arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 2604.17013cs.CV

迈向通用的基于骨骼的动作识别

Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies

School of Cyber Science and Engineering, Southeast University, Nanjing, China(东南大学计算机科学与工程学院,南京,中国);School of Computer Science and Engineering, Southeast University, Nanjing, China(东南大学计算机科学与工程学院,南京,中国)

Jidong Kuang, Hongsong Wang, Jie Gui, Yuan Yan Tang, James Tin-Yau Kwok

AI总结:

本文提出了一种基于Transformer的模型,通过统一骨骼表示、动作编码器和多粒度动作-文本对齐,解决异构骨骼动作识别的挑战,实验验证了方法的有效性和泛化能力。

摘要:

随着机器人技术的发展,基于骨骼的动作识别变得越来越重要,因为人机交互需要理解人类和仿人机器人的动作。由于人类骨骼和仿人机器人结构的不同,骨骼数据自然具有异质性。然而,先前的工作忽略了骨骼数据的异质性,仅使用同质骨骼构建模型。此外,开放词汇动作识别对于实际应用也至关重要。为此,本文研究了具有开放词汇的异构骨骼动作识别的挑战问题。我们通过整合和优化多个代表性大规模骨骼动作数据集,构建了一个大规模的异构开放词汇(HOV)骨骼数据集。为了实现通用的基于骨骼的动作识别,我们提出了一种包含三个关键组件的Transformer模型:统一的骨骼表示、骨骼动作编码器和多粒度动作-文本对齐。动作编码器将多模态骨骼嵌入输入到双流Transformer编码器中,学习时空动作表示,然后映射到语义空间以对齐文本嵌入。多粒度动作-文本对齐在三个层次上引入对比学习:全局实例对齐、流特定对齐和细粒度对齐。在具有异构骨骼数据的流行基准上的广泛实验验证了所提方法的有效性和泛化能力。代码可在https://github.com/jidongkuang/Universal-Skeleton上获取。

英文摘要:

Skeleton data used for action recognition are acquired from a wide range of sources, including depth sensors, marker-based motion capture systems, and 2D/3D pose estimators. These sources yield skeletons that differ in joint number, skeletal topology, and coordinate dimensionality, making skeleton data inherently heterogeneous. However, previous works overlook the data heterogeneity of skeletons and solely construct models using homogeneous skeletons. Moreover, open-vocabulary action recognition is also essential for real-world applications. To this end, this work studies the challenging problem of heterogeneous skeleton-based action recognition with open vocabularies. We construct a large-scale Heterogeneous Open-Vocabulary (HOV) Skeleton dataset by integrating and refining multiple representative large-scale skeleton-based action datasets. To address universal skeleton-based action recognition, we propose a Transformer-based model that standardizes heterogeneous skeletons into a unified representation, encodes multi-modal skeleton embeddings with a two-stream motion encoder to learn spatio-temporal action representations, and maps them to a semantic space through multi-grained motion-text alignment. The alignment incorporates contrastive learning at three levels: global instance alignment, stream-specific alignment, and fine-grained alignment. Extensive experiments on popular benchmarks with heterogeneous skeleton data demonstrate both the effectiveness and the generalization ability of the proposed method. Code is available at https://github.com/jidongkuang/Universal-Skeleton.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑