We present a deep learning approach to reconstruct scene appearance from unstructured images captured under collocated point lighting. At the heart of Deep Reflectance Volumes is a novel volumetric scene representation consisting of opacity, surface normal and reflectance voxel grids. We present a novel physically-based differentiable volume ray marching framework to render these scene volumes under arbitrary viewpoint and lighting. This allows us to optimize the scene volumes to minimize the error between their rendered images and the captured images. Our method is able to reconstruct real scenes with challenging non-Lambertian reflectance and complex geometry with occlusions and shadowing. Moreover, it accurately generalizes to novel viewpoints and lighting, including non-collocated lighting, rendering photorealistic images that are significantly better than state-of-the-art mesh-based methods. We also show that our learned reflectance volumes are editable, allowing for modifying the materials of the captured scenes.
University of Tübingen(图宾根大学);Google Research(谷歌研究院)
Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under laboratory conditions but is instead an unconstrained environmental illumination. Though recent work has shown that implicit representations can be used to model the radiance field of an object, most of these techniques only enable view synthesis and not relighting. Additionally, evaluating these radiance fields is resource and time-intensive. We propose a ne…
Apple(苹果公司);The University of British Columbia(不列颠哥伦比亚大学)
We propose a generative framework, FaceLit, capable of generating a 3D face that can be rendered at various user-defined lighting conditions and views, learned purely from 2D images in-the-wild without any manual annotation. Unlike existing works that require careful capture setup or human labor, we rely on off-the-shelf pose and illumination estimators. With these estimates, we incorporate the Phong reflectance model in the neural volume rendering framework. Our model learns to generate shape and material properties of a face such that, when rendered according to the natural statistics of pos…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Institute of Software, Chinese Academy of Sciences(中国科学院软件研究所)
Learning neural radiance fields of a scene has recently allowed realistic novel view synthesis of the scene, but they are limited to synthesize images under the original fixed lighting condition. Therefore, they are not flexible for the eagerly desired tasks like relighting, scene editing and scene composition. To tackle this problem, several recent methods propose to disentangle reflectance and illumination from the radiance field. These methods can cope with solid objects with opaque surfaces but participating media are neglected. Also, they take into account only direct illumination or at m…
Google Research(谷歌研究院);MIT(麻省理工学院);UC Berkeley(加州大学伯克利分校)
We present a method that takes as input a set of images of a scene illuminated by unconstrained known lighting, and produces as output a 3D representation that can be rendered from novel viewpoints under arbitrary lighting conditions. Our method represents the scene as a continuous volumetric function parameterized as MLPs whose inputs are a 3D location and whose outputs are the following scene properties at that input location: volume density, surface normal, material parameters, distance to the first surface intersection in any direction, and visibility of the external environment in any dir…
Uncalibrated photometric stereo (UPS) is challenging due to the inherent ambiguity brought by the unknown light. Although the ambiguity is alleviated on non-Lambertian objects, the problem is still difficult to solve for more general objects with complex shapes introducing irregular shadows and general materials with complex reflectance like anisotropic reflectance. To exploit cues from shadow and reflectance to solve UPS and improve performance on general materials, we propose DANI-Net, an inverse rendering framework with differentiable shadow handling and anisotropic reflectance modeling. Un…
Peking University(北京大学);Osaka University(大阪大学);The Chinese University of Hong Kong Shenzhen(香港中文大学(深圳))
Multispectral photometric stereo(MPS) aims at recovering the surface normal of a scene from a single-shot multispectral image captured under multispectral illuminations. Existing MPS methods adopt the Lambertian reflectance model to make the problem tractable, but it greatly limits their application to real-world surfaces. In this paper, we propose a deep neural network named NeuralMPS to solve the MPS problem under general non-Lambertian spectral reflectances. Specifically, we present a spectral reflectance decomposition(SRD) model to disentangle the spectral reflectance into geometric compon…
In this thesis, we discuss the design and calibration (geometric and radiometric) of a novel shape and reflectance acquisition device called the "Multispectral Light Stage". This device can capture highly detailed facial geometry (down to the level of skin pores detail) and Multispectral reflectance map which can be used to estimate biophysical skin parameters such as the distribution of pigmentation and blood beneath the surface of the skin. We extend the analysis of the original spherical gradient photometric stereo method to study the effects of deformed diffuse lobes on the quality of reco…
Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses
State Key Laboratory of Multimodal Artificial Intelligence Systems, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所多模态人工智能系统全国重点实验室);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);ZKTeco Co., Ltd.(熵基科技股份有限公司)
Uncalibrated photometric stereo (UPS) is challenging due to the inherent ambiguity brought by unknown light. Existing solutions alleviate the ambiguity by either explicitly associating reflectance to light conditions or resolving light conditions in a supervised manner. This paper establishes an implicit relation between light clues and light estimation and solves UPS in an unsupervised manner. The key idea is to represent the reflectance as four neural intrinsics fields, i.e., position, light, specular, and shadow, based on which the neural light field is implicitly associated with light clue…
Australian National University(澳大利亚国立大学);National Institute of Informatics(国立信息学研究所);The University of Tokyo(东京大学)
Recovering the 3D geometry of a purely texture-less object with generally unknown surface reflectance (e.g. non-Lambertian) is regarded as a challenging task in multi-view reconstruction. The major obstacle revolves around establishing cross-view correspondences where photometric constancy is violated. This paper proposes a simple and practical solution to overcome this challenge based on a co-located camera-light scanner device. Unlike existing solutions, we do not explicitly solve for correspondence. Instead, we argue the problem is generally well-posed by multi-view geometrical and photomet…
ROSGS: Relightable Outdoor Scenes With Gaussian Splatting
School of Information Science and Technology, North China University of Technology(信息科学与技术学院,中国北方工业大学);Beijing Key Laboratory of Mobile Computing and Pervasive Device, Institute of Computing Technology, Chinese Academy of Sciences(移动计算与普适设备北京市重点实验室,中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);School of Computer Science and Informatics, Cardiff University(计算机科学与信息学院,卡迪夫大学)
Photometric Stereo methods seek to reconstruct the 3d shape of an object from motionless images obtained with varying illumination. Most existing methods solve a restricted problem where the physical reflectance model, such as Lambertian reflectance, is known in advance. In contrast, we do not restrict ourselves to a specific reflectance model. Instead, we offer a method that works on a wide variety of reflectances. Our approach uses a simple yet uncommonly used property of the problem - the sought after normals are points on a unit hemisphere. We present a novel embedding method that maps pix…
Brandenburg University of Technology Cottbus-Senftenberg(科特布斯-森夫滕贝格勃兰登堡工业大学)
Photometric stereo refers to the process to compute the 3D shape of an object using information on illumination and reflectance from several input images from the same point of view. The most often used reflectance model is the Lambertian reflectance, however this does not include specular highlights in input images. In this paper we consider the arising non-linear optimisation problem when employing Blinn-Phong reflectance for modeling specular effects. To this end we focus on the regularising Levenberg-Marquardt scheme. We show how to derive an explicit bound that gives information on the co…
Technical University of Munich(慕尼黑工业大学);Advanced Digital Sciences Center, University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校高级数字科学中心);GREYC laboratory, UMR CNRS 6072(法国国家科学研究中心6072联合研究单元GREYC实验室)
This study explores the use of photometric techniques (shape-from-shading and uncalibrated photometric stereo) for upsampling the low-resolution depth map from an RGB-D sensor to the higher resolution of the companion RGB image. A single-shot variational approach is first put forward, which is effective as long as the target's reflectance is piecewise-constant. It is then shown that this dependency upon a specific reflectance model can be relaxed by focusing on a specific class of objects (e.g., faces), and delegate reflectance estimation to a deep neural network. A multi-shot strategy based o…
RIKEN Center for Advanced Intelligence Project (RIKEN AIP)(理化学研究所先进智能项目中心(RIKEN AIP))
We present a novel convolutional neural network architecture for photometric stereo (Woodham, 1980), a problem of recovering 3D object surface normals from multiple images observed under varying illuminations. Despite its long history in computer vision, the problem still shows fundamental challenges for surfaces with unknown general reflectance properties (BRDFs). Leveraging deep neural networks to learn complicated reflectance models is promising, but studies in this direction are very limited due to difficulties in acquiring accurate ground truth for training and also in designing networks …
Lunar-G2R: Geometry-to-Reflectance Learning for High-Fidelity Lunar BRDF Estimation
IRIT, University of Toulouse, France(图卢兹大学IRIT实验室);Airbus Defence and Space, Toulouse, France(空客防务与航天公司);European Space Agency (ESA) ESTEC, Noordwijk, The Netherlands(欧洲航天局(ESA)ESTEC)
We present a novel framework to efficiently acquire near-planar anisotropic reflectance in a pixel-independent fashion, using a deep gated mixtureof-experts. While existing work employs a unified network to handle all possible input, our network automatically learns to condition on the input for enhanced reconstruction. We train a gating module to select one out of a number of specialized decoders for reflectance reconstruction, based on photometric measurements, essentially trading generality for quality. A common, pre-trained latent transform module is also appended to each decoder, to offse…
University of Amsterdam(阿姆斯特丹大学);D Universum(3D宇宙公司)
In general, intrinsic image decomposition algorithms interpret shading as one unified component including all photometric effects. As shading transitions are generally smoother than reflectance (albedo) changes, these methods may fail in distinguishing strong photometric effects from reflectance variations. Therefore, in this paper, we propose to decompose the shading component into direct (illumination) and indirect shading (ambient light and shadows) subcomponents. The aim is to distinguish strong photometric effects from reflectance variations. An end-to-end deep convolutional neural networ…
We introduce a novel learning-based method to reconstruct the high-quality geometry and complex, spatially-varying BRDF of an arbitrary object from a sparse set of only six images captured by wide-baseline cameras under collocated point lighting. We first estimate per-view depth maps using a deep multi-view stereo network; these depth maps are used to coarsely align the different views. We propose a novel multi-view reflectance estimation network architecture that is trained to pool features from these coarsely aligned images and predict per-view spatially-varying diffuse albedo, surface norma…
Aberystwyth University(阿伯里斯特威斯大学);University of York(约克大学);University of Twente(特文特大学)
We present a practical approach to capturing ear-to-ear face models comprising both 3D meshes and intrinsic textures (i.e. diffuse and specular albedo). Our approach is a hybrid of geometric and photometric methods and requires no geometric calibration. Photometric measurements made in a lightstage are used to estimate view dependent high resolution normal maps. We overcome the problem of having a single photometric viewpoint by capturing in multiple poses. We use uncalibrated multiview stereo to estimate a coarse base mesh to which the photometric views are registered. We propose a novel appr…
The University of Hong Kong(香港大学);University of Oxford(牛津大学);Peking University(北京大学);Peng Cheng Laboratory(鹏程实验室);Osaka University(大阪大学)
This paper proposes an uncalibrated photometric stereo method for non-Lambertian scenes based on deep learning. Unlike previous approaches that heavily rely on assumptions of specific reflectances and light source distributions, our method is able to determine both shape and light directions of a scene with unknown arbitrary reflectances observed under unknown varying light directions. To achieve this goal, we propose a two-stage deep learning architecture, called SDPS-Net, which can effectively take advantage of intermediate supervision, resulting in reduced learning difficulty compared to a …
The University of Hong Kong(香港大学);University of Oxford(牛津大学);Peking University(北京大学);Peng Cheng Laboratory(鹏城实验室);Osaka University(大阪大学)
This paper addresses the problem of photometric stereo, in both calibrated and uncalibrated scenarios, for non-Lambertian surfaces based on deep learning. We first introduce a fully convolutional deep network for calibrated photometric stereo, which we call PS-FCN. Unlike traditional approaches that adopt simplified reflectance models to make the problem tractable, our method directly learns the mapping from reflectance observations to surface normal, and is able to handle surfaces with general and unknown isotropic reflectance. At test time, PS-FCN takes an arbitrary number of images and thei…
We present a method to capture both 3D shape and spatially varying reflectance with a multi-view photometric stereo (MVPS) technique that works for general isotropic materials. Our algorithm is suitable for perspective cameras and nearby point light sources. Our data capture setup is simple, which consists of only a digital camera, some LED lights, and an optional automatic turntable. From a single viewpoint, we use a set of photometric stereo images to identify surface points with the same distance to the camera. We collect this information from multiple viewpoints and combine it with structu…
RNb-NeuS: Reflectance and Normal-based Multi-View 3D Reconstruction
IRIT, UMR CNRS 5505(法国国家科学研究中心IRIT联合研究单位);Normandie Univ, UNICAEN, ENSICAEN, CNRS, GREYC(诺曼底大学、卡昂大学、卡昂高等工程师学院、法国国家科学研究中心GREYC联合研究单位);Balgrist Hospital, University of Zurich(苏黎世大学巴尔格里斯医院);OR-X
This paper tackles the task of uncalibrated photometric stereo for 3D object reconstruction, where both the object shape, object reflectance, and lighting directions are unknown. This is an extremely difficult task, and the challenge is further compounded with the existence of the well-known generalized bas-relief (GBR) ambiguity in photometric stereo. Previous methods to resolve this ambiguity either rely on an overly simplified reflectance model, or assume special light distribution. We propose a new method that jointly optimizes object shape, light directions, and light intensities, all und…
Photometric stereo is a method that seeks to reconstruct the normal vectors of an object from a set of images of the object illuminated under different light sources. While effective in some situations, classical photometric stereo relies on a diffuse surface model that cannot handle objects with complex reflectance patterns, and it is sensitive to non-idealities in the images. In this work, we propose a novel approach to photometric stereo that relies on dictionary learning to produce robust normal vector reconstructions. Specifically, we develop two formulations for applying dictionary learn…
King Abdullah University of Science and Technology(沙特阿拉伯国王阿卜杜拉科技大学)
Simultaneous reconstruction of geometry and reflectance properties in uncontrolled environments remains a challenging problem. In this paper, we propose an efficient method to reconstruct the scene's 3D geometry and reflectance from multi-view photography using conventional hand-held cameras. Our method automatically builds a virtual scene in a differentiable rendering system that roughly matches the real world's scene parameters, optimized by minimizing photometric objectives alternatingly and stochastically. With the optimal scene parameters evaluated, photo-realistic novel views for various…
We present a technique for estimating the shape and reflectance of an object in terms of its surface normals and spatially-varying BRDF. We assume that multiple images of the object are obtained under fixed view-point and varying illumination, i.e, the setting of photometric stereo. Assuming that the BRDF at each pixel lies in the non-negative span of a known BRDF dictionary, we derive a per-pixel surface normal and BRDF estimation framework that requires neither iterative optimization techniques nor careful initialization, both of which are endemic to most state-of-the-art techniques. We show…
University of Maryland, College Park(马里兰大学帕克分校);University of California, Berkeley(加州大学伯克利分校)
We present SfSNet, an end-to-end learning framework for producing an accurate decomposition of an unconstrained human face image into shape, reflectance and illuminance. SfSNet is designed to reflect a physical lambertian rendering model. SfSNet learns from a mixture of labeled synthetic and unlabeled real world images. This allows the network to capture low frequency variations from synthetic and high frequency details from real images through the photometric reconstruction loss. SfSNet consists of a new decomposition architecture with residual blocks that learns a complete separation of albe…
Artisense;Technical University of Munich(慕尼黑工业大学);GREYC, UMR CNRS 6072(法国国家科学研究中心联合实验室GREYC)
Photometric stereo (PS) techniques nowadays remain constrained to an ideal laboratory setup where modeling and calibration of lighting is amenable. To eliminate such restrictions, we propose an efficient principled variational approach to uncalibrated PS under general illumination. To this end, the Lambertian reflectance model is approximated through a spherical harmonic expansion, which preserves the spatial invariance of the lighting. The joint recovery of shape, reflectance and illumination is then formulated as a single variational problem. There the shape estimation is carried out directl…
Depth reconstruction and hyperspectral reflectance reconstruction are two active research topics in computer vision and image processing. Conventionally, these two topics have been studied separately using independent imaging setups and there is no existing method which can acquire depth and spectral reflectance simultaneously in one shot without using special hardware. In this paper, we propose a novel single-shot hyperspectral-depth reconstruction method using an off-the-shelf RGB camera and projector. Our method is based on a single color-dot projection, which simultaneously acts as structu…
Photometric stereo (PS) is a fundamental technique in computer vision known to produce 3-D shape with high accuracy. The setting of PS is defined by using several input images of a static scene taken from one and the same camera position but under varying illumination. The vast majority of studies in this 3-D reconstruction method assume orthographic projection for the camera model. In addition, they mainly consider the Lambertian reflectance model as the way that light scatters at surfaces. So, providing reliable PS results from real world objects still remains a challenging task. We address …
Reconstructing an object's high-quality 3D shape with inherent spectral reflectance property, beyond typical device-dependent RGB albedos, opens the door to applications requiring a high-fidelity 3D model in terms of both geometry and photometry. In this paper, we propose a novel Multi-View Inverse Rendering (MVIR) method called Spectral MVIR for jointly reconstructing the 3D shape and the spectral reflectance for each point of object surfaces from multi-view images captured using a standard RGB camera and low-cost lighting equipment such as an LED bulb or an LED projector. Our main contributi…
University of Amsterdam(阿姆斯特丹大学);DUniversum(3DUniversum)
Intrinsic image decomposition is the process of recovering the image formation components (reflectance and shading) from an image. Previous methods employ either explicit priors to constrain the problem or implicit constraints as formulated by their losses (deep learning). These methods can be negatively influenced by strong illumination conditions causing shading-reflectance leakages. Therefore, in this paper, an end-to-end edge-driven hybrid CNN approach is proposed for intrinsic image decomposition. Edges correspond to illumination invariant gradients. To handle hard negative illumination t…
This paper proposes a practical photometric solution for the challenging problem of in-the-wild inverse rendering under unknown ambient lighting. Our system recovers scene geometry and reflectance using only multi-view images captured by a smartphone. The key idea is to exploit smartphone's built-in flashlight as a minimally controlled light source, and decompose image intensities into two photometric components -- a static appearance corresponds to ambient flux, plus a dynamic reflection induced by the moving flashlight. Our method does not require flash/non-flash images to be captured in pai…
Methods for 3D reconstruction such as Photometric stereo recover the shape and reflectance properties using multiple images of an object taken with variable lighting conditions from a fixed viewpoint. Photometric stereo assumes that a scene is illuminated only directly by the illumination source. As result, indirect illumination effects due to inter-reflections introduce strong biases in the recovered shape. Our suggested approach is to recover scene properties in the presence of indirect illumination. To this end, we proposed an iterative PS method combined with a reverted Monte-Carlo ray tra…
Multi-view Surface Reconstruction Using Normal and Reflectance Cues
University of Zurich(苏黎世大学);Université de Toulouse(图卢兹大学);CNRS, UNICAEN, ENSICAEN, Normandie Université(法国国家科学研究中心、UNICAEN、ENSICAEN、诺曼底大学);FittingBox(FittingBox公司);University of Copenhagen(哥本哈根大学)
Computer Vision Lab ETH Zürich(苏黎世联邦理工学院计算机视觉实验室);Google Research(谷歌研究院);KU Leuven(鲁汶大学)
This paper presents an uncalibrated deep neural network framework for the photometric stereo problem. For training models to solve the problem, existing neural network-based methods either require exact light directions or ground-truth surface normals of the object or both. However, in practice, it is challenging to procure both of this information precisely, which restricts the broader adoption of photometric stereo algorithms for vision application. To bypass this difficulty, we propose an uncalibrated neural inverse rendering approach to this problem. Our method first estimates the light di…
Photometric stereo, a problem of recovering 3D surface normals using images of an object captured under different lightings, has been of great interest and importance in computer vision research. Despite the success of existing traditional and deep learning-based methods, it is still challenging due to: (i) the requirement of three or more differently illuminated images, (ii) the inability to model unknown general reflectance, and (iii) the requirement of accurate 3D ground truth surface normals and known lighting information for training. In this work, we attempt to address an under-explored …
Lite2Relight: 3D-aware Single Image Portrait Relighting
MPI for Informatics, SIC & VIA Research Center(MPI信息学研究所SIC与VIA研究中心);Google Inc.(谷歌公司);Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU)(埃尔朗根-纽伦堡弗里德里希-亚历山大大学(FAU));IST Austria(奥地利科学技术研究所);ETH Zürich(苏黎世联邦理工学院);Harvard University(哈佛大学);MIT(麻省理工学院);MPI for Informatics(MPI信息学研究所)
Learning Photometric Feature Transform for Free-form Object Scan
State Key Lab of CAD & CG, Zhejiang University(浙江大学CAD&CG国家重点实验室);Department of Electronic and Computer Engineering, The Hong Kong University of Science and Technology(香港科技大学电子与计算机工程系);Visual Computing Center, King Abdullah University of Science and Technology(阿卜杜拉国王科技大学视觉计算中心)
Deep Learning Methods for Calibrated Photometric Stereo and Beyond
Nanyang Technological University(南洋理工大学);The Hong Kong Polytechnic University(香港理工大学);Shenzhen University(深圳大学);University of Leicester(莱斯特大学);Ocean University of China(中国海洋大学);Peking University(北京大学)