In this paper, we proposed a effective but extensible residual one-dimensional convolution neural network as base network, based on the this network, we proposed four subnets to explore the features of skeleton sequences from each aspect. Given a skeleton sequences, the spatial information are encoded into the skeleton joints coordinate in a frame and the temporal information are present by multiple frames. Limited by the skeleton sequence representations, two-dimensional convolution neural network cannot be used directly, we chose one-dimensional convolution layer as the basic layer. Each sub network could extract discriminative features from different aspects. Our first subnet is a two-stream network which could explore both temporal and spatial information. The second is a body-parted network, which could gain micro spatial features and macro temporal features. The third one is an attention network, the main contribution of which is to focus the key frames and feature channels which high related with the action classes in a skeleton sequence. One frame-difference network, as the last subnet, mainly processes the joints changes between the consecutive frames. Four subnets ensemble together by late fusion, the key problem of ensemble method is each subnet should have a certain performance and between the subnets, there are diversity existing. Each subnet shares a wellperformance basenet and differences between subnets guaranteed the diversity. Experimental results show that the ensemble network gets a state-of-the-art performance on three widely used datasets.
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods. However, instead of joints, we humans naturally identify how the human body moves according to shapes, lengths and places of bones, which are more obvious and stable for observation. Hence given graphs generated from skeleton data, we propose to develop convolutions over graph edges that correspond to bones in human skeleton. We describe an edge by integrating…
Graph convolutional networks (GCNs) based methods have achieved advanced performance on skeleton-based action recognition task. However, the skeleton graph cannot fully represent the motion information contained in skeleton data. In addition, the topology of the skeleton graph in the GCN-based methods is manually set according to natural connections, and it is fixed for all samples, which cannot well adapt to different situations. In this work, we propose a novel dynamic hypergraph convolutional networks (DHGCN) for skeleton-based action recognition. DHGCN uses hypergraph to represent the skel…
Current state-of-the-art approaches to skeleton-based action recognition are mostly based on recurrent neural networks (RNN). In this paper, we propose a novel convolutional neural networks (CNN) based framework for both action classification and detection. Raw skeleton coordinates as well as skeleton motion are fed directly into CNN for label prediction. A novel skeleton transformer module is designed to rearrange and select important skeleton joints automatically. With a simple 7-layer network, we obtain 89.3% accuracy on validation set of the NTU RGB+D dataset. For action detection in untri…
Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power and difficulties of generalization. In this work, we propose a novel model of dynamic skeletons called Spatial-Temporal Graph Convolutional Networks (ST-GCN), which moves beyond the limitations of previous methods by automatically learning both the spatial and temporal patterns from data. This formulation not only leads to greater expressive power but also st…
Tianjin University(天津大学);Zhengzhou University(郑州大学);University of Wollongong(卧龙岗大学)
This paper proposes a new graph convolutional operator called central difference graph convolution (CDGC) for skeleton based action recognition. It is not only able to aggregate node information like a vanilla graph convolutional operation but also gradient information. Without introducing any additional parameters, CDGC can replace vanilla graph convolution in any existing Graph Convolutional Networks (GCNs). In addition, an accelerated version of the CDGC is developed which greatly improves the speed of training. Experiments on two popular large-scale datasets NTU RGB+D 60 & 120 have demonst…
Skeleton-based action recognition relies on the extraction of spatial-temporal topological information. Hypergraphs can establish prior unnatural dependencies for the skeleton. However, the existing methods only focus on the construction of spatial topology and ignore the time-point dependence. This paper proposes a dynamic spatial-temporal hypergraph convolutional network (DST-HCN) to capture spatial-temporal information for skeleton-based action recognition. DST-HCN introduces a time-point hypergraph (TPH) to learn relationships at time points. With multiple spatial static hypergraphs and dy…
With the advances in capturing 2D or 3D skeleton data, skeleton-based action recognition has received an increasing interest over the last years. As skeleton data is commonly represented by graphs, graph convolutional networks have been proposed for this task. While current graph convolutional networks accurately recognize actions, they are too expensive for robotics applications where limited computational resources are available. In this paper, we therefore propose a highly efficient graph convolutional network that addresses the limitations of previous works. This is achieved by a parallel …
University of Chinese Academy of Sciences(中国科学院大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Current methods for skeleton-based human action recognition usually work with completely observed skeletons. However, in real scenarios, it is prone to capture incomplete and noisy skeletons, which will deteriorate the performance of traditional models. To enhance the robustness of action recognition models to incomplete skeletons, we propose a multi-stream graph convolutional network (GCN) for exploring sufficient discriminative features distributed over all skeleton joints. Here, each stream of the network is only responsible for learning features from currently unactivated joints, which are…
Learning graph convolutional networks (GCNs) is an emerging field which aims at generalizing convolutional operations to arbitrary non-regular domains. In particular, GCNs operating on spatial domains show superior performances compared to spectral ones, however their success is highly dependent on how the topology of input graphs is defined. In this paper, we introduce a novel framework for graph convolutional networks that learns the topological properties of graphs. The design principle of our method is based on the optimization of a constrained objective function which learns not only the …
Graph convolutional networks have been widely used for skeleton-based action recognition due to their excellent modeling ability of non-Euclidean data. As the graph convolution is a local operation, it can only utilize the short-range joint dependencies and short-term trajectory but fails to directly model the distant joints relations and long-range temporal information that are vital to distinguishing various actions. To solve this problem, we present a multi-scale spatial graph convolution (MS-GC) module and a multi-scale temporal graph convolution (MT-GC) module to enrich the receptive fiel…
Skeleton-based action recognition receives increasing attention because the skeleton representations reduce the amount of training data by eliminating visual information irrelevant to actions. To further improve the sample efficiency, meta-learning-based one-shot learning solutions were developed for skeleton-based action recognition. These methods find the nearest neighbor according to the similarity between instance-level global average embedding. However, such measurement holds unstable representativity due to inadequate generalized learning on local invariant and noisy features, while intu…
In the context of skeleton-based action recognition, graph convolutional networks (GCNs) have been rapidly developed, whereas convolutional neural networks (CNNs) have received less attention. One reason is that CNNs are considered poor in modeling the irregular skeleton topology. To alleviate this limitation, we propose a pure CNN architecture named Topology-aware CNN (Ta-CNN) in this paper. In particular, we develop a novel cross-channel feature augmentation module, which is a combo of map-attend-group-map operations. By applying the module to the coordinate level and the joint level subsequ…
Graph convolutional networks (GCNs) have been very successful in modeling non-Euclidean data structures, like sequences of body skeletons forming actions modeled as spatio-temporal graphs. Most GCN-based action recognition methods use deep feed-forward networks with high computational complexity to process all skeletons in an action. This leads to a high number of floating point operations (ranging from 16G to 100G FLOPs) to process a single sample, making their adoption in restricted computation application scenarios infeasible. In this paper, we propose a temporal attention module (TAM) for …
Nanjing University of Science and Technology(南京理工大学);Southeast University(东南大学)
Variations of human body skeletons may be considered as dynamic graphs, which are generic data representation for numerous real-world applications. In this paper, we propose a spatio-temporal graph convolution (STGC) approach for assembling the successes of local convolutional filtering and sequence learning ability of autoregressive moving average. To encode dynamic graphs, the constructed multi-scale local graph convolution filters, consisting of matrices of local receptive fields and signal mappings, are recursively performed on structured graph data of temporal and spatial domain. The prop…
In recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider the motion information of the joints or process the joints and bones separately, which are unable to fully explore the latent functional correlation between joints and bones for action recognition. 2) Most of these works are performed in the supervised learning way, which heavily relies on massive labeled training data. To address these issues, we propose a semi-supervised skele…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);CAS Center for Excellence in Brain Science and Intelligence Technology(中国科学院脑科学与智能技术卓越创新中心)
In skeleton-based action recognition, graph convolutional networks (GCNs), which model the human body skeletons as spatiotemporal graphs, have achieved remarkable performance. However, in existing GCN-based methods, the topology of the graph is set manually, and it is fixed over all layers and input samples. This may not be optimal for the hierarchical GCN and diverse samples in action recognition tasks. In addition, the second-order information (the lengths and directions of bones) of the skeleton data, which is naturally more informative and discriminative for action recognition, is rarely i…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);Nanchang Hangkong University(南昌航空大学);CAS Center for Excellence in Brain Science and Intelligence Technology(中国科学院脑科学与智能技术卓越创新中心)
Graph convolutional networks (GCNs) have been widely used and achieved remarkable results in skeleton-based action recognition. In GCNs, graph topology dominates feature aggregation and therefore is the key to extracting representative features. In this work, we propose a novel Channel-wise Topology Refinement Graph Convolution (CTR-GC) to dynamically learn different topologies and effectively aggregate joint features in different channels for skeleton-based action recognition. The proposed CTR-GC models channel-wise topologies through learning a shared topology as a generic prior for all chan…
Graph convolutional networks (GCNs), which generalize CNNs to more generic non-Euclidean structures, have achieved remarkable performance for skeleton-based action recognition. However, there still exist several issues in the previous GCN-based models. First, the topology of the graph is set heuristically and fixed over all the model layers and input data. This may not be suitable for the hierarchy of the GCN model and the diversity of the data in action recognition tasks. Second, the second-order information of the skeleton data, i.e., the length and orientation of the bones, is rarely invest…
Institute of Software, Chinese Academy of Sciences(中国科学院软件研究所);Department of Computer Science and Engineering, University of North Texas(北卡罗来纳州立大学计算机科学与工程系);Chadwick School(查德威学校)
University of Chinese Academy of Sciences(中国科学院大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Shandong University of Science and Technology(山东科技大学);Artificial Intelligence Research, Chinese Academy of Sciences(中国科学院人工智能研究院)
Current methods for skeleton-based human action recognition usually work with complete skeletons. However, in real scenarios, it is inevitable to capture incomplete or noisy skeletons, which could significantly deteriorate the performance of current methods when some informative joints are occluded or disturbed. To improve the robustness of action recognition models, a multi-stream graph convolutional network (GCN) is proposed to explore sufficient discriminative features spreading over all skeleton joints, so that the distributed redundant representation reduces the sensitivity of the action …
It remains a challenge to efficiently extract spatialtemporal information from skeleton sequences for 3D human action recognition. Although most recent action recognition methods are based on Recurrent Neural Networks which present outstanding performance, one of the shortcomings of these methods is the tendency to overemphasize the temporal information. Since 3D convolutional neural network(3D CNN) is a powerful tool to simultaneously learn features from both spatial and temporal dimensions through capturing the correlations between three dimensional signals, this paper proposes a novel two-s…
Hikvision Research Institute(海康威视研究院);College of Information Science & Electronic Engineering, Zhejiang University(浙江大学信息科学与电子工程学院)
Graph Convolutional Networks (GCNs) have attracted increasing interests for the task of skeleton-based action recognition. The key lies in the design of the graph structure, which encodes skeleton topology information. In this paper, we propose Dynamic GCN, in which a novel convolutional neural network named Contextencoding Network (CeN) is introduced to learn skeleton topology automatically. In particular, when learning the dependency between two joints, contextual features from the rest joints are incorporated in a global manner. CeN is extremely lightweight yet effective, and can be embedde…
The University of Sydney(悉尼大学);SenseTime Computer Vision Research Group(商汤科技计算机视觉研究组);University of Chinese Academy of Sciences(中国科学院大学);CASIA(中国科学院自动化研究所)
Spatial-temporal graphs have been widely used by skeleton-based action recognition algorithms to model human action dynamics. To capture robust movement patterns from these graphs, long-range and multi-scale context aggregation and spatial-temporal dependency modeling are critical aspects of a powerful feature extractor. However, existing methods have limitations in achieving (1) unbiased long-range joint relationship modeling under multi-scale operators and (2) unobstructed cross-spacetime information flow for capturing complex spatial-temporal dependencies. In this work, we present (1) a sim…
Institute of Automation, Chinese Academy of Sciences (CASIA)(中国科学院自动化研究所);University of Chinese Academy of Sciences (UCAS)(中国科学院大学);University of Science and Technology of China (USTC)(中国科学技术大学)
Skeleton-based action recognition is an important task that requires the adequate understanding of movement characteristics of a human action from the given skeleton sequence. Recent studies have shown that exploring spatial and temporal features of the skeleton sequence is vital for this task. Nevertheless, how to effectively extract discriminative spatial and temporal features is still a challenging problem. In this paper, we propose a novel Attention Enhanced Graph Convolutional LSTM Network (AGC-LSTM) for human action recognition from skeleton data. The proposed AGC-LSTM can not only captu…
Spectral graph convolutional networks (GCNs) are particular deep models which aim at extending neural networks to arbitrary irregular domains. The principle of these networks consists in projecting graph signals using the eigen-decomposition of their Laplacians, then achieving filtering in the spectral domain prior to back-project the resulting filtered signals onto the input graph domain. However, the success of these operations is highly dependent on the relevance of the used Laplacians which are mostly handcrafted and this makes GCNs clearly sub-optimal. In this paper, we introduce a novel …
Graph convolutional networks (GCNs) achieved promising performance in skeleton-based human action recognition by modeling a sequence of skeletons as a spatio-temporal graph. Most of the recently proposed GCN-based methods improve the performance by learning the graph structure at each layer of the network using a spatial attention applied on a predefined graph Adjacency matrix that is optimized jointly with model's parameters in an end-to-end manner. In this paper, we analyze the spatial attention used in spatio-temporal GCN layers and propose a symmetric spatial attention for better reflectin…
University of Chinese Academy of Sciences(中国科学院大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);College of Electrical Engineering and Automation, Shandong University of Science and Technology(山东科技大学电气工程与自动化学院);School of Computer Science and Technology, Anhui University(安徽大学计算机科学与技术学院)
One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the State-Of-The-Art (SOTA) models of this task tends to be exceedingly sophisticated and over-parameterized, where the low efficiency in model training and inference has obstructed the development in the field, especially for large-scale action datasets. In this work, we propose an efficient but strong baseline based on Graph Convolutional Network (GCN), where three main improvements are aggregated, i.e., early fused Multiple Input Branches …
Graph convolutional networks (GCNs) have been very successful in skeleton-based human action recognition where the sequence of skeletons is modeled as a graph. However, most of the GCN-based methods in this area train a deep feed-forward network with a fixed topology that leads to high computational complexity and restricts their application in low computation scenarios. In this paper, we propose a method to automatically find a compact and problem-specific topology for spatio-temporal graph convolutional networks in a progressive manner. Experimental results on two widely used datasets for sk…
MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognition
Beijing Laboratory of Advanced Information Networks, Beijing Key Laboratory of Network System Architecture and Convergence, School of Information and Communication Engineering, Beijing University of Posts and Telecommunications(北京先进信息网络实验室、网络系统架构与收敛重点实验室、信息与通信工程学院、北京邮电大学)
R&D Center of Artificial Intelligent, NUCTECH Company Limited(NUCTECH有限公司人工智能研发中心);Department of Engineering Physics, Tsinghua University(清华大学工程物理系);Informatics Institute, University of Amsterdam(阿姆斯特丹大学信息学院);Department of Computer Science and Information Systems, Birkbeck College(伦敦大学伯贝克学院计算机科学与信息系统系)
Skeleton-based action recognition has attracted considerable attention in computer vision since skeleton data is more robust to the dynamic circumstance and complicated background than other modalities. Recently, many researchers have used the Graph Convolutional Network (GCN) to model spatial-temporal features of skeleton sequences by an end-to-end optimization. However, conventional GCNs are feedforward networks which are impossible for low-level layers to access semantic information in the high-level layers. In this paper, we propose a novel network, named Feedback Graph Convolutional Netwo…
Curtin University(科廷大学);Gwangju Institution of Science and Technology(光州科学技术院)
In skeleton-based action recognition, graph convolutional networks (GCNs), which model human body skeletons using graphical components such as nodes and connections, have achieved remarkable performance recently. However, current state-of-the-art methods for skeleton-based action recognition usually work on the assumption that the completely observed skeletons will be provided. This may be problematic to apply this assumption in real scenarios since there is always a possibility that captured skeletons are incomplete or noisy. In this work, we propose a skeleton-based action recognition method…
University of Oulu(奥卢大学);Xi’an Jiaotong University(西安交通大学)
Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods provide a pre-defined graph and fix it through the entire network, which can loss implicit joint correlations. Besides, the mainstream spectral GCN is approximated by one-order hop, thus higher-order connections are not well involved. Therefore, huge efforts are required to explore a better GCN architecture. To address these problems, we turn to Neural Architectu…
This paper presents a new framework for human action recognition from a 3D skeleton sequence. Previous studies do not fully utilize the temporal relationships between video segments in a human action. Some studies successfully used very deep Convolutional Neural Network (CNN) models but often suffer from the data insufficiency problem. In this study, we first segment a skeleton sequence into distinct temporal segments in order to exploit the correlations between them. The temporal and spatial features of a skeleton sequence are then extracted simultaneously by utilizing a fine-to-coarse (F2C) …
Cooperative Medianet Innovation Center, Shanghai Jiao Tong University(上海交通大学合作媒体网络创新中心);Mitsubishi Electric Research Laboratories(三菱电机研究实验室);Huawei Noah’s Ark Lab(华为诺亚方舟实验室)
Action recognition with skeleton data has recently attracted much attention in computer vision. Previous studies are mostly based on fixed skeleton graphs, only capturing local physical dependencies among joints, which may miss implicit joint correlations. To capture richer dependencies, we introduce an encoder-decoder structure, called A-link inference module, to capture action-specific latent dependencies, i.e. actional links, directly from actions. We also extend the existing skeleton graphs to represent higher-order dependencies, i.e. structural links. Combing the two types of links into a…
Cerema(法国道路与交通研究所);Institut de Recherche en Informatique de Toulouse (IRIT)(图卢兹信息技术研究所);Université de Toulouse(图卢兹大学);Aparnix(阿帕尼克斯公司);University Carlos III de Madrid(马德里卡洛斯三世大学);Queen Mary University of London(伦敦玛丽女王大学);Cortexica Vision Systems Ltd.(科泰克萨视觉系统有限公司)
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new skeleton-based representation for 3D action recognition in videos. The key idea of the proposed representation is to transform 3D joint coordinates of the human body carried in skeleton sequences into RGB images via a color encoding process. By normalizing the 3D joint coordinates and dividing each skeleton frame into five parts, where the joints are concatena…
Institute of Computer Science and Technology, Peking University(北京大学计算机科学技术研究所)
With the prevalence of accessible depth sensors, dynamic human body skeletons have attracted much attention as a robust modality for action recognition. Previous methods model skeletons based on RNN or CNN, which has limited expressive power for irregular skeleton joints. While graph convolutional networks (GCN) have been proposed to address irregular graph-structured data, the fundamental graph construction remains challenging. In this paper, we represent skeletons naturally on graphs, and propose a graph regression based GCN (GR-GCN) for skeleton-based action recognition, aiming to capture t…
The Chinese University of Hong Kong(香港中文大学);Shanghai AI Lab(上海人工智能实验室)
Graph convolution networks (GCN) have been widely used in skeleton-based action recognition. We note that existing GCN-based approaches primarily rely on prescribed graphical structures (ie., a manually defined topology of skeleton joints), which limits their flexibility to capture complicated correlations between joints. To move beyond this limitation, we propose a new framework for skeleton-based action recognition, namely Dynamic Group Spatio-Temporal GCN (DG-STGCN). It consists of two modules, DG-GCN and DG-TCN, respectively, for spatial and temporal modeling. In particular, DG-GCN uses le…
Sign language is commonly used by deaf or mute people to communicate but requires extensive effort to master. It is usually performed with the fast yet delicate movement of hand gestures, body posture, and even facial expressions. Current Sign Language Recognition (SLR) methods usually extract features via deep neural networks and suffer overfitting due to limited and noisy data. Recently, skeleton-based action recognition has attracted increasing attention due to its subject-invariant and background-invariant nature, whereas skeleton-based SLR is still under exploration due to the lack of han…
HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognition
School of Information Science and Engineering, Shandong Normal University(山东师范大学信息科学与工程学院);School of Control Science and Engineering, Shandong University(山东大学控制科学与工程学院)
University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校);College of Computing and Informatics(计算与信息学院)
Recently, there has been a remarkable increase in the interest towards skeleton-based action recognition within the research community, owing to its various advantageous features, including computational efficiency, representative features, and illumination invariance. Despite this, researchers continue to explore and investigate the most optimal way to represent human actions through skeleton representation and the extracted features. As a result, the growth and availability of human action recognition datasets have risen substantially. In addition, deep learning-based algorithms have gained …
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所)
Graph convolutional networks (GCNs) have emerged as dominant methods for skeleton-based action recognition. However, they still suffer from two problems, namely, neighborhood constraints and entangled spatiotemporal feature representations. Most studies have focused on improving the design of graph topology to solve the first problem but they have yet to fully explore the latter. In this work, we design a disentangled spatiotemporal transformer (DSTT) block to overcome the above limitations of GCNs in three steps: (i) feature disentanglement for spatiotemporal decomposition;(ii) global spatiot…
Graph convolutional networks (GCNs), which can model the human body skeletons as spatial and temporal graphs, have shown remarkable potential in skeleton-based action recognition. However, in the existing GCN-based methods, graph-structured representation of the human skeleton makes it difficult to be fused with other modalities, especially in the early stages. This may limit their scalability and performance in action recognition tasks. In addition, the pose information, which naturally contains informative and discriminative clues for action recognition, is rarely explored together with skel…
IT: Instituto de Telecomunicações(IT:电信研究所);University of Beira Interior(贝拉内格罗大学);NOVA LINCS(NOVA LINCS实验室)
It is known that the kinematics of the human body skeleton reveals valuable information in action recognition. Recently, modeling skeletons as spatio-temporal graphs with Graph Convolutional Networks (GCNs) has been reported to solidly advance the state-of-the-art performance. However, GCN-based approaches exclusively learn from raw skeleton data, and are expected to extract the inherent structural information on their own. This paper describes REGINA, introducing a novel way to REasoning Graph convolutional networks IN Human Action recognition. The rationale is to provide to the GCNs addition…
In this paper, we present Fusion-GCN, an approach for multimodal action recognition using Graph Convolutional Networks (GCNs). Action recognition methods based around GCNs recently yielded state-of-the-art performance for skeleton-based action recognition. With Fusion-GCN, we propose to integrate various sensor data modalities into a graph that is trained using a GCN model for multi-modal action recognition. Additional sensor measurements are incorporated into the graph representation, either on a channel dimension (introducing additional node attributes) or spatial dimension (introducing new …
School of Automation Science and Electrical Engineering, Beihang University(北京航空航天大学自动化科学与电气工程学院);Department of Computer Science and Technology, China University of Mining & Technology, Beijing(中国矿业大学(北京)计算机科学与技术系);School of Computing & Communications, Lancaster University(兰卡斯特大学计算与通信学院);University of Maryland Institute for Advanced Computer Studies(马里兰大学高级计算机研究所);Noah’s Ark Lab, Huawei Technologies Co. Ltd.(华为技术有限公司诺亚方舟实验室);Department of Electrical and Computer Engineering, University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校电气与计算机工程系)
Skeleton-based action recognition task is entangled with complex spatio-temporal variations of skeleton joints, and remains challenging for Recurrent Neural Networks (RNNs). In this work, we propose a temporal-then-spatial recalibration scheme to alleviate such complex variations, resulting in an end-to-end Memory Attention Networks (MANs) which consist of a Temporal Attention Recalibration Module (TARM) and a Spatio-Temporal Convolution Module (STCM). Specifically, the TARM is deployed in a residual learning module that employs a novel attention learning network to recalibrate the temporal at…
University of California, Merced(加州大学默塞德分校);Bishop’s University(毕索大学);The Education University of Hong Kong(香港教育大学);City University of Hong Kong(香港城市大学);Hefei University of Technology(合肥工业大学)
Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features contain basic topological information, which cannot learn more systematic perspectives from skeleton data. In this paper, we overcome this limitation by proposing a novel framework, which unifies 15 graph embedding features into the graph convolutional network for human action recognition, aiming to best take advantage of graph information to distinguish ke…
In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most existing Graph Convolutional Networks, the local attention mask is defined based on natural connections of human skeleton joints and ignores the dynamic relations for example between head, hands and feet joints. In addition, the attention mechanism has been proven effective in Natural Language Processing and image description, which is rarely investigated in existing methods. In thi…
Shanghai Jiao Tong University(上海交通大学);University of California, Los Angeles(加州大学洛杉矶分校);Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所)
A collection of approaches based on graph convolutional networks have proven success in skeleton-based action recognition by exploring neighborhood information and dense dependencies between intra-frame joints. However, these approaches usually ignore the spatial-temporal global context as well as the local relation between inter-frame and intra-frame. In this paper, we propose a focusing and diffusion mechanism to enhance graph convolutional networks by paying attention to the kinematic dependence of articulated human pose in a frame and their implicit dependencies over frames. In the focusin…