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arXiv 2403.15651cs.CV

GaNI:全局和近场照明感知的神经逆渲染

GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering

University of Maryland, College Park(马里兰大学帕克分校);University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校)

Jiaye Wu, Saeed Hadadan, Geng Lin, Matthias Zwicker, David Jacobs, Roni Sengupta

AI总结:

本文提出GaNI,一种能从共位光相机拍摄的场景图像中重建几何、反照率和粗糙度参数的神经逆渲染技术。通过两阶段方法解决多物体场景中全局和近场照明建模问题,改进神经体积渲染和逆神经辐射度算法,提升反射率和几何重建效果。

摘要:

在本文中,我们提出GaNI,一种全局和近场照明感知的神经逆渲染技术,能够从由共位光相机拍摄的场景图像中重建几何、反照率和粗糙度参数。现有的共位光相机逆渲染技术仅关注单个物体,未能建模多物体场景中更显著的全局照明和近场照明。我们引入一个两阶段系统:首先使用神经体积渲染NeuS重建几何,随后使用逆神经辐射度算法利用之前预测的几何估计反照率和粗糙度。然而,这种直接组合失败,我们提出多项技术贡献以实现这种两阶段方法。我们发现NeuS无法处理近场照明和闪光灯中的强镜面反射。我们提出隐式建模近场照明的影响,并引入表面角度损失函数以处理镜面反射。同样,我们发现invNeRad假设整个捕获过程中照明恒定,无法处理捕获期间移动的闪光灯。我们提出一种光照位置感知的辐射度缓存网络以及粗糙度上的额外平滑先验以重建反射率。在合成和真实数据上的实验评估表明,我们的方法优于现有的共位光相机逆渲染技术。我们的方法在不需暗室的捕获策略中产生了显著更好的反射率和稍好的几何重建效果。

英文摘要:

In this paper, we present GaNI, a Global and Near-field Illumination-aware neural inverse rendering technique that can reconstruct geometry, albedo, and roughness parameters from images of a scene captured with co-located light and camera. Existing inverse rendering techniques with co-located light-camera focus on single objects only, without modeling global illumination and near-field lighting more prominent in scenes with multiple objects. We introduce a system that solves this problem in two stages; we first reconstruct the geometry powered by neural volumetric rendering NeuS, followed by inverse neural radiosity that uses the previously predicted geometry to estimate albedo and roughness. However, such a naive combination fails and we propose multiple technical contributions that enable this two-stage approach. We observe that NeuS fails to handle near-field illumination and strong specular reflections from the flashlight in a scene. We propose to implicitly model the effects of near-field illumination and introduce a surface angle loss function to handle specular reflections. Similarly, we observe that invNeRad assumes constant illumination throughout the capture and cannot handle moving flashlights during capture. We propose a light position-aware radiance cache network and additional smoothness priors on roughness to reconstruct reflectance. Experimental evaluation on synthetic and real data shows that our method outperforms the existing co-located light-camera-based inverse rendering techniques. Our approach produces significantly better reflectance and slightly better geometry than capture strategies that do not require a dark room.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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