This paper presents an illumination estimation method for virtual objects in real environment by learning. While previous works tackled this problem by reconstructing high dynamic range (HDR) environment maps or the corresponding spherical harmonics, we do not seek to recover the lighting environment of the entire scene. Given a single RGB image, our method directly infers the relit virtual object by transferring the illumination features extracted from planar surfaces in the scene to the desired geometries. Compared to previous works, our approach is more robust as it works in both indoor and outdoor environments with spatially-varying illumination. Experiments and evaluation results show that our approach outperforms the state-of-the-art quantitatively and qualitatively, achieving realistic augmented experience.
Google Inc.(谷歌公司);USC Institute for Creative Technologies(南加州大学创新技术研究院)
We present a learning-based method to infer plausible high dynamic range (HDR), omnidirectional illumination given an unconstrained, low dynamic range (LDR) image from a mobile phone camera with a limited field of view (FOV). For training data, we collect videos of various reflective spheres placed within the camera's FOV, leaving most of the background unoccluded, leveraging that materials with diverse reflectance functions reveal different lighting cues in a single exposure. We train a deep neural network to regress from the LDR background image to HDR lighting by matching the LDR ground tru…
The image relighting task of transferring illumination conditions between two images offers an interesting and difficult challenge with potential applications in photography, cinematography and computer graphics. In this report we present methods that we tried to achieve that goal. Our models are trained on a rendered dataset of artificial locations with varied scene content, light source location and color temperature. With this dataset, we used a network with illumination estimation component aiming to infer and replace light conditions in the latent space representation of the concerned sce…
Charles Sturt University(查尔斯特大学);University of Western Sydney(西悉尼大学);Kent Institute Australia(澳大利亚肯特学院);Asia Pacific International College(亚太国际学院);Worcester State University(伍斯特州立大学);University of Kurdistan Hewler(库尔德斯坦赫勒大学)
Background and aim: Surgical telepresence using augmented perception has been applied, but mixed reality is still being researched and is only theoretical. The aim of this work is to propose a solution to improve the visualization in the final merged video by producing globally consistent videos when the intensity of illumination in the input source and target video varies. Methodology: The proposed system uses an enhanced multi-layer visualization with illumination-aware gradient mixing using Illumination Aware Video Composition algorithm. Particle Swarm Optimization Algorithm is used to find…
Integrating a foreground object into a background scene with illumination harmonization is an important but challenging task in computer vision and augmented reality community. Existing methods mainly focus on foreground and background appearance consistency or the foreground object shadow generation, which rarely consider global appearance and illumination harmonization. In this paper, we formulate seamless illumination harmonization as an illumination exchange and aggregation problem. Specifically, we firstly apply a physically-based rendering method to construct a large-scale, high-quality …
Illumination effects in images, specifically cast shadows and shading, have been shown to decrease the performance of deep neural networks on a large number of vision-based detection, recognition and segmentation tasks in urban driving scenes. A key factor that contributes to this performance gap is the lack of `time-of-day' diversity within real, labeled datasets. There have been impressive advances in the realm of image to image translation in transferring previously unseen visual effects into a dataset, specifically in day to night translation. However, it is not easy to constrain what visu…
Illumination estimation is often used in mixed reality to re-render a scene from another point of view, to change the color/texture of an object, or to insert a virtual object consistently lit into a real video or photograph. Specifically, the estimation of a point light source is required for the shadows cast by the inserted object to be consistent with the real scene. We tackle the problem of illumination retrieval given an RGBD image of the scene as an inverse problem: we aim to find the illumination that minimizes the photometric error between the rendered image and the observation. In par…
Lighting is a determining factor in photography that affects the style, expression of emotion, and even quality of images. Creating or finding satisfying lighting conditions, in reality, is laborious and time-consuming, so it is of great value to develop a technology to manipulate illumination in an image as post-processing. Although previous works have explored techniques based on the physical viewpoint for relighting images, extensive supervisions and prior knowledge are necessary to generate reasonable images, restricting the generalization ability of these works. In contrast, we take the v…
Universidade Federal do ABC(ABC联邦大学);Universidade Federal Fluminense(弗鲁米嫩塞联邦大学)
The representation of consistent mixed reality (XR) environments requires adequate real and virtual illumination composition in real-time. Estimating the lighting of a real scenario is still a challenge. Due to the ill-posed nature of the problem, classical inverse-rendering techniques tackle the problem for simple lighting setups. However, those assumptions do not satisfy the current state-of-art in computer graphics and XR applications. While many recent works solve the problem using machine learning techniques to estimate the environment light and scene's materials, most of them are limited…
Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in real-world scenes. Due to the lack of computational power in mobile devices, rendering a virtual object with high-quality, coherent appearance and in real-time, remains an area of active research. In this work, we present a novel pipeline that allows for coupled environment acquisition and virtual object rendering on a mobile device equipped with a depth sensor. While keeping human interaction to a minimum, our system can scan a real scene and project it onto a two-dimensional en…
NVIDIA Research(英伟达研究院);Technical University of Munich(慕尼黑工业大学)
Estimating surface reflectance (BRDF) is one key component for complete 3D scene capture, with wide applications in virtual reality, augmented reality, and human computer interaction. Prior work is either limited to controlled environments (\eg gonioreflectometers, light stages, or multi-camera domes), or requires the joint optimization of shape, illumination, and reflectance, which is often computationally too expensive (\eg hours of running time) for real-time applications. Moreover, most prior work requires HDR images as input which further complicates the capture process. In this paper, we…
University of Oulu(奥卢大学);Beijing University of Posts and Telecommunications(北京邮电大学)
Dynamic texture and scene classification are two fundamental problems in understanding natural video content. Extracting robust and effective features is a crucial step towards solving these problems. However the existing approaches suffer from the sensitivity to either varying illumination, or viewpoint changing, or even camera motion, and/or the lack of spatial information. Inspired by the success of deep structures in image classification, we attempt to leverage a deep structure to extract feature for dynamic texture and scene classification. To tackle with the challenges in training a deep…
Joint scene understanding and segmentation for automotive applications is a challenging problem in two key aspects:- (1) classifying every pixel in the entire scene and (2) performing this task under unstable weather and illumination changes (e.g. foggy weather), which results in poor outdoor scene visibility. This poor outdoor scene visibility leads to a non-optimal performance of deep convolutional neural network-based scene understanding and segmentation. In this paper, we propose an efficient end-to-end contemporary automotive semantic scene understanding approach under foggy weather condi…
Visual perception is a challenging problem in part due to illumination variations. A possible solution is to first estimate an illumination invariant representation before using it for recognition. The object albedo and surface normals are examples of such representations. In this paper, we introduce a multilayer generative model where the latent variables include the albedo, surface normals, and the light source. Combining Deep Belief Nets with the Lambertian reflectance assumption, our model can learn good priors over the albedo from 2D images. Illumination variations can be explained by cha…
Lionsgate Entertainment Corp.(狮门娱乐公司);University of Southern California(南加州大学)
The ability to synthesize style and content of different images to form a visually coherent image holds great promise in various applications such as stylistic painting, design prototyping, image editing, and augmented reality. However, the majority of works in image style transfer have focused on transferring the style of an image to the entirety of another image, and only a very small number of works have experimented on methods to transfer style to an instance of another image. Researchers have proposed methods to circumvent the difficulty of transferring style to an instance in an arbitrar…
RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image
AIR, Tsinghua University(清华大学AIR);Department of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术系);Beijing Jiaotong University(北京交通大学);Beijing Institute of Technology(北京理工大学)
With the increasing popularity of augmented and virtual reality, retailers are now focusing more towards customer satisfaction to increase the amount of sales. Although augmented reality is not a new concept but it has gained much needed attention over the past few years. Our present work is targeted towards this direction which may be used to enhance user experience in various virtual and augmented reality based applications. We propose a model to change skin tone of a person. Given any input image of a person or a group of persons with some value indicating the desired change of skin color t…
The relative afferent asymmetry between two eyes can be diagnosed using swinging flashlight test, also known as the alternating light test. This remains one of the most used clinical tests to this day. Despite the swinging flashlight test's straightforward approach, a number of factors can add variability into the clinical methodology and reduce the measurement's validity and reliability. This includes small and poorly responsive pupils, dark iris, anisocoria, uneven illumination in both eyes. Due to these limitations, the true condition of relative afferent asymmetry may create confusion and …
EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering
MPI for Informatic, SIC \& VIA Research Center Saarbr \"u cken Germany;Google Mountain View USA;Google Z \"u rich Switzerland;MPI for Informatic \& VIA Research Center Saarbr \"u cken Germany;MPI for Informatic, SIC \& VIA Research Center;Google;MPI for Informatic \& VIA Research Center
MixLight: Borrowing the Best of both Spherical Harmonics and Gaussian Models
School of Computing Science & Technology, Beijing Institute of Technology(北京理工大学计算机科学与技术学院);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);School of Computer Science and Engineering, Nanyang Technological University(南洋理工大学计算机科学与工程学院);School of Artificial Intelligence, Beijing Normal University(北京师范大学人工智能学院)
University of Copenhagen(哥本哈根大学);Technical University of Denmark(丹麦技术大学)
Recently, advances in differential volumetric rendering enabled significant breakthroughs in the photo-realistic and fine-detailed reconstruction of complex 3D scenes, which is key for many virtual reality applications. However, in the context of augmented reality, one may also wish to effect semantic manipulations or augmentations of objects within a scene. To this end, we propose a volumetric framework for (i) disentangling or separating, the volumetric representation of a given foreground object from the background, and (ii) semantically manipulating the foreground object, as well as the ba…
We propose to integrate text objects in man-made scenes tightly into the visual SLAM pipeline. The key idea of our novel text-based visual SLAM is to treat each detected text as a planar feature which is rich of textures and semantic meanings. The text feature is compactly represented by three parameters and integrated into visual SLAM by adopting the illumination-invariant photometric error. We also describe important details involved in implementing a full pipeline of text-based visual SLAM. To our best knowledge, this is the first visual SLAM method tightly coupled with the text features. W…
End-to-end approaches to autonomous driving have high sample complexity and are difficult to scale to realistic urban driving. Simulation can help end-to-end driving systems by providing a cheap, safe, and diverse training environment. Yet training driving policies in simulation brings up the problem of transferring such policies to the real world. We present an approach to transferring driving policies from simulation to reality via modularity and abstraction. Our approach is inspired by classic driving systems and aims to combine the benefits of modular architectures and end-to-end deep lear…
ETH Zürich(苏黎世联邦理工学院);Northwestern University(西北大学);University of Arizona(亚利桑那大学)
Eye tracking is an important tool with a wide range of applications in Virtual, Augmented, and Mixed Reality (VR/AR/MR) technologies. State-of-the-art eye tracking methods are either reflection-based and track reflections of sparse point light sources, or image-based and exploit 2D features of the acquired eye image. In this work, we attempt to significantly improve reflection-based methods by utilizing pixel-dense deflectometric surface measurements in combination with optimization-based inverse rendering algorithms. Utilizing the known geometry of our deflectometric setup, we develop a diffe…
MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation
Shanghai Jiao Tong University(上海交通大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Nanjing University(南京大学);The Chinese University of Hong Kong(香港中文大学);University of Science and Technology of China(中国科学技术大学);The University of Hong Kong(香港大学)
SLAMcore Ltd(SLAMcore有限公司);Université Paris Saclay(巴黎萨克雷大学);CEA(法国原子能和替代能源委员会);LIST((法国原子能委员会)实验室集成系统与技术研究所);CNRS(法国国家科学研究中心);UCA(克莱蒙奥弗涅大学);CHU(克莱蒙费朗大学医院)
Specularity prediction is essential to many computer vision applications, giving important visual cues usable in Augmented Reality (AR), Simultaneous Localisation and Mapping (SLAM), 3D reconstruction and material modeling. However, it is a challenging task requiring numerous information from the scene including the camera pose, the geometry of the scene, the light sources and the material properties. Our previous work addressed this task by creating an explicit model using an ellipsoid whose projection fits the specularity image contours for a given camera pose. These ellipsoid-based approach…