Human Action Recognition is an important task of Human Robot Interaction as cooperation between robots and humans requires that artificial agents recognise complex cues from the environment. A promising approach is using trained classifiers to recognise human actions through sequences of skeleton poses extracted from images or RGB-D data from a sensor. However, with many different data-sets focused on slightly different sets of actions and different algorithms it is not clear which strategy produces highest accuracy for indoor activities performed in a home environment. This work discussed, tested and compared classic algorithms, namely, support vector machines and k-nearest neighbours, to 2 similar hierarchical neural gas approaches, the growing when required neural gas and the growing neural gas.
There exist a wide range of intra class variations of the same actions and inter class similarity among the actions, at the same time, which makes the action recognition in videos very challenging. In this paper, we present a novel skeleton-based part-wise Spatiotemporal CNN RIAC Network-based 3D human action recognition framework to visualise the action dynamics in part wise manner and utilise each part for action recognition by applying weighted late fusion mechanism. Part wise skeleton based motion dynamics helps to highlight local features of the skeleton which is performed by partitioning…
The Chinese University of HongKong(香港中文大学);Shanghai AI Laboratory(上海人工智能实验室);The University of Texas at Austin(德克萨斯大学奥斯汀分校);SenseTime Research(商汤科技研究院);Nanyang Technological University(南洋理工大学)
Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human skeletons. Despite the positive results shown in previous works, GCN-based methods are subject to limitations in robustness, interoperability, and scalability. In this work, we propose PoseC3D, a new approach to skeleton-based action recognition, which relies on a 3D heatmap stack instead of a graph sequence as the base representation of human skeletons. Compare…
University of Salerno(萨莱诺大学);University of Groningen(格罗宁根大学)
Pose detection is one of the fundamental steps for the recognition of human actions. In this paper we propose a novel trainable detector for recognizing human poses based on the analysis of the skeleton. The main idea is that a skeleton pose can be described by the spatial arrangements of its joints. Starting from this consideration, we propose a trainable pose detector, that can be configured on a prototype skeleton in an automatic configuration process. The result of the configuration is a model of the position of the joints in the concerned skeleton. In the application phase, the joint posi…
With the advances in capturing 2D or 3D skeleton data, skeleton-based action recognition has received an increasing interest over the last years. As skeleton data is commonly represented by graphs, graph convolutional networks have been proposed for this task. While current graph convolutional networks accurately recognize actions, they are too expensive for robotics applications where limited computational resources are available. In this paper, we therefore propose a highly efficient graph convolutional network that addresses the limitations of previous works. This is achieved by a parallel …
How does one represent an action? How does one describe an action that we have never seen before? Such questions are addressed by the Zero Shot Learning paradigm, where a model is trained on only a subset of classes and is evaluated on its ability to correctly classify an example from a class it has never seen before. In this work, we present a body pose based zero shot action recognition network and demonstrate its performance on the NTU RGB-D dataset. Our model learns to jointly encapsulate visual similarities based on pose features of the action performer as well as similarities in the natu…
Inria(法国国家信息与自动化研究所);Université Côte d’Azur(蔚蓝海岸大学);Toyota Motor Europe(丰田汽车欧洲公司)
Action recognition based on skeleton data has recently witnessed increasing attention and progress. State-of-the-art approaches adopting Graph Convolutional networks (GCNs) can effectively extract features on human skeletons relying on the pre-defined human topology. Despite associated progress, GCN-based methods have difficulties to generalize across domains, especially with different human topological structures. In this context, we introduce UNIK, a novel skeleton-based action recognition method that is not only effective to learn spatio-temporal features on human skeleton sequences but als…
Graph convolutional networks (GCNs), which can model the human body skeletons as spatial and temporal graphs, have shown remarkable potential in skeleton-based action recognition. However, in the existing GCN-based methods, graph-structured representation of the human skeleton makes it difficult to be fused with other modalities, especially in the early stages. This may limit their scalability and performance in action recognition tasks. In addition, the pose information, which naturally contains informative and discriminative clues for action recognition, is rarely explored together with skel…
Advanced Multimedia Research Lab, University of Wollongong(卧龙岗大学高级多媒体研究实验室)
Deep learning techniques are being used in skeleton based action recognition tasks and outstanding performance has been reported. Compared with RNN based methods which tend to overemphasize temporal information, CNN-based approaches can jointly capture spatio-temporal information from texture color images encoded from skeleton sequences. There are several skeleton-based features that have proven effective in RNN-based and handcrafted-feature-based methods. However, it remains unknown whether they are suitable for CNN-based approaches. This paper proposes to encode five spatial skeleton feature…
An unsupervised human action modeling framework can provide useful pose-sequence representation, which can be utilized in a variety of pose analysis applications. In this work we propose a novel temporal pose-sequence modeling framework, which can embed the dynamics of 3D human-skeleton joints to a continuous latent space in an efficient manner. In contrast to end-to-end framework explored by previous works, we disentangle the task of individual pose representation learning from the task of learning actions as a trajectory in pose embedding space. In order to realize a continuous pose embeddin…
In recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider the motion information of the joints or process the joints and bones separately, which are unable to fully explore the latent functional correlation between joints and bones for action recognition. 2) Most of these works are performed in the supervised learning way, which heavily relies on massive labeled training data. To address these issues, we propose a semi-supervised skele…
SmartMore Corporation(思谋科技);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));South China University of Technology(华南理工大学)
Skeleton-based action recognition has attracted research attentions in recent years. One common drawback in currently popular skeleton-based human action recognition methods is that the sparse skeleton information alone is not sufficient to fully characterize human motion. This limitation makes several existing methods incapable of correctly classifying action categories which exhibit only subtle motion differences. In this paper, we propose a novel framework for employing human pose skeleton and joint-centered light-weight information jointly in a two-stream graph convolutional network, namel…
The Chinese University of Hong Kong(香港中文大学);T Stone Robotics Institute of CUHK(香港中文大学汤申机器人研究所)
Learning a good 3D human pose representation is important for human pose related tasks, e.g. human 3D pose estimation and action recognition. Within all these problems, preserving the intrinsic pose information and adapting to view variations are two critical issues. In this work, we propose a novel Siamese denoising autoencoder to learn a 3D pose representation by disentangling the pose-dependent and view-dependent feature from the human skeleton data, in a fully unsupervised manner. These two disentangled features are utilized together as the representation of the 3D pose. To consider both t…
Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies
School of Cyber Science and Engineering, Southeast University, Nanjing, China(东南大学计算机科学与工程学院,南京,中国);School of Computer Science and Engineering, Southeast University, Nanjing, China(东南大学计算机科学与工程学院,南京,中国)
Human skeleton joints are popular for action analysis since they can be easily extracted from videos to discard background noises. However, current skeleton representations do not fully benefit from machine learning with CNNs. We propose "Skepxels" a spatio-temporal representation for skeleton sequences to fully exploit the "local" correlations between joints using the 2D convolution kernels of CNN. We transform skeleton videos into images of flexible dimensions using Skepxels and develop a CNN-based framework for effective human action recognition using the resulting images. Skepxels encode r…
Inria(法国国家信息与自动化研究所);Toyota Motor Europe(丰田汽车欧洲公司);Shanghai AI Laboratory(上海人工智能实验室)
Current self-supervised approaches for skeleton action representation learning often focus on constrained scenarios, where videos and skeleton data are recorded in laboratory settings. When dealing with estimated skeleton data in real-world videos, such methods perform poorly due to the large variations across subjects and camera viewpoints. To address this issue, we introduce ViA, a novel View-Invariant Autoencoder for self-supervised skeleton action representation learning. ViA leverages motion retargeting between different human performers as a pretext task, in order to disentangle the late…
Tianjin University(天津大学);University of Wollongong(伍伦贡大学)
Recent methods based on 3D skeleton data have achieved outstanding performance due to its conciseness, robustness, and view-independent representation. With the development of deep learning, Convolutional Neural Networks (CNN) and Long Short Term Memory (LSTM)-based learning methods have achieved promising performance for action recognition. However, for CNN-based methods, it is inevitable to loss temporal information when a sequence is encoded into images. In order to capture as much spatial-temporal information as possible, LSTM and CNN are adopted to conduct effective recognition with later…
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods. However, instead of joints, we humans naturally identify how the human body moves according to shapes, lengths and places of bones, which are more obvious and stable for observation. Hence given graphs generated from skeleton data, we propose to develop convolutions over graph edges that correspond to bones in human skeleton. We describe an edge by integrating…
Politecnico di Milano(米兰理工大学);Politecnico di Torino(都灵理工大学)
Skeleton-based Human Activity Recognition has achieved great interest in recent years as skeleton data has demonstrated being robust to illumination changes, body scales, dynamic camera views, and complex background. In particular, Spatial-Temporal Graph Convolutional Networks (ST-GCN) demonstrated to be effective in learning both spatial and temporal dependencies on non-Euclidean data such as skeleton graphs. Nevertheless, an effective encoding of the latent information underlying the 3D skeleton is still an open problem, especially when it comes to extracting effective information from joint…
Cooperative Medianet Innovation Center, Shanghai Jiao Tong University(上海交通大学合作媒体网络创新中心);Mitsubishi Electric Research Laboratories(三菱电机研究实验室);Huawei Noah’s Ark Lab(华为诺亚方舟实验室)
Action recognition with skeleton data has recently attracted much attention in computer vision. Previous studies are mostly based on fixed skeleton graphs, only capturing local physical dependencies among joints, which may miss implicit joint correlations. To capture richer dependencies, we introduce an encoder-decoder structure, called A-link inference module, to capture action-specific latent dependencies, i.e. actional links, directly from actions. We also extend the existing skeleton graphs to represent higher-order dependencies, i.e. structural links. Combing the two types of links into a…
Institute of Computer Science and Technology, Peking University(北京大学计算机科学技术研究所)
With the prevalence of accessible depth sensors, dynamic human body skeletons have attracted much attention as a robust modality for action recognition. Previous methods model skeletons based on RNN or CNN, which has limited expressive power for irregular skeleton joints. While graph convolutional networks (GCN) have been proposed to address irregular graph-structured data, the fundamental graph construction remains challenging. In this paper, we represent skeletons naturally on graphs, and propose a graph regression based GCN (GR-GCN) for skeleton-based action recognition, aiming to capture t…
Action recognition with 3D skeleton sequences is becoming popular due to its speed and robustness. The recently proposed Convolutional Neural Networks (CNN) based methods have shown good performance in learning spatio-temporal representations for skeleton sequences. Despite the good recognition accuracy achieved by previous CNN based methods, there exist two problems that potentially limit the performance. First, previous skeleton representations are generated by chaining joints with a fixed order. The corresponding semantic meaning is unclear and the structural information among the joints is…
Georgia Institute of Technology(佐治亚理工学院);Intel(英特尔)
Skeleton-based human action recognition technologies are increasingly used in video based applications, such as home robotics, healthcare on aging population, and surveillance. However, such models are vulnerable to adversarial attacks, raising serious concerns for their use in safety-critical applications. To develop an effective defense against attacks, it is essential to understand how such attacks mislead the pose detection models into making incorrect predictions. We present SkeletonVis, the first interactive system that visualizes how the attacks work on the models to enhance human under…
An Elastic Shape Variational Autoencoder for Skeleton Pose Trajectories
Systems and Information Engineering, University of Virginia(弗吉尼亚大学系统与信息工程系);Biomedical Engineering, Johns Hopkins University(约翰霍普金斯大学生物医学工程系);Dept. of Applied Mathematics and Statistics, Johns Hopkins University(约翰霍普金斯大学应用数学与统计学系)
One-shot action recognition allows the recognition of human-performed actions with only a single training example. This can influence human-robot-interaction positively by enabling the robot to react to previously unseen behaviour. We formulate the one-shot action recognition problem as a deep metric learning problem and propose a novel image-based skeleton representation that performs well in a metric learning setting. Therefore, we train a model that projects the image representations into an embedding space. In embedding space the similar actions have a low euclidean distance while dissimil…
We present a simple, yet effective and flexible method for action recognition supporting multiple sensor modalities. Multivariate signal sequences are encoded in an image and are then classified using a recently proposed EfficientNet CNN architecture. Our focus was to find an approach that generalizes well across different sensor modalities without specific adaptions while still achieving good results. We apply our method to 4 action recognition datasets containing skeleton sequences, inertial and motion capturing measurements as well as \wifi fingerprints that range up to 120 action classes. …
Singapore University of Technology and Design(新加坡科技设计大学);Data61/CSIRO(澳大利亚联邦科学与工业研究组织数据61);The Australian National University(澳大利亚国立大学)
In this paper, we propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an advanced variant of Dynamic Time Warping which jointly models each smooth path between the query and support frames to achieve simultaneously the best alignment in the temporal and simulated camera viewpoint spaces for end-to-end learning under the limited few-shot training data. Sequences are encoded with a temporal block encoder based on Simple …
SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tactic
Fudan University(复旦大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Beihang University(北京航空航天大学);Zhejiang University(浙江大学);University of Science and Technology of China(中国科学技术大学);Shanghai University of Sport(上海体育大学)
Navigating Open Set Scenarios for Skeleton-based Action Recognition
School of Robotics, Hunan University(湖南大学机器人学院);Mercedes-Benz Tech Innovation(梅赛德斯-奔驰技术创新公司);Institute for Artificial Intelligence, University of Stuttgart(斯图加特大学人工智能研究所)
National Institute of Advanced Industrial Science and Technology (AIST)(国立先进工业科学技术研究所(AIST));CNRS-AIST JRL (Joint Robotics Laboratory), UMI3218/RL(法国国家科学研究中心-国立先进工业科学技术研究所联合机器人实验室(UMI3218/RL))
In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations) of a human skeleton from a single color image. This in turn allows us to generate skinned mesh animations. Here, we propose a two-step regression approach. The first step regresses bone rotations in order to obtain an initial solution by considering skeleton structure. The second step performs refinement based on heatmap regressor using a 3D pose representation called cross heatmap which stacks heatmaps of xy and z…
Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognition
Department of ECSE, Faculty of Engineering, Monash University, Australia(莫纳什大学工程学院电子与计算机工程系,澳大利亚);AIM for Health Lab, Faculty of Information Technology, Monash University, Australia(莫纳什大学信息科技学院健康人工智能实验室,澳大利亚);Department of DSAI, Faculty of Information Technology, Monash University, Australia(莫纳什大学信息科技学院数据科学与人工智能系,澳大利亚)
Sign language is commonly used by deaf or mute people to communicate but requires extensive effort to master. It is usually performed with the fast yet delicate movement of hand gestures, body posture, and even facial expressions. Current Sign Language Recognition (SLR) methods usually extract features via deep neural networks and suffer overfitting due to limited and noisy data. Recently, skeleton-based action recognition has attracted increasing attention due to its subject-invariant and background-invariant nature, whereas skeleton-based SLR is still under exploration due to the lack of han…
In this paper, we study current and upcoming frontiers across the landscape of skeleton-based human action recognition. To study skeleton-action recognition in the wild, we introduce Skeletics-152, a curated and 3-D pose-annotated subset of RGB videos sourced from Kinetics-700, a large-scale action dataset. We extend our study to include out-of-context actions by introducing Skeleton-Mimetics, a dataset derived from the recently introduced Mimetics dataset. We also introduce Metaphorics, a dataset with caption-style annotated YouTube videos of the popular social game Dumb Charades and interpre…
Despite recent success on 2D human pose estimation, 3D human pose estimation still remains an open problem. A key challenge is the ill-posed depth ambiguity nature. This paper presents a novel intermediate feature representation named skeleton map for regression. It distills structural context from irrelavant properties of RGB image e.g. illumination and texture. It is simple, clean and can be easily generated via deconvolution network. For the first time, we show that training regression network from skeleton map alone is capable of meeting the performance of state-of-theart 3D human pose est…
ROSE Lab, Nanyang Technological University(南洋理工大学ROSE实验室);Singapore University of Technology and Design(新加坡科技设计大学)
Research on group activity recognition mostly leans on the standard two-stream approach (RGB and Optical Flow) as their input features. Few have explored explicit pose information, with none using it directly to reason about the persons interactions. In this paper, we leverage the skeleton information to learn the interactions between the individuals straight from it. With our proposed method GIRN, multiple relationship types are inferred from independent modules, that describe the relations between the body joints pair-by-pair. Additionally to the joints relations, we also experiment with the…
A challenge of skeleton-based action recognition is the difficulty to classify actions with similar motions and object-related actions. Visual clues from other streams help in that regard. RGB data are sensible to illumination conditions, thus unusable in the dark. To alleviate this issue and still benefit from a visual stream, we propose a modular network (FUSION) combining skeleton and infrared data. A 2D convolutional neural network (CNN) is used as a pose module to extract features from skeleton data. A 3D CNN is used as an infrared module to extract visual cues from videos. Both feature v…
School of Computer Science and Technology(计算机科学与技术学院);University of Science and Technology of China(中国科学技术大学)
Human activity recognition has drawn considerable attention recently in the field of computer vision due to the development of commodity depth cameras, by which the human activity is represented as a sequence of 3D skeleton postures. Assuming human body 3D joint locations of an activity lie on a manifold, the problem of recognizing human activity is formulated as the computation of activity manifold-manifold distance (AMMD). In this paper, we first design an efficient division method to decompose a manifold into ordered continuous maximal linear patches (CMLPs) that denote meaningful action sn…
University of Leeds(利兹大学);Hefei University of Technology(合肥工业大学);Institute of Deep Learning, Baidu Research(百度研究院深度学习研究所)
Skeletal motions have been heavily replied upon for human activity recognition (HAR). Recently, a universal vulnerability of skeleton-based HAR has been identified across a variety of classifiers and data, calling for mitigation. To this end, we propose the first black-box defense method for skeleton-based HAR to our best knowledge. Our method is featured by full Bayesian treatments of the clean data, the adversaries and the classifier, leading to (1) a new Bayesian Energy-based formulation of robust discriminative classifiers, (2) a new adversary sampling scheme based on natural motion manifo…
In this paper, we study the problem of one-shot skeleton-based action recognition, which poses unique challenges in learning transferable representation from base classes to novel classes, particularly for fine-grained actions. Existing meta-learning frameworks typically rely on the body-level representations in spatial dimension, which limits the generalisation to capture subtle visual differences in the fine-grained label space. To overcome the above limitation, we propose a part-aware prototypical representation for one-shot skeleton-based action recognition. Our method captures skeleton mo…
Shanghai Jiao Tong University(上海交通大学);University of California, Los Angeles(加州大学洛杉矶分校);Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所)
A collection of approaches based on graph convolutional networks have proven success in skeleton-based action recognition by exploring neighborhood information and dense dependencies between intra-frame joints. However, these approaches usually ignore the spatial-temporal global context as well as the local relation between inter-frame and intra-frame. In this paper, we propose a focusing and diffusion mechanism to enhance graph convolutional networks by paying attention to the kinematic dependence of articulated human pose in a frame and their implicit dependencies over frames. In the focusin…
Imperial College London(伦敦帝国学院);University of Bath(巴斯大学)
Crucial to the success of training a depth-based 3D hand pose estimator (HPE) is the availability of comprehensive datasets covering diverse camera perspectives, shapes, and pose variations. However, collecting such annotated datasets is challenging. We propose to complete existing databases by generating new database entries. The key idea is to synthesize data in the skeleton space (instead of doing so in the depth-map space) which enables an easy and intuitive way of manipulating data entries. Since the skeleton entries generated in this way do not have the corresponding depth map entries, w…
Deep learning-based 3D human pose estimation performs best when trained on large amounts of labeled data, making combined learning from many datasets an important research direction. One obstacle to this endeavor are the different skeleton formats provided by different datasets, i.e., they do not label the same set of anatomical landmarks. There is little prior research on how to best supervise one model with such discrepant labels. We show that simply using separate output heads for different skeletons results in inconsistent depth estimates and insufficient information sharing across skeleto…