Action recognition has been a heated topic in computer vision for its wide application in vision systems. Previous approaches achieve improvement by fusing the modalities of the skeleton sequence and RGB video. However, such methods have a dilemma between the accuracy and efficiency for the high complexity of the RGB video network. To solve the problem, we propose a multi-modality feature fusion network to combine the modalities of the skeleton sequence and RGB frame instead of the RGB video, as the key information contained by the combination of skeleton sequence and RGB frame is close to that of the skeleton sequence and RGB video. In this way, the complementary information is retained while the complexity is reduced by a large margin. To better explore the correspondence of the two modalities, a two-stage fusion framework is introduced in the network. In the early fusion stage, we introduce a skeleton attention module that projects the skeleton sequence on the single RGB frame to help the RGB frame focus on the limb movement regions. In the late fusion stage, we propose a cross-attention module to fuse the skeleton feature and the RGB feature by exploiting the correlation. Experiments on two benchmarks NTU RGB+D and SYSU show that the proposed model achieves competitive performance compared with the state-of-the-art methods while reduces the complexity of the network.
Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
State Key Laboratory of General Artificial Intelligence, Peking University(通用人工智能国家重点实验室,北京大学);Center for Research in Computer Vision, University of Central Florida(中佛罗里达大学计算机视觉研究中心)
Southern University of Science and Technology(南方科技大学);University of Birmingham(伯明翰大学);University of Electronic Science and Technology of China(电子科技大学)
With the development of depth sensors in recent years, RGBD object tracking has received significant attention. Compared with the traditional RGB object tracking, the addition of the depth modality can effectively solve the target and background interference. However, some existing RGBD trackers use the two modalities separately and thus some particularly useful shared information between them is ignored. On the other hand, some methods attempt to fuse the two modalities by treating them equally, resulting in the missing of modality-specific features. To tackle these limitations, we propose a …
Beihang University(北京航空航天大学);Zhongguancun Laboratory(中关村实验室);Hangzhou Innovation Institute of Beihang University(北京航空航天大学杭州创新研究院)
Human action recognition aims at classifying the category of human action from a segment of a video. Recently, people have dived into designing GCN-based models to extract features from skeletons for performing this task, because skeleton representations are much more efficient and robust than other modalities such as RGB frames. However, when employing the skeleton data, some important clues like related items are also discarded. It results in some ambiguous actions that are hard to be distinguished and tend to be misclassified. To alleviate this problem, we propose an auxiliary feature refin…
Graph convolutional networks (GCNs) based methods have achieved advanced performance on skeleton-based action recognition task. However, the skeleton graph cannot fully represent the motion information contained in skeleton data. In addition, the topology of the skeleton graph in the GCN-based methods is manually set according to natural connections, and it is fixed for all samples, which cannot well adapt to different situations. In this work, we propose a novel dynamic hypergraph convolutional networks (DHGCN) for skeleton-based action recognition. DHGCN uses hypergraph to represent the skel…
The task of RGBT tracking aims to take the complementary advantages from visible spectrum and thermal infrared data to achieve robust visual tracking, and receives more and more attention in recent years. Existing works focus on modality-specific information integration by introducing modality weights to achieve adaptive fusion or learning robust feature representations of different modalities. Although these methods could effectively deploy the modality-specific properties, they ignore the potential values of modality-shared cues as well as instance-aware information, which are crucial for ef…
Sign language is commonly used by deaf or speech impaired people to communicate but requires significant effort to master. Sign Language Recognition (SLR) aims to bridge the gap between sign language users and others by recognizing signs from given videos. It is an essential yet challenging task since sign language is performed with the fast and complex movement of hand gestures, body posture, and even facial expressions. Recently, skeleton-based action recognition attracts increasing attention due to the independence between the subject and background variation. However, skeleton-based SLR is…
Skeleton-based action recognition relies on the extraction of spatial-temporal topological information. Hypergraphs can establish prior unnatural dependencies for the skeleton. However, the existing methods only focus on the construction of spatial topology and ignore the time-point dependence. This paper proposes a dynamic spatial-temporal hypergraph convolutional network (DST-HCN) to capture spatial-temporal information for skeleton-based action recognition. DST-HCN introduces a time-point hypergraph (TPH) to learn relationships at time points. With multiple spatial static hypergraphs and dy…
This paper presents an image classification based approach for skeleton-based video action recognition problem. Firstly, A dataset independent translation-scale invariant image mapping method is proposed, which transformes the skeleton videos to colour images, named skeleton-images. Secondly, A multi-scale deep convolutional neural network (CNN) architecture is proposed which could be built and fine-tuned on the powerful pre-trained CNNs, e.g., AlexNet, VGGNet, ResNet etal.. Even though the skeleton-images are very different from natural images, the fine-tune strategy still works well. At last…
Cross-Modal Action Recognition in Egocentric Video Using Mamba: Integrating RGB and Hand Skeleton Streams via CLS Token Fusion Strategies
Univ. of Buenos Aires. Faculty of Exact and Natural Sciences. Dept. of Computer Science (DC)(布宜诺斯艾利斯大学。精确与自然科学学院。计算机科学系);CONICET-Univ. of Buenos Aires. Institute of Computer Sciences (ICC)(布宜诺斯艾利斯大学CONICET联合体。计算机科学研究所)
Talan(Talan公司);Centrale Lille(里尔中央理工学院);CNRS(法国国家科学研究中心);EFREI PARIS(巴黎法国电子与计算机信息学院);The Ohio State University(俄亥俄州立大学)
Deep Learning architectures, albeit successful in most computer vision tasks, were designed for data with an underlying Euclidean structure, which is not usually fulfilled since pre-processed data may lie on a non-linear space. In this paper, we propose a geometry aware deep learning approach for skeleton-based action recognition. Skeleton sequences are first modeled as trajectories on Kendall's shape space and then mapped to the linear tangent space. The resulting structured data are then fed to a deep learning architecture, which includes a layer that optimizes over rigid and non rigid trans…
This paper strives for action recognition and detection in video modalities like RGB, depth maps or 3D-skeleton sequences when only limited modality-specific labeled examples are available. For the RGB, and derived optical-flow, modality many large-scale labeled datasets have been made available. They have become the de facto pre-training choice when recognizing or detecting new actions from RGB datasets that have limited amounts of labeled examples available. Unfortunately, large-scale labeled action datasets for other modalities are unavailable for pre-training. In this paper, our goal is to…
University of Chinese Academy of Sciences(中国科学院大学)
The dynamics of human skeletons have significant information for the task of action recognition. The similarity between trajectories of corresponding joints is an indicating feature of the same action, while this similarity may subject to some distortions that can be modeled as the combination of spatial and temporal affine transformations. In this work, we propose a novel feature called spatio-temporal dual affine differential invariant (STDADI). Furthermore, in order to improve the generalization ability of neural networks, a channel augmentation method is proposed. On the large scale action…
Recently skeleton-based action recognition has made signif-icant progresses in the computer vision community. Most state-of-the-art algorithms are based on Graph Convolutional Networks (GCN), andtarget at improving the network structure of the backbone GCN lay-ers. In this paper, we propose a novel mechanism to learn more robustdiscriminative features in space and time. More specifically, we add aDiscriminative Feature Learning (DFL) branch to the last layers of thenetwork to extract discriminative spatial and temporal features to helpregularize the learning. We also formally advocate the use …
SmartMore Corporation(思谋科技);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));South China University of Technology(华南理工大学)
Skeleton-based action recognition has attracted research attentions in recent years. One common drawback in currently popular skeleton-based human action recognition methods is that the sparse skeleton information alone is not sufficient to fully characterize human motion. This limitation makes several existing methods incapable of correctly classifying action categories which exhibit only subtle motion differences. In this paper, we propose a novel framework for employing human pose skeleton and joint-centered light-weight information jointly in a two-stream graph convolutional network, namel…
RGBT tracking has attracted increasing attention since RGB and thermal infrared data have strong complementary advantages, which could make trackers all-day and all-weather work. However, how to effectively represent RGBT data for visual tracking remains unstudied well. Existing works usually focus on extracting modality-shared or modality-specific information, but the potentials of these two cues are not well explored and exploited in RGBT tracking. In this paper, we propose a novel multi-adapter network to jointly perform modality-shared, modality-specific and instance-aware target represent…
Skeleton-based action recognition methods are limited by the semantic extraction of spatio-temporal skeletal maps. However, current methods have difficulty in effectively combining features from both temporal and spatial graph dimensions and tend to be thick on one side and thin on the other. In this paper, we propose a Temporal-Channel Aggregation Graph Convolutional Networks (TCA-GCN) to learn spatial and temporal topologies dynamically and efficiently aggregate topological features in different temporal and channel dimensions for skeleton-based action recognition. We use the Temporal Aggreg…
A challenge of skeleton-based action recognition is the difficulty to classify actions with similar motions and object-related actions. Visual clues from other streams help in that regard. RGB data are sensible to illumination conditions, thus unusable in the dark. To alleviate this issue and still benefit from a visual stream, we propose a modular network (FUSION) combining skeleton and infrared data. A 2D convolutional neural network (CNN) is used as a pose module to extract features from skeleton data. A 3D CNN is used as an infrared module to extract visual cues from videos. Both feature v…
University of Wollongong(卧龙岗大学);Motovis Inc(魔视智能科技有限公司);Chinese Academy of Sciences(中国科学院);National University of Defense Technology(国防科技大学)
A novel deep neural network training paradigm that exploits the conjoint information in multiple heterogeneous sources is proposed. Specifically, in a RGB-D based action recognition task, it cooperatively trains a single convolutional neural network (named c-ConvNet) on both RGB visual features and depth features, and deeply aggregates the two kinds of features for action recognition. Differently from the conventional ConvNet that learns the deep separable features for homogeneous modality-based classification with only one softmax loss function, the c-ConvNet enhances the discriminative power…
Inria(法国国家信息与自动化研究所);Toyota Motor Europe(丰田汽车欧洲公司);Shanghai AI Laboratory(上海人工智能实验室)
Current self-supervised approaches for skeleton action representation learning often focus on constrained scenarios, where videos and skeleton data are recorded in laboratory settings. When dealing with estimated skeleton data in real-world videos, such methods perform poorly due to the large variations across subjects and camera viewpoints. To address this issue, we introduce ViA, a novel View-Invariant Autoencoder for self-supervised skeleton action representation learning. ViA leverages motion retargeting between different human performers as a pretext task, in order to disentangle the late…
Human Action Recognition (HAR) Using Skeleton-based Spatial Temporal Relative Transformer Network: ST-RTR
Zhengzhou University(郑州大学);Henan Xintong Intelligent IOT Co., Ltd.(河南信通智能物联网有限公司);Beijing University of Chemical Technology(北京化工大学);Prince Sattam bin Abdulaziz University(萨塔姆·本·阿卜杜勒阿齐兹王子大学)
Multi-modal human action analysis is a critical and attractive research topic. However, the majority of the existing datasets only provide visual modalities (i.e., RGB, depth and skeleton). To make up this, we introduce a new, large-scale EV-Action dataset in this work, which consists of RGB, depth, electromyography (EMG), and two skeleton modalities. Compared with the conventional datasets, EV-Action dataset has two major improvements: (1) we deploy a motion capturing system to obtain high quality skeleton modality, which provides more comprehensive motion information including skeleton, traj…
Skeleton-based human action recognition has achieved a great interest in recent years, as skeleton data has been demonstrated to be robust to illumination changes, body scales, dynamic camera views, and complex background. Nevertheless, an effective encoding of the latent information underlying the 3D skeleton is still an open problem. In this work, we propose a novel Spatial-Temporal Transformer network (ST-TR) which models dependencies between joints using the Transformer self-attention operator. In our ST-TR model, a Spatial Self-Attention module (SSA) is used to understand intra-frame inte…
End-to-End Self-Supervised RGB-T Tracking without Modality Misleading
China University of Mining and Technology(中国矿业大学);Mine Digitization Engineering Research Center of the Ministry of Education(矿山数字化教育部工程研究中心);University of Auckland(奥克兰大学)
Self-supervised skeleton-based action recognition with contrastive learning has attracted much attention. Recent literature shows that data augmentation and large sets of contrastive pairs are crucial in learning such representations. In this paper, we found that directly extending contrastive pairs based on normal augmentations brings limited returns in terms of performance, because the contribution of contrastive pairs from the normal data augmentation to the loss get smaller as training progresses. Therefore, we delve into hard contrastive pairs for contrastive learning. Motivated by the su…
Australia Artificial Intelligence Institute(澳大利亚人工智能研究所);School of Electrical and Data Engineering(电气与数据工程学院);University of Technology Sydney(悉尼科技大学)
Existing 3D skeleton-based action recognition approaches reach impressive performance by encoding handcrafted action features to image format and decoding by CNNs. However, such methods are limited in two ways: a) the handcrafted action features are difficult to handle challenging actions, and b) they generally require complex CNN models to improve action recognition accuracy, which usually occur heavy computational burden. To overcome these limitations, we introduce a novel AFE-CNN, which devotes to enhance the features of 3D skeleton-based actions to adapt to challenging actions. We propose …
Wangxuan Institute of Computer Technology, Peking University(北京大学王选计算机技术研究所)
With the prevalence of RGB-D cameras, multi-modal video data have become more available for human action recognition. One main challenge for this task lies in how to effectively leverage their complementary information. In this work, we propose a Modality Compensation Network (MCN) to explore the relationships of different modalities, and boost the representations for human action recognition. We regard RGB/optical flow videos as source modalities, skeletons as auxiliary modality. Our goal is to extract more discriminative features from source modalities, with the help of auxiliary modality. B…
Hikvision Research Institute(海康威视研究院);College of Information Science & Electronic Engineering, Zhejiang University(浙江大学信息科学与电子工程学院)
Graph Convolutional Networks (GCNs) have attracted increasing interests for the task of skeleton-based action recognition. The key lies in the design of the graph structure, which encodes skeleton topology information. In this paper, we propose Dynamic GCN, in which a novel convolutional neural network named Contextencoding Network (CeN) is introduced to learn skeleton topology automatically. In particular, when learning the dependency between two joints, contextual features from the rest joints are incorporated in a global manner. CeN is extremely lightweight yet effective, and can be embedde…
University of Technology Sydney(悉尼科技大学);University of Queensland(昆士兰大学);RIKEN Center for Advanced Intelligence Project(理化学研究所先进智能项目中心)
In this work, we propose a new Dual Min-Max Games (DMMG) based self-supervised skeleton action recognition method by augmenting unlabeled data in a contrastive learning framework. Our DMMG consists of a viewpoint variation min-max game and an edge perturbation min-max game. These two min-max games adopt an adversarial paradigm to perform data augmentation on the skeleton sequences and graph-structured body joints, respectively. Our viewpoint variation min-max game focuses on constructing various hard contrastive pairs by generating skeleton sequences from various viewpoints. These hard contras…
Inria(法国国家信息与自动化研究所);Université Côte d’Azur(蔚蓝海岸大学);Toyota Motor Europe(丰田汽车欧洲公司)
Action recognition based on skeleton data has recently witnessed increasing attention and progress. State-of-the-art approaches adopting Graph Convolutional networks (GCNs) can effectively extract features on human skeletons relying on the pre-defined human topology. Despite associated progress, GCN-based methods have difficulties to generalize across domains, especially with different human topological structures. In this context, we introduce UNIK, a novel skeleton-based action recognition method that is not only effective to learn spatio-temporal features on human skeleton sequences but als…
University at Buffalo, State University of New York(纽约州立大学布法罗分校);Mitsubishi Electric Research Laboratories(三菱电机研究实验室)
Graph Convolutional Networks (GCNs) have been widely used to model the high-order dynamic dependencies for skeleton-based action recognition. Most existing approaches do not explicitly embed the high-order spatio-temporal importance to joints' spatial connection topology and intensity, and they do not have direct objectives on their attention module to jointly learn when and where to focus on in the action sequence. To address these problems, we propose the To-a-T Spatio-Temporal Focus (STF), a skeleton-based action recognition framework that utilizes the spatio-temporal gradient to focus on r…
Politecnico di Milano(米兰理工大学);Politecnico di Torino(都灵理工大学)
Skeleton-based Human Activity Recognition has achieved great interest in recent years as skeleton data has demonstrated being robust to illumination changes, body scales, dynamic camera views, and complex background. In particular, Spatial-Temporal Graph Convolutional Networks (ST-GCN) demonstrated to be effective in learning both spatial and temporal dependencies on non-Euclidean data such as skeleton graphs. Nevertheless, an effective encoding of the latent information underlying the 3D skeleton is still an open problem, especially when it comes to extracting effective information from joint…
Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power and difficulties of generalization. In this work, we propose a novel model of dynamic skeletons called Spatial-Temporal Graph Convolutional Networks (ST-GCN), which moves beyond the limitations of previous methods by automatically learning both the spatial and temporal patterns from data. This formulation not only leads to greater expressive power but also st…
In the context of skeleton-based action recognition, graph convolutional networks (GCNs) have been rapidly developed, whereas convolutional neural networks (CNNs) have received less attention. One reason is that CNNs are considered poor in modeling the irregular skeleton topology. To alleviate this limitation, we propose a pure CNN architecture named Topology-aware CNN (Ta-CNN) in this paper. In particular, we develop a novel cross-channel feature augmentation module, which is a combo of map-attend-group-map operations. By applying the module to the coordinate level and the joint level subsequ…
Tianjin University(天津大学);Dalian University of Technology(大连理工大学)
It's common for current methods in skeleton-based action recognition to mainly consider capturing long-term temporal dependencies as skeleton sequences are typically long (>128 frames), which forms a challenging problem for previous approaches. In such conditions, short-term dependencies are few formally considered, which are critical for classifying similar actions. Most current approaches are consisted of interleaving spatial-only modules and temporal-only modules, where direct information flow among joints in adjacent frames are hindered, thus inferior to capture short-term motion and disti…
The University of Sydney(悉尼大学);SenseTime Computer Vision Research Group(商汤科技计算机视觉研究组);University of Chinese Academy of Sciences(中国科学院大学);CASIA(中国科学院自动化研究所)
Spatial-temporal graphs have been widely used by skeleton-based action recognition algorithms to model human action dynamics. To capture robust movement patterns from these graphs, long-range and multi-scale context aggregation and spatial-temporal dependency modeling are critical aspects of a powerful feature extractor. However, existing methods have limitations in achieving (1) unbiased long-range joint relationship modeling under multi-scale operators and (2) unobstructed cross-spacetime information flow for capturing complex spatial-temporal dependencies. In this work, we present (1) a sim…
National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所模式识别国家重点实验室);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
Skeleton-based action recognition has become popular in recent years due to its efficiency and robustness. Most current methods adopt graph convolutional network (GCN) for topology modeling, but GCN-based methods are limited in long-distance correlation modeling and generalizability. In contrast, the potential of convolutional neural network (CNN) for topology modeling has not been fully explored. In this paper, we propose a novel CNN architecture, Temporal-Channel Topology Enhanced Network (TCTE-Net), to learn spatial and temporal topologies for skeleton-based action recognition. The TCTE-Net…
Current state-of-the-art approaches to skeleton-based action recognition are mostly based on recurrent neural networks (RNN). In this paper, we propose a novel convolutional neural networks (CNN) based framework for both action classification and detection. Raw skeleton coordinates as well as skeleton motion are fed directly into CNN for label prediction. A novel skeleton transformer module is designed to rearrange and select important skeleton joints automatically. With a simple 7-layer network, we obtain 89.3% accuracy on validation set of the NTU RGB+D dataset. For action detection in untri…
Institute of Software, Chinese Academy of Sciences(中国科学院软件研究所);Department of Computer Science and Engineering, University of North Texas(北卡罗来纳州立大学计算机科学与工程系);Chadwick School(查德威学校)