Human action recognition from RGB-D (Red, Green, Blue and Depth) data has attracted increasing attention since the first work reported in 2010. Over this period, many benchmark datasets have been created to facilitate the development and evaluation of new algorithms. This raises the question of which dataset to select and how to use it in providing a fair and objective comparative evaluation against state-of-the-art methods. To address this issue, this paper provides a comprehensive review of the most commonly used action recognition related RGB-D video datasets, including 27 single-view datasets, 10 multi-view datasets, and 7 multi-person datasets. The detailed information and analysis of these datasets is a useful resource in guiding insightful selection of datasets for future research. In addition, the issues with current algorithm evaluation vis-á-vis limitations of the available datasets and evaluation protocols are also highlighted; resulting in a number of recommendations for collection of new datasets and use of evaluation protocols.
Northwestern Polytechnical University(西北工业大学);The University of Adelaide(阿德莱德大学)
Different from RGB videos, depth data in RGB-D videos provide key complementary information for tristimulus visual data which potentially could achieve accuracy improvement for action recognition. However, most of the existing action recognition models solely using RGB videos limit the performance capacity. Additionally, the state-of-the-art action recognition models, namely 3D convolutional neural networks (3D-CNNs) contain tremendous parameters suffering from computational inefficiency. In this paper, we propose a series of 3D light-weight architectures for action recognition based on RGB-D …
University of Wollongong(卧龙岗大学);Motovis Inc(魔视智能科技有限公司);Chinese Academy of Sciences(中国科学院);National University of Defense Technology(国防科技大学)
A novel deep neural network training paradigm that exploits the conjoint information in multiple heterogeneous sources is proposed. Specifically, in a RGB-D based action recognition task, it cooperatively trains a single convolutional neural network (named c-ConvNet) on both RGB visual features and depth features, and deeply aggregates the two kinds of features for action recognition. Differently from the conventional ConvNet that learns the deep separable features for homogeneous modality-based classification with only one softmax loss function, the c-ConvNet enhances the discriminative power…
Nanyang Technological University(南洋理工大学);Institute for Infocomm Research(信息通信研究院)
Single modality action recognition on RGB or depth sequences has been extensively explored recently. It is generally accepted that each of these two modalities has different strengths and limitations for the task of action recognition. Therefore, analysis of the RGB+D videos can help us to better study the complementary properties of these two types of modalities and achieve higher levels of performance. In this paper, we propose a new deep autoencoder based shared-specific feature factorization network to separate input multimodal signals into a hierarchy of components. Further, based on the …
University of Wollongong(卧龙岗大学);China University of Geosciences(中国地质大学)
Scene flow describes the motion of 3D objects in real world and potentially could be the basis of a good feature for 3D action recognition. However, its use for action recognition, especially in the context of convolutional neural networks (ConvNets), has not been previously studied. In this paper, we propose the extraction and use of scene flow for action recognition from RGB-D data. Previous works have considered the depth and RGB modalities as separate channels and extract features for later fusion. We take a different approach and consider the modalities as one entity, thus allowing featur…
Shanghai Jiao Tong University(上海交通大学);Illinois Institute of Technology(伊利诺伊理工学院)
Action recognition has been a heated topic in computer vision for its wide application in vision systems. Previous approaches achieve improvement by fusing the modalities of the skeleton sequence and RGB video. However, such methods have a dilemma between the accuracy and efficiency for the high complexity of the RGB video network. To solve the problem, we propose a multi-modality feature fusion network to combine the modalities of the skeleton sequence and RGB frame instead of the RGB video, as the key information contained by the combination of skeleton sequence and RGB frame is close to tha…
In video-based action recognition, viewpoint variations often pose major challenges because the same actions can appear different from different views. We use the complementary RGB and Depth information from the RGB-D cameras to address this problem. The proposed technique capitalizes on the spatio-temporal information available in the two data streams to the extract action features that are largely insensitive to the viewpoint variations. We use the RGB data to compute dense trajectories that are translated to viewpoint insensitive deep features under a non-linear knowledge transfer model. Si…
University of Electronic Science and Technology of China(电子科技大学);Sun Yat-sen University(中山大学)
Current researches of action recognition mainly focus on single-view and multi-view recognition, which can hardly satisfies the requirements of human-robot interaction (HRI) applications to recognize actions from arbitrary views. The lack of datasets also sets up barriers. To provide data for arbitrary-view action recognition, we newly collect a large-scale RGB-D action dataset for arbitrary-view action analysis, including RGB videos, depth and skeleton sequences. The dataset includes action samples captured in 8 fixed viewpoints and varying-view sequences which covers the entire 360 degree vi…
DAMO Academy, Alibaba Group(阿里巴巴集团达摩院);Zhengzhou University(郑州大学);University of Wollongong(伍伦贡大学)
In this paper, we propose a \textbf{Tr}ansformer-based RGB-D \textbf{e}gocentric \textbf{a}ction \textbf{r}ecognition framework, called Trear. It consists of two modules, inter-frame attention encoder and mutual-attentional fusion block. Instead of using optical flow or recurrent units, we adopt self-attention mechanism to model the temporal structure of the data from different modalities. Input frames are cropped randomly to mitigate the effect of the data redundancy. Features from each modality are interacted through the proposed fusion block and combined through a simple yet effective fusio…
We propose Human Pose Models that represent RGB and depth images of human poses independent of clothing textures, backgrounds, lighting conditions, body shapes and camera viewpoints. Learning such universal models requires training images where all factors are varied for every human pose. Capturing such data is prohibitively expensive. Therefore, we develop a framework for synthesizing the training data. First, we learn representative human poses from a large corpus of real motion captured human skeleton data. Next, we fit synthetic 3D humans with different body shapes to each pose and render …
Cerema Research Center(Cerema研究中心);Aparnix;Cortexica Vision Systems Ltd.(Cortexica视觉系统有限公司);Vingroup Big Data Institute (VinBDI)(Vingroup大数据研究所(VinBDI))
We present a deep learning-based multitask framework for joint 3D human pose estimation and action recognition from RGB video sequences. Our approach proceeds along two stages. In the first, we run a real-time 2D pose detector to determine the precise pixel location of important keypoints of the body. A two-stream neural network is then designed and trained to map detected 2D keypoints into 3D poses. In the second, we deploy the Efficient Neural Architecture Search (ENAS) algorithm to find an optimal network architecture that is used for modeling the spatio-temporal evolution of the estimated …
Visual object tracking with the visible (RGB) and thermal infrared (TIR) electromagnetic waves, shorted in RGBT tracking, recently draws increasing attention in the tracking community. Considering the rapid development of deep learning, a survey for the recent deep neural network based RGBT trackers is presented in this paper. Firstly, we give brief introduction for the RGBT trackers concluded into this category. Then, a comparison among the existing RGBT trackers on several challenging benchmarks is given statistically. Specifically, MDNet and Siamese architectures are the two mainstream fram…
Human action recognition remains an important yet challenging task. This work proposes a novel action recognition system. It uses a novel Multiple View Region Adaptive Multi-resolution in time Depth Motion Map (MV-RAMDMM) formulation combined with appearance information. Multiple stream 3D Convolutional Neural Networks (CNNs) are trained on the different views and time resolutions of the region adaptive Depth Motion Maps. Multiple views are synthesised to enhance the view invariance. The region adaptive weights, based on localised motion, accentuate and differentiate parts of actions possessin…
College of Intelligence and Computing, Tianjin University(天津大学智能与计算学部)
Data input modality plays an important role in video action recognition. Normally, there are three types of input: RGB, flow stream and compressed data. In this paper, we proposed a new input modality: gray stream. Specifically, taken the stacked consecutive 3 gray images as input, which is the same size of RGB, can not only skip the conversion process from video decoding data to RGB, but also improve the spatio-temporal modeling ability at zero computation and zero parameters. Meanwhile, we proposed a 1D Identity Channel-wise Spatio-temporal Convolution(1D-ICSC) which captures the temporal re…
In multi-modal action recognition, it is important to consider not only the complementary nature of different modalities but also global action content. In this paper, we propose a novel network, named Modality Mixer (M-Mixer) network, to leverage complementary information across modalities and temporal context of an action for multi-modal action recognition. We also introduce a simple yet effective recurrent unit, called Multi-modal Contextualization Unit (MCU), which is a core component of M-Mixer. Our MCU temporally encodes a sequence of one modality (e.g., RGB) with action content features…
In this paper, we report on experiments with the use of local measures for depth motion for visual action recognition from MPEG encoded RGBD video sequences. We show that such measures can be combined with local space-time video descriptors for appearance to provide a computationally efficient method for recognition of actions. Fisher vectors are used for encoding and concatenating a depth descriptor with existing RGB local descriptors. We then employ a linear SVM for recognizing manipulation actions using such vectors. We evaluate the effectiveness of such measures by comparison to the state-…
The Dense Trajectories concept is one of the most successful approaches in action recognition, suitable for scenarios involving a significant amount of motion. However, due to noise and background motion, many generated trajectories are irrelevant to the actual human activity and can potentially lead to performance degradation. In this paper, we propose Localized Trajectories as an improved version of Dense Trajectories where motion trajectories are clustered around human body joints provided by RGB-D cameras and then encoded by local Bag-of-Words. As a result, the Localized Trajectories conce…
University of Chinese Academy of Sciences(中国科学院大学)
The dynamics of human skeletons have significant information for the task of action recognition. The similarity between trajectories of corresponding joints is an indicating feature of the same action, while this similarity may subject to some distortions that can be modeled as the combination of spatial and temporal affine transformations. In this work, we propose a novel feature called spatio-temporal dual affine differential invariant (STDADI). Furthermore, in order to improve the generalization ability of neural networks, a channel augmentation method is proposed. On the large scale action…
Human action Recognition for unknown views is a challenging task. We propose a view-invariant deep human action recognition framework, which is a novel integration of two important action cues: motion and shape temporal dynamics (STD). The motion stream encapsulates the motion content of action as RGB Dynamic Images (RGB-DIs) which are processed by the fine-tuned InceptionV3 model. The STD stream learns long-term view-invariant shape dynamics of action using human pose model (HPM) based view-invariant features mined from structural similarity index matrix (SSIM) based key depth human pose fram…
In recent years, many works in the video action recognition literature have shown that two stream models (combining spatial and temporal input streams) are necessary for achieving state of the art performance. In this paper we show the benefits of including yet another stream based on human pose estimated from each frame -- specifically by rendering pose on input RGB frames. At first blush, this additional stream may seem redundant given that human pose is fully determined by RGB pixel values -- however we show (perhaps surprisingly) that this simple and flexible addition can provide complemen…
V-SENSE;Trinity College Dublin(都柏林圣三一学院);ByteDance(字节跳动)
Most of existing video action recognition models ingest raw RGB frames. However, the raw video stream requires enormous storage and contains significant temporal redundancy. Video compression (e.g., H.264, MPEG-4) reduces superfluous information by representing the raw video stream using the concept of Group of Pictures (GOP). Each GOP is composed of the first I-frame (aka RGB image) followed by a number of P-frames, represented by motion vectors and residuals, which can be regarded and used as pre-extracted features. In this work, we 1) introduce sampling the input for the network from partia…
The University of Hong Kong(香港大学);Microsoft Research Asia(微软亚洲研究院);TransGP;Texas A&M University(德克萨斯农工大学)
Understanding dynamic hand motions and actions from egocentric RGB videos is a fundamental yet challenging task due to self-occlusion and ambiguity. To address occlusion and ambiguity, we develop a transformer-based framework to exploit temporal information for robust estimation. Noticing the different temporal granularity of and the semantic correlation between hand pose estimation and action recognition, we build a network hierarchy with two cascaded transformer encoders, where the first one exploits the short-term temporal cue for hand pose estimation, and the latter aggregates per-frame po…
Xiamen University of Technology(厦门理工学院);Nanyang Technological University(南洋理工大学)
Action recognition has attracted increasing attention from RGB input in computer vision partially due to potential applications on somatic simulation and statistics of sport such as virtual tennis game and tennis techniques and tactics analysis by video. Recently, deep learning based methods have achieved promising performance for action recognition. In this paper, we propose weighted Long Short-Term Memory adopted with convolutional neural network representations for three dimensional tennis shots recognition. First, the local two-dimensional convolutional neural network spatial representatio…
Cross-Modal Action Recognition in Egocentric Video Using Mamba: Integrating RGB and Hand Skeleton Streams via CLS Token Fusion Strategies
Univ. of Buenos Aires. Faculty of Exact and Natural Sciences. Dept. of Computer Science (DC)(布宜诺斯艾利斯大学。精确与自然科学学院。计算机科学系);CONICET-Univ. of Buenos Aires. Institute of Computer Sciences (ICC)(布宜诺斯艾利斯大学CONICET联合体。计算机科学研究所)
Data61/CSIRO(联邦科学与工业研究组织 Data61);Australian Center for Robotic Vision(澳大利亚机器人视觉中心);Australian National University(澳大利亚国立大学)
Training of Convolutional Neural Networks (CNNs) on long video sequences is computationally expensive due to the substantial memory requirements and the massive number of parameters that deep architectures demand. Early fusion of video frames is thus a standard technique, in which several consecutive frames are first agglomerated into a compact representation, and then fed into the CNN as an input sample. For this purpose, a summarization approach that represents a set of consecutive RGB frames by a single dynamic image to capture pixel dynamics is proposed recently. In this paper, we introduc…
INRIA(法国国家信息与自动化研究所);Toyota Motor Europe(丰田汽车欧洲公司)
In this paper, we propose to improve the traditional use of RNNs by employing a many to many model for video classification. We analyze the importance of modeling spatial layout and temporal encoding for daily living action recognition. Many RGB methods focus only on short term temporal information obtained from optical flow. Skeleton based methods on the other hand show that modeling long term skeleton evolution improves action recognition accuracy. In this work, we propose a deep-temporal LSTM architecture which extends standard LSTM and allows better encoding of temporal information. In add…
Recently skeleton-based action recognition has made signif-icant progresses in the computer vision community. Most state-of-the-art algorithms are based on Graph Convolutional Networks (GCN), andtarget at improving the network structure of the backbone GCN lay-ers. In this paper, we propose a novel mechanism to learn more robustdiscriminative features in space and time. More specifically, we add aDiscriminative Feature Learning (DFL) branch to the last layers of thenetwork to extract discriminative spatial and temporal features to helpregularize the learning. We also formally advocate the use …
Sign language is commonly used by deaf or speech impaired people to communicate but requires significant effort to master. Sign Language Recognition (SLR) aims to bridge the gap between sign language users and others by recognizing signs from given videos. It is an essential yet challenging task since sign language is performed with the fast and complex movement of hand gestures, body posture, and even facial expressions. Recently, skeleton-based action recognition attracts increasing attention due to the independence between the subject and background variation. However, skeleton-based SLR is…
Skeleton-based action recognition relies on the extraction of spatial-temporal topological information. Hypergraphs can establish prior unnatural dependencies for the skeleton. However, the existing methods only focus on the construction of spatial topology and ignore the time-point dependence. This paper proposes a dynamic spatial-temporal hypergraph convolutional network (DST-HCN) to capture spatial-temporal information for skeleton-based action recognition. DST-HCN introduces a time-point hypergraph (TPH) to learn relationships at time points. With multiple spatial static hypergraphs and dy…
Two-stream networks have achieved great success in video recognition. A two-stream network combines a spatial stream of RGB frames and a temporal stream of Optical Flow to make predictions. However, the temporal redundancy of RGB frames as well as the high-cost of optical flow computation creates challenges for both the performance and efficiency. Recent works instead use modern compressed video modalities as an alternative to the RGB spatial stream and improve the inference speed by orders of magnitudes. Previous works create one stream for each modality which are combined with an additional …
Spatio-temporal representations in frame sequences play an important role in the task of action recognition. Previously, a method of using optical flow as a temporal information in combination with a set of RGB images that contain spatial information has shown great performance enhancement in the action recognition tasks. However, it has an expensive computational cost and requires two-stream (RGB and optical flow) framework. In this paper, we propose MFNet (Motion Feature Network) containing motion blocks which make it possible to encode spatio-temporal information between adjacent frames in …
Intuition might suggest that motion and dynamic information are key to video-based action recognition. In contrast, there is evidence that state-of-the-art deep-learning video understanding architectures are biased toward static information available in single frames. Presently, a methodology and corresponding dataset to isolate the effects of dynamic information in video are missing. Their absence makes it difficult to understand how well contemporary architectures capitalize on dynamic vs. static information. We respond with a novel Appearance Free Dataset (AFD) for action recognition. AFD i…
University of Alicante(阿利坎特大学);Kingston University(金斯顿大学)
This paper aims to determine which is the best human action recognition method based on features extracted from RGB-D devices, such as the Microsoft Kinect. A review of all the papers that make reference to MSR Action3D, the most used dataset that includes depth information acquired from a RGB-D device, has been performed. We found that the validation method used by each work differs from the others. So, a direct comparison among works cannot be made. However, almost all the works present their results comparing them without taking into account this issue. Therefore, we present different ranki…
Institute of Cognitive Intelligence, DeepBlue Academy of Sciences(深蓝科学院认知智能研究所);DeepBlue Technology (Shanghai) Co., Ltd.(深蓝科技(上海)有限公司)
Pedestrian action recognition and intention prediction is one of the core issues in the field of autonomous driving. In this research field, action recognition is one of the key technologies. A large number of scholars have done a lot of work to im-prove the accuracy of the algorithm for the task. However, there are relatively few studies and improvements in the computational complexity of algorithms and sys-tem real-time. In the autonomous driving application scenario, the real-time per-formance and ultra-low latency of the algorithm are extremely important evalua-tion indicators, which are d…
Beihang University(北京航空航天大学);Zhongguancun Laboratory(中关村实验室);Hangzhou Innovation Institute of Beihang University(北京航空航天大学杭州创新研究院)
Human action recognition aims at classifying the category of human action from a segment of a video. Recently, people have dived into designing GCN-based models to extract features from skeletons for performing this task, because skeleton representations are much more efficient and robust than other modalities such as RGB frames. However, when employing the skeleton data, some important clues like related items are also discarded. It results in some ambiguous actions that are hard to be distinguished and tend to be misclassified. To alleviate this problem, we propose an auxiliary feature refin…
Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
State Key Laboratory of General Artificial Intelligence, Peking University(通用人工智能国家重点实验室,北京大学);Center for Research in Computer Vision, University of Central Florida(中佛罗里达大学计算机视觉研究中心)
Interdisciplinary Centre for Security, Reliability and Trust (SnT)(安全、可靠性与信任跨学科中心(SnT));University of Luxembourg(卢森堡大学)
This paper extends the Spatial-Temporal Graph Convolutional Network (ST-GCN) for skeleton-based action recognition by introducing two novel modules, namely, the Graph Vertex Feature Encoder (GVFE) and the Dilated Hierarchical Temporal Convolutional Network (DH-TCN). On the one hand, the GVFE module learns appropriate vertex features for action recognition by encoding raw skeleton data into a new feature space. On the other hand, the DH-TCN module is capable of capturing both short-term and long-term temporal dependencies using a hierarchical dilated convolutional network. Experiments have been…
Skeleton-based action recognition methods are limited by the semantic extraction of spatio-temporal skeletal maps. However, current methods have difficulty in effectively combining features from both temporal and spatial graph dimensions and tend to be thick on one side and thin on the other. In this paper, we propose a Temporal-Channel Aggregation Graph Convolutional Networks (TCA-GCN) to learn spatial and temporal topologies dynamically and efficiently aggregate topological features in different temporal and channel dimensions for skeleton-based action recognition. We use the Temporal Aggreg…
A challenge of skeleton-based action recognition is the difficulty to classify actions with similar motions and object-related actions. Visual clues from other streams help in that regard. RGB data are sensible to illumination conditions, thus unusable in the dark. To alleviate this issue and still benefit from a visual stream, we propose a modular network (FUSION) combining skeleton and infrared data. A 2D convolutional neural network (CNN) is used as a pose module to extract features from skeleton data. A 3D CNN is used as an infrared module to extract visual cues from videos. Both feature v…
Human action recognition is a quite hugely investigated area where most remarkable action recognition networks usually use large-scale coarse-grained action datasets of daily human actions as inputs to state the superiority of their networks. We intend to recognize our small-scale fine-grained Tai Chi action dataset using neural networks and propose a transfer-learning method using NTU RGB+D dataset to pre-train our network. More specifically, the proposed method first uses a large-scale NTU RGB+D dataset to pre-train the Transformer-based network for action recognition to extract common featu…
Istituto Italiano di Tecnologia(意大利技术研究院);Universita‘ degli Studi di Genova(热那亚大学);Universita‘ di Verona(维罗纳大学)
Diverse input data modalities can provide complementary cues for several tasks, usually leading to more robust algorithms and better performance. However, while a (training) dataset could be accurately designed to include a variety of sensory inputs, it is often the case that not all modalities could be available in real life (testing) scenarios, where a model has to be deployed. This raises the challenge of how to learn robust representations leveraging multimodal data in the training stage, while considering limitations at test time, such as noisy or missing modalities. This paper presents a…