We propose NormalGAN, a fast adversarial learning-based method to reconstruct the complete and detailed 3D human from a single RGB-D image. Given a single front-view RGB-D image, NormalGAN performs two steps: front-view RGB-D rectification and back-view RGBD inference. The final model was then generated by simply combining the front-view and back-view RGB-D information. However, inferring backview RGB-D image with high-quality geometric details and plausible texture is not trivial. Our key observation is: Normal maps generally encode much more information of 3D surface details than RGB and depth images. Therefore, learning geometric details from normal maps is superior than other representations. In NormalGAN, an adversarial learning framework conditioned by normal maps is introduced, which is used to not only improve the front-view depth denoising performance, but also infer the back-view depth image with surprisingly geometric details. Moreover, for texture recovery, we remove shading information from the front-view RGB image based on the refined normal map, which further improves the quality of the back-view color inference. Results and experiments on both testing data set and real captured data demonstrate the superior performance of our approach. Given a consumer RGB-D sensor, NormalGAN can generate the complete and detailed 3D human reconstruction results in 20 fps, which further enables convenient interactive experiences in telepresence, AR/VR and gaming scenarios.
We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured environment map, and the coarse per-frame human mesh from RGB-D tracking, our method reconstructs spatiotemporally consistent and detailed per-frame meshes along with a high-resolution albedo texture. By using the incident illumination we are able to accurately estimate local surface geometry and albedo, which allows us to further use photometric constraints to adapt…
Northwestern Polytechnical University(西北工业大学);University of Kentucky(肯塔基大学);Hangzhou Normal University(杭州师范大学);Baidu Research(百度研究院)
In this paper we present a novel approach for depth map enhancement from an RGB-D video sequence. The basic idea is to exploit the shading information in the color image. Instead of making assumption about surface albedo or controlled object motion and lighting, we use the lighting variations introduced by casual object movement. We are effectively calculating photometric stereo from a moving object under natural illuminations. The key technical challenge is to establish correspondences over the entire image set. We therefore develop a lighting insensitive robust pixel matching technique that …
This manual is intended to provide a detailed description of the DIML/CVL RGB-D dataset. This dataset is comprised of 2M color images and their corresponding depth maps from a great variety of natural indoor and outdoor scenes. The indoor dataset was constructed using the Microsoft Kinect v2, while the outdoor dataset was built using the stereo cameras (ZED stereo camera and built-in stereo camera). Table I summarizes the details of our dataset, including acquisition, processing, format, and toolbox. Refer to Section II and III for more details.
Understanding physical relations between objects, especially their support relations, is crucial for robotic manipulation. There has been work on reasoning about support relations and structural stability of simple configurations in RGB-D images. In this paper, we propose a method for extracting more detailed physical knowledge from a set of RGB-D images taken from the same scene but from different views using qualitative reasoning and intuitive physical models. Rather than providing a simple contact relation graph and approximating stability over convex shapes, our method is able to provide a…
Technical University of Munich(慕尼黑工业大学);Munich Center for Machine Learning(慕尼黑机器学习中心)
Fine-detailed reconstructions are in high demand in many applications. However, most of the existing RGB-D reconstruction methods rely on pre-calculated accurate camera poses to recover the detailed surface geometry, where the representation of a surface needs to be adapted when optimizing different quantities. In this paper, we present a novel multi-view RGB-D based reconstruction method that tackles camera pose, lighting, albedo, and surface normal estimation via the utilization of a gradient signed distance field (gradient-SDF). The proposed method formulates the image rendering process usi…
CSIRO’s Data61(澳大利亚联邦科学与工业研究组织Data61);Australian National University(澳大利亚国立大学)
Hyperspectral Imaging (HSI) provides detailed spectral information and has been utilised in many real-world applications. This work introduces an HSI dataset of building facades in a light industry environment with the aim of classifying different building materials in a scene. The dataset is called the Light Industrial Building HSI (LIB-HSI) dataset. This dataset consists of nine categories and 44 classes. In this study, we investigated deep learning based semantic segmentation algorithms on RGB and hyperspectral images to classify various building materials, such as timber, brick and concret…
We present animatable neural radiance fields (animatable NeRF) for detailed human avatar creation from monocular videos. Our approach extends neural radiance fields (NeRF) to the dynamic scenes with human movements via introducing explicit pose-guided deformation while learning the scene representation network. In particular, we estimate the human pose for each frame and learn a constant canonical space for the detailed human template, which enables natural shape deformation from the observation space to the canonical space under the explicit control of the pose parameters. To compensate for i…
We propose Ray-ONet to reconstruct detailed 3D models from monocular images efficiently. By predicting a series of occupancy probabilities along a ray that is back-projected from a pixel in the camera coordinate, our method Ray-ONet improves the reconstruction accuracy in comparison with Occupancy Networks (ONet), while reducing the network inference complexity to O($N^2$). As a result, Ray-ONet achieves state-of-the-art performance on the ShapeNet benchmark with more than 20$\times$ speed-up at $128^3$ resolution and maintains a similar memory footprint during inference.
University of Wollongong(伍伦贡大学);Motovis Inc.(Motovis公司);Institute of Automation, Chinese Academy of Sciences (CASIA)(中国科学院自动化研究所);University of Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心)
Human motion recognition is one of the most important branches of human-centered research activities. In recent years, motion recognition based on RGB-D data has attracted much attention. Along with the development in artificial intelligence, deep learning techniques have gained remarkable success in computer vision. In particular, convolutional neural networks (CNN) have achieved great success for image-based tasks, and recurrent neural networks (RNN) are renowned for sequence-based problems. Specifically, deep learning methods based on the CNN and RNN architectures have been adopted for moti…
University of Bonn(波恩大学);National University of Defense Technology(国防科技大学)
Estimating depth from a single RGB image is an ill-posed and inherently ambiguous problem. State-of-the-art deep learning methods can now estimate accurate 2D depth maps, but when the maps are projected into 3D, they lack local detail and are often highly distorted. We propose a fast-to-train two-streamed CNN that predicts depth and depth gradients, which are then fused together into an accurate and detailed depth map. We also define a novel set loss over multiple images; by regularizing the estimation between a common set of images, the network is less prone to over-fitting and achieves bette…
University of Wollongong(伍伦贡大学);Tianjin University(天津大学)
Human action recognition from RGB-D (Red, Green, Blue and Depth) data has attracted increasing attention since the first work reported in 2010. Over this period, many benchmark datasets have been created to facilitate the development and evaluation of new algorithms. This raises the question of which dataset to select and how to use it in providing a fair and objective comparative evaluation against state-of-the-art methods. To address this issue, this paper provides a comprehensive review of the most commonly used action recognition related RGB-D video datasets, including 27 single-view datas…
3D reconstruction from images is a core problem in computer vision. With recent advances in deep learning, it has become possible to recover plausible 3D shapes even from single RGB images for the first time. However, obtaining detailed geometry and texture for objects with arbitrary topology remains challenging. In this paper, we propose a novel approach for reconstructing point clouds from RGB images. Unlike other methods, we can recover dense point clouds with hundreds of thousands of points, and we also include RGB textures. In addition, we train our model on multiple categories which lead…
ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(图宾根大学)
We present a novel method to learn Personalized Implicit Neural Avatars (PINA) from a short RGB-D sequence. This allows non-expert users to create a detailed and personalized virtual copy of themselves, which can be animated with realistic clothing deformations. PINA does not require complete scans, nor does it require a prior learned from large datasets of clothed humans. Learning a complete avatar in this setting is challenging, since only few depth observations are available, which are noisy and incomplete (i.e. only partial visibility of the body per frame). We propose a method to learn th…
SenseTime Research(商汤科技研究院);SenseBrain;Shanghai AI Laboratory(上海人工智能实验室)
Developing and integrating advanced image sensors with novel algorithms in camera systems is prevalent with the increasing demand for computational photography and imaging on mobile platforms. However, the lack of high-quality data for research and the rare opportunity for in-depth exchange of views from industry and academia constrain the development of mobile intelligent photography and imaging (MIPI). To bridge the gap, we introduce the first MIPI challenge including five tracks focusing on novel image sensors and imaging algorithms. In this paper, RGB+ToF Depth Completion, one of the five …
We propose to recover 3D shape structures from single RGB images, where structure refers to shape parts represented by cuboids and part relations encompassing connectivity and symmetry. Given a single 2D image with an object depicted, our goal is automatically recover a cuboid structure of the object parts as well as their mutual relations. We develop a convolutional-recursive auto-encoder comprised of structure parsing of a 2D image followed by structure recovering of a cuboid hierarchy. The encoder is achieved by a multi-scale convolutional network trained with the task of shape contour esti…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);Xmov(魔珐科技);Zhejiang University(浙江大学);Texas A&M University(德州农工大学)
We introduce an approach that accurately reconstructs 3D human poses and detailed 3D full-body geometric models from single images in realtime. The key idea of our approach is a novel end-to-end multi-task deep learning framework that uses single images to predict five outputs simultaneously: foreground segmentation mask, 2D joints positions, semantic body partitions, 3D part orientations and uv coordinates (uv map). The multi-task network architecture not only generates more visual cues for reconstruction, but also makes each individual prediction more accurate. The CNN regressor is further c…
Simon Fraser University(西蒙弗雷泽大学);Alibaba A.I Labs(阿里巴巴人工智能实验室)
This paper presents a neural network to estimate a detailed depth map of the foreground human in a single RGB image. The result captures geometry details such as cloth wrinkles, which are important in visualization applications. To achieve this goal, we separate the depth map into a smooth base shape and a residual detail shape and design a network with two branches to regress them respectively. We design a training strategy to ensure both base and detail shapes can be faithfully learned by the corresponding network branches. Furthermore, we introduce a novel network layer to fuse a rough dept…
Mannheim University of Applied Sciences(曼海姆应用科学大学)
Depth completion from sparse LiDAR and high-resolution RGB data is one of the foundations for autonomous driving techniques. Current approaches often rely on CNN-based methods with several known drawbacks: flying pixel at depth discontinuities, overfitting to both a given data set as well as error metric, and many more. Thus, we propose our novel Piecewise Depth Completion (PDC), which works completely without deep learning. PDC segments the RGB image into superpixels corresponding the regions with similar depth value. Superpixels corresponding to same objects are gathered using a cost map. At…
Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland University(萨尔大学);Saarbrücken Research Center for Visual Computing, Interaction and AI(萨尔布吕肯视觉计算、交互与人工智能研究中心)
We propose a method for instance-level segmentation that uses RGB-D data as input and provides detailed information about the location, geometry and number of individual objects in the scene. This level of understanding is fundamental for autonomous robots. It enables safe and robust decision-making under the large uncertainty of the real-world. In our model, we propose to use the first and second order moments of the object occupancy function to represent an object instance. We train an hourglass Deep Neural Network (DNN) where each pixel in the output votes for the 3D position of the corresp…
ShanghaiTech University(上海科技大学);Shanghai Institute of Microsystem and Information Technology, Chinese Academy of Sciences(中国科学院上海微系统与信息技术研究所);University of Chinese Academy of Sciences(中国科学院大学)
Recent neural rendering approaches for human activities achieve remarkable view synthesis results, but still rely on dense input views or dense training with all the capture frames, leading to deployment difficulty and inefficient training overload. However, existing advances will be ill-posed if the input is both spatially and temporally sparse. To fill this gap, in this paper we propose a few-shot neural human rendering approach (FNHR) from only sparse RGBD inputs, which exploits the temporal and spatial redundancy to generate photo-realistic free-view output of human activities. Our FNHR is…
A self-supervised and adversarial approach to hyperspectral demosaicking and RGB reconstruction in surgical imaging
School of Biomedical Engineering & Imaging Sciences King’s College London London, UK(生物医学工程与成像科学学院 英国伦敦国王学院);Department of Neurosurgery King’s College Hospital NHS Foundation Trust, London, UK(神经外科部门 英国伦敦国王学院医院 NHS基金会信托)
3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views
The University of Queensland(昆士兰大学);University of Technology Sydney(悉尼技术大学);Li Auto Inc.(力汽车公司);City University of Macau(澳门城市大学);Peking University(北京大学)
We present FaceVerse, a fine-grained 3D Neural Face Model, which is built from hybrid East Asian face datasets containing 60K fused RGB-D images and 2K high-fidelity 3D head scan models. A novel coarse-to-fine structure is proposed to take better advantage of our hybrid dataset. In the coarse module, we generate a base parametric model from large-scale RGB-D images, which is able to predict accurate rough 3D face models in different genders, ages, etc. Then in the fine module, a conditional StyleGAN architecture trained with high-fidelity scan models is introduced to enrich elaborate facial ge…
We present PHORHUM, a novel, end-to-end trainable, deep neural network methodology for photorealistic 3D human reconstruction given just a monocular RGB image. Our pixel-aligned method estimates detailed 3D geometry and, for the first time, the unshaded surface color together with the scene illumination. Observing that 3D supervision alone is not sufficient for high fidelity color reconstruction, we introduce patch-based rendering losses that enable reliable color reconstruction on visible parts of the human, and detailed and plausible color estimation for the non-visible parts. Moreover, our …
This paper presents a comprehensive review on regression-based method for human pose estimation. The problem of human pose estimation has been intensively studied and enabled many application from entertainment to training. Traditional methods often rely on color image only which cannot completely ambiguity of joint 3D position, especially in the complex context. With the popularity of depth sensors, the precision of 3D estimation has significant improvement. In this paper, we give a detailed analysis of state-of-the-art on human pose estimation, including depth image based and RGB-D based app…
University of Washington(华盛顿大学);Adobe Research(奥多比研究院);Stanford University(斯坦福大学)
We introduce a high resolution, 3D-consistent image and shape generation technique which we call StyleSDF. Our method is trained on single-view RGB data only, and stands on the shoulders of StyleGAN2 for image generation, while solving two main challenges in 3D-aware GANs: 1) high-resolution, view-consistent generation of the RGB images, and 2) detailed 3D shape. We achieve this by merging a SDF-based 3D representation with a style-based 2D generator. Our 3D implicit network renders low-resolution feature maps, from which the style-based network generates view-consistent, 1024x1024 images. Not…
In this paper, we describes a correspondence identification method between two-views of regular RGB camera that can be run in real-time. The basic idea is first applying normalized cross correlation to retrieve a sparse set of matching pairs from image pair. Then loopy belief propagation scheme is applied to the the set of possible candidates to densely identify correspondences from different views. The experiment results demonstrate superb accuracy and precision that outperform the state-of-the-art in the computer vision field. Meanwhile, the implementation is simple enough that can be optimi…
OmniFood8K: Single-Image Nutrition Estimation via Hierarchical Frequency-Aligned Fusion
School of Software, Yunnan University, China(云南大学软件学院,中国);State Key Laboratory of AI Safety, Institute of Computing Technology, Chinese Academy of Sciences, China(中国科学院人工智能安全国家重点实验室,计算技术研究所,中国);University of Chinese Academy of Sciences, China(中国科学院大学,中国)
While an increasing interest in deep models for single-image depth estimation methods can be observed, established schemes for their evaluation are still limited. We propose a set of novel quality criteria, allowing for a more detailed analysis by focusing on specific characteristics of depth maps. In particular, we address the preservation of edges and planar regions, depth consistency, and absolute distance accuracy. In order to employ these metrics to evaluate and compare state-of-the-art single-image depth estimation approaches, we provide a new high-quality RGB-D dataset. We used a DSLR c…
Samsung R&D Institute, India - Bangalore(三星研发中心(印度班加罗尔))
This paper gives a detailed study on the performance of oil paint image filter algorithm with various parameters applied on an image of RGB model. Oil Paint image processing, being very performance hungry, current research tries to find improvement using parallel pattern library. With increasing kernel-size, the processing time of oil paint image filter algorithm increases exponentially.
We present a new method to capture detailed human motion, sampling more than 1000 unique points on the body. Our method outputs highly accurate 4D (spatio-temporal) point coordinates and, crucially, automatically assigns a unique label to each of the points. The locations and unique labels of the points are inferred from individual 2D input images only, without relying on temporal tracking or any human body shape or skeletal kinematics models. Therefore, our captured point trajectories contain all of the details from the input images, including motion due to breathing, muscle contractions and …
Hierarchy-Aware and Channel-Adaptive Semantic Communication for Bandwidth-Limited Data Fusion
State Key Laboratory of Advanced Rail Autonomous Operation(先进轨道交通自主运行全国重点实验室);Beijing Jiaotong University(北京交通大学);School of Electronic and Information Engineering, Beijing Jiaotong University(北京交通大学电子与信息工程学院);Linköping University(林雪平大学);Singapore University of Technology and Design(新加坡科技设计大学)
Kyushu University(九州大学);Technical University of Munich(慕尼黑工业大学);National Institute of Informatics(国立信息学研究所)
Recovering the 3D shape of a person from its 2D appearance is ill-posed due to ambiguities. Nevertheless, with the help of convolutional neural networks (CNN) and prior knowledge on the 3D human body, it is possible to overcome such ambiguities to recover detailed 3D shapes of human bodies from single images. Current solutions, however, fail to reconstruct all the details of a person wearing loose clothes. This is because of either (a) huge memory requirement that cannot be maintained even on modern GPUs or (b) the compact 3D representation that cannot encode all the details. In this paper, we…
Facebook Reality Labs(Facebook现实实验室);University of Southern California(南加州大学)
In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing approaches to digitize 3D humans struggle to handle pose variations and recover details. Also, they do not produce models that are animation ready. In contrast, ARCH is a learned pose-aware model that produces detailed 3D rigged full-body human avatars from a single unconstrained RGB image. A Semantic Space and a Semantic Deformation Field are created using a parametric 3D body estimator. The…