In skeleton-based action recognition, graph convolutional networks (GCNs), which model human body skeletons using graphical components such as nodes and connections, have achieved remarkable performance recently. However, current state-of-the-art methods for skeleton-based action recognition usually work on the assumption that the completely observed skeletons will be provided. This may be problematic to apply this assumption in real scenarios since there is always a possibility that captured skeletons are incomplete or noisy. In this work, we propose a skeleton-based action recognition method which is robust to noise information of given skeleton features. The key insight of our approach is to train a model by maximizing the mutual information between normal and noisy skeletons using a predictive coding manner. We have conducted comprehensive experiments about skeleton-based action recognition with defected skeletons using NTU-RGB+D and Kinetics-Skeleton datasets. The experimental results demonstrate that our approach achieves outstanding performance when skeleton samples are noised compared with existing state-of-the-art methods.
Universidade Federal de Minas Gerais(米纳斯吉拉斯联邦大学);INRIA(法国国家信息与自动化研究所)
Due to the availability of large-scale skeleton datasets, 3D human action recognition has recently called the attention of computer vision community. Many works have focused on encoding skeleton data as skeleton image representations based on spatial structure of the skeleton joints, in which the temporal dynamics of the sequence is encoded as variations in columns and the spatial structure of each frame is represented as rows of a matrix. To further improve such representations, we introduce a novel skeleton image representation to be used as input of Convolutional Neural Networks (CNNs), nam…
Advanced Multimedia Research Lab, University of Wollongong(卧龙岗大学高级多媒体研究实验室)
Deep learning techniques are being used in skeleton based action recognition tasks and outstanding performance has been reported. Compared with RNN based methods which tend to overemphasize temporal information, CNN-based approaches can jointly capture spatio-temporal information from texture color images encoded from skeleton sequences. There are several skeleton-based features that have proven effective in RNN-based and handcrafted-feature-based methods. However, it remains unknown whether they are suitable for CNN-based approaches. This paper proposes to encode five spatial skeleton feature…
Singapore University of Technology and Design(新加坡科技设计大学);Data61/CSIRO(澳大利亚联邦科学与工业研究组织数据61);The Australian National University(澳大利亚国立大学)
In this paper, we propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an advanced variant of Dynamic Time Warping which jointly models each smooth path between the query and support frames to achieve simultaneously the best alignment in the temporal and simulated camera viewpoint spaces for end-to-end learning under the limited few-shot training data. Sequences are encoded with a temporal block encoder based on Simple …
Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint co-occurrences and the inter-frame representation for skeletons' temporal evolutions. In this paper we propose an end-to-end convolutional co-occurrence feature learning framework. The co-occurrence features are learned with a hierarchical methodology, in which different levels of contextual information are aggregated gradually. Firstly point-level information …
Capturing the dependencies between joints is critical in skeleton-based action recognition task. Transformer shows great potential to model the correlation of important joints. However, the existing Transformer-based methods cannot capture the correlation of different joints between frames, which the correlation is very useful since different body parts (such as the arms and legs in "long jump") between adjacent frames move together. Focus on this problem, A novel spatio-temporal tuples Transformer (STTFormer) method is proposed. The skeleton sequence is divided into several parts, and several…
University of Wollongong(伍伦贡大学);Hunan University(湖南大学)
Recently, mid-level features have shown promising performance in computer vision. Mid-level features learned by incorporating class-level information are potentially more discriminative than traditional low-level local features. In this paper, an effective method is proposed to extract mid-level features from Kinect skeletons for 3D human action recognition. Firstly, the orientations of limbs connected by two skeleton joints are computed and each orientation is encoded into one of the 27 states indicating the spatial relationship of the joints. Secondly, limbs are combined into parts and the l…
Tianjin University(天津大学);University of Wollongong(伍伦贡大学)
Recent methods based on 3D skeleton data have achieved outstanding performance due to its conciseness, robustness, and view-independent representation. With the development of deep learning, Convolutional Neural Networks (CNN) and Long Short Term Memory (LSTM)-based learning methods have achieved promising performance for action recognition. However, for CNN-based methods, it is inevitable to loss temporal information when a sequence is encoded into images. In order to capture as much spatial-temporal information as possible, LSTM and CNN are adopted to conduct effective recognition with later…
In this paper, we proposed a effective but extensible residual one-dimensional convolution neural network as base network, based on the this network, we proposed four subnets to explore the features of skeleton sequences from each aspect. Given a skeleton sequences, the spatial information are encoded into the skeleton joints coordinate in a frame and the temporal information are present by multiple frames. Limited by the skeleton sequence representations, two-dimensional convolution neural network cannot be used directly, we chose one-dimensional convolution layer as the basic layer. Each sub…
Action recognition via 3D skeleton data is an emerging important topic in these years. Most existing methods either extract hand-crafted descriptors or learn action representations by supervised learning paradigms that require massive labeled data. In this paper, we for the first time propose a contrastive action learning paradigm named AS-CAL that can leverage different augmentations of unlabeled skeleton data to learn action representations in an unsupervised manner. Specifically, we first propose to contrast similarity between augmented instances (query and key) of the input skeleton sequen…
University of Wollongong(伍伦贡大学);Tianjin University(天津大学)
This paper proposes a new framework for RGB-D-based action recognition that takes advantages of hand-designed features from skeleton data and deeply learned features from depth maps, and exploits effectively both the local and global temporal information. Specifically, depth and skeleton data are firstly augmented for deep learning and making the recognition insensitive to view variance. Secondly, depth sequences are segmented using the hand-crafted features based on skeleton joints motion histogram to exploit the local temporal information. All training se gments are clustered using an Infini…
Australian National University(澳大利亚国立大学);Data61/CSIRO(澳大利亚联邦科学与工业研究组织数据61研究所)
We propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an advanced variant of Dynamic Time Warping which jointly models each smooth path between the query and support frames to achieve simultaneously the best alignment in the temporal and simulated camera viewpoint spaces for end-to-end learning under the limited few-shot training data. Sequences are encoded with a temporal block encoder based on Simple Spectral Graph …
We present a simple, yet effective and flexible method for action recognition supporting multiple sensor modalities. Multivariate signal sequences are encoded in an image and are then classified using a recently proposed EfficientNet CNN architecture. Our focus was to find an approach that generalizes well across different sensor modalities without specific adaptions while still achieving good results. We apply our method to 4 action recognition datasets containing skeleton sequences, inertial and motion capturing measurements as well as \wifi fingerprints that range up to 120 action classes. …
Language-Assisted Human Part Motion Learning for Skeleton-Based Temporal Action Segmentation
State Key Laboratory of Robotics and Systems, Harbin Institute of Technology Shenzhen(哈尔滨工业大学深圳校区机器人学国家重点实验室);e-Media Research Lab, KU Leuven(鲁汶大学电子媒体研究实验室);Peng Cheng Laboratory(鹏城实验室)
Temporal feature extraction is an essential technique in video-based action recognition. Key points have been utilized in skeleton-based action recognition methods but they require costly key point annotation. In this paper, we propose a novel temporal feature extraction module, named Key Point Shifts Embedding Module ($KPSEM$), to adaptively extract channel-wise key point shifts across video frames without key point annotation for temporal feature extraction. Key points are adaptively extracted as feature points with maximum feature values at split regions, while key point shifts are the spat…
Recognizing the human emotion automatically from visual characteristics plays a vital role in many intelligent applications. Recently, gait-based emotion recognition, especially gait skeletons-based characteristic, has attracted much attention, while many available methods have been proposed gradually. The popular pipeline is to first extract affective features from joint skeletons, and then aggregate the skeleton joint and affective features as the feature vector for classifying the emotion. However, the aggregation procedure of these emerged methods might be rigid, resulting in insufficientl…
MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency
Shandong University(山东大学);AICFVE, Beijing Film Academy(北京电影学院AICFVE);Tel-Aviv University(特拉维夫大学);University of Cyprus(塞浦路斯大学);RISE Research Centre(RISE研究中心);Edinburgh University(爱丁堡大学);The Hebrew University of Jerusalem(耶路撒冷希伯来大学);CFCS, Peking University(北京大学CFCS)
Southeast University(东南大学);Nanjing University of Science and Technology(南京理工大学)
In this paper, we propose a novel tensor graph convolutional neural network (TGCNN) to conduct convolution on factorizable graphs, for which here two types of problems are focused, one is sequential dynamic graphs and the other is cross-attribute graphs. Especially, we propose a graph preserving layer to memorize salient nodes of those factorized subgraphs, i.e. cross graph convolution and graph pooling. For cross graph convolution, a parameterized Kronecker sum operation is proposed to generate a conjunctive adjacency matrix characterizing the relationship between every pair of nodes across t…
University of Science and Technology of China(中国科学技术大学);Microsoft Research(微软研究院);The Chinese University of Hong Kong(香港中文大学);Wormpex AI Research(Wormpex AI 研究所)
Deep neural networks have made tremendous progress in 3D point-cloud recognition. Recent works have shown that these 3D recognition networks are also vulnerable to adversarial samples produced from various attack methods, including optimization-based 3D Carlini-Wagner attack, gradient-based iterative fast gradient method, and skeleton-detach based point-dropping. However, after a careful analysis, these methods are either extremely slow because of the optimization/iterative scheme, or not flexible to support targeted attack of a specific category. To overcome these shortcomings, this paper pro…