed video super-resolution (VSR) aims to restore high-resolution frames from compressed low-resolution counterparts. Most recent VSR approaches often enhance an input frame by borrowing relevant textures from neighboring video frames. Although some progress has been made, there are grand challenges to effectively extract and transfer high-quality textures from compressed videos where most frames are usually highly degraded. In this paper, we propose a novel Frequency-Transformer for compressed video super-resolution (FTVSR) that conducts self-attention over a joint space-time-frequency …
Gwangju Institute of Science and Technology (GIST)(光州科学技术院)
Segmentation of unseen industrial parts is essential for autonomous industrial systems. However, industrial components are texture-less, reflective, and often found in cluttered and unstructured environments with heavy occlusion, which makes it more challenging to deal with unseen objects. To tackle this problem, we present a synthetic data generation pipeline that randomizes textures via domain randomization to focus on the shape information. In addition, we propose an RGB-D Fusion Mask R-CNN with a confidence map estimator, which exploits reliable depth information in multiple feature levels…
This paper reports on a robust RGB-D SLAM system that performs well in scarcely textured and structured environments. We present a novel keyframe-based continuous visual odometry that builds on the recently developed continuous sensor registration framework. A joint geometric and appearance representation is the result of transforming the RGB-D images into functions that live in a Reproducing Kernel Hilbert Space (RKHS). We solve both registration and keyframe selection problems via the inner product structure available in the RKHS. We also extend the proposed keyframe-based odometry method to…
Werner Reichardt Center for Integrative Neuroscience, University of Tübingen(图宾根大学 Werner Reichardt 综合神经科学中心);Bernstein Center for Computational Neuroscience, Tübingen(图宾根伯恩斯坦计算神经科学中心);Max Planck Institute for Biological Cybernetics(马克斯·普朗克生物控制论研究所);Graduate School of Neural Information Processing, University of Tübingen(图宾根大学神经信息处理研究生院);Baylor College of Medicine(贝勒医学院);Institute for Theoretical Physics, University of Tübingen(图宾根大学理论物理研究所)
Here we present a parametric model for dynamic textures. The model is based on spatiotemporal summary statistics computed from the feature representations of a Convolutional Neural Network (CNN) trained on object recognition. We demonstrate how the model can be used to synthesise new samples of dynamic textures and to predict motion in simple movies.
Kagoshima University(鹿儿岛大学);Kyushu University(九州大学);Nara Institute of Science and Technology(奈良先端科学技术大学院大学);Osaka University(大阪大学);Microsoft Research Asia(微软亚洲研究院);Microsoft Corp(微软公司)
Reconstruction of the shape and motion of humans from RGB-D is a challenging problem, receiving much attention in recent years. Recent approaches for full-body reconstruction use a statistic shape model, which is built upon accurate full-body scans of people in skin-tight clothes, to complete invisible parts due to occlusion. Such a statistic model may still be fit to an RGB-D measurement with loose clothes but cannot describe its deformations, such as clothing wrinkles. Observed surfaces may be reconstructed precisely from actual measurements, while we have no cues for unobserved surfaces. Fo…
ShanghaiTech University(上海科技大学);Shanghai Institute of Microsystem and Information Technology, Chinese Academy of Sciences(中国科学院上海微系统与信息技术研究所);University of Chinese Academy of Sciences(中国科学院大学)
4D reconstruction of human-object interaction is critical for immersive VR/AR experience and human activity understanding. Recent advances still fail to recover fine geometry and texture results from sparse RGB inputs, especially under challenging human-object interactions scenarios. In this paper, we propose a neural human performance capture and rendering system to generate both high-quality geometry and photo-realistic texture of both human and objects under challenging interaction scenarios in arbitrary novel views, from only sparse RGB streams. To deal with complex occlusions raised by hu…
Due to inevitable noises introduced during scanning and quantization, 3D reconstruction via RGB-D sensors suffers from errors both in geometry and texture, leading to artifacts such as camera drifting, mesh distortion, texture ghosting, and blurriness. Given an imperfect reconstructed 3D model, most previous methods have focused on the refinement of either geometry, texture, or camera pose. Or different optimization schemes and objectives for optimizing each component have been used in previous joint optimization methods, forming a complicated system. In this paper, we propose a novel optimiza…
Beyond conventional vision: RGB-event fusion for robust object detection in dynamic traffic scenarios
School of Information Engineering, Chang’an University(信息工程学院,长安大学);School of Vehicle Mobility & College of AI, Tsinghua University(车辆运动学院与人工智能学院,清华大学)
We propose a Transformer-based framework for 3D human texture estimation from a single image. The proposed Transformer is able to effectively exploit the global information of the input image, overcoming the limitations of existing methods that are solely based on convolutional neural networks. In addition, we also propose a mask-fusion strategy to combine the advantages of the RGB-based and texture-flow-based models. We further introduce a part-style loss to help reconstruct high-fidelity colors without introducing unpleasant artifacts. Extensive experiments demonstrate the effectiveness of t…
4DRecons: 4D Neural Implicit Deformable Objects Reconstruction from a single RGB-D Camera with Geometrical and Topological Regularizations
Zhejiang University(浙江大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Tsinghua University(清华大学)
LP$^{2}$DH: A Locality-Preserving Pixel-Difference Hashing Framework for Dynamic Texture Recognition
School of Computer Science, University of Nottingham Ningbo China(诺丁汉大学宁波校区计算机科学学院);School of Electrical & Electronic Engineering, Nanyang Technological University(南洋理工大学电子与电气工程学院)
Zhejiang University(浙江大学);University of Pennsylvania(宾夕法尼亚大学);Ryerson University(瑞尔森大学);DEVCOM Army Research Laboratory(美国陆军作战能力发展司令部陆军研究实验室);University of California, Berkeley(加州大学伯克利分校)
This paper presents an approach to estimating the continuous 6-DoF pose of an object from a single RGB image. The approach combines semantic keypoints predicted by a convolutional network (convnet) with a deformable shape model. Unlike prior investigators, we are agnostic to whether the object is textured or textureless, as the convnet learns the optimal representation from the available training-image data. Furthermore, the approach can be applied to instance- and class-based pose recovery. Additionally, we accompany our main pipeline with a technique for semi-automatic data generation from u…
Dyson Robotics Laboratory at Imperial College(帝国理工学院戴森机器人实验室);Imperial College London(帝国理工学院)
We introduce SceneNet RGB-D, expanding the previous work of SceneNet to enable large scale photorealistic rendering of indoor scene trajectories. It provides pixel-perfect ground truth for scene understanding problems such as semantic segmentation, instance segmentation, and object detection, and also for geometric computer vision problems such as optical flow, depth estimation, camera pose estimation, and 3D reconstruction. Random sampling permits virtually unlimited scene configurations, and here we provide a set of 5M rendered RGB-D images from over 15K trajectories in synthetic layouts wit…