We introduce a novel learning-based method to reconstruct the high-quality geometry and complex, spatially-varying BRDF of an arbitrary object from a sparse set of only six images captured by wide-baseline cameras under collocated point lighting. We first estimate per-view depth maps using a deep multi-view stereo network; these depth maps are used to coarsely align the different views. We propose a novel multi-view reflectance estimation network architecture that is trained to pool features from these coarsely aligned images and predict per-view spatially-varying diffuse albedo, surface normals, specular roughness and specular albedo. We do this by jointly optimizing the latent space of our multi-view reflectance network to minimize the photometric error between images rendered with our predictions and the input images. While previous state-of-the-art methods fail on such sparse acquisition setups, we demonstrate, via extensive experiments on synthetic and real data, that our method produces high-quality reconstructions that can be used to render photorealistic images.
While the problem of estimating shapes and diffuse reflectances of human faces from images has been extensively studied, there is relatively less work done on recovering the specular albedo. This paper presents a lightweight solution for inferring photorealistic facial reflectance and geometry. Our system processes video streams from two views of a subject, and outputs two reflectance maps for diffuse and specular albedos, as well as a vector map of surface normals. A model-based optimization approach is used, consisting of the three stages of multi-view face model fitting, facial reflectance …
Adobe Research(Adobe研究院);University of California, San Diego(加州大学圣地亚哥分校)
We present a deep learning approach to reconstruct scene appearance from unstructured images captured under collocated point lighting. At the heart of Deep Reflectance Volumes is a novel volumetric scene representation consisting of opacity, surface normal and reflectance voxel grids. We present a novel physically-based differentiable volume ray marching framework to render these scene volumes under arbitrary viewpoint and lighting. This allows us to optimize the scene volumes to minimize the error between their rendered images and the captured images. Our method is able to reconstruct real sc…
Australian National University(澳大利亚国立大学);National Institute of Informatics(国立信息学研究所);The University of Tokyo(东京大学)
Recovering the 3D geometry of a purely texture-less object with generally unknown surface reflectance (e.g. non-Lambertian) is regarded as a challenging task in multi-view reconstruction. The major obstacle revolves around establishing cross-view correspondences where photometric constancy is violated. This paper proposes a simple and practical solution to overcome this challenge based on a co-located camera-light scanner device. Unlike existing solutions, we do not explicitly solve for correspondence. Instead, we argue the problem is generally well-posed by multi-view geometrical and photomet…
IRIT, UMR CNRS 5505, Université de Toulouse(图卢兹大学IRIT研究所(法国国家科学研究中心联合实验室5505));Mikros Image(Mikros Image公司);Technical University of Munich(慕尼黑工业大学)
We tackle the problem of reflectance estimation from a set of multi-view images, assuming known geometry. The approach we put forward turns the input images into reflectance maps, through a robust variational method. The variational model comprises an image-driven fidelity term and a term which enforces consistency of the reflectance estimates with respect to each view. If illumination is fixed across the views, then reflectance estimation remains under-constrained: a regularization term, which ensures piecewise-smoothness of the reflectance, is thus used. Reflectance is parameterized in the i…
UC San Diego(加州大学圣迭戈分校);Adobe Research(Adobe 研究院);UC Berkeley(加州大学伯克利分校)
We present Neural Reflectance Fields, a novel deep scene representation that encodes volume density, normal and reflectance properties at any 3D point in a scene using a fully-connected neural network. We combine this representation with a physically-based differentiable ray marching framework that can render images from a neural reflectance field under any viewpoint and light. We demonstrate that neural reflectance fields can be estimated from images captured with a simple collocated camera-light setup, and accurately model the appearance of real-world scenes with complex geometry and reflect…
King Abdullah University of Science and Technology(沙特阿拉伯国王阿卜杜拉科技大学)
Simultaneous reconstruction of geometry and reflectance properties in uncontrolled environments remains a challenging problem. In this paper, we propose an efficient method to reconstruct the scene's 3D geometry and reflectance from multi-view photography using conventional hand-held cameras. Our method automatically builds a virtual scene in a differentiable rendering system that roughly matches the real world's scene parameters, optimized by minimizing photometric objectives alternatingly and stochastically. With the optimal scene parameters evaluated, photo-realistic novel views for various…
Google Research(谷歌研究院);MIT(麻省理工学院);UC Berkeley(加州大学伯克利分校)
We present a method that takes as input a set of images of a scene illuminated by unconstrained known lighting, and produces as output a 3D representation that can be rendered from novel viewpoints under arbitrary lighting conditions. Our method represents the scene as a continuous volumetric function parameterized as MLPs whose inputs are a 3D location and whose outputs are the following scene properties at that input location: volume density, surface normal, material parameters, distance to the first surface intersection in any direction, and visibility of the external environment in any dir…
Recent neural rendering methods have demonstrated accurate view interpolation by predicting volumetric density and color with a neural network. Although such volumetric representations can be supervised on static and dynamic scenes, existing methods implicitly bake the complete scene light transport into a single neural network for a given scene, including surface modeling, bidirectional scattering distribution functions, and indirect lighting effects. In contrast to traditional rendering pipelines, this prohibits changing surface reflectance, illumination, or composing other objects in the sc…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);POSTECH(浦项科技大学);University College London(伦敦大学学院);IST Austria(奥地利科学技术研究所);Harvard University(哈佛大学);MIT CSAIL(麻省理工学院计算机科学与人工智能实验室)
The reflectance field of a face describes the reflectance properties responsible for complex lighting effects including diffuse, specular, inter-reflection and self shadowing. Most existing methods for estimating the face reflectance from a monocular image assume faces to be diffuse with very few approaches adding a specular component. This still leaves out important perceptual aspects of reflectance as higher-order global illumination effects and self-shadowing are not modeled. We present a new neural representation for face reflectance where we can estimate all components of the reflectance …
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);Google Research(谷歌研究院)
We address the problem of recovering the shape and spatially-varying reflectance of an object from multi-view images (and their camera poses) of an object illuminated by one unknown lighting condition. This enables the rendering of novel views of the object under arbitrary environment lighting and editing of the object's material properties. The key to our approach, which we call Neural Radiance Factorization (NeRFactor), is to distill the volumetric geometry of a Neural Radiance Field (NeRF) [Mildenhall et al. 2020] representation of the object into a surface representation and then jointly r…
RNb-NeuS: Reflectance and Normal-based Multi-View 3D Reconstruction
IRIT, UMR CNRS 5505(法国国家科学研究中心IRIT联合研究单位);Normandie Univ, UNICAEN, ENSICAEN, CNRS, GREYC(诺曼底大学、卡昂大学、卡昂高等工程师学院、法国国家科学研究中心GREYC联合研究单位);Balgrist Hospital, University of Zurich(苏黎世大学巴尔格里斯医院);OR-X
The University of Hong Kong(香港大学);Nanyang Technological University(南洋理工大学);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
In this paper, we address the "dual problem" of multi-view scene reconstruction in which we utilize single-view images captured under different point lights to learn a neural scene representation. Different from existing single-view methods which can only recover a 2.5D scene representation (i.e., a normal / depth map for the visible surface), our method learns a neural reflectance field to represent the 3D geometry and BRDFs of a scene. Instead of relying on multi-view photo-consistency, our method exploits two information-rich monocular cues, namely shading and shadow, to infer scene geometr…
University of Delaware(特拉华大学);DGene, Inc(叠境数字科技有限公司);Louisiana State University(路易斯安那州立大学);US Army Research Laboratory(美国陆军研究实验室);ShanghaiTech University(上海科技大学)
Recovering the shape and reflectance of non-Lambertian surfaces remains a challenging problem in computer vision since the view-dependent appearance invalidates traditional photo-consistency constraint. In this paper, we introduce a novel concentric multi-spectral light field (CMSLF) design that is able to recover the shape and reflectance of surfaces with arbitrary material in one shot. Our CMSLF system consists of an array of cameras arranged on concentric circles where each ring captures a specific spectrum. Coupled with a multi-spectral ring light, we are able to sample viewpoint and light…
This thesis proposes spatio-spectral techniques for hyperspectral image analysis. Adaptive spatio-spectral support and variable exposure hyperspectral imaging is demonstrated to improve spectral reflectance recovery from hyperspectral images. Novel spectral dimensionality reduction techniques have been proposed from the perspective of spectral only and spatio-spectral information preservation. It was found that the joint sparse and joint group sparse hyperspectral image models achieve lower reconstruction error and higher recognition accuracy using only a small subset of bands. Hyperspectral i…
Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所)
Recent history has seen a tremendous growth of work exploring implicit representations of geometry and radiance, popularized through Neural Radiance Fields (NeRF). Such works are fundamentally based on a (implicit) volumetric representation of occupancy, allowing them to model diverse scene structure including translucent objects and atmospheric obscurants. But because the vast majority of real-world scenes are composed of well-defined surfaces, we introduce a surface analog of such implicit models called Neural Reflectance Surfaces (NeRS). NeRS learns a neural shape representation of a closed…
Multi-view Surface Reconstruction Using Normal and Reflectance Cues
University of Zurich(苏黎世大学);Université de Toulouse(图卢兹大学);CNRS, UNICAEN, ENSICAEN, Normandie Université(法国国家科学研究中心、UNICAEN、ENSICAEN、诺曼底大学);FittingBox(FittingBox公司);University of Copenhagen(哥本哈根大学)
Material recognition methods use image context and local cues for pixel-wise classification. In many cases only a single image is available to make a material prediction. Image sequences, routinely acquired in applications such as mutliview stereo, can provide a sampling of the underlying reflectance functions that reveal pixel-level material attributes. We investigate multi-view material segmentation using two datasets generated for building material segmentation and scene material segmentation from the SpaceNet Challenge satellite image dataset. In this paper, we explore the impact of multi-…
University of Tübingen(图宾根大学);Google Research(谷歌研究院);Microsoft Azure AI(微软 Azure AI)
Decomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural approaches such as NeRF have achieved remarkable success in view synthesis, but do not explicitly perform decomposition and instead operate exclusively on radiance (the product of reflectance and illumination). Extensions to NeRF, such as NeRD, can perform decomposition but struggle to accurately recover detailed illumination, thereby significantly limiting realism. We propose a novel reflectance decomposition network that can estimate shape, BRDF, and per-image ill…
Efficient Multi-View Inverse Rendering Using a Hybrid Differentiable Rendering Method
Tsinghua University(清华大学);Beijing National Research Center for Information Science and Technology (BNRist)(北京国家信息科学与技术研究中心(BNRist));Cardiff University(卡迪夫大学)
Lunar-G2R: Geometry-to-Reflectance Learning for High-Fidelity Lunar BRDF Estimation
IRIT, University of Toulouse, France(图卢兹大学IRIT实验室);Airbus Defence and Space, Toulouse, France(空客防务与航天公司);European Space Agency (ESA) ESTEC, Noordwijk, The Netherlands(欧洲航天局(ESA)ESTEC)
We introduce a novel multi-view stereo (MVS) method that can simultaneously recover not just per-pixel depth but also surface normals, together with the reflectance of textureless, complex non-Lambertian surfaces captured under known but natural illumination. Our key idea is to formulate MVS as an end-to-end learnable network, which we refer to as nLMVS-Net, that seamlessly integrates radiometric cues to leverage surface normals as view-independent surface features for learned cost volume construction and filtering. It first estimates surface normals as pixel-wise probability densities for eac…
Reconstructing an object's high-quality 3D shape with inherent spectral reflectance property, beyond typical device-dependent RGB albedos, opens the door to applications requiring a high-fidelity 3D model in terms of both geometry and photometry. In this paper, we propose a novel Multi-View Inverse Rendering (MVIR) method called Spectral MVIR for jointly reconstructing the 3D shape and the spectral reflectance for each point of object surfaces from multi-view images captured using a standard RGB camera and low-cost lighting equipment such as an LED bulb or an LED projector. Our main contributi…
BRF-GS: Hyperspectral Bidirectional Reflectance Factor Modeling and Image Generation Based on 3D Gaussian Splatting
Aerospace Information Research Institute, Chinese Academy of Sciences(中国科学院空天信息创新研究院);International Research Center of Big Data for Sustainable Development Goals(国际可持续发展大数据研究中心);University of Chinese Academy of Sciences(中国科学院大学)
KU Leuven(鲁汶大学);University College London(伦敦大学学院);MPI Informatics(马克斯·普朗克信息学研究所);University of Amsterdam(阿姆斯特丹大学)
Undoing the image formation process and therefore decomposing appearance into its intrinsic properties is a challenging task due to the under-constraint nature of this inverse problem. While significant progress has been made on inferring shape, materials and illumination from images only, progress in an unconstrained setting is still limited. We propose a convolutional neural architecture to estimate reflectance maps of specular materials in natural lighting conditions. We achieve this in an end-to-end learning formulation that directly predicts a reflectance map from the image itself. We sho…
University of Würzburg(维尔茨堡大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Bernstein Center for Computational Neuroscience(伯恩斯坦计算神经科学中心)
Separating an image into reflectance and shading layers poses a challenge for learning approaches because no large corpus of precise and realistic ground truth decompositions exists. The Intrinsic Images in the Wild~(IIW) dataset provides a sparse set of relative human reflectance judgments, which serves as a standard benchmark for intrinsic images. A number of methods use IIW to learn statistical dependencies between the images and their reflectance layer. Although learning plays an important role for high performance, we show that a standard signal processing technique achieves performance o…
This paper presents a process for estimating the spatially varying surface reflectance of complex scenes observed under natural illumination. In contrast to previous methods, our process is not limited to scenes viewed under controlled lighting conditions but can handle complex indoor and outdoor scenes viewed under arbitrary illumination conditions. An end-to-end process uses a model of the scene's geometry and several images capturing the scene's surfaces from arbitrary viewpoints and under various natural illumination conditions. We develop a differentiable path tracer that leverages least-…
We present a new method for estimating the Neural Reflectance Field (NReF) of an object from a set of posed multi-view images under unknown lighting. NReF represents 3D geometry and appearance of objects in a disentangled manner, and are hard to be estimated from images only. Our method solves this problem by exploiting the Neural Radiance Field (NeRF) as a proxy representation, from which we perform further decomposition. A high-quality NeRF decomposition relies on good geometry information extraction as well as good prior terms to properly resolve ambiguities between different components. To…
We propose a deep representation of appearance, i. e., the relation of color, surface orientation, viewer position, material and illumination. Previous approaches have useddeep learning to extract classic appearance representationsrelating to reflectance model parameters (e. g., Phong) orillumination (e. g., HDR environment maps). We suggest todirectly represent appearance itself as a network we call aDeep Appearance Map (DAM). This is a 4D generalizationover 2D reflectance maps, which held the view direction fixed. First, we show how a DAM can be learned from images or video frames and later …
University College London(伦敦大学学院);MPI Informatics(马克斯·普朗克信息学研究所);KU Leuven(鲁汶大学)
In this paper we are extracting surface reflectance and natural environmental illumination from a reflectance map, i.e. from a single 2D image of a sphere of one material under one illumination. This is a notoriously difficult problem, yet key to various re-rendering applications. With the recent advances in estimating reflectance maps from 2D images their further decomposition has become increasingly relevant. To this end, we propose a Convolutional Neural Network (CNN) architecture to reconstruct both material parameters (i.e. Phong) as well as illumination (i.e. high-resolution spherical il…
We present a technique for estimating the shape and reflectance of an object in terms of its surface normals and spatially-varying BRDF. We assume that multiple images of the object are obtained under fixed view-point and varying illumination, i.e, the setting of photometric stereo. Assuming that the BRDF at each pixel lies in the non-negative span of a known BRDF dictionary, we derive a per-pixel surface normal and BRDF estimation framework that requires neither iterative optimization techniques nor careful initialization, both of which are endemic to most state-of-the-art techniques. We show…
Beijing University of Posts and Telecommunications(北京邮电大学)
Self-regularized low-light image enhancement does not require any normal-light image in training, thereby freeing from the chains on paired or unpaired low-/normal-images. However, existing methods suffer color deviation and fail to generalize to various lighting conditions. This paper presents a novel self-regularized method based on Retinex, which, inspired by HSV, preserves all colors (Hue, Saturation) and only integrates Retinex theory into brightness (Value). We build a reflectance estimation network by restricting the consistency of reflectances embedded in both the original and a novel …
University of Tübingen(图宾根大学);Google Research(谷歌研究院)
Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under laboratory conditions but is instead an unconstrained environmental illumination. Though recent work has shown that implicit representations can be used to model the radiance field of an object, most of these techniques only enable view synthesis and not relighting. Additionally, evaluating these radiance fields is resource and time-intensive. We propose a ne…
We present a method to capture both 3D shape and spatially varying reflectance with a multi-view photometric stereo (MVPS) technique that works for general isotropic materials. Our algorithm is suitable for perspective cameras and nearby point light sources. Our data capture setup is simple, which consists of only a digital camera, some LED lights, and an optional automatic turntable. From a single viewpoint, we use a set of photometric stereo images to identify surface points with the same distance to the camera. We collect this information from multiple viewpoints and combine it with structu…
A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the world from flat, 2D images of that world. Traditional methods for recovering scene properties such as shape, reflectance, or illumination rely on multiple observations of the same scene to overconstrain the problem. Recovering these same properties from a single image seems almost impossible in comparison -- there are an infinite number of shapes, paint, and lights that exactly reproduce a single image. However, certain explanations are more likely than others: surfaces tend to be smooth, paint ten…
Brandenburg University of Technology Cottbus-Senftenberg(科特布斯-森夫滕贝格勃兰登堡工业大学)
Photometric stereo refers to the process to compute the 3D shape of an object using information on illumination and reflectance from several input images from the same point of view. The most often used reflectance model is the Lambertian reflectance, however this does not include specular highlights in input images. In this paper we consider the arising non-linear optimisation problem when employing Blinn-Phong reflectance for modeling specular effects. To this end we focus on the regularising Levenberg-Marquardt scheme. We show how to derive an explicit bound that gives information on the co…
Towards Generalized Range-View LiDAR Segmentation in Adverse Weather
University of Electronic Science and Technology of China(电子科技大学);Dalian University of Technology(大连理工大学);Lancaster University(兰卡斯特大学);Nanyang Technological University(南洋理工大学);Tongji University(同济大学)
针对距离视图 LiDAR 分割在恶劣天气下泛化不足的问题,提出轻量模块化 GAS 与 RDC 双分支框架,在不改动核心架构的情况下显著提升鲁棒性且推理开销极小。
We propose SparseFusion, a sparse view 3D reconstruction approach that unifies recent advances in neural rendering and probabilistic image generation. Existing approaches typically build on neural rendering with re-projected features but fail to generate unseen regions or handle uncertainty under large viewpoint changes. Alternate methods treat this as a (probabilistic) 2D synthesis task, and while they can generate plausible 2D images, they do not infer a consistent underlying 3D. However, we find that this trade-off between 3D consistency and probabilistic image generation does not need to e…
KAIST(韩国科学技术院);Universidad de Zaragoza - I3A(萨拉戈萨大学-阿拉贡工程研究所);Microsoft Research Asia(微软亚洲研究院)
Ellipsometry techniques allow to measure polarization information of materials, requiring precise rotations of optical components with different configurations of lights and sensors. This results in cumbersome capture devices, carefully calibrated in lab conditions, and in very long acquisition times, usually in the order of a few days per object. Recent techniques allow to capture polarimetric spatially-varying reflectance information, but limited to a single view, or to cover all view directions, but limited to spherical objects made of a single homogeneous material. We present sparse ellips…
This paper addresses the problem of estimating the shape of objects that exhibit spatially-varying reflectance. We assume that multiple images of the object are obtained under a fixed view-point and varying illumination, i.e., the setting of photometric stereo. At the core of our techniques is the assumption that the BRDF at each pixel lies in the non-negative span of a known BRDF dictionary.This assumption enables a per-pixel surface normal and BRDF estimation framework that is computationally tractable and requires no initialization in spite of the underlying problem being non-convex. Our es…
Carnegie Mellon University(卡内基梅隆大学);University of Cambridge(剑桥大学);MPI for Intelligent Systems, Tübingen(图宾根智能系统研究所)
We present a conditional estimation (CEST) framework to learn 3D facial parameters from 2D single-view images by self-supervised training from videos. CEST is based on the process of analysis by synthesis, where the 3D facial parameters (shape, reflectance, viewpoint, and illumination) are estimated from the face image, and then recombined to reconstruct the 2D face image. In order to learn semantically meaningful 3D facial parameters without explicit access to their labels, CEST couples the estimation of different 3D facial parameters by taking their statistical dependency into account. Speci…
Bird-eye-view (BEV) based methods have made great progress recently in multi-view 3D detection task. Comparing with BEV based methods, sparse based methods lag behind in performance, but still have lots of non-negligible merits. To push sparse 3D detection further, in this work, we introduce a novel method, named Sparse4D, which does the iterative refinement of anchor boxes via sparsely sampling and fusing spatial-temporal features. (1) Sparse 4D Sampling: for each 3D anchor, we assign multiple 4D keypoints, which are then projected to multi-view/scale/timestamp image features to sample corres…