Action recognition with 3D skeleton sequences is becoming popular due to its speed and robustness. The recently proposed Convolutional Neural Networks (CNN) based methods have shown good performance in learning spatio-temporal representations for skeleton sequences. Despite the good recognition accuracy achieved by previous CNN based methods, there exist two problems that potentially limit the performance. First, previous skeleton representations are generated by chaining joints with a fixed order. The corresponding semantic meaning is unclear and the structural information among the joints is lost. Second, previous models do not have an ability to focus on informative joints. The attention mechanism is important for skeleton based action recognition because there exist spatio-temporal key stages while the joint predictions can be inaccurate. To solve these two problems, we propose a novel CNN based method for skeleton based action recognition. We first redesign the skeleton representations with a depth-first tree traversal order, which enhances the semantic meaning of skeleton images and better preserves the associated structural information. We then propose the idea of a two-branch attention architecture that focuses on spatio-temporal key stages and filters out unreliable joint predictions. A base attention model with the simplest structure is first introduced. By improving the structures in both branches, we further propose a Global Long-sequence Attention Network (GLAN). Furthermore, in order to adjust the kernel's spatio-temporal aspect ratios and better capture long term dependencies, we propose a Sub-Sequence Attention Network (SSAN) that takes sub-image sequences as inputs. Our experiment results on NTU RGB+D and SBU Kinetic Interaction outperforms the state-of-the-art. The model is further validated on noisy estimated poses from UCF101 and Kinetics.
University at Buffalo, State University of New York(纽约州立大学布法罗分校);Mitsubishi Electric Research Laboratories(三菱电机研究实验室)
Graph Convolutional Networks (GCNs) have been widely used to model the high-order dynamic dependencies for skeleton-based action recognition. Most existing approaches do not explicitly embed the high-order spatio-temporal importance to joints' spatial connection topology and intensity, and they do not have direct objectives on their attention module to jointly learn when and where to focus on in the action sequence. To address these problems, we propose the To-a-T Spatio-Temporal Focus (STF), a skeleton-based action recognition framework that utilizes the spatio-temporal gradient to focus on r…
There exist a wide range of intra class variations of the same actions and inter class similarity among the actions, at the same time, which makes the action recognition in videos very challenging. In this paper, we present a novel skeleton-based part-wise Spatiotemporal CNN RIAC Network-based 3D human action recognition framework to visualise the action dynamics in part wise manner and utilise each part for action recognition by applying weighted late fusion mechanism. Part wise skeleton based motion dynamics helps to highlight local features of the skeleton which is performed by partitioning…
Self-supervised skeleton-based action recognition with contrastive learning has attracted much attention. Recent literature shows that data augmentation and large sets of contrastive pairs are crucial in learning such representations. In this paper, we found that directly extending contrastive pairs based on normal augmentations brings limited returns in terms of performance, because the contribution of contrastive pairs from the normal data augmentation to the loss get smaller as training progresses. Therefore, we delve into hard contrastive pairs for contrastive learning. Motivated by the su…
Nanjing University of Science and Technology(南京理工大学)
Contrastive learning has been successfully leveraged to learn action representations for addressing the problem of semi-supervised skeleton-based action recognition. However, most contrastive learning-based methods only contrast global features mixing spatiotemporal information, which confuses the spatial- and temporal-specific information reflecting different semantic at the frame level and joint level. Thus, we propose a novel Spatiotemporal Decouple-and-Squeeze Contrastive Learning (SDS-CL) framework to comprehensively learn more abundant representations of skeleton-based actions by jointly…
University of Chinese Academy of Sciences(中国科学院大学)
The dynamics of human skeletons have significant information for the task of action recognition. The similarity between trajectories of corresponding joints is an indicating feature of the same action, while this similarity may subject to some distortions that can be modeled as the combination of spatial and temporal affine transformations. In this work, we propose a novel feature called spatio-temporal dual affine differential invariant (STDADI). Furthermore, in order to improve the generalization ability of neural networks, a channel augmentation method is proposed. On the large scale action…
Human skeleton joints are popular for action analysis since they can be easily extracted from videos to discard background noises. However, current skeleton representations do not fully benefit from machine learning with CNNs. We propose "Skepxels" a spatio-temporal representation for skeleton sequences to fully exploit the "local" correlations between joints using the 2D convolution kernels of CNN. We transform skeleton videos into images of flexible dimensions using Skepxels and develop a CNN-based framework for effective human action recognition using the resulting images. Skepxels encode r…
Graph convolutional networks (GCNs) achieved promising performance in skeleton-based human action recognition by modeling a sequence of skeletons as a spatio-temporal graph. Most of the recently proposed GCN-based methods improve the performance by learning the graph structure at each layer of the network using a spatial attention applied on a predefined graph Adjacency matrix that is optimized jointly with model's parameters in an end-to-end manner. In this paper, we analyze the spatial attention used in spatio-temporal GCN layers and propose a symmetric spatial attention for better reflectin…
Army Engineering University(陆军工程大学);The Army Artillery and Defense Academy of PLA(中国人民解放军陆军炮兵防空兵学院)
Human skeleton data has received increasing attention in action recognition due to its background robustness and high efficiency. In skeleton-based action recognition, graph convolutional network (GCN) has become the mainstream method. This paper analyzes the fundamental factor for GCN-based models -- the adjacency matrix. We notice that most GCN-based methods conduct their adjacency matrix based on the human natural skeleton structure. Based on our former work and analysis, we propose that the human natural skeleton structure adjacency matrix is not proper for skeleton-based action recognitio…
Deep learning models achieve impressive performance for skeleton-based human action recognition. However, the robustness of these models to adversarial attacks remains largely unexplored due to their complex spatio-temporal nature that must represent sparse and discrete skeleton joints. This work presents the first adversarial attack on skeleton-based action recognition with graph convolutional networks. The proposed targeted attack, termed Constrained Iterative Attack for Skeleton Actions (CIASA), perturbs joint locations in an action sequence such that the resulting adversarial sequence pres…
The Chinese University of HongKong(香港中文大学);Shanghai AI Laboratory(上海人工智能实验室)
We present PYSKL: an open-source toolbox for skeleton-based action recognition based on PyTorch. The toolbox supports a wide variety of skeleton action recognition algorithms, including approaches based on GCN and CNN. In contrast to existing open-source skeleton action recognition projects that include only one or two algorithms, PYSKL implements six different algorithms under a unified framework with both the latest and original good practices to ease the comparison of efficacy and efficiency. We also provide an original GCN-based skeleton action recognition model named ST-GCN++, which achie…
Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies
School of Cyber Science and Engineering, Southeast University, Nanjing, China(东南大学计算机科学与工程学院,南京,中国);School of Computer Science and Engineering, Southeast University, Nanjing, China(东南大学计算机科学与工程学院,南京,中国)
Graph convolutional networks (GCNs) based methods have achieved advanced performance on skeleton-based action recognition task. However, the skeleton graph cannot fully represent the motion information contained in skeleton data. In addition, the topology of the skeleton graph in the GCN-based methods is manually set according to natural connections, and it is fixed for all samples, which cannot well adapt to different situations. In this work, we propose a novel dynamic hypergraph convolutional networks (DHGCN) for skeleton-based action recognition. DHGCN uses hypergraph to represent the skel…
Nanjing University of Science and Technology(南京理工大学);Southeast University(东南大学)
Variations of human body skeletons may be considered as dynamic graphs, which are generic data representation for numerous real-world applications. In this paper, we propose a spatio-temporal graph convolution (STGC) approach for assembling the successes of local convolutional filtering and sequence learning ability of autoregressive moving average. To encode dynamic graphs, the constructed multi-scale local graph convolution filters, consisting of matrices of local receptive fields and signal mappings, are recursively performed on structured graph data of temporal and spatial domain. The prop…
The University of Western Australia(西澳大利亚大学);Murdoch University(莫道克大学)
This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several frames for spatial temporal feature learning using deep neural networks. Each clip is generated from one channel of the cylindrical coordinates of the skeleton sequence. Each frame of the generated clips represents the temporal information of the entire skeleton sequence, and incorporates one particular spatial relationship between the joints. The entire clips …
Modelling various spatio-temporal dependencies is the key to recognising human actions in skeleton sequences. Most existing methods excessively relied on the design of traversal rules or graph topologies to draw the dependencies of the dynamic joints, which is inadequate to reflect the relationships of the distant yet important joints. Furthermore, due to the locally adopted operations, the important long-range temporal information is therefore not well explored in existing works. To address this issue, in this work we propose LSTA-Net: a novel Long short-term Spatio-Temporal Aggregation Netwo…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);CAS Center for Excellence in Brain Science and Intelligence Technology(中国科学院脑科学与智能技术卓越创新中心);University of Chinese Academy of Sciences(中国科学院大学)
Benefiting from its succinctness and robustness, skeleton-based action recognition has recently attracted much attention. Most existing methods utilize local networks (e.g., recurrent, convolutional, and graph convolutional networks) to extract spatio-temporal dynamics hierarchically. As a consequence, the local and non-local dependencies, which contain more details and semantics respectively, are asynchronously captured in different level of layers. Moreover, existing methods are limited to the spatio-temporal domain and ignore information in the frequency domain. To better extract synchronou…
Current state-of-the-art approaches to skeleton-based action recognition are mostly based on recurrent neural networks (RNN). In this paper, we propose a novel convolutional neural networks (CNN) based framework for both action classification and detection. Raw skeleton coordinates as well as skeleton motion are fed directly into CNN for label prediction. A novel skeleton transformer module is designed to rearrange and select important skeleton joints automatically. With a simple 7-layer network, we obtain 89.3% accuracy on validation set of the NTU RGB+D dataset. For action detection in untri…
Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power and difficulties of generalization. In this work, we propose a novel model of dynamic skeletons called Spatial-Temporal Graph Convolutional Networks (ST-GCN), which moves beyond the limitations of previous methods by automatically learning both the spatial and temporal patterns from data. This formulation not only leads to greater expressive power but also st…
Peking University(北京大学);Microsoft Research Asia(微软亚洲研究院);Chinese Academy of Sciences(中国科学院)
Human action recognition is an important task in computer vision. Extracting discriminative spatial and temporal features to model the spatial and temporal evolutions of different actions plays a key role in accomplishing this task. In this work, we propose an end-to-end spatial and temporal attention model for human action recognition from skeleton data. We build our model on top of the Recurrent Neural Networks (RNNs) with Long Short-Term Memory (LSTM), which learns to selectively focus on discriminative joints of skeleton within each frame of the inputs and pays different levels of attentio…
Center for Research on Intelligent Perception and Computing, CASIA(中国科学院自动化研究所智能感知与计算研究中心);National Laboratory of Pattern Recognition, CASIA(中国科学院自动化研究所模式识别国家重点实验室);CAS Center for Excellence in Brain Science and Intelligence Technology(中国科学院脑科学与智能技术卓越创新中心);University of Chinese Academy of Sciences(中国科学院大学)
With the fast development of effective and low-cost human skeleton capture systems, skeleton-based action recognition has attracted much attention recently. Most existing methods use Convolutional Neural Network (CNN) and Recurrent Neural Network (RNN) to extract spatio-temporal information embedded in the skeleton sequences for action recognition. However, these approaches are limited in the ability of relational modeling in a single skeleton, due to the loss of important structural information when converting the raw skeleton data to adapt to the input format of CNN or RNN. In this paper, we…
SmartMore Corporation(思谋科技);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));South China University of Technology(华南理工大学)
Skeleton-based action recognition has attracted research attentions in recent years. One common drawback in currently popular skeleton-based human action recognition methods is that the sparse skeleton information alone is not sufficient to fully characterize human motion. This limitation makes several existing methods incapable of correctly classifying action categories which exhibit only subtle motion differences. In this paper, we propose a novel framework for employing human pose skeleton and joint-centered light-weight information jointly in a two-stream graph convolutional network, namel…
Tianjin University(天津大学);Key Research Center for Surface Monitoring and Analysis of Cultural Relics (SMARC), State Administration of Cultural Heritage, China(中国国家文物局文物表面监测与分析重点研究中心);University of South Carolina(南卡罗来纳大学)
Skeleton-based human action recognition has been drawing more interest recently due to its low sensitivity to appearance changes and the accessibility of more skeleton data. However, even the 3D skeletons captured in practice are still sensitive to the viewpoint and direction gave the occlusion of different human-body joints and the errors in human joint localization. Such view variance of skeleton data may significantly affect the performance of action recognition. To address this issue, we propose in this paper a new view-invariant representation learning approach, without any manual action …
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods. However, instead of joints, we humans naturally identify how the human body moves according to shapes, lengths and places of bones, which are more obvious and stable for observation. Hence given graphs generated from skeleton data, we propose to develop convolutions over graph edges that correspond to bones in human skeleton. We describe an edge by integrating…
Nara Institute of Science Technology(奈良先端科学技术大学院大学);RIKEN AIP(理化学研究所先进工业科学与技术研究院);Kyoto University(京都大学)
Although skeleton-based action recognition has achieved great success in recent years, most of the existing methods may suffer from a large model size and slow execution speed. To alleviate this issue, we analyze skeleton sequence properties to propose a Double-feature Double-motion Network (DD-Net) for skeleton-based action recognition. By using a lightweight network structure (i.e., 0.15 million parameters), DD-Net can reach a super fast speed, as 3,500 FPS on one GPU, or, 2,000 FPS on one CPU. By employing robust features, DD-Net achieves the state-of-the-art performance on our experimental…
Skeleton-based action recognition relies on the extraction of spatial-temporal topological information. Hypergraphs can establish prior unnatural dependencies for the skeleton. However, the existing methods only focus on the construction of spatial topology and ignore the time-point dependence. This paper proposes a dynamic spatial-temporal hypergraph convolutional network (DST-HCN) to capture spatial-temporal information for skeleton-based action recognition. DST-HCN introduces a time-point hypergraph (TPH) to learn relationships at time points. With multiple spatial static hypergraphs and dy…
Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequences
Gaoling School of Artificial Intelligence, Renmin University of China(中国人民大学高瓴人工智能学院);The Chinese University of Hong Kong(香港中文大学);Shanghai AI Laboratory(上海人工智能实验室)
The Chinese University of HongKong(香港中文大学);Shanghai AI Laboratory(上海人工智能实验室);The University of Texas at Austin(德克萨斯大学奥斯汀分校);SenseTime Research(商汤科技研究院);Nanyang Technological University(南洋理工大学)
Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human skeletons. Despite the positive results shown in previous works, GCN-based methods are subject to limitations in robustness, interoperability, and scalability. In this work, we propose PoseC3D, a new approach to skeleton-based action recognition, which relies on a 3D heatmap stack instead of a graph sequence as the base representation of human skeletons. Compare…
The Chinese University of Hong Kong(香港中文大学);Shanghai AI Lab(上海人工智能实验室)
Graph convolution networks (GCN) have been widely used in skeleton-based action recognition. We note that existing GCN-based approaches primarily rely on prescribed graphical structures (ie., a manually defined topology of skeleton joints), which limits their flexibility to capture complicated correlations between joints. To move beyond this limitation, we propose a new framework for skeleton-based action recognition, namely Dynamic Group Spatio-Temporal GCN (DG-STGCN). It consists of two modules, DG-GCN and DG-TCN, respectively, for spatial and temporal modeling. In particular, DG-GCN uses le…
Advanced Multimedia Research Lab, University of Wollongong(卧龙岗大学高级多媒体研究实验室)
Deep learning techniques are being used in skeleton based action recognition tasks and outstanding performance has been reported. Compared with RNN based methods which tend to overemphasize temporal information, CNN-based approaches can jointly capture spatio-temporal information from texture color images encoded from skeleton sequences. There are several skeleton-based features that have proven effective in RNN-based and handcrafted-feature-based methods. However, it remains unknown whether they are suitable for CNN-based approaches. This paper proposes to encode five spatial skeleton feature…
Skeleton-based action recognition receives increasing attention because the skeleton representations reduce the amount of training data by eliminating visual information irrelevant to actions. To further improve the sample efficiency, meta-learning-based one-shot learning solutions were developed for skeleton-based action recognition. These methods find the nearest neighbor according to the similarity between instance-level global average embedding. However, such measurement holds unstable representativity due to inadequate generalized learning on local invariant and noisy features, while intu…
Human action recognition in 3D skeleton sequences has attracted a lot of research attention. Recently, Long Short-Term Memory (LSTM) networks have shown promising performance in this task due to their strengths in modeling the dependencies and dynamics in sequential data. As not all skeletal joints are informative for action recognition, and the irrelevant joints often bring noise which can degrade the performance, we need to pay more attention to the informative ones. However, the original LSTM network does not have explicit attention ability. In this paper, we propose a new class of LSTM net…
This paper presents an image classification based approach for skeleton-based video action recognition problem. Firstly, A dataset independent translation-scale invariant image mapping method is proposed, which transformes the skeleton videos to colour images, named skeleton-images. Secondly, A multi-scale deep convolutional neural network (CNN) architecture is proposed which could be built and fine-tuned on the powerful pre-trained CNNs, e.g., AlexNet, VGGNet, ResNet etal.. Even though the skeleton-images are very different from natural images, the fine-tune strategy still works well. At last…
The Hong Kong University of Science and Technology(香港科技大学);Kuaishou Technology(快手科技)
Human actions involve complex pose variations and their 2D projections can be highly ambiguous. Thus 3D spatio-temporal or 4D (i.e., 3D+T) human skeletons, which are photometric and viewpoint invariant, are an excellent alternative to 2D+T skeletons/pixels to improve action recognition accuracy. This paper proposes a new 4D dataset HAA4D which consists of more than 3,300 RGB videos in 300 human atomic action classes. HAA4D is clean, diverse, class-balanced where each class is viewpoint-balanced with the use of 4D skeletons, in which as few as one 4D skeleton per class is sufficient for trainin…
University of Chinese Academy of Sciences(中国科学院大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Current methods for skeleton-based human action recognition usually work with completely observed skeletons. However, in real scenarios, it is prone to capture incomplete and noisy skeletons, which will deteriorate the performance of traditional models. To enhance the robustness of action recognition models to incomplete skeletons, we propose a multi-stream graph convolutional network (GCN) for exploring sufficient discriminative features distributed over all skeleton joints. Here, each stream of the network is only responsible for learning features from currently unactivated joints, which are…
Alibaba DAMO Academy(阿里巴巴达摩院);University of Wollongong(伍伦贡大学)
This paper presents a study of automatic design of neural network architectures for skeleton-based action recognition. Specifically, we encode a skeleton-based action instance into a tensor and carefully define a set of operations to build two types of network cells: normal cells and reduction cells. The recently developed DARTS (Differentiable Architecture Search) is adopted to search for an effective network architecture that is built upon the two types of cells. All operations are 2D based in order to reduce the overall computation and search space. Experiments on the challenging NTU RGB+D …
Recently skeleton-based action recognition has made signif-icant progresses in the computer vision community. Most state-of-the-art algorithms are based on Graph Convolutional Networks (GCN), andtarget at improving the network structure of the backbone GCN lay-ers. In this paper, we propose a novel mechanism to learn more robustdiscriminative features in space and time. More specifically, we add aDiscriminative Feature Learning (DFL) branch to the last layers of thenetwork to extract discriminative spatial and temporal features to helpregularize the learning. We also formally advocate the use …
Shanghai Jiao Tong University(上海交通大学);Microsoft Research Asia(微软亚洲研究院)
Skeleton data carries valuable motion information and is widely explored in human action recognition. However, not only the motion information but also the interaction with the environment provides discriminative cues to recognize the action of persons. In this paper, we propose a joint learning framework for mutually assisted "interacted object localization" and "human action recognition" based on skeleton data. The two tasks are serialized together and collaborate to promote each other, where preliminary action type derived from skeleton alone helps improve interacted object localization, wh…
Xian Jiaotong University(西安交通大学);Microsoft Research Asia(微软亚洲研究院);Chinese Academy of Sciences(中国科学院)
Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view variations when capturing data. In order to alleviate the effects of view variations, this paper introduces a novel view adaptation scheme, which automatically determines the virtual observation viewpoints in a learning based data driven manner. We design two view adaptive neural networks, i.e., VA-RNN based on RNN, and VA-CNN based on CNN. For each network, a…
State Key Laboratory of General Artificial Intelligence, Peking University, Shenzhen Graduate School(国家一般人工智能实验室,北京大学深圳研究生院);Department of Information Engineering and Computer Science (DISI), University of Trento(信息工程与计算机科学系(DISI),特伦托大学);University at Buffalo, The State University of New York(布法罗大学,纽约州立大学);Tsinghua Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院,清华大学)
Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint co-occurrences and the inter-frame representation for skeletons' temporal evolutions. In this paper we propose an end-to-end convolutional co-occurrence feature learning framework. The co-occurrence features are learned with a hierarchical methodology, in which different levels of contextual information are aggregated gradually. Firstly point-level information …
Talan(Talan公司);Centrale Lille(里尔中央理工学院);CNRS(法国国家科学研究中心);EFREI PARIS(巴黎法国电子与计算机信息学院);The Ohio State University(俄亥俄州立大学)
Deep Learning architectures, albeit successful in most computer vision tasks, were designed for data with an underlying Euclidean structure, which is not usually fulfilled since pre-processed data may lie on a non-linear space. In this paper, we propose a geometry aware deep learning approach for skeleton-based action recognition. Skeleton sequences are first modeled as trajectories on Kendall's shape space and then mapped to the linear tangent space. The resulting structured data are then fed to a deep learning architecture, which includes a layer that optimizes over rigid and non rigid trans…
Nanyang Technological University(南洋理工大学);Singapore University of Technology and Design(新加坡科技设计大学)
Skeleton-based human action recognition has attracted increasing attention in recent years. However, most of the existing works focus on supervised learning which requiring a large number of annotated action sequences that are often expensive to collect. We investigate unsupervised representation learning for skeleton action recognition, and design a novel skeleton cloud colorization technique that is capable of learning skeleton representations from unlabeled skeleton sequence data. Specifically, we represent a skeleton action sequence as a 3D skeleton cloud and colorize each point in the clo…
Graph convolutional networks (GCNs) have been very successful in skeleton-based human action recognition where the sequence of skeletons is modeled as a graph. However, most of the GCN-based methods in this area train a deep feed-forward network with a fixed topology that leads to high computational complexity and restricts their application in low computation scenarios. In this paper, we propose a method to automatically find a compact and problem-specific topology for spatio-temporal graph convolutional networks in a progressive manner. Experimental results on two widely used datasets for sk…
In recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider the motion information of the joints or process the joints and bones separately, which are unable to fully explore the latent functional correlation between joints and bones for action recognition. 2) Most of these works are performed in the supervised learning way, which heavily relies on massive labeled training data. To address these issues, we propose a semi-supervised skele…