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arXiv 2312.05133cs.CV

GIR:用于可重光照场景分解的3D高斯逆渲染

GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization

State Key Laboratory of Virtual Reality Technology and Systems, Beihang University(北京航空航天大学虚拟现实技术与系统国家重点实验室);School of Electronic and Computer Engineering, Peking University(北京大学电子与计算机工程学院);Baidu Inc.(百度公司)

Yahao Shi, Yanmin Wu, Chenming Wu, Xing Liu, Chen Zhao, Haocheng Feng, Jian Zhang, Bin Zhou, Errui Ding, Jingdong Wang

AI总结:

该研究提出GIR 3D高斯逆渲染方法,通过法线估计、间接光照追踪及高分辨率环境图表示实现场景分解,在重光照和新视角合成任务达最优且支持实时渲染,可用于交互图形应用。

摘要:

本文提出了一种3D高斯逆渲染(3D Gaussian Inverse Rendering,GIR)方法,利用3D高斯表示将场景有效分解为材质属性、光照和几何结构。核心贡献分为三方面:我们通过最短特征向量计算每个3D高斯的法线,并采用方向掩码方案在无外部监督的情况下实现精准的法线估计;我们采用一种高效的基于体素的间接光照追踪方案,在每个3D高斯中存储感知方向的出射辐射度,以解耦次级光照,从而近似多跳光传输;为进一步增强光照解耦效果,我们用可学习的低分辨率环境图和轻量级全卷积网络来表示高分辨率环境图。在近期提出的逆渲染方法中,我们的方法在重光照和新视角合成任务上均达到了SOTA(state-of-the-art,当前最优)性能,同时可实现实时渲染。这证实了所提方法的有效性和广泛适用性,凸显了其作为各类实时交互图形应用(如材质编辑和重光照)中重要工具的潜力。代码将发布于https://github.com/guduxiaolang/GIR。

英文摘要:

This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute the normal of each 3D Gaussian using the shortest eigenvector, with a directional masking scheme forcing accurate normal estimation without external supervision. We adopt an efficient voxel-based indirect illumination tracing scheme that stores direction-aware outgoing radiance in each 3D Gaussian to disentangle secondary illumination for approximating multi-bounce light transport. To further enhance the illumination disentanglement, we represent a high-resolution environmental map with a learnable low-resolution map and a lightweight, fully convolutional network. Our method achieves state-of-the-art performance in both relighting and novel view synthesis tasks among the recently proposed inverse rendering methods while achieving real-time rendering. This substantiates our proposed method's efficacy and broad applicability, highlighting its potential as an influential tool in various real-time interactive graphics applications such as material editing and relighting. The code will be released at https://github.com/guduxiaolang/GIR.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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