We introduce PeeledHuman - a novel shape representation of the human body that is robust to self-occlusions. PeeledHuman encodes the human body as a set of Peeled Depth and RGB maps in 2D, obtained by performing ray-tracing on the 3D body model and extending each ray beyond its first intersection. This formulation allows us to handle self-occlusions efficiently compared to other representations. Given a monocular RGB image, we learn these Peeled maps in an end-to-end generative adversarial fashion using our novel framework - PeelGAN. We train PeelGAN using a 3D Chamfer loss and other 2D losses to generate multiple depth values per-pixel and a corresponding RGB field per-vertex in a dual-branch setup. In our simple non-parametric solution, the generated Peeled Depth maps are back-projected to 3D space to obtain a complete textured 3D shape. The corresponding RGB maps provide vertex-level texture details. We compare our method with current parametric and non-parametric methods in 3D reconstruction and find that we achieve state-of-the-art-results. We demonstrate the effectiveness of our representation on publicly available BUFF and MonoPerfCap datasets as well as loose clothing data collected by our calibrated multi-Kinect setup.
We present a novel method to learn temporally consistent 3D reconstruction of clothed people from a monocular video. Recent methods for 3D human reconstruction from monocular video using volumetric, implicit or parametric human shape models, produce per frame reconstructions giving temporally inconsistent output and limited performance when applied to video. In this paper, we introduce an approach to learn temporally consistent features for textured reconstruction of clothed 3D human sequences from monocular video by proposing two advances: a novel temporal consistency loss function; and hybri…
Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with non-overlapping fields of view, etc. Further, a calibration-free environment adds additional complexity to both - reconstruction and texture recovery. In this paper, we propose a deep learning based solution for textured 3D reconstruction of human body shapes from a single view RGB image. This is achieved by first recovering the volumetric grid of the non-rigid h…
Learning-based multi-view stereo (MVS) has gained fine reconstructions on popular datasets. However, supervised learning methods require ground truth for training, which is hard to be collected, especially for the large-scale datasets. Though nowadays unsupervised learning methods have been proposed and have gotten gratifying results, those methods still fail to reconstruct intact results in challenging scenes, such as weakly-textured surfaces, as those methods primarily depend on pixel-wise photometric consistency which is subjected to various illuminations. To alleviate matching ambiguity in…
Czech Institute of Informatics, Robotics and Cybernetics, Czech Technical University in Prague(布拉格捷克理工大学捷克信息学、机器人与控制论研究所)
We present a technique for a complete 3D reconstruction of small objects moving in front of a textured background. It is a particular variation of multibody structure from motion, which specializes to two objects only. The scene is captured in several static configurations between which the relative pose of the two objects may change. We reconstruct every static configuration individually and segment the points locally by finding multiple poses of cameras that capture the scene's other configurations. Then, the local segmentation results are combined, and the reconstructions are merged into th…
Existing approaches for 3D garment reconstruction either assume a predefined template for the garment geometry (restricting them to fixed clothing styles) or yield vertex colored meshes (lacking high-frequency textural details). Our novel framework co-learns geometric and semantic information of garment surface from the input monocular image for template-free textured 3D garment digitization. More specifically, we propose to extend PeeledHuman representation to predict the pixel-aligned, layered depth and semantic maps to extract 3D garments. The layered representation is further exploited to …
NAVER LABS(NAVER实验室);University of Maryland(马里兰大学)
We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield filtered depth maps and refines camera poses guided by corresponding depth. Then, we adopt the neural implicit surface reconstruction method, which allows for high-quality mesh and develops a new training process for applying a regularization provided by classical multi-view stereo methods. Moreover, we apply a differentiable rendering to fine-tune incomplete text…
MinD-3D++: Advancing fMRI-Based 3D Reconstruction with High-Quality Textured Mesh Generation and a Comprehensive Dataset
Fudan University(复旦大学);Fudan ISTBI–ZJNU Algorithm Centre for Brain-Inspired Intelligence(复旦大学-浙江师范大学脑启发智能算法中心);Zhejiang Normal University(浙江师范大学);Shanghai Innovation Institute(上海创新研究院);ETH Zürich(苏黎世联邦理工学院);Northwestern Polytechnical University(西北工业大学)
PointDreamer: Zero-shot 3D Textured Mesh Reconstruction from Colored Point Cloud
Huazhong University of Science and Technology(华中科技大学);School of Computer Science and Technology(计算机科学与技术学院);Guangdong HUST Industrial Technology Research Institute(广东华中科技大学产业技术研究院);School of Computer Science and Engineering(计算机科学与工程学院);South China University of Technology(华南理工大学);Pazhou Laboratory(琶洲实验室)
Existing works on single-image 3D reconstruction mainly focus on shape recovery. In this work, we study a new problem, that is, simultaneously recovering 3D shape and surface color from a single image, namely "colorful 3D reconstruction". This problem is both challenging and intriguing because the ability to infer textured 3D model from a single image is at the core of visual understanding. Here, we propose an end-to-end trainable framework, Colorful Voxel Network (CVN), to tackle this problem. Conditioned on a single 2D input, CVN learns to decompose shape and surface color information of a 3…
We tackle the challenging problem of creating full and accurate three dimensional reconstructions of botanical trees with the topological and geometric accuracy required for subsequent physical simulation, e.g. in response to wind forces. Although certain aspects of our approach would benefit from various improvements, our results exceed the state of the art especially in geometric and topological complexity and accuracy. Starting with two dimensional RGB image data acquired from cameras attached to drones, we create point clouds, textured triangle meshes, and a simulatable and skinned cylindr…
The Johns Hopkins University(约翰斯·霍普金斯大学);Johns Hopkins Medical Institutions(约翰斯·霍普金斯医疗机构)
Reconstructing accurate 3D surface models of sinus anatomy directly from an endoscopic video is a promising avenue for cross-sectional and longitudinal analysis to better understand the relationship between sinus anatomy and surgical outcomes. We present a patient-specific, learning-based method for 3D reconstruction of sinus surface anatomy directly and only from endoscopic videos. We demonstrate the effectiveness and accuracy of our method on in and ex vivo data where we compare to sparse reconstructions from Structure from Motion, dense reconstruction from COLMAP, and ground truth anatomy f…
École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院)
Recent years have seen the development of mature solutions for reconstructing deformable surfaces from a single image, provided that they are relatively well-textured. By contrast, recovering the 3D shape of texture-less surfaces remains an open problem, and essentially relates to Shape-from-Shading. In this paper, we introduce a data-driven approach to this problem. We introduce a general framework that can predict diverse 3D representations, such as meshes, normals, and depth maps. Our experiments show that meshes are ill-suited to handle texture-less 3D reconstruction in our context. Furthe…
Dressed people reconstruction from images is a popular task with promising applications in the creative media and game industry. However, most existing methods reconstruct the human body and garments as a whole with the supervision of 3D models, which hinders the downstream interaction tasks and requires hard-to-obtain data. To address these issues, we propose an unsupervised separated 3D garments and human reconstruction model (USR), which reconstructs the human body and authentic textured clothes in layers without 3D models. More specifically, our method proposes a generalized surface-aware …
REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints
Hefei Institutes of Physical Science Chinese Academy of Sciences(合肥物理研究所中国科学院);University of Science and Technology of China(中国科学技术大学);Hefei University of Technology(合肥工业大学);Shanghai Jiao Tong University(上海交通大学);ByteDance(字节跳动)
Sat-DN: Implicit Surface Reconstruction from Multi-View Satellite Images with Depth and Normal Supervision
School of Remote Sensing Information Engineering, Wuhan University(遥感信息工程学院,武汉大学);State Key Laboratory of Information Engineering in Surveying, Mapping and Remote Sensing, Wuhan University(测绘遥感信息工程国家重点实验室,武汉大学)
Cyprus University of Technology(塞浦路斯理工大学);National Technical University of Athens(雅典国家技术大学)
Underwater Cultural Heritage (CH) sites are widely spread; from ruins in coastlines up to shipwrecks in deep. The documentation and preservation of this heritage is an obligation of the mankind, dictated also by the international treaties like the Convention on the Protection of the Underwater Cultural Her-itage which fosters the use of "non-destructive techniques and survey meth-ods in preference over the recovery of objects". However, submerged CH lacks in protection and monitoring in regards to the land CH and nowadays recording and documenting, for digital preservation as well as dissemina…
Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction
HIT (Shenzhen)(哈尔滨工业大学(深圳));Tsinghua University(清华大学);NWPU(西北工业大学);Beijing Institute of Control and Engineering(北京控制与工程研究所);Technical University of Munich(慕尼黑工业大学)
Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);FZI Research Center for Information Technology(FZI信息技术研究中心)
The Large-scale 3D reconstruction, texturing and semantic mapping are nowadays widely used for automated driving vehicles, virtual reality and automatic data generation. However, most approaches are developed for RGB-D cameras with colored dense point clouds and not suitable for large-scale outdoor environments using sparse LiDAR point clouds. Since a 3D surface can be usually observed from multiple camera images with different view poses, an optimal image patch selection for the texturing and an optimal semantic class estimation for the semantic mapping are still challenging. To address these…
FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelity
Graz University of Technology Austria(奥地利格拉茨理工大学);Tampere University Finland(芬兰塔尔库大学);Technical University of Munich Germany(德国慕尼黑技术大学);Stanford University The United States of America(美国斯坦福大学);Xi’an Jiaotong University China(中国西安交通大学);École des Ponts ParisTech France(法国巴黎综合理工学院)
SMPL Normal Map Is All You Need for Single-view Textured Human Reconstruction
Nanyang Technological University(南洋理工大学);The Hong Kong University of Science and Technology (Guangzhou)(香港科学与技术大学(广州));National University of Singapore(国立新加坡大学);Zhejiang University of Technology(浙江工业大学);University of Technology Sydney(悉尼大学)
Deformable surface tracking from monocular images is well-known to be under-constrained. Occlusions often make the task even more challenging, and can result in failure if the surface is not sufficiently textured. In this work, we explicitly address the problem of 3D reconstruction of poorly textured, occluded surfaces, proposing a framework based on a template-matching approach that scales dense robust features by a relevancy score. Our approach is extensively compared to current methods employing both local feature matching and dense template alignment. We test on standard datasets as well a…
ALMRR: Anomaly Localization Mamba on Industrial Textured Surface with Feature Reconstruction and Refinement
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Space Information Research Institute, Hangzhou Dianzi University(杭州电子科技大学空间信息研究院);Faculty of Engineering and Information Technology, University of Technology Sydney(悉尼科技大学工程与信息技术学院)
针对工业纹理图像无监督异常定位中图像重建过度泛化与特征重建误差大的问题,提出基于 Mamba 的特征重建与优化方法 ALMRR,通过引入人工模拟异常并修复合成缺陷特征,在多个数据集上优于 SOTA 方法。
Self-supervised deep learning methods have leveraged stereo images for training monocular depth estimation. Although these methods show strong results on outdoor datasets such as KITTI, they do not match performance of supervised methods on indoor environments with camera rotation. Indoor, rotated scenes are common for less constrained applications and pose problems for two reasons: abundance of low texture regions and increased complexity of depth cues for images under rotation. In an effort to extend self-supervised learning to more generalised environments we propose two additions. First, w…
Stereo matching is one of the widely used techniques for inferring depth from stereo images owing to its robustness and speed. It has become one of the major topics of research since it finds its applications in autonomous driving, robotic navigation, 3D reconstruction, and many other fields. Finding pixel correspondences in non-textured, occluded and reflective areas is the major challenge in stereo matching. Recent developments have shown that semantic cues from image segmentation can be used to improve the results of stereo matching. Many deep neural network architectures have been proposed…
University of Luxembourg(卢森堡大学);Université de Bourgogne(勃艮第大学);IEE S.A.(IEE公司)
Complete and textured 3D reconstruction of dynamic scenes has been facilitated by mapped RGB and depth information acquired by RGB-D cameras based multi-view systems. One of the most critical steps in such multi-view systems is to determine the relative poses of all cameras via a process known as extrinsic calibration. In this work, we propose a sensor fusion framework based on a weighted bi-objective optimization for refinement of extrinsic calibration tailored for RGB-D multi-view systems. The weighted bi-objective cost function, which makes use of 2D information from RGB images and 3D infor…
Faculty of Technical Sciences(技术科学学院);University of Cambridge(剑桥大学)
Differentiable rendering is a very successful technique that applies to a Single-View 3D Reconstruction. Current renderers use losses based on pixels between a rendered image of some 3D reconstructed object and ground-truth images from given matched viewpoints to optimise parameters of the 3D shape. These models require a rendering step, along with visibility handling and evaluation of the shading model. The main goal of this paper is to demonstrate that we can avoid these steps and still get reconstruction results as other state-of-the-art models that are equal or even better than existing ca…
SnT, University of Luxembourg(卢森堡大学SnT研究所);Artec 3D, Luxembourg(Artec 3D(卢森堡));Max Planck Institute for Informatics(马克斯·普朗克信息研究所);University of Burgundy(勃艮第大学)
The SHApe Recovery from Partial textured 3D scans challenge, SHARP 2020, is the first edition of a challenge fostering and benchmarking methods for recovering complete textured 3D scans from raw incomplete data. SHARP 2020 is organised as a workshop in conjunction with ECCV 2020. There are two complementary challenges, the first one on 3D human scans, and the second one on generic objects. Challenge 1 is further split into two tracks, focusing, first, on large body and clothing regions, and, second, on fine body details. A novel evaluation metric is proposed to quantify jointly the shape recon…
NVIDIA(英伟达);University of Toronto(多伦多大学);Vector Institute(向量研究所)
We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine transformation field that naturally warps the source shape to imitate the overall geometric style of the target. In addition, the texture style of the target is transferred to the warped source object with the help of a multi-view differentiable renderer. Our model, 3DStyleNet, is composed of two sub-networks trained in two stages. First, the geometric style netwo…