Sign language is commonly used by deaf or mute people to communicate but requires extensive effort to master. It is usually performed with the fast yet delicate movement of hand gestures, body posture, and even facial expressions. Current Sign Language Recognition (SLR) methods usually extract features via deep neural networks and suffer overfitting due to limited and noisy data. Recently, skeleton-based action recognition has attracted increasing attention due to its subject-invariant and background-invariant nature, whereas skeleton-based SLR is still under exploration due to the lack of hand annotations. Some researchers have tried to use off-line hand pose trackers to obtain hand keypoints and aid in recognizing sign language via recurrent neural networks. Nevertheless, none of them outperforms RGB-based approaches yet. To this end, we propose a novel Skeleton Aware Multi-modal Framework with a Global Ensemble Model (GEM) for isolated SLR (SAM-SLR-v2) to learn and fuse multi-modal feature representations towards a higher recognition rate. Specifically, we propose a Sign Language Graph Convolution Network (SL-GCN) to model the embedded dynamics of skeleton keypoints and a Separable Spatial-Temporal Convolution Network (SSTCN) to exploit skeleton features. The skeleton-based predictions are fused with other RGB and depth based modalities by the proposed late-fusion GEM to provide global information and make a faithful SLR prediction. Experiments on three isolated SLR datasets demonstrate that our proposed SAM-SLR-v2 framework is exceedingly effective and achieves state-of-the-art performance with significant margins. Our code will be available at https://github.com/jackyjsy/SAM-SLR-v2
In this paper, we proposed a effective but extensible residual one-dimensional convolution neural network as base network, based on the this network, we proposed four subnets to explore the features of skeleton sequences from each aspect. Given a skeleton sequences, the spatial information are encoded into the skeleton joints coordinate in a frame and the temporal information are present by multiple frames. Limited by the skeleton sequence representations, two-dimensional convolution neural network cannot be used directly, we chose one-dimensional convolution layer as the basic layer. Each sub…
Skeleton-based action recognition aims to project skeleton sequences to action categories, where skeleton sequences are derived from multiple forms of pre-detected points. Compared with earlier methods that focus on exploring single-form skeletons via Graph Convolutional Networks (GCNs), existing methods tend to improve GCNs by leveraging multi-form skeletons due to their complementary cues. However, these methods (either adapting structure of GCNs or model ensemble) require the co-existence of all forms of skeletons during both training and inference stages, while a typical situation in real …
Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models
KTH Royal Institute of Technology(皇家理工学院);Lancaster University(兰卡斯特大学);Hebei University of Technology(河北工业大学);Nanyang Technological University(南洋理工大学);Shenzhen MSU-BIT University(深圳MSU-BIT大学);VinUniversity(文大学)
Navigating Open Set Scenarios for Skeleton-based Action Recognition
School of Robotics, Hunan University(湖南大学机器人学院);Mercedes-Benz Tech Innovation(梅赛德斯-奔驰技术创新公司);Institute for Artificial Intelligence, University of Stuttgart(斯图加特大学人工智能研究所)
Sign language is commonly used by deaf or speech impaired people to communicate but requires significant effort to master. Sign Language Recognition (SLR) aims to bridge the gap between sign language users and others by recognizing signs from given videos. It is an essential yet challenging task since sign language is performed with the fast and complex movement of hand gestures, body posture, and even facial expressions. Recently, skeleton-based action recognition attracts increasing attention due to the independence between the subject and background variation. However, skeleton-based SLR is…
Tianjin University(天津大学);Key Research Center for Surface Monitoring and Analysis of Cultural Relics (SMARC), State Administration of Cultural Heritage, China(中国国家文物局文物表面监测与分析重点研究中心);University of South Carolina(南卡罗来纳大学)
Skeleton-based human action recognition has been drawing more interest recently due to its low sensitivity to appearance changes and the accessibility of more skeleton data. However, even the 3D skeletons captured in practice are still sensitive to the viewpoint and direction gave the occlusion of different human-body joints and the errors in human joint localization. Such view variance of skeleton data may significantly affect the performance of action recognition. To address this issue, we propose in this paper a new view-invariant representation learning approach, without any manual action …
The general ability to analyze and classify the 3D kinematics of the human form is an essential step in the development of socially adept humanoid robots. A variety of different types of signals can be used by machines to represent and characterize actions such as RGB videos, infrared maps, and optical flow. In particular, skeleton sequences provide a natural 3D kinematic description of human motions and can be acquired in real time using RGB+D cameras. Moreover, skeleton sequences are generalizable to characterize the motions of both humans and humanoid robots. The Globally Optimal Reparamete…
Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power and difficulties of generalization. In this work, we propose a novel model of dynamic skeletons called Spatial-Temporal Graph Convolutional Networks (ST-GCN), which moves beyond the limitations of previous methods by automatically learning both the spatial and temporal patterns from data. This formulation not only leads to greater expressive power but also st…
Part Aware Contrastive Learning for Self-Supervised Action Recognition
Wuhan University of Science and Technology(武汉科技大学);University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校);University of Central Florida(中佛罗里达大学);Peking University(北京大学)
Automatically estimating 3D skeleton, shape, camera viewpoints, and part articulation from sparse in-the-wild image ensembles is a severely under-constrained and challenging problem. Most prior methods rely on large-scale image datasets, dense temporal correspondence, or human annotations like camera pose, 2D keypoints, and shape templates. We propose Hi-LASSIE, which performs 3D articulated reconstruction from only 20-30 online images in the wild without any user-defined shape or skeleton templates. We follow the recent work of LASSIE that tackles a similar problem setting and make two signif…
University of Chinese Academy of Sciences(中国科学院大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Shandong University of Science and Technology(山东科技大学);Artificial Intelligence Research, Chinese Academy of Sciences(中国科学院人工智能研究院)
Current methods for skeleton-based human action recognition usually work with complete skeletons. However, in real scenarios, it is inevitable to capture incomplete or noisy skeletons, which could significantly deteriorate the performance of current methods when some informative joints are occluded or disturbed. To improve the robustness of action recognition models, a multi-stream graph convolutional network (GCN) is proposed to explore sufficient discriminative features spreading over all skeleton joints, so that the distributed redundant representation reduces the sensitivity of the action …
Existing action recognition methods mainly focus on joint and bone information in human body skeleton data due to its robustness to complex backgrounds and dynamic characteristics of the environments. In this paper, we combine body skeleton data with spatial and motion features from face and two hands, and present "Deep Action Stamps (DeepActs)", a novel data representation to encode actions from video sequences. We also present "DeepActsNet", a deep learning based ensemble model which learns convolutional and structural features from Deep Action Stamps for highly accurate action recognition. …
University of Chinese Academy of Sciences(中国科学院大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Current methods for skeleton-based human action recognition usually work with completely observed skeletons. However, in real scenarios, it is prone to capture incomplete and noisy skeletons, which will deteriorate the performance of traditional models. To enhance the robustness of action recognition models to incomplete skeletons, we propose a multi-stream graph convolutional network (GCN) for exploring sufficient discriminative features distributed over all skeleton joints. Here, each stream of the network is only responsible for learning features from currently unactivated joints, which are…
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods. However, instead of joints, we humans naturally identify how the human body moves according to shapes, lengths and places of bones, which are more obvious and stable for observation. Hence given graphs generated from skeleton data, we propose to develop convolutions over graph edges that correspond to bones in human skeleton. We describe an edge by integrating…
Microsoft Research Asia(微软亚洲研究院);National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所模式识别国家重点实验室)
Skeleton-based human action recognition has recently attracted increasing attention due to the popularity of 3D skeleton data. One main challenge lies in the large view variations in captured human actions. We propose a novel view adaptation scheme to automatically regulate observation viewpoints during the occurrence of an action. Rather than re-positioning the skeletons based on a human defined prior criterion, we design a view adaptive recurrent neural network (RNN) with LSTM architecture, which enables the network itself to adapt to the most suitable observation viewpoints from end to end.…
Nanjing University of Science and Technology(南京理工大学);Southeast University(东南大学)
Variations of human body skeletons may be considered as dynamic graphs, which are generic data representation for numerous real-world applications. In this paper, we propose a spatio-temporal graph convolution (STGC) approach for assembling the successes of local convolutional filtering and sequence learning ability of autoregressive moving average. To encode dynamic graphs, the constructed multi-scale local graph convolution filters, consisting of matrices of local receptive fields and signal mappings, are recursively performed on structured graph data of temporal and spatial domain. The prop…
Recently skeleton-based action recognition has made signif-icant progresses in the computer vision community. Most state-of-the-art algorithms are based on Graph Convolutional Networks (GCN), andtarget at improving the network structure of the backbone GCN lay-ers. In this paper, we propose a novel mechanism to learn more robustdiscriminative features in space and time. More specifically, we add aDiscriminative Feature Learning (DFL) branch to the last layers of thenetwork to extract discriminative spatial and temporal features to helpregularize the learning. We also formally advocate the use …
School of Automation Science and Electrical Engineering, Beihang University(北京航空航天大学自动化科学与电气工程学院);Department of Computer Science and Technology, China University of Mining & Technology, Beijing(中国矿业大学(北京)计算机科学与技术系);School of Computing & Communications, Lancaster University(兰卡斯特大学计算与通信学院);University of Maryland Institute for Advanced Computer Studies(马里兰大学高级计算机研究所);Noah’s Ark Lab, Huawei Technologies Co. Ltd.(华为技术有限公司诺亚方舟实验室);Department of Electrical and Computer Engineering, University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校电气与计算机工程系)
Skeleton-based action recognition task is entangled with complex spatio-temporal variations of skeleton joints, and remains challenging for Recurrent Neural Networks (RNNs). In this work, we propose a temporal-then-spatial recalibration scheme to alleviate such complex variations, resulting in an end-to-end Memory Attention Networks (MANs) which consist of a Temporal Attention Recalibration Module (TARM) and a Spatio-Temporal Convolution Module (STCM). Specifically, the TARM is deployed in a residual learning module that employs a novel attention learning network to recalibrate the temporal at…
University of Chinese Academy of Sciences(中国科学院大学)
The dynamics of human skeletons have significant information for the task of action recognition. The similarity between trajectories of corresponding joints is an indicating feature of the same action, while this similarity may subject to some distortions that can be modeled as the combination of spatial and temporal affine transformations. In this work, we propose a novel feature called spatio-temporal dual affine differential invariant (STDADI). Furthermore, in order to improve the generalization ability of neural networks, a channel augmentation method is proposed. On the large scale action…
Towards Efficient General Feature Prediction in Masked Skeleton Modeling
Hefei University of Technology(合肥工业大学);Jilin University(吉林大学);Zhejiang Gongshang University(浙江工商大学);University of Science and Technology of China(中国科学技术大学)
University College London(伦敦大学学院);University of Oxford(牛津大学)
This paper contributes to the challenge of skeleton-based human action recognition in videos. The key step is to develop a generic network architecture to extract discriminative features for the spatio-temporal skeleton data. In this paper, we propose a novel module, namely Logsig-RNN, which is the combination of the log-signature layer and recurrent type neural networks (RNNs). The former one comes from the mathematically principled technology of signatures and log-signatures as representations for streamed data, which can manage high sample rate streams, non-uniform sampling and time series …
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);CAS Center for Excellence in Brain Science and Intelligence Technology(中国科学院脑科学与智能技术卓越创新中心)
In skeleton-based action recognition, graph convolutional networks (GCNs), which model the human body skeletons as spatiotemporal graphs, have achieved remarkable performance. However, in existing GCN-based methods, the topology of the graph is set manually, and it is fixed over all layers and input samples. This may not be optimal for the hierarchical GCN and diverse samples in action recognition tasks. In addition, the second-order information (the lengths and directions of bones) of the skeleton data, which is naturally more informative and discriminative for action recognition, is rarely i…
Spectral graph convolutional networks (GCNs) are particular deep models which aim at extending neural networks to arbitrary irregular domains. The principle of these networks consists in projecting graph signals using the eigen-decomposition of their Laplacians, then achieving filtering in the spectral domain prior to back-project the resulting filtered signals onto the input graph domain. However, the success of these operations is highly dependent on the relevance of the used Laplacians which are mostly handcrafted and this makes GCNs clearly sub-optimal. In this paper, we introduce a novel …
University of Science and Technology of China(中国科学技术大学);Alibaba Group(阿里巴巴集团)
Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to model graph data. The topology of the adjacency graph is a key factor for modeling the correlations of the input skeletons. Thus, previous methods mainly focus on the design/learning of the graph topology. But once the topology is learned, only a single-scale feature and one transformation exist in each layer of the networks. Many insights, such as multi-scale i…
Australia Artificial Intelligence Institute(澳大利亚人工智能研究所);School of Electrical and Data Engineering(电气与数据工程学院);University of Technology Sydney(悉尼科技大学)
Existing 3D skeleton-based action recognition approaches reach impressive performance by encoding handcrafted action features to image format and decoding by CNNs. However, such methods are limited in two ways: a) the handcrafted action features are difficult to handle challenging actions, and b) they generally require complex CNN models to improve action recognition accuracy, which usually occur heavy computational burden. To overcome these limitations, we introduce a novel AFE-CNN, which devotes to enhance the features of 3D skeleton-based actions to adapt to challenging actions. We propose …
It remains a challenge to efficiently extract spatialtemporal information from skeleton sequences for 3D human action recognition. Although most recent action recognition methods are based on Recurrent Neural Networks which present outstanding performance, one of the shortcomings of these methods is the tendency to overemphasize the temporal information. Since 3D convolutional neural network(3D CNN) is a powerful tool to simultaneously learn features from both spatial and temporal dimensions through capturing the correlations between three dimensional signals, this paper proposes a novel two-s…
Institute of Automation, Chinese Academy of Sciences (CASIA)(中国科学院自动化研究所);University of Chinese Academy of Sciences (UCAS)(中国科学院大学);University of Science and Technology of China (USTC)(中国科学技术大学)
Skeleton-based action recognition is an important task that requires the adequate understanding of movement characteristics of a human action from the given skeleton sequence. Recent studies have shown that exploring spatial and temporal features of the skeleton sequence is vital for this task. Nevertheless, how to effectively extract discriminative spatial and temporal features is still a challenging problem. In this paper, we propose a novel Attention Enhanced Graph Convolutional LSTM Network (AGC-LSTM) for human action recognition from skeleton data. The proposed AGC-LSTM can not only captu…
Graph convolutional networks (GCNs) are widely adopted in skeleton-based action recognition due to their powerful ability to model data topology. We argue that the performance of recent proposed skeleton-based action recognition methods is limited by the following factors. First, the predefined graph structures are shared throughout the network, lacking the flexibility and capacity to model the multi-grain semantic information. Second, the relations among the global joints are not fully exploited by the graph local convolution, which may lose the implicit joint relevance. For instance, actions…
Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
State Key Laboratory of General Artificial Intelligence, Peking University(通用人工智能国家重点实验室,北京大学);Center for Research in Computer Vision, University of Central Florida(中佛罗里达大学计算机视觉研究中心)
In the context of skeleton-based action recognition, graph convolutional networks (GCNs) have been rapidly developed, whereas convolutional neural networks (CNNs) have received less attention. One reason is that CNNs are considered poor in modeling the irregular skeleton topology. To alleviate this limitation, we propose a pure CNN architecture named Topology-aware CNN (Ta-CNN) in this paper. In particular, we develop a novel cross-channel feature augmentation module, which is a combo of map-attend-group-map operations. By applying the module to the coordinate level and the joint level subsequ…