Hand action recognition is a special case of action recognition with applications in human-robot interaction, virtual reality or life-logging systems. Building action classifiers able to work for such heterogeneous action domains is very challenging. There are very subtle changes across different actions from a given application but also large variations across domains (e.g. virtual reality vs life-logging). This work introduces a novel skeleton-based hand motion representation model that tackles this problem. The framework we propose is agnostic to the application domain or camera recording view-point. When working on a single domain (intra-domain action classification) our approach performs better or similar to current state-of-the-art methods on well-known hand action recognition benchmarks. And, more importantly, when performing hand action recognition for action domains and camera perspectives which our approach has not been trained for (cross-domain action classification), our proposed framework achieves comparable performance to intra-domain state-of-the-art methods. These experiments show the robustness and generalization capabilities of our framework.
In this paper, we propose a multi-domain learning model for action recognition. The proposed method inserts domain-specific adapters between layers of domain-independent layers of a backbone network. Unlike a multi-head network that switches classification heads only, our model switches not only the heads, but also the adapters for facilitating to learn feature representations universal to multiple domains. Unlike prior works, the proposed method is model-agnostic and doesn't assume model structures unlike prior works. Experimental results on three popular action recognition datasets (HMDB51, …
Korea University(高丽大学);Purdue University(普渡大学);Korea Electric Technology Institute(韩国电气技术研究院);DigiCAP Inc.(DigiCAP公司)
We introduce a multi-stage framework that uses mean curvature on a hand surface and focuses on learning interaction between hand and object by analyzing hand grasp type for hand action recognition in egocentric videos. The proposed method does not require 3D information of objects including 6D object poses which are difficult to annotate for learning an object's behavior while it interacts with hands. Instead, the framework synthesizes the mean curvature of the hand mesh model to encode the hand surface geometry in 3D space. Additionally, our method learns the hand grasp type which is highly c…
University of Barcelona(巴塞罗那大学);Computer Vision Centre(计算机视觉中心)
Recently, there has been a growing interest in analyzing human daily activities from data collected by wearable cameras. Since the hands are involved in a vast set of daily tasks, detecting hands in egocentric images is an important step towards the recognition of a variety of egocentric actions. However, besides extreme illumination changes in egocentric images, hand detection is not a trivial task because of the intrinsic large variability of hand appearance. We propose a hand detector that exploits skin modeling for fast hand proposal generation and Convolutional Neural Networks for hand re…
Ulsan National Institute of Science and Technology (UNIST)(蔚山科学技术院(UNIST))
This report describes the 2nd place solution to the ECCV 2022 Human Body, Hands, and Activities (HBHA) from Egocentric and Multi-view Cameras Challenge: Action Recognition. This challenge aims to recognize hand-object interaction in an egocentric view. We propose a framework that estimates keypoints of two hands and an object with a Transformer-based keypoint estimator and recognizes actions based on the estimated keypoints. We achieved a top-1 accuracy of 87.19% on the testset.
Actor-agnostic Multi-label Action Recognition with Multi-modal Query
University of Surrey(萨里大学);CVSSP(视觉、语音与信号处理中心);Surrey Institute for People-Centred AI(萨里以人为本人工智能研究所);iFlyTek-Surrey Joint Research Center on AI(科大讯飞-萨里人工智能联合研究中心);School of Veterinary Medicine(兽医学院)
National Technical University of Athens(雅典国家技术大学);University of California Berkeley(加州大学伯克利分校);Athena Research Center(雅典娜研究中心)
Independent Sign Language Recognition is a complex visual recognition problem that combines several challenging tasks of Computer Vision due to the necessity to exploit and fuse information from hand gestures, body features and facial expressions. While many state-of-the-art works have managed to deeply elaborate on these features independently, to the best of our knowledge, no work has adequately combined all three information channels to efficiently recognize Sign Language. In this work, we employ SMPL-X, a contemporary parametric model that enables joint extraction of 3D body shape, face an…
National University of Singapore(新加坡国立大学);Huawei Noah’s Ark Lab(华为诺亚方舟实验室);ByteDance(字节跳动)
Existing long-tailed recognition methods, aiming to train class-balanced models from long-tailed data, generally assume the models would be evaluated on the uniform test class distribution. However, practical test class distributions often violate this assumption (e.g., being either long-tailed or even inversely long-tailed), which may lead existing methods to fail in real applications. In this paper, we study a more practical yet challenging task, called test-agnostic long-tailed recognition, where the training class distribution is long-tailed while the test class distribution is agnostic an…
The growing public concerns on data privacy in face recognition can be greatly addressed by the federated learning (FL) paradigm. However, conventional FL methods perform poorly due to the uniqueness of the task: broadcasting class centers among clients is crucial for recognition performances but leads to privacy leakage. To resolve the privacy-utility paradox, this work proposes PrivacyFace, a framework largely improves the federated learning face recognition via communicating auxiliary and privacy-agnostic information among clients. PrivacyFace mainly consists of two components: First, a pra…
Technical University of Munich(慕尼黑工业大学);East China Normal University(华东师范大学)
Continual Learning aims to learn multiple incoming new tasks continually, and to keep the performance of learned tasks at a consistent level. However, existing research on continual learning assumes the pose of the object is pre-defined and well-aligned. For practical application, this work focuses on pose-agnostic continual learning tasks, where the object's pose changes dynamically and unpredictably. The point cloud augmentation adopted from past approaches would sharply rise with the task increment in the continual learning process. To address this problem, we inject the equivariance as the…
Heterogeneous face recognition is a challenging task due to the large modality discrepancy and insufficient cross-modal samples. Most existing works focus on discriminative feature transformation, metric learning and cross-modal face synthesis. However, the fact that cross-modal faces are always coupled by domain (modality) and identity information has received little attention. Therefore, how to learn and utilize the domain-private feature and domain-agnostic feature for modality adaptive face recognition is the focus of this work. Specifically, this paper proposes a Feature Aggregation Netwo…
University of Chinese Academy of Sciences(中国科学院大学);China University of Mining and Technology(中国矿业大学)
Abstract--- Exploiting the spatial structure in scene images is a key research direction for scene recognition. Due to the large intra-class structural diversity, building and modeling flexible structural layout to adapt various image characteristics is a challenge. Existing structural modeling methods in scene recognition either focus on predefined grids or rely on learned prototypes, which all have limited representative ability. In this paper, we propose Prototype-agnostic Scene Layout (PaSL) construction method to build the spatial structure for each image without conforming to any prototy…
University of Southern California(南加州大学);Google Research(谷歌研究院)
Object pose increases intraclass object variance which makes object recognition from 2D images harder. To render a classifier robust to pose variations, most deep neural networks try to eliminate the influence of pose by using large datasets with many poses for each class. Here, we propose a different approach: a class-agnostic object pose transformation network (OPT-Net) can transform an image along 3D yaw and pitch axes to synthesize additional poses continuously. Synthesized images lead to better training of an object classifier. We design a novel eliminate-add structure to explicitly disen…
NEC Corporation(日本电气股份有限公司);University of Tsukuba(筑波大学)
This paper introduces a novel adversarial example generation method against face recognition systems (FRSs). An adversarial example (AX) is an image with deliberately crafted noise to cause incorrect predictions by a target system. The AXs generated from our method remain robust under real-world brightness changes. Our method performs non-linear brightness transformations while leveraging the concept of curriculum learning during the attack generation procedure. We demonstrate that our method outperforms conventional techniques from comprehensive experimental investigations in the digital and …
Recently, face recognition systems have demonstrated remarkable performances and thus gained a vital role in our daily life. They already surpass human face verification accountability in many scenarios. However, they lack explanations for their predictions. Compared to human operators, typical face recognition network system generate only binary decisions without further explanation and insights into those decisions. This work focuses on explanations for face recognition systems, vital for developers and operators. First, we introduce a confidence score for those systems based on facial featu…
A cross-domain visual place recognition (VPR) task is proposed in this work, i.e., matching images of the same architectures depicted in different domains. VPR is commonly treated as an image retrieval task, where a query image from an unknown location is matched with relevant instances from geo-tagged gallery database. Different from conventional VPR settings where the query images and gallery images come from the same domain, we propose a more common but challenging setup where the query images are collected under a new unseen condition. The two domains involved in this work are contemporary…
Zero-shot HOI Detection with MLLM-based Detector-agnostic Interaction Recognition
School of Computer Science and Engineering, Nanjing University of Science and Technology(南京理工大学计算机科学与工程学院);School of Computing and Artificial Intelligence, Southwestern University of Finance and Economics(西南财经大学计算机与人工智能学院);Nanjing Forestry University(南京林业大学)
Demand of hand pose recognition systems are growing in the last years in technologies like human-machine interfaces. This work suggests an approach for hand pose recognition in embedded computers using hand tracking and CNNs. Results show a fast time response with an accuracy of 94.50% and low power consumption.
Hand gesture recognition has long been a hot topic in human computer interaction. Traditional camera-based hand gesture recognition systems cannot work properly under dark circumstances. In this paper, a Doppler Radar based hand gesture recognition system using convolutional neural networks is proposed. A cost-effective Doppler radar sensor with dual receiving channels at 5.8GHz is used to acquire a big database of four standard gestures. The received hand gesture signals are then processed with time-frequency analysis. Convolutional neural networks are used to classify different gestures. Exp…
University of Trento(特伦托大学);Peking University(北京大学);Lingxi Artificial Intelligence Co., Ltd(灵汐人工智能有限公司)
Gesture recognition is a hot topic in computer vision and pattern recognition, which plays a vitally important role in natural human-computer interface. Although great progress has been made recently, fast and robust hand gesture recognition remains an open problem, since the existing methods have not well balanced the performance and the efficiency simultaneously. To bridge it, this work combines image entropy and density clustering to exploit the key frames from hand gesture video for further feature extraction, which can improve the efficiency of recognition. Moreover, a feature fusion stra…
Shahid Rajaee Teacher Training University(沙希德·拉贾伊师范大学);University of Mohaghegh Ardabili(莫哈格赫·阿尔达比勒大学);Blaise Pascal University(布莱斯·帕斯卡大学)
At the present time, hand gestures recognition system could be used as a more expected and useable approach for human computer interaction. Automatic hand gesture recognition system provides us a new tactic for interactive with the virtual environment. In this paper, a face and hand gesture recognition system which is able to control computer media player is offered. Hand gesture and human face are the key element to interact with the smart system. We used the face recognition scheme for viewer verification and the hand gesture recognition in mechanism of computer media player, for instance, v…
The human hand possesses distinctive features which can reveal gender information. In addition, the hand is considered one of the primary biometric traits used to identify a person. In this work, we propose a large dataset of human hand images (dorsal and palmar sides) with detailed ground-truth information for gender recognition and biometric identification. Using this dataset, a convolutional neural network (CNN) can be trained effectively for the gender recognition task. Based on this, we design a two-stream CNN to tackle the gender recognition problem. This trained model is then used as a …
Handwritten character recognition is an active research challenge,especially for Indian scripts. This paper deals with handwritten Malayalam, with a complete set of basic characters, vowel and consonant signs and compound characters that may be present in the script. Spatial domain features suitable for recognition are chosen in this work. For classification, k-NN, SVM and ELM are employed
University of Science and Technology of China(中国科学技术大学)
Learning from synthetic images plays an important role in facial expression recognition task due to the difficulties of labeling the real images, and it is challenging because of the gap between the synthetic images and real images. The fourth Affective Behavior Analysis in-the-wild Competition raises the challenge and provides the synthetic images generated from Aff-Wild2 dataset. In this paper, we propose a hand-assisted expression recognition method to reduce the gap between the synthetic data and real data. Our method consists of two parts: expression recognition module and hand prediction…
National Institute of Advanced Industrial Science and Technology(产业技术综合研究所)
In this study, we introduce a novel variant and application of the Collaborative Representation based Classification in spectral domain for recognition of the hand gestures using the raw surface Electromyography signals. The intuitive use of spectral features are explained via circulant matrices. The proposed Spectral Collaborative Representation based Classification (SCRC) is able to recognize gestures with higher levels of accuracy for a fairly rich gesture set. The worst recognition result which is the best in the literature is obtained as 97.3\% among the four sets of the experiments for e…
Universidad Politécnica de Valencia (UPV)(瓦伦西亚理工大学);KU Leuven(鲁汶大学)
Over the years, hand gesture recognition has been mostly addressed considering hand trajectories in isolation. However, in most sign languages, hand gestures are defined on a particular context (body region). We propose a pipeline to perform sign language recognition which models hand movements in the context of other parts of the body captured in the 3D space using the MS Kinect sensor. In addition, we perform sign recognition based on the different hand postures that occur during a sign. Our experiments show that considering different body parts brings improved performance when compared to o…
This paper contributes a new high-quality dataset for hand gesture recognition in hand hygiene systems, named "MFH". Generally, current datasets are not focused on: (i) fine-grained actions; and (ii) data mismatch between different viewpoints, which are available under realistic settings. To address the aforementioned issues, the MFH dataset is proposed to contain a total of 731147 samples obtained by different camera views in 6 non-overlapping locations. Additionally, each sample belongs to one of seven steps introduced by the World Health Organization (WHO). As a minor contribution, inspired…
Dynamic hand gesture recognition has attracted increasing interests because of its importance for human computer interaction. In this paper, we propose a new motion feature augmented recurrent neural network for skeleton-based dynamic hand gesture recognition. Finger motion features are extracted to describe finger movements and global motion features are utilized to represent the global movement of hand skeleton. These motion features are then fed into a bidirectional recurrent neural network (RNN) along with the skeleton sequence, which can augment the motion features for RNN and improve the…
Hand Gesture Recognition (HGR) is of major importance for Human-Computer Interaction (HCI) applications. In this paper, we present a new hand gesture recognition approach called GNG-IEMD. In this approach, first, we use a Growing Neural Gas (GNG) graph to model the image. Then we extract features from this graph. These features are not geometric or pixel-based, so do not depend on scale, rotation, and articulation. The dissimilarity between hand gestures is measured with a novel Improved Earth Mover\textquotesingle s Distance (IEMD) metric. We evaluate the performance of the proposed approach …
We present an on-device real-time hand gesture recognition (HGR) system, which detects a set of predefined static gestures from a single RGB camera. The system consists of two parts: a hand skeleton tracker and a gesture classifier. We use MediaPipe Hands as the basis of the hand skeleton tracker, improve the keypoint accuracy, and add the estimation of 3D keypoints in a world metric space. We create two different gesture classifiers, one based on heuristics and the other using neural networks (NN).
TU Munich(慕尼黑工业大学);LMU Munich(慕尼黑大学);University of Tuebingen(图宾根大学);Intel Labs Europe(英特尔欧洲实验室);Intel Deutschland GmbH(英特尔德国有限公司)
The use of hand gestures provides a natural alternative to cumbersome interface devices for Human-Computer Interaction (HCI) systems. However, real-time recognition of dynamic micro hand gestures from video streams is challenging for in-vehicle scenarios since (i) the gestures should be performed naturally without distracting the driver, (ii) micro hand gestures occur within very short time intervals at spatially constrained areas, (iii) the performed gesture should be recognized only once, and (iv) the entire architecture should be designed lightweight as it will be deployed to an embedded sy…
In this project, we design a real-time human-computer interaction system based on hand gesture. The whole system consists of three components: hand detection, gesture recognition and human-computer interaction (HCI) based on recognition; and realizes the robust control of mouse and keyboard events with a higher accuracy of gesture recognition. Specifically, we use the convolutional neural network (CNN) to recognize gestures and makes it attainable to identify relatively complex gestures using only one cheap monocular camera. We introduce the Kalman filter to estimate the hand position based on…
The recent introduction of depth cameras like Leap Motion Controller allows researchers to exploit the depth information to recognize hand gesture more robustly. This paper proposes a novel hand gesture recognition system with Leap Motion Controller. A series of features are extracted from Leap Motion tracking data, we feed these features along with HOG feature extracted from sensor images into a multi-class SVM classifier to recognize performed gesture, dimension reduction and feature weighted fusion are also discussed. Our results show that our model is much more accurate than previous work.
In this paper we have presented a hand gesture recognition library. Various functions include detecting cluster count, cluster orientation, finger pointing direction, etc. To use these functions first the input image needs to be processed into a logical array for which a function has been developed. The library has been developed keeping flexibility in mind and thus provides application developers a wide range of options to develop custom gestures.
ALERT Open Dataset and Input-Size-Agnostic Vision Transformer for Driver Activity Recognition using IR-UWB
Department of ICE, Hanbat National University, Daejeon, Republic of Korea(信息电子工程系,翰 bam国立大学);Department of ECE and INMC, Seoul National University, Seoul, Republic of Korea(电子工程系和智能纳米材料中心,首尔国立大学);Department of ECE and INMC, Seoul National University(电子工程系和智能纳米材料中心,首尔国立大学)
Ego hand gestures can be used as an interface in AR and VR environments. While the context of an image is important for tasks like scene understanding, object recognition, image caption generation and activity recognition, it plays a minimal role in ego hand gesture recognition. An ego hand gesture used for AR and VR environments conveys the same information regardless of the background. With this idea in mind, we present our work on ego hand gesture recognition that produces embeddings from RBG images with ego hands, which are simultaneously used for ego hand segmentation and ego gesture reco…
Thai Finger Spelling (TFS) sign recognition could benefit a community of hearing-difficulty people in bridging to a major hearing population. With a relatively large number of alphabets, TFS employs multiple signing schemes. Two schemes of more common signing -- static and dynamic single-hand signing, widely used in other sign languages -- have been addressed in several previous works. To complete the TFS sign recognition, the remaining two of quite distinct signing schemes -- static and dynamic point-on-hand signing -- need to be sufficiently addressed. With the advent of many off-the-shelf h…