How does one represent an action? How does one describe an action that we have never seen before? Such questions are addressed by the Zero Shot Learning paradigm, where a model is trained on only a subset of classes and is evaluated on its ability to correctly classify an example from a class it has never seen before. In this work, we present a body pose based zero shot action recognition network and demonstrate its performance on the NTU RGB-D dataset. Our model learns to jointly encapsulate visual similarities based on pose features of the action performer as well as similarities in the natural language descriptions of the unseen action class names. We demonstrate how this pose-language semantic space encodes knowledge which allows our model to correctly predict actions not seen during training.
Skeleton-based action recognition receives increasing attention because the skeleton representations reduce the amount of training data by eliminating visual information irrelevant to actions. To further improve the sample efficiency, meta-learning-based one-shot learning solutions were developed for skeleton-based action recognition. These methods find the nearest neighbor according to the similarity between instance-level global average embedding. However, such measurement holds unstable representativity due to inadequate generalized learning on local invariant and noisy features, while intu…
Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignment
School of Software Engineering, South China University of Technology(南方科技大学软件工程学院);South China University of Technology(南方科技大学);Pazhou Lab(琶洲实验室);School of Future Technology, South China University of Technology(未来技术学院);Peng Cheng Laboratory(鹏城实验室);Key Laboratory of Big Data and Intelligent Robot (South China University of Technology), Ministry of Education(大数据与智能机器人重点实验室)
GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognition
School of Cyber Science and Engineering, Southeast University(东南大学网络空间安全学院);School of Computer Science and Engineering, Southeast University(东南大学计算机科学与工程学院);Purple Mountain Laboratories(紫金山实验室)
The Chinese University of HongKong(香港中文大学);Shanghai AI Laboratory(上海人工智能实验室);The University of Texas at Austin(德克萨斯大学奥斯汀分校);SenseTime Research(商汤科技研究院);Nanyang Technological University(南洋理工大学)
Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human skeletons. Despite the positive results shown in previous works, GCN-based methods are subject to limitations in robustness, interoperability, and scalability. In this work, we propose PoseC3D, a new approach to skeleton-based action recognition, which relies on a 3D heatmap stack instead of a graph sequence as the base representation of human skeletons. Compare…
University of Salerno(萨莱诺大学);University of Groningen(格罗宁根大学)
Pose detection is one of the fundamental steps for the recognition of human actions. In this paper we propose a novel trainable detector for recognizing human poses based on the analysis of the skeleton. The main idea is that a skeleton pose can be described by the spatial arrangements of its joints. Starting from this consideration, we propose a trainable pose detector, that can be configured on a prototype skeleton in an automatic configuration process. The result of the configuration is a model of the position of the joints in the concerned skeleton. In the application phase, the joint posi…
Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignment
School of Cyber Science and Engineering, Southeast University, Nanjing, China(东南大学计算机科学与工程学院);Engineering Research Center of Blockchain Application, Supervision And Management (Southeast University), Ministry of Education, China(区块链应用工程研究中心(东南大学));School of Computer Science and Engineering, Southeast University, Nanjing, China(东南大学计算机科学与工程学院);Key Laboratory of New Generation Artificial Intelligence Technology and Its Interdisciplinary Applications (Southeast University), Ministry of Education, China(新一代人工智能技术及其交叉应用关键实验室(东南大学));School of Computer Science and Software Engineering, Shenzhen University, Shenzhen 518060, China(深圳大学计算机科学与软件工程学院);National Engineering Laboratory for Big Data System Computing Technology, Shenzhen University, Shenzhen 518060, China(大数据系统计算技术国家工程实验室(深圳大学));Guangdong Key Laboratory of Intelligent Information Processing, Shenzhen University, Shenzhen 518060, China(广东省智能信息处理重点实验室(深圳大学));Purple Mountain Laboratories, Nanjing 210000, China(紫金山实验室)
SCALE: Semantic- and Confidence-Aware Conditional Variational Autoencoder for Zero-shot Skeleton-based Action Recognition
School of Engineering Science, Simon Fraser University(西蒙菲莎大学工程科学学院);School of Information Science and Technology, Eastern Institute of Technology(东方理工信息科学与技术学院)
The Hong Kong University of Science and Technology(香港科技大学);Kuaishou Technology(快手科技)
Human actions involve complex pose variations and their 2D projections can be highly ambiguous. Thus 3D spatio-temporal or 4D (i.e., 3D+T) human skeletons, which are photometric and viewpoint invariant, are an excellent alternative to 2D+T skeletons/pixels to improve action recognition accuracy. This paper proposes a new 4D dataset HAA4D which consists of more than 3,300 RGB videos in 300 human atomic action classes. HAA4D is clean, diverse, class-balanced where each class is viewpoint-balanced with the use of 4D skeletons, in which as few as one 4D skeleton per class is sufficient for trainin…
Human Action Recognition is an important task of Human Robot Interaction as cooperation between robots and humans requires that artificial agents recognise complex cues from the environment. A promising approach is using trained classifiers to recognise human actions through sequences of skeleton poses extracted from images or RGB-D data from a sensor. However, with many different data-sets focused on slightly different sets of actions and different algorithms it is not clear which strategy produces highest accuracy for indoor activities performed in a home environment. This work discussed, te…
With the advances in capturing 2D or 3D skeleton data, skeleton-based action recognition has received an increasing interest over the last years. As skeleton data is commonly represented by graphs, graph convolutional networks have been proposed for this task. While current graph convolutional networks accurately recognize actions, they are too expensive for robotics applications where limited computational resources are available. In this paper, we therefore propose a highly efficient graph convolutional network that addresses the limitations of previous works. This is achieved by a parallel …
One-shot action recognition allows the recognition of human-performed actions with only a single training example. This can influence human-robot-interaction positively by enabling the robot to react to previously unseen behaviour. We formulate the one-shot action recognition problem as a deep metric learning problem and propose a novel image-based skeleton representation that performs well in a metric learning setting. Therefore, we train a model that projects the image representations into an embedding space. In embedding space the similar actions have a low euclidean distance while dissimil…
CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Manner
School of Artificial Intelligence and Automation, Huazhong University of Science and Technology(华中科技大学人工智能与自动化学院);School of Biomedical Engineering, Southern Medical University(南方医科大学生物医学工程学院);Zhujiang Hospital, Southern Medical University(南方医科大学珠江医院);Centre for Frontier AI Research, Agency for Science, Technology and Research (A*STAR)(新加坡科技研究局前沿人工智能研究中心);Institute of High Performance Computing, Agency for Science, Technology and Research (A*STAR)(新加坡科技研究局高性能计算研究所)
Frequency-Semantic Enhanced Variational Autoencoder for Zero-Shot Skeleton-based Action Recognition
University of North Carolina at Charlotte(夏洛特北卡罗来纳大学);Northern Illinois University(北伊利诺伊大学);Center for Research in Computer Vision, University of Central Florida(中佛罗里达大学计算机视觉研究中心)
Occlusions are universal disruptions constantly present in the real world. Especially for sparse representations, such as human skeletons, a few occluded points might destroy the geometrical and temporal continuity critically affecting the results. Yet, the research of data-scarce recognition from skeleton sequences, such as one-shot action recognition, does not explicitly consider occlusions despite their everyday pervasiveness. In this work, we explicitly tackle body occlusions for Skeleton-based One-shot Action Recognition (SOAR). We mainly consider two occlusion variants: 1) random occlusi…
Inria(法国国家信息与自动化研究所);Université Côte d’Azur(蔚蓝海岸大学);Toyota Motor Europe(丰田汽车欧洲公司)
Action recognition based on skeleton data has recently witnessed increasing attention and progress. State-of-the-art approaches adopting Graph Convolutional networks (GCNs) can effectively extract features on human skeletons relying on the pre-defined human topology. Despite associated progress, GCN-based methods have difficulties to generalize across domains, especially with different human topological structures. In this context, we introduce UNIK, a novel skeleton-based action recognition method that is not only effective to learn spatio-temporal features on human skeleton sequences but als…
This study investigates unsupervised anomaly action recognition, which identifies video-level abnormal-human-behavior events in an unsupervised manner without abnormal samples, and simultaneously addresses three limitations in the conventional skeleton-based approaches: target domain-dependent DNN training, robustness against skeleton errors, and a lack of normal samples. We present a unified, user prompt-guided zero-shot learning framework using a target domain-independent skeleton feature extractor, which is pretrained on a large-scale action recognition dataset. Particularly, during the tra…
Center for Visual Information Technology(视觉信息技术中心);IIIT Hyderabad(海得拉巴国际信息技术学院)
We introduce SynSE, a novel syntactically guided generative approach for Zero-Shot Learning (ZSL). Our end-to-end approach learns progressively refined generative embedding spaces constrained within and across the involved modalities (visual, language). The inter-modal constraints are defined between action sequence embedding and embeddings of Parts of Speech (PoS) tagged words in the corresponding action description. We deploy SynSE for the task of skeleton-based action sequence recognition. Our design choices enable SynSE to generalize compositionally, i.e., recognize sequences whose action …
State Key Laboratory of Information Engineering in Surveying, Mapping and Remote Sensing(测绘遥感信息工程国家重点实验室);Wuhan University(武汉大学);Information Systems Technology and Design Pillar(信息系统技术与设计学院);Singapore University of Technology and Design(新加坡科技与设计大学);School of Geodesy and Geomatics(测绘学院);School of Mathematics and Statistics(数学与统计学院);Wuhan University Shenzhen Research Institute(武汉大学深圳研究院)
Singapore University of Technology and Design(新加坡科技设计大学);Data61/CSIRO(澳大利亚联邦科学与工业研究组织数据61);The Australian National University(澳大利亚国立大学)
In this paper, we propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an advanced variant of Dynamic Time Warping which jointly models each smooth path between the query and support frames to achieve simultaneously the best alignment in the temporal and simulated camera viewpoint spaces for end-to-end learning under the limited few-shot training data. Sequences are encoded with a temporal block encoder based on Simple …
In this paper, we study the problem of one-shot skeleton-based action recognition, which poses unique challenges in learning transferable representation from base classes to novel classes, particularly for fine-grained actions. Existing meta-learning frameworks typically rely on the body-level representations in spatial dimension, which limits the generalisation to capture subtle visual differences in the fine-grained label space. To overcome the above limitation, we propose a part-aware prototypical representation for one-shot skeleton-based action recognition. Our method captures skeleton mo…
Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization
Gaoling School of Artificial Intelligence, Renmin University of China(中国人民大学高瓴人工智能学院);University of Chinese Academy of Sciences(中国科学院大学);Institute of Software Chinese Academy of Sciences(中国科学院软件研究所);Stanford University(斯坦福大学);Shanghai AI Laboratory(上海人工智能实验室)
Graph convolutional networks (GCNs), which can model the human body skeletons as spatial and temporal graphs, have shown remarkable potential in skeleton-based action recognition. However, in the existing GCN-based methods, graph-structured representation of the human skeleton makes it difficult to be fused with other modalities, especially in the early stages. This may limit their scalability and performance in action recognition tasks. In addition, the pose information, which naturally contains informative and discriminative clues for action recognition, is rarely explored together with skel…
An unsupervised human action modeling framework can provide useful pose-sequence representation, which can be utilized in a variety of pose analysis applications. In this work we propose a novel temporal pose-sequence modeling framework, which can embed the dynamics of 3D human-skeleton joints to a continuous latent space in an efficient manner. In contrast to end-to-end framework explored by previous works, we disentangle the task of individual pose representation learning from the task of learning actions as a trajectory in pose embedding space. In order to realize a continuous pose embeddin…
T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition
Suzhou Institute for Advanced Research, University of Science and Technology of China(中国科学技术大学苏州高等研究院);Inria Center at Université Côte d'Azur(法国蔚蓝海岸大学Inria中心);Woven by Toyota;Toyota Motor Europe(丰田汽车欧洲公司)
In recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider the motion information of the joints or process the joints and bones separately, which are unable to fully explore the latent functional correlation between joints and bones for action recognition. 2) Most of these works are performed in the supervised learning way, which heavily relies on massive labeled training data. To address these issues, we propose a semi-supervised skele…
SmartMore Corporation(思谋科技);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));South China University of Technology(华南理工大学)
Skeleton-based action recognition has attracted research attentions in recent years. One common drawback in currently popular skeleton-based human action recognition methods is that the sparse skeleton information alone is not sufficient to fully characterize human motion. This limitation makes several existing methods incapable of correctly classifying action categories which exhibit only subtle motion differences. In this paper, we propose a novel framework for employing human pose skeleton and joint-centered light-weight information jointly in a two-stream graph convolutional network, namel…
The Chinese University of Hong Kong(香港中文大学);T Stone Robotics Institute of CUHK(香港中文大学汤申机器人研究所)
Learning a good 3D human pose representation is important for human pose related tasks, e.g. human 3D pose estimation and action recognition. Within all these problems, preserving the intrinsic pose information and adapting to view variations are two critical issues. In this work, we propose a novel Siamese denoising autoencoder to learn a 3D pose representation by disentangling the pose-dependent and view-dependent feature from the human skeleton data, in a fully unsupervised manner. These two disentangled features are utilized together as the representation of the 3D pose. To consider both t…
Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies
School of Cyber Science and Engineering, Southeast University, Nanjing, China(东南大学计算机科学与工程学院,南京,中国);School of Computer Science and Engineering, Southeast University, Nanjing, China(东南大学计算机科学与工程学院,南京,中国)
Inria(法国国家信息与自动化研究所);Toyota Motor Europe(丰田汽车欧洲公司);Shanghai AI Laboratory(上海人工智能实验室)
Current self-supervised approaches for skeleton action representation learning often focus on constrained scenarios, where videos and skeleton data are recorded in laboratory settings. When dealing with estimated skeleton data in real-world videos, such methods perform poorly due to the large variations across subjects and camera viewpoints. To address this issue, we introduce ViA, a novel View-Invariant Autoencoder for self-supervised skeleton action representation learning. ViA leverages motion retargeting between different human performers as a pretext task, in order to disentangle the late…
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods. However, instead of joints, we humans naturally identify how the human body moves according to shapes, lengths and places of bones, which are more obvious and stable for observation. Hence given graphs generated from skeleton data, we propose to develop convolutions over graph edges that correspond to bones in human skeleton. We describe an edge by integrating…
Cooperative Medianet Innovation Center, Shanghai Jiao Tong University(上海交通大学合作媒体网络创新中心);Mitsubishi Electric Research Laboratories(三菱电机研究实验室);Huawei Noah’s Ark Lab(华为诺亚方舟实验室)
Action recognition with skeleton data has recently attracted much attention in computer vision. Previous studies are mostly based on fixed skeleton graphs, only capturing local physical dependencies among joints, which may miss implicit joint correlations. To capture richer dependencies, we introduce an encoder-decoder structure, called A-link inference module, to capture action-specific latent dependencies, i.e. actional links, directly from actions. We also extend the existing skeleton graphs to represent higher-order dependencies, i.e. structural links. Combing the two types of links into a…