This paper identifies stylistic differences in instruction-giving observed in a corpus of human-robot dialogue. Differences in verbosity and structure (i.e., single-intent vs. multi-intent instructions) arose naturally without restrictions or prior guidance on how users should speak with the robot. Different styles were found to produce different rates of miscommunication, and correlations were found between style differences and individual user variation, trust, and interaction experience with the robot. Understanding potential consequences and factors that influence style can inform design of dialogue systems that are robust to natural variation from human users.
University of Cambridge(剑桥大学);The Chinese University of Hong Kong(香港中文大学);Tencent AI Lab(腾讯人工智能实验室)
Stylistic response generation is crucial for building an engaging dialogue system for industrial use. While it has attracted much research interest, existing methods often generate stylistic responses at the cost of the content quality (relevance and fluency). To enable better balance between the content quality and the style, we introduce a new training strategy, know as Information-Guided Reinforcement Learning (IG-RL). In IG-RL, a training model is encouraged to explore stylistic expressions while being constrained to maintain its content quality. This is achieved by adopting reinforcement …
Meituan Group(美团);Tencent AI Lab(腾讯人工智能实验室);Gaoling School of Artificial Intelliegent, Renmin University of China(中国人民大学高瓴人工智能学院);College of William & Mary(威廉与玛丽学院);Universite De Montreal(蒙特利尔大学)
The ability of a dialog system to express consistent language style during conversations has a direct, positive impact on its usability and on user satisfaction. Although previous studies have demonstrated that style transfer is feasible with a large amount of parallel data, it is often impossible to collect such data for different styles. In this paper, instead of manually constructing conversation data with a certain style, we propose a flexible framework that adapts a generic retrieval-based dialogue system to mimic the language style of a specified persona without any parallel data. Our ap…
S2Dialog: Multimodal Dialogue Retrieval with Semantic and Acoustic-Style Modeling
College of Computer Science, Inner Mongolia University(内蒙古大学计算机学院);University of Electronic Science and Technology of China, Shenzhen Campus(电子科技大学深圳校区)
University of California, Santa Cruz(加利福尼亚大学圣克鲁兹分校);U.S. Army Research Laboratory(美国陆军研究实验室)
Natural language generators for task-oriented dialogue must effectively realize system dialogue actions and their associated semantics. In many applications, it is also desirable for generators to control the style of an utterance. To date, work on task-oriented neural generation has primarily focused on semantic fidelity rather than achieving stylistic goals, while work on style has been done in contexts where it is difficult to measure content preservation. Here we present three different sequence-to-sequence models and carefully test how well they disentangle content and style. We use a sta…
Tsinghua University(清华大学);Samsung Research China - Beijing (SRC-B)(三星中国研究院北京分部);NetEase Inc.(网易公司)
Generating stylized responses is essential to build intelligent and engaging dialogue systems. However, this task is far from well-explored due to the difficulties of rendering a particular style in coherent responses, especially when the target style is embedded only in unpaired texts that cannot be directly used to train the dialogue model. This paper proposes a stylized dialogue generation method that can capture stylistic features embedded in unpaired texts. Specifically, our method can produce dialogue responses that are both coherent to the given context and conform to the target style. …
University of California Santa Cruz(加州大学圣克鲁兹分校);Google Content Studio(谷歌内容工作室);Google Research(谷歌研究院)
Dialogue systems for hotel and tourist information have typically simplified the richness of the domain, focusing system utterances on only a few selected attributes such as price, location and type of rooms. However, much more content is typically available for hotels, often as many as 50 distinct instantiated attributes for an individual entity. New methods are needed to use this content to generate natural dialogues for hotel information, and in general for any domain with such rich complex content. We describe three experiments aimed at collecting data that can inform an NLG for hotels dia…
Stylistic dialogue response generation, with valuable applications in personality-based conversational agents, is a challenging task because the response needs to be fluent, contextually-relevant, as well as paralinguistically accurate. Moreover, parallel datasets for regular-to-stylistic pairs are usually unavailable. We present three weakly-supervised models that can generate diverse polite (or rude) dialogue responses without parallel data. Our late fusion model (Fusion) merges the decoder of an encoder-attention-decoder dialogue model with a language model trained on stand-alone polite utt…
One of the biggest challenges of end-to-end language generation from meaning representations in dialogue systems is making the outputs more natural and varied. Here we take a large corpus of 50K crowd-sourced utterances in the restaurant domain and develop text analysis methods that systematically characterize types of sentences in the training data. We then automatically label the training data to allow us to conduct two kinds of experiments with a neural generator. First, we test the effect of training the system with different stylistic partitions and quantify the effect of smaller, but mor…
Recognition of social signals, from human facial expressions or prosody of speech, is a popular research topic in human-robot interaction studies. There is also a long line of research in the spoken dialogue community that investigates user satisfaction in relation to dialogue characteristics. However, very little research relates a combination of multimodal social signals and language features detected during spoken face-to-face human-robot interaction to the resulting user perception of a robot. In this paper we show how different emotional facial expressions of human users, in combination w…
U.S. Army Research Laboratory(美国陆军研究实验室);USC Institute for Creative Technologies(南加州大学创新技术研究院);Tufts University(塔夫茨大学)
We describe the adaptation and refinement of a graphical user interface designed to facilitate a Wizard-of-Oz (WoZ) approach to collecting human-robot dialogue data. The data collected will be used to develop a dialogue system for robot navigation. Building on an interface previously used in the development of dialogue systems for virtual agents and video playback, we add templates with open parameters which allow the wizard to quickly produce a wide variety of utterances. Our research demonstrates that this approach to data collection is viable as an intermediate step in developing a dialogue…
U.S. Army Research Laboratory(美国陆军研究实验室);Tufts University(塔夫茨大学);USC Institute for Creative Technologies(南加州大学创意技术研究所)
ScoutBot is a dialogue interface to physical and simulated robots that supports collaborative exploration of environments. The demonstration will allow users to issue unconstrained spoken language commands to ScoutBot. ScoutBot will prompt for clarification if the user's instruction needs additional input. It is trained on human-robot dialogue collected from Wizard-of-Oz experiments, where robot responses were initiated by a human wizard in previous interactions. The demonstration will show a simulated ground robot (Clearpath Jackal) in a simulated environment supported by ROS (Robot Operating…
This paper describes a recently initiated research project aiming at supporting development of computerised dialogue systems that handle breaches of conversational norms such as the Gricean maxims, which describe how dialogue participants ideally form their utterances in order to be informative, relevant, brief, etc. Our approach is to model dialogue and norms with co-operating distributed grammar systems (CDGSs), and to develop methods to detect breaches and to handle them in dialogue systems for verbal human-robot interaction.
University of Hamburg(汉堡大学);SoftBank Robotics Europe(软银机器人欧洲公司)
Service robots need to show appropriate social behaviour in order to be deployed in social environments such as healthcare, education, retail, etc. Some of the main capabilities that robots should have are navigation and conversational skills. If the person is impatient, the person might want a robot to navigate faster and vice versa. Linguistic features that indicate politeness can provide social cues about a person's patient and impatient behaviour. The novelty presented in this paper is to dynamically incorporate politeness in robotic dialogue systems for navigation. Understanding the polit…
We synthesize the reported results and recommendations of recent workshops and seminars that convened to discuss open questions within the important intersection of robotics, human-robot interaction, and spoken dialogue systems research. The goal of this growing area of research interest is to enable people to more effectively and naturally communicate with robots. To carry forward opportunities networking and discussion towards concrete, potentially fundable projects, we encourage interested parties to consider participating in future virtual and in-person discussions and workshops.
Zero/few-shot transfer to unseen services is a critical challenge in task-oriented dialogue research. The Schema-Guided Dialogue (SGD) dataset introduced a paradigm for enabling models to support any service in zero-shot through schemas, which describe service APIs to models in natural language. We explore the robustness of dialogue systems to linguistic variations in schemas by designing SGD-X - a benchmark extending SGD with semantically similar yet stylistically diverse variants for every schema. We observe that two top state tracking models fail to generalize well across schema variants, m…
Knowledge-grounded dialogue systems are intended to convey information that is based on evidence provided in a given source text. We discuss the challenges of training a generative neural dialogue model for such systems that is controlled to stay faithful to the evidence. Existing datasets contain a mix of conversational responses that are faithful to selected evidence as well as more subjective or chit-chat style responses. We propose different evaluation measures to disentangle these different styles of responses by quantifying the informativeness and objectivity. At training time, additiona…
Korea University(高丽大学);University of Copenhagen(哥本哈根大学);NAVER Corp.(NAVER公司)
We propose a deep learning-based foreign language learning platform, named FreeTalky, for people who experience anxiety dealing with foreign languages, by employing a humanoid robot NAO and various deep learning models. A persona-based dialogue system that is embedded in NAO provides an interesting and consistent multi-turn dialogue for users. Also, an grammar error correction system promotes improvement in grammar skills of the users. Thus, our system enables personalized learning based on persona dialogue and facilitates grammar learning of a user using grammar error feedback. Furthermore, w…
Effectively recognising and applying emotions to interactions is a highly desirable trait for social robots. Implicitly understanding how subjects experience different kinds of actions and objects in the world is crucial for natural HRI interactions, with the possibility to perform positive actions and avoid negative actions. In this paper, we utilize the NICO robot's appearance and capabilities to give the NICO the ability to model a coherent affective association between a perceived auditory stimulus and a temporally asynchronous emotion expression. This is done by combining evaluations of e…
Institute for Logic, Language and Computation(逻辑、语言与计算研究所);University of Amsterdam(阿姆斯特丹大学)
Stylistic variation is critical to render the utterances generated by conversational agents natural and engaging. In this paper, we focus on sequence-to-sequence models for open-domain dialogue response generation and propose a new method to evaluate the extent to which such models are able to generate responses that reflect different personality traits.
The Hong Kong University of Science and Technology(香港科技大学)
Learning to converse using only a few examples is a great challenge in conversational AI. The current best conversational models, which are either good chit-chatters (e.g., BlenderBot) or goal-oriented systems (e.g., MinTL), are language models (LMs) fine-tuned on large conversational datasets. Training these models is expensive, both in terms of computational resources and time, and it is hard to keep them up to date with new conversational skills. A simple yet unexplored solution is prompt-based few-shot learning (Brown et al. 2020) which does not require gradient-based fine-tuning but inste…
Prompt-based or in-context learning has achieved high zero-shot performance on many natural language generation (NLG) tasks. Here we explore the performance of prompt-based learning for simultaneously controlling the personality and the semantic accuracy of an NLG for task-oriented dialogue. We experiment with prompt-based learning on the PERSONAGE restaurant recommendation corpus to generate semantically and stylistically-controlled text for 5 different Big-5 personality types: agreeable, disagreeable, conscientious, unconscientious, and extravert. We test two different classes of discrete pr…
University of Cambridge(剑桥大学);Tencent AI Lab(腾讯人工智能实验室);The Chinese University of Hong Kong(香港中文大学)
The ability of a dialog system to express prespecified language style during conversations has a direct, positive impact on its usability and on user satisfaction. We introduce a new prototype-to-style (PS) framework to tackle the challenge of stylistic dialogue generation. The framework uses an Information Retrieval (IR) system and extracts a response prototype from the retrieved response. A stylistic response generator then takes the prototype and the desired language style as model input to obtain a high-quality and stylistic response. To effectively train the proposed model, we propose a n…
Unsupervised dialogue structure learning is an important and meaningful task in natural language processing. The extracted dialogue structure and process can help analyze human dialogue, and play a vital role in the design and evaluation of dialogue systems. The traditional dialogue system requires experts to manually design the dialogue structure, which is very costly. But through unsupervised dialogue structure learning, dialogue structure can be automatically obtained, reducing the cost of developers constructing dialogue process. The learned dialogue structure can be used to promote the di…
This paper presents a research platform that supports spoken dialogue interaction with multiple robots. The demonstration showcases our crafted MultiBot testing scenario in which users can verbally issue search, navigate, and follow instructions to two robotic teammates: a simulated ground robot and an aerial robot. This flexible language and robotic platform takes advantage of existing tools for speech recognition and dialogue management that are compatible with new domains, and implements an inter-agent communication protocol (tactical behavior specification), where verbal instructions are e…
Human-Robot Dialogue Annotation for Multi-Modal Common Ground
DEVCOM Army Research Laboratory(DEVCOM陆军研究实验室);Vrije Universiteit(自由大学);Oak Ridge Associated Universities(橡树岭联合大学);DARPA(国防高级研究计划局);USC Institute for Creative Technologies(南加州大学创意技术研究所)
Amazon Alexa AI(亚马逊Alexa AI);University of California, Berkeley(加利福尼亚大学伯克利分校)
Natural Language Generation (NLG) for task-oriented dialogue systems focuses on communicating specific content accurately, fluently, and coherently. While these attributes are crucial for a successful dialogue, it is also desirable to simultaneously accomplish specific stylistic goals, such as response length, point-of-view, descriptiveness, sentiment, formality, and empathy. In this work, we focus on stylistic control and evaluation for schema-guided NLG, with joint goals of achieving both semantic and stylistic control. We experiment in detail with various controlled generation methods for l…
SCOUT: A Situated and Multi-Modal Human-Robot Dialogue Corpus
DEVCOM Army Research Laboratory(DEVCOM陆军研究实验室);DARPA(国防高级研究计划局);Oak Ridge Associated Universities(橡树岭联合大学);USC Institute for Creative Technologies(南加州大学创意技术研究所);Vrije Universiteit(阿姆斯特丹自由大学)
Our overall program objective is to provide more natural ways for soldiers to interact and communicate with robots, much like how soldiers communicate with other soldiers today. We describe how the Wizard-of-Oz (WOz) method can be applied to multimodal human-robot dialogue in a collaborative exploration task. While the WOz method can help design robot behaviors, traditional approaches place the burden of decisions on a single wizard. In this work, we consider two wizards to stand in for robot navigation and dialogue management software components. The scenario used to elicit data is one in whi…
Information Sciences Institute, University of Southern California(南加州大学信息科学研究所)
We suggest an information-theoretic approach for measuring stylistic coordination in dialogues. The proposed measure has a simple predictive interpretation and can account for various confounding factors through proper conditioning. We revisit some of the previous studies that reported strong signatures of stylistic accommodation, and find that a significant part of the observed coordination can be attributed to a simple confounding effect - length coordination. Specifically, longer utterances tend to be followed by longer responses, which gives rise to spurious correlations in the other styli…
Confusion is a mental state triggered by cognitive disequilibrium that can occur in many types of task-oriented interaction, including Human-Robot Interaction (HRI). People may become confused while interacting with robots due to communicative or even task-centred challenges. To build a smooth and engaging HRI, it is insufficient for an agent to simply detect confusion; instead, the system should aim to mitigate the situation. In light of this, in this paper, we present our approach to a linguistic design of dialogue policies to build a dialogue framework to alleviate interlocutor confusion. W…
A dialogue act (DA) represents the meaning of an utterance at the illocutionary force level (Austin 1962) such as a question, a request, and a greeting. Since DAs take charge of the most fundamental part of communication, we believe that the elucidation of DA learning mechanism is important for cognitive science and artificial intelligence. The purpose of this study is to verify that scaffolding takes place when a human teaches a robot, and to let a robot learn to estimate DAs and to make a response based on them step by step utilizing scaffolding provided by a human. To realize that, it is ne…
Real or Robotic? Assessing Whether LLMs Accurately Simulate Qualities of Human Responses in Dialogue
University of Michigan(密歇根大学);University of Arkansas(阿肯色大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Copenhagen(哥本哈根大学);IT University of Copenhagen(哥本哈根信息技术大学)
Tsinghua University(清华大学);Tsinghua University-China Mobile Communications Group Co., Ltd. Joint Institute(清华大学-中国移动通信集团有限公司联合研究院);China Mobile Research Institute(中国移动研究院)
Recently, there have merged a class of task-oriented dialogue (TOD) datasets collected through Wizard-of-Oz simulated games. However, the Wizard-of-Oz data are in fact simulated data and thus are fundamentally different from real-life conversations, which are more noisy and casual. Recently, the SereTOD challenge is organized and releases the MobileCS dataset, which consists of real-world dialog transcripts between real users and customer-service staffs from China Mobile. Based on the MobileCS dataset, the SereTOD challenge has two tasks, not only evaluating the construction of the dialogue sy…
With the growth of the economy and society, enterprises, especially in the FinTech industry, have increasing demands of outbound calls for customers such as debt collection, marketing, anti-fraud calls, and so on. But a large amount of repetitive and mechanical work occupies most of the time of human agents, so the cost of equipment and labor for enterprises is increasing accordingly. At the same time, with the development of artificial intelligence technology in the past few decades, it has become quite common for companies to use new technologies such as Big Data and artificial intelligence …
Turn-taking, aiming to decide when the next speaker can start talking, is an essential component in building human-robot spoken dialogue systems. Previous studies indicate that multimodal cues can facilitate this challenging task. However, due to the paucity of public multimodal datasets, current methods are mostly limited to either utilizing unimodal features or simplistic multimodal ensemble models. Besides, the inherent class imbalance in real scenario, e.g. sentence ending with short pause will be mostly regarded as the end of turn, also poses great challenge to the turn-taking decision. I…
University of Macau(澳门大学);Baidu Inc(百度公司);Xiamen University(厦门大学)
Controllable text generation is an appealing but challenging task, which allows users to specify particular attributes of the generated outputs. In this paper, we propose a controllable dialogue generation model to steer response generation under multi-attribute constraints. Specifically, we define and categorize the commonly used control attributes into global and local ones, which possess different granularities of effects on response generation. Then, we significantly extend the conventional seq2seq framework by introducing a novel two-stage decoder, which first uses a multi-grained style s…