In this paper we present a novel approach for depth map enhancement from an RGB-D video sequence. The basic idea is to exploit the shading information in the color image. Instead of making assumption about surface albedo or controlled object motion and lighting, we use the lighting variations introduced by casual object movement. We are effectively calculating photometric stereo from a moving object under natural illuminations. The key technical challenge is to establish correspondences over the entire image set. We therefore develop a lighting insensitive robust pixel matching technique that out-performs optical flow method in presence of lighting variations. In addition we present an expectation-maximization framework to recover the surface normal and albedo simultaneously, without any regularization term. We have validated our method on both synthetic and real datasets to show its superior performance on both surface details recovery and intrinsic decomposition.
We present a single-shot system to recover surface geometry of objects with spatially-varying albedos, from images captured under a calibrated RGB photometric stereo setup---with three light directions multiplexed across different color channels in the observed RGB image. Since the problem is ill-posed point-wise, we assume that the albedo map can be modeled as piece-wise constant with a restricted number of distinct albedo values. We show that under ideal conditions, the shape of a non-degenerate local constant albedo surface patch can theoretically be recovered exactly. Moreover, we present …
Microsoft AIT - Advanced Imaging Technologies(微软高级成像技术部);CMU(卡内基梅隆大学);Microsoft Research - Cambridge(微软剑桥研究院)
We propose a computational model for shape, illumination and albedo inference in a pulsed time-of-flight (TOF) camera. In contrast to TOF cameras based on phase modulation, our camera enables general exposure profiles. This results in added flexibility and requires novel computational approaches. To address this challenge we propose a generative probabilistic model that accurately relates latent imaging conditions to observed camera responses. While principled, realtime inference in the model turns out to be infeasible, and we propose to employ efficient non-parametric regression trees to appr…
Meta Reality Labs Research(Meta现实实验室);Cornell University(康奈尔大学)
We present a new method to reconstruct and manipulate the spectral properties of human skin from simple RGB albedo captures. To this end, we leverage Monte Carlo light simulation over an accurate biophysical human skin layering model parameterized by its most important components, thereby covering a plausible range of colors. The practical complexity of the model allows us to learn the inverse mapping from any albedo to its most probable associated skin properties. Our technique can faithfully reproduce any skin type, being expressive enough to automatically handle more challenging areas like …
We introduce a new approach to intrinsic image decomposition, the task of decomposing a single image into albedo and shading components. Our strategy, which we term direct intrinsics, is to learn a convolutional neural network (CNN) that directly predicts output albedo and shading channels from an input RGB image patch. Direct intrinsics is a departure from classical techniques for intrinsic image decomposition, which typically rely on physically-motivated priors and graph-based inference algorithms. The large-scale synthetic ground-truth of the MPI Sintel dataset plays a key role in training …
Recovering surface albedos from photogrammetric images for realistic rendering and synthetic environments can greatly facilitate its downstream applications in VR/AR/MR and digital twins. The textured 3D models from standard photogrammetric pipelines are suboptimal to these applications because these textures are directly derived from images, which intrinsically embedded the spatially and temporally variant environmental lighting information, such as the sun illumination, direction, causing different looks of the surface, making such models less realistic when used in 3D rendering under synthe…
Recovering the radiometric properties of a scene (i.e., the reflectance, illumination, and geometry) is a long-sought ability of computer vision that can provide invaluable information for a wide range of applications. Deciphering the radiometric ingredients from the appearance of a real-world scene, as opposed to a single isolated object, is particularly challenging as it generally consists of various objects with different material compositions exhibiting complex reflectance and light interactions that are also part of the illumination. We introduce the first method for radiometric scene dec…
Peking University(北京大学);Dalian University of Technology(大连理工大学)
Single materials have colors which form straight lines in RGB space. However, in severe shadow cases, those lines do not intersect the origin, which is inconsistent with the description of most literature. This paper is concerned with the detection and correction of the offset between the intersection and origin. First, we analyze the reason for forming that offset via an optical imaging model. Second, we present a simple and effective way to detect and remove the offset. The resulting images, named ORGB, have almost the same appearance as the original RGB images while are more illumination-ro…
High-Fidelity Facial Albedo Estimation via Texture Quantization
University of Technology Sydney(悉尼科技大学);Shanghai Jiao Tong University(上海交通大学);DeepGlint(旷视科技(北京));Insightface;Zhejiang University(浙江大学);Imperial College London(伦敦帝国学院)
Shenzhen Institute of Advanced Technology (SIAT), Chinese Academy of Sciences(中国科学院深圳先进技术研究院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due to the lack of complete face information and the domain gap between the 3D face and 2D image. Further, obtaining re-renderable 3D faces has become a strongly desired property in many applications, where the term 're-renderable' demands the facial texture to be spatially complete and disentangled with environmental illumination. In this paper, we propose a new self-supervised deep learning framework for reconstructing high-quality and re-renderable facial albedos from single-view images in-the-wil…
ETH Zürich(苏黎世联邦理工学院);Unity Technologies(Unity科技公司);KU Leuven(鲁汶大学)
Machine learning based Single Image Intrinsic Decomposition (SIID) methods decompose a captured scene into its albedo and shading images by using the knowledge of a large set of known and realistic ground truth decompositions. Collecting and annotating such a dataset is an approach that cannot scale to sufficient variety and realism. We free ourselves from this limitation by training on unannotated images. Our method leverages the observation that two images of the same scene but with different lighting provide useful information on their intrinsic properties: by definition, albedo is invarian…
We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured environment map, and the coarse per-frame human mesh from RGB-D tracking, our method reconstructs spatiotemporally consistent and detailed per-frame meshes along with a high-resolution albedo texture. By using the incident illumination we are able to accurately estimate local surface geometry and albedo, which allows us to further use photometric constraints to adapt…
Visual perception is a challenging problem in part due to illumination variations. A possible solution is to first estimate an illumination invariant representation before using it for recognition. The object albedo and surface normals are examples of such representations. In this paper, we introduce a multilayer generative model where the latent variables include the albedo, surface normals, and the light source. Combining Deep Belief Nets with the Lambertian reflectance assumption, our model can learn good priors over the albedo from 2D images. Illumination variations can be explained by cha…
University of Amsterdam(阿姆斯特丹大学);DUniversum(3D宇宙公司)
We investigate the use of photometric invariance and deep learning to compute intrinsic images (albedo and shading). We propose albedo and shading gradient descriptors which are derived from physics-based models. Using the descriptors, albedo transitions are masked out and an initial sparse shading map is calculated directly from the corresponding RGB image gradients in a learning-free unsupervised manner. Then, an optimization method is proposed to reconstruct the full dense shading map. Finally, we integrate the generated shading map into a novel deep learning framework to refine it and also…
University of Southern California(南加州大学);Shanghai Jiao Tong University(上海交通大学);Anhui Normal University(安徽师范大学);The University of Tokyo(东京大学)
To reconstruct spectral signals from multi-channel observations, in particular trichromatic RGBs, has recently emerged as a promising alternative to traditional scanning-based spectral imager. It has been proven that the reconstruction accuracy relies heavily on the spectral response of the RGB camera in use. To improve accuracy, data-driven algorithms have been proposed to retrieve the best response curves of existing RGB cameras, or even to design brand new three-channel response curves. Instead, this paper explores the filter-array based color imaging mechanism of existing RGB cameras, and …
In this paper, we aim to solve the problem of consistent depth prediction in complex scenes under various illumination conditions. The existing indoor datasets based on RGB-D sensors or virtual rendering have two critical limitations - sparse depth maps (NYU Depth V2) and non-realistic illumination (SUN CG, SceneNet RGB-D). We propose to use internet 3D indoor scenes and manually tune their illuminations to render photo-realistic RGB photos and their corresponding depth and BRDF maps, obtaining a new indoor depth dataset called Vari dataset. We propose a simple convolutional block named DCA by…
Dense depth map capture is challenging in existing active sparse illumination based depth acquisition techniques, such as LiDAR. Various techniques have been proposed to estimate a dense depth map based on fusion of the sparse depth map measurement with the RGB image. Recent advances in hardware enable adaptive depth measurements resulting in further improvement of the dense depth map estimation. In this paper, we study the topic of estimating dense depth from depth sampling. The adaptive sparse depth sampling network is jointly trained with a fusion network of an RGB image and sparse depth, t…
MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion
Shenzhen Campus of Sun Yat-sen University(中山大学深圳校区);Tencent Hunyuan(腾讯文元);The Hong Kong University of Science and Technology(香港科技大学);Harbin Institute of Technology (Shenzhen)(哈尔滨工业大学(深圳))
Removing the effect of illumination variation in images has been proved to be beneficial in many computer vision applications such as object recognition and semantic segmentation. Although generating illumination-invariant images has been studied in the literature before, it has not been investigated on real 4-channel (4D) data. In this study, we examine the quality of illumination-invariant images generated from red, green, blue, and near-infrared (RGBN) data. Our experiments show that the near-infrared channel substantively contributes toward removing illumination. As shown in our numerical …
Recent advances in implicit neural representations and differentiable rendering make it possible to simultaneously recover the geometry and materials of an object from multi-view RGB images captured under unknown static illumination. Despite the promising results achieved, indirect illumination is rarely modeled in previous methods, as it requires expensive recursive path tracing which makes the inverse rendering computationally intractable. In this paper, we propose a novel approach to efficiently recovering spatially-varying indirect illumination. The key insight is that indirect illuminatio…
AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance
Max Planck Institute for Informatics(马克斯·普朗克信息研究所);University of California Santa Barbara(加州大学圣巴巴拉分校);NVIDIA Research(NVIDIA研究);Texas A & M University(德克萨斯A&M大学)
The semantic segmentation of skin lesions is an important and common initial task in the computer aided diagnosis of dermoscopic images. Although deep learning-based approaches have considerably improved the segmentation accuracy, there is still room for improvement by addressing the major challenges, such as variations in lesion shape, size, color and varying levels of contrast. In this work, we propose the first deep semantic segmentation framework for dermoscopic images which incorporates, along with the original RGB images, information extracted using the physics of skin illumination and i…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Virtual facial avatars will play an increasingly important role in immersive communication, games and the metaverse, and it is therefore critical that they be inclusive. This requires accurate recovery of the appearance, represented by albedo, regardless of age, sex, or ethnicity. While significant progress has been made on estimating 3D facial geometry, albedo estimation has received less attention. The task is fundamentally ambiguous because the observed color is a function of albedo and lighting, both of which are unknown. We find that current methods are biased towards light skin tones due…
AdaFuse-Det: Adaptive Cross-Modal Fusion of Event Cameras for Robust Object Detection in Low-Light RGB Imagery
SRM University AP, India(印度SRM大学AP分校);Aptiv, Bengaluru, India(印度Aptiv公司,班加罗尔);Arizona State University, USA(美国亚利桑那州立大学);Sejong University, South Korea(韩国世宗大学);Indian Institute of Information Technology Sri City, India(印度Sri City信息学院)
Sun Yat-sen University(中山大学);National University of Defense Technology(国防科技大学)
Person re-identification (re-id) aims to match people across non-overlapping camera views. So far the RGB-based appearance is widely used in most existing works. However, when people appeared in extreme illumination or changed clothes, the RGB appearance-based re-id methods tended to fail. To overcome this problem, we propose to exploit depth information to provide more invariant body shape and skeleton information regardless of illumination and color change. More specifically, we exploit depth voxel covariance descriptor and further propose a locally rotation invariant depth shape descriptor …
Facial makeup enriches the beauty of not only real humans but also virtual characters; therefore, makeup for 3D facial models is highly in demand in productions. However, painting directly on 3D faces and capturing real-world makeup are costly, and extracting makeup from 2D images often struggles with shading effects and occlusions. This paper presents the first method for extracting makeup for 3D facial models from a single makeup portrait. Our method consists of the following three steps. First, we exploit the strong prior of 3D morphable models via regression-based inverse rendering to extr…
OSRAM GmbH(欧司朗有限公司);Istituto Italiano di Tecnologia (IIT)(意大利技术研究院);University of Verona (UNIVR)(维罗纳大学)
Lighting design and modelling or industrial applications like luminaire planning and commissioning rely heavily on time consuming manual measurements or on physically coherent computational simulations. Regarding the latter,standard approaches are based on CAD modeling simulations and offline rendering, with long processing times and therefore inflexible workflows. Thus, in this paper we pro-pose a computer vision based system to measure lighting with just a single RGBD camera. The proposed method uses both depth data and images from the sensor to provide a dense measure of light intensity in …
University of Illinois at Urbana Champaign(伊利诺伊大学厄巴纳-香槟分校);Adobe Research(Adobe研究院)
We propose a new approach for editing face images, which enables numerous exciting applications including face relighting, makeup transfer and face detail editing. Our face edits are based on a visual representation, which includes geometry, face segmentation, albedo, illumination and detail map. To recover our visual representation, we start by estimating geometry using a morphable face model, then decompose the face image to recover the albedo, and then shade the geometry with the albedo and illumination. The residual between our shaded geometry and the input image produces our detail map, w…
Shadow Creator Inc.(影子创造者公司);Northwestern Polytechnical University(西北工业大学);University of Glasgow(格拉斯哥大学)
This paper presents an illumination estimation method for virtual objects in real environment by learning. While previous works tackled this problem by reconstructing high dynamic range (HDR) environment maps or the corresponding spherical harmonics, we do not seek to recover the lighting environment of the entire scene. Given a single RGB image, our method directly infers the relit virtual object by transferring the illumination features extracted from planar surfaces in the scene to the desired geometries. Compared to previous works, our approach is more robust as it works in both indoor and…
Seeing-in-the-dark is one of the most important and challenging computer vision tasks due to its wide applications and extreme complexities of in-the-wild scenarios. Existing arts can be mainly divided into two threads: 1) RGB-dependent methods restore information using degraded RGB inputs only (\eg, low-light enhancement), 2) RGB-independent methods translate images captured under auxiliary near-infrared (NIR) illuminants into RGB domain (\eg, NIR2RGB translation). The latter is very attractive since it works in complete darkness and the illuminants are visually friendly to naked eyes, but te…
University of York(约克大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Outdoor scene relighting is a challenging problem that requires good understanding of the scene geometry, illumination and albedo. Current techniques are completely supervised, requiring high quality synthetic renderings to train a solution. Such renderings are synthesized using priors learned from limited data. In contrast, we propose a self-supervised approach for relighting. Our approach is trained only on corpora of images collected from the internet without any user-supervision. This virtually endless source of training data allows training a general relighting solution. Our approach firs…
Intrinsic image decomposition is the classical task of mapping image to albedo. The WHDR dataset allows methods to be evaluated by comparing predictions to human judgements ("lighter", "same as", "darker"). The best modern intrinsic image methods learn a map from image to albedo using rendered models and human judgements. This is convenient for practical methods, but cannot explain how a visual agent without geometric, surface and illumination models and a renderer could learn to recover intrinsic images. This paper describes a method that learns intrinsic image decomposition without seeing WH…
University of Amsterdam(阿姆斯特丹大学);DUniversum(3D宇宙公司)
Intrinsic image decomposition aims to factorize an image into albedo (reflectance) and shading (illumination) sub-components. Being ill-posed and under-constrained, it is a very challenging computer vision problem. There are infinite pairs of reflectance and shading images that can reconstruct the same input. To address the problem, Intrinsic Images in the Wild provides an optimization framework based on a dense conditional random field (CRF) formulation that considers long-range material relations. We improve upon their model by introducing illumination invariant image descriptors: color rati…
In this paper, we propose a hybrid depth imaging system in which a polarisation camera is augmented by a second image from a standard digital camera. For this modest increase in equipment complexity over conventional shape-from-polarisation, we obtain a number of benefits that enable us to overcome longstanding problems with the polarisation shape cue. The stereo cue provides a depth map which, although coarse, is metrically accurate. This is used as a guide surface for disambiguation of the polarisation surface normal estimates using a higher order graphical model. In turn, these are used to …
OSRAM GmbH(欧司朗股份有限公司);Istituto Italiano di Tecnologia (IIT)(意大利理工学院);University of Verona (UNIVR)(维罗纳大学)
Lighting design in indoor environments is of primary importance for at least two reasons: 1) people should perceive an adequate light; 2) an effective lighting design means consistent energy saving. We present the Invisible Light Switch (ILS) to address both aspects. ILS dynamically adjusts the room illumination level to save energy while maintaining constant the light level perception of the users. So the energy saving is invisible to them. Our proposed ILS leverages a radiosity model to estimate the light level which is perceived by a person within an indoor environment, taking into account …
Nanjing University(南京大学);Imperial College London(帝国理工学院);George Mason University(乔治梅森大学)
While medical images such as computed tomography (CT) are stored in DICOM format in hospital PACS, it is still quite routine in many countries to print a film as a transferable medium for the purposes of self-storage and secondary consultation. Also, with the ubiquitousness of mobile phone cameras, it is quite common to take pictures of the CT films, which unfortunately suffer from geometric deformation and illumination variation. In this work, we study the problem of recovering a CT film, which marks the first attempt in the literature, to the best of our knowledge. We start with building a l…