While recent works have achieved great success on image-to-3D object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previous text-based methods for generating 3D heads were limited by text descriptions and image-based methods struggled to produce high-quality head geometry. To handle this challenging problem, we propose a novel framework, ID-Sculpt, to generate high-quality 3D heads while preserving their identities. Our work incorporates the identity information of the portrait image into three parts: 1) geometry initialization, 2) geometry sculpting, and 3) texture generation stages. Given a reference portrait image, we first align the identity features with text features to realize ID-aware guidance enhancement, which contains the control signals representing the face information. We then use the canny map, ID features of the portrait image, and a pre-trained text-to-normal/depth diffusion model to generate ID-aware geometry supervision, and 3D-GAN inversion is employed to generate ID-aware geometry initialization. Furthermore, with the ability to inject identity information into 3D head generation, we use ID-aware guidance to calculate ID-aware Score Distillation (ISD) for geometry sculpting. For texture generation, we adopt the ID Consistent Texture Inpainting and Refinement which progressively expands the view for texture inpainting to obtain an initialization UV texture map. We then use the ID-aware guidance to provide image-level supervision for noisy multi-view images to obtain a refined texture map. Extensive experiments demonstrate that we can generate high-quality 3D heads with accurate geometry and texture from a single in-the-wild portrait image.
A key challenge for novel view synthesis of monocular portrait images is 3D consistency under continuous pose variations. Most existing methods rely on 2D generative models which often leads to obvious 3D inconsistency artifacts. We present a 3D-consistent novel view synthesis approach for monocular portrait images based on a recent proposed 3D-aware GAN, namely Generative Radiance Manifolds (GRAM), which has shown strong 3D consistency at multiview image generation of virtual subjects via the radiance manifolds representation. However, simply learning an encoder to map a real image into the l…
DisCO: Portrait Distortion Correction with Perspective-Aware 3D GANs
The University of Tokyo(东京大学);National Institute of Informatics(国立信息学研究所);National Yang Ming Chiao Tung University(国立阳明交通大学);University of Maryland, College Park(马里兰大学帕克分校);Snap Inc.(Snap公司)
针对近距离特写入脸的透视畸变问题,本文提出 DisCO,通过透视感知 3D GAN inversion 联合优化相机参数与潜码,并引入调度和几何正则化,实现自然的人像校正。
University of Trento(特伦托大学);Zhejiang University(浙江大学);Shandong University(山东大学);ETH Zurich(苏黎世联邦理工学院);University of Modena and Reggio Emilia(摩德纳-雷焦艾米利亚大学);Illinois Institute of Technology(伊利诺伊理工学院)
This paper proposes a gaze correction and animation method for high-resolution, unconstrained portrait images, which can be trained without the gaze angle and the head pose annotations. Common gaze-correction methods usually require annotating training data with precise gaze, and head pose information. Solving this problem using an unsupervised method remains an open problem, especially for high-resolution face images in the wild, which are not easy to annotate with gaze and head pose labels. To address this issue, we first create two new portrait datasets: CelebGaze and high-resolution CelebH…
Significant progress has been made with artistic robots. However, existing robots fail to produce high-quality portraits in a short time. In this work, we present a drawing robot, which can automatically transfer a facial picture to a vivid portrait, and then draw it on paper within two minutes averagely. At the heart of our system is a novel portrait synthesis algorithm based on deep learning. Innovatively, we employ a self-consistency loss, which makes the algorithm capable of generating continuous and smooth brush-strokes. Besides, we propose a componential sparsity constraint to reduce the…
Despite recent breakthroughs in deep learning methods for image lighting enhancement, they are inferior when applied to portraits because 3D facial information is ignored in their models. To address this, we present a novel deep learning framework for portrait lighting enhancement based on 3D facial guidance. Our framework consists of two stages. In the first stage, corrected lighting parameters are predicted by a network from the input bad lighting image, with the assistance of a 3D morphable model and a differentiable renderer. Given the predicted lighting parameter, the differentiable rende…
To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural network that extracts deep audio features along with a manifold projection to project the features to the target person's speech space. In the second stage, we learn facial dynamics and motions from the projected audio features. The predicted motions include head poses and upper body motions, where the former is generated by an autoregressive probabilistic mo…
KU Leuven(鲁汶大学);Adobe Research(Adobe研究院);UC Berkeley(加州大学伯克利分校)
Due to the ubiquity of smartphones, it is popular to take photos of one's self, or "selfies." Such photos are convenient to take, because they do not require specialized equipment or a third-party photographer. However, in selfies, constraints such as human arm length often make the body pose look unnatural. To address this issue, we introduce $\textit{unselfie}$, a novel photographic transformation that automatically translates a selfie into a neutral-pose portrait. To achieve this, we first collect an unpaired dataset, and introduce a way to synthesize paired training data for self-supervise…
Department of Computer Science, Rutgers University(罗格斯大学计算机科学系)
This paper presents Generative Adversarial Talking Head (GATH), a novel deep generative neural network that enables fully automatic facial expression synthesis of an arbitrary portrait with continuous action unit (AU) coefficients. Specifically, our model directly manipulates image pixels to make the unseen subject in the still photo express various emotions controlled by values of facial AU coefficients, while maintaining her personal characteristics, such as facial geometry, skin color and hair style, as well as the original surrounding background. In contrast to prior work, GATH is purely d…
Beijing Institute of Technology(北京理工大学);Microsoft Research Asia(微软亚洲研究院);Tsinghua University(清华大学)
In this paper, we present a learning-based approach for recovering the 3D geometry of human head from a single portrait image. Our method is learned in an unsupervised manner without any ground-truth 3D data. We represent the head geometry with a parametric 3D face model together with a depth map for other head regions including hair and ear. A two-step geometry learning scheme is proposed to learn 3D head reconstruction from in-the-wild face images, where we first learn face shape on single images using self-reconstruction and then learn hair and ear geometry using pairs of images in a stereo…
MPI for Informatics, SIC(马克斯-普朗克信息学研究所(MPI for Informatics, SIC));InterDigital R&I(InterDigital研发(InterDigital R&I));University College London(伦敦大学学院(University College London));IST Austria(奥地利科学技术研究所(IST Austria));Harvard University(哈佛大学(Harvard University));MIT CSAIL(麻省理工学院计算机科学与人工智能实验室(MIT CSAIL))
Photorealistic editing of portraits is a challenging task as humans are very sensitive to inconsistencies in faces. We present an approach for high-quality intuitive editing of the camera viewpoint and scene illumination in a portrait image. This requires our method to capture and control the full reflectance field of the person in the image. Most editing approaches rely on supervised learning using training data captured with setups such as light and camera stages. Such datasets are expensive to acquire, not readily available and do not capture all the rich variations of in-the-wild portrait …
Despite the recent success of image generation and style transfer with Generative Adversarial Networks (GANs), hair synthesis and style transfer remain challenging due to the shape and style variability of human hair in in-the-wild conditions. The current state-of-the-art hair synthesis approaches struggle to maintain global composition of the target style and cannot be used in real-time applications due to their high running costs on high-resolution portrait images. Therefore, We propose a novel hairstyle transfer method, called EHGAN, which reduces computational costs to enable real-time pro…
Netease Fuxi AI Lab(网易伏羲人工智能实验室);University of Michigan(密歇根大学)
Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face attributes to obtain the desired face, or have limited freedom of facial shape and texture. In this paper, we propose an automatic character face creation method that predicts both facial shape and texture from a single portrait, and it can be integrated into most existing 3D games. Although 3D Morphable Face Model (3DMM) based methods can restore accurate 3D…
University of California, Berkeley(加州大学伯克利分校);Google Research(谷歌研究院);Google(谷歌);MIT(麻省理工学院)
Casually-taken portrait photographs often suffer from unflattering lighting and shadowing because of suboptimal conditions in the environment. Aesthetic qualities such as the position and softness of shadows and the lighting ratio between the bright and dark parts of the face are frequently determined by the constraints of the environment rather than by the photographer. Professionals address this issue by adding light shaping tools such as scrims, bounce cards, and flashes. In this paper, we present a computational approach that gives casual photographers some of this control, thereby allowin…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Apple Inc.(苹果公司)
Inverse rendering is the problem of decomposing an image into its intrinsic components, i.e. albedo, normal and lighting. To solve this ill-posed problem from single image, state-of-the-art methods in shape from shading mostly resort to supervised training on all the components on either synthetic or real datasets. Here, we propose a new self-supervised training paradigm that 1) reduces the need for full supervision on the decomposition task and 2) takes into account the relighting task. We introduce new self-supervised loss terms that leverage the consistencies between multi-lit images (image…
Face parsing aims to predict pixel-wise labels for facial components of a target face in an image. Existing approaches usually crop the target face from the input image with respect to a bounding box calculated during pre-processing, and thus can only parse inner facial Regions of Interest~(RoIs). Peripheral regions like hair are ignored and nearby faces that are partially included in the bounding box can cause distractions. Moreover, these methods are only trained and evaluated on near-frontal portrait images and thus their performance for in-the-wild cases has been unexplored. To address the…
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);Beijing Jiaotong University(北京交通大学);University of California San Diego(加利福尼亚大学圣迭戈分校);Cardiff University(卡迪夫大学);City University of Hong Kong(香港城市大学);The Hong Kong University of Science and Technology(香港科技大学);University of Chinese Academy of Sciences(中国科学院大学);School of Computer Science, Peking University(北京大学计算机学院)
3DPR: Single Image 3D Portrait Relight using Generative Priors
Max Planck Institute for Informatics, SIC \& VIA Research Center Saarbrücken Germany;Google Inc. San Fransisco USA;Max Planck Institute for Informatics \& SIC Saarbrücken Germany;ETH Zürich Zürich Switzerland;Harvard University Cambridge USA;Massachusetts Institute of Technology Cambridge USA;Google Inc. Zürich Switzerland;Max Planck Institute for Informatics, SIC \& VIA Research Center;Google Inc.;Max Planck Institute for Informatics \& SIC;ETH Zürich;Harvard University;Massachusetts Institute of Technology
IIE, CAS(中国科学院信息工程研究所);Beihang University(北京航空航天大学);Institute of Automation, CAS(中国科学院自动化研究所);Yitu Technology(依图科技)
With the increasing prevalence and more powerful camera systems of mobile devices, people can conveniently take photos in their daily life, which naturally brings the demand for more intelligent photo post-processing techniques, especially on those portrait photos. In this paper, we present a portrait recapture method enabling users to easily edit their portrait to desired posture/view, body figure and clothing style, which are very challenging to achieve since it requires to simultaneously perform non-rigid deformation of human body, invisible body-parts reasoning and semantic-aware editing. …