At the Dialogue Robot Competition 2023 (DRC2023), which was held to improve the capability of dialogue robots, our team developed a system that could build common ground and take more natural turns based on user utterance texts. Our system generated queries for sightseeing spot searches using the common ground and engaged in dialogue while waiting for user comprehension.
SpokenWOZ: A Large-Scale Speech-Text Benchmark for Spoken Task-Oriented Dialogue Agents
DAMO Academy, Alibaba Group(阿里巴巴集团大模型研究院);Computer Science and Engineering Division, University of Michigan(密歇根大学计算机科学与工程系);Gaoling School of Artificial Intelligence, Renmin University of China(中国人民大学光明人工智能学院)
We argue that grammatical analysis is a viable alternative to concept spotting for processing spoken input in a practical spoken dialogue system. We discuss the structure of the grammar, and a model for robust parsing which combines linguistic sources of information and statistical sources of information. We discuss test results suggesting that grammatical processing allows fast and accurate processing of spoken input.
Most prior work in dialogue modeling has been on written conversations mostly because of existing data sets. However, written dialogues are not sufficient to fully capture the nature of spoken conversations as well as the potential speech recognition errors in practical spoken dialogue systems. This work presents a new benchmark on spoken task-oriented conversations, which is intended to study multi-domain dialogue state tracking and knowledge-grounded dialogue modeling. We report that the existing state-of-the-art models trained on written conversations are not performing well on our spoken d…
SpokenUS: A Spoken User Simulator for Task-Oriented Dialogue
Graduate School of Data Science, Seoul National University(首尔国立大学数据科学研究生院);Department of Information Systems, Hanyang University(翰阳大学信息系统系);Department of Computer Science and Engineering, Seoul National University(首尔国立大学计算机科学与工程系)
The DIAlogue MOdel Learning Environment supports an engineering-oriented approach towards dialogue modelling for a spoken-language interface. Major steps towards dialogue models is to know about the basic units that are used to construct a dialogue model and possible sequences. In difference to many other approaches a set of dialogue acts is not predefined by any theory or manually during the engineering process, but is learned from data that are available in an avised spoken dialogue system. The architecture is outlined and the approach is applied to the domain of appointment scheduling. Even…
Task-oriented dialogue systems have been plagued by the difficulties of obtaining large-scale and high-quality annotated conversations. Furthermore, most of the publicly available datasets only include written conversations, which are insufficient to reflect actual human behaviors in practical spoken dialogue systems. In this paper, we propose Task-oriented Dialogue Data Augmentation (TOD-DA), a novel model-agnostic data augmentation paradigm to boost the robustness of task-oriented dialogue modeling on spoken conversations. The TOD-DA consists of two modules: 1) Dialogue Enrichment to expand …
We argue that grammatical processing is a viable alternative to concept spotting for processing spoken input in a practical dialogue system. We discuss the structure of the grammar, the properties of the parser, and a method for achieving robustness. We discuss test results suggesting that grammatical processing allows fast and accurate processing of spoken input.
We synthesize the reported results and recommendations of recent workshops and seminars that convened to discuss open questions within the important intersection of robotics, human-robot interaction, and spoken dialogue systems research. The goal of this growing area of research interest is to enable people to more effectively and naturally communicate with robots. To carry forward opportunities networking and discussion towards concrete, potentially fundable projects, we encourage interested parties to consider participating in future virtual and in-person discussions and workshops.
Recent technological advances have made it possible to build real-time, interactive spoken dialogue systems for a wide variety of applications. However, when users do not respect the limitations of such systems, performance typically degrades. Although users differ with respect to their knowledge of system limitations, and although different dialogue strategies make system limitations more apparent to users, most current systems do not try to improve performance by adapting dialogue behavior to individual users. This paper presents an empirical evaluation of TOOT, an adaptable spoken dialogue …
The interactivism model introduces a dynamic approach to language, communication and cognition. In this work, we explore this fundamental theory in the context of dialogue modelling for spoken dialogue systems (SDS). To extend such a theoretical framework, we present a set of design principles which adhere to central psycholinguistic and communication theories to achieve interactivism in SDS. From these, key ideas are linked to constitute the basis of our proposed design principles.
In a spoken dialogue system, dialogue state tracker (DST) components track the state of the conversation by updating a distribution of values associated with each of the slots being tracked for the current user turn, using the interactions until then. Much of the previous work has relied on modeling the natural order of the conversation, using distance based offsets as an approximation of time. In this work, we hypothesize that leveraging the wall-clock temporal difference between turns is crucial for finer-grained control of dialogue scenarios. We develop a novel approach that applies a {\it …
User simulation is essential for generating enough data to train a statistical spoken dialogue system. Previous models for user simulation suffer from several drawbacks, such as the inability to take dialogue history into account, the need of rigid structure to ensure coherent user behaviour, heavy dependence on a specific domain, the inability to output several user intentions during one dialogue turn, or the requirement of a summarized action space for tractability. This paper introduces a data-driven user simulator based on an encoder-decoder recurrent neural network. The model takes as inp…
Japan Advanced Institute of Science and Technology(日本北陆先端科学技术大学院大学);University of Information and Communication Technology(信息与通信技术大学)
Natural language generation (NLG) plays a critical role in spoken dialogue systems. This paper presents a new approach to NLG by using recurrent neural networks (RNN), in which a gating mechanism is applied before RNN computation. This allows the proposed model to generate appropriate sentences. The RNN-based generator can be learned from unaligned data by jointly training sentence planning and surface realization to produce natural language responses. The model was extensively evaluated on four different NLG domains. The results show that the proposed generator achieved better performance on …
Reinforcement learning is widely used for dialogue policy optimization where the reward function often consists of more than one component, e.g., the dialogue success and the dialogue length. In this work, we propose a structured method for finding a good balance between these components by searching for the optimal reward component weighting. To render this search feasible, we use multi-objective reinforcement learning to significantly reduce the number of training dialogues required. We apply our proposed method to find optimized component weights for six domains and compare them to a defaul…
With the rapid explosion of the World Wide Web, it is becoming increasingly possible to easily acquire a wide variety of information such as flight schedules, yellow pages, used car prices, current stock prices, entertainment event schedules, account balances, etc. It would be very useful to have spoken dialogue interfaces for such information access tasks. We identify portability, usability, robustness, and extensibility as the four primary design objectives for such systems. In other words, the objective is to develop a PURE (Portable, Usable, Robust, Extensible) system. A two-layered dialog…
One of the most important causes of failure in spoken dialogue systems is usually neglected: the problem of words that are not covered by the system's vocabulary (out-of-vocabulary or OOV words). In this paper a methodology is described for the detection, classification and processing of OOV words in an automatic train timetable information system. The various extensions that had to be effected on the different modules of the system are reported, resulting in the design of appropriate dialogue strategies, as are encouraging evaluation results on the new versions of the word recogniser and the …
Building robust and general dialogue models for spoken conversations is challenging due to the gap in distributions of spoken and written data. This paper presents our approach to build generalized models for the Knowledge-grounded Task-oriented Dialogue Modeling on Spoken Conversations Challenge of DSTC-10. In order to mitigate the discrepancies between spoken and written text, we mainly employ extensive data augmentation strategies on written data, including artificial error injection and round-trip text-speech transformation. To train robust models for spoken conversations, we improve pre-t…
General natural dialogue processing requires large amounts of domain knowledge as well as linguistic knowledge in order to ensure acceptable coverage and understanding. There are several ways of integrating lexical resources (e.g. dictionaries, thesauri) and knowledge bases or ontologies at different levels of dialogue processing. We concentrate in this paper on how to exploit domain knowledge for filtering interpretation hypotheses generated by a robust semantic parser. We use domain knowledge to semantically constrain the hypothesis space. Moreover, adding an inference mechanism allows us to…
Tracking the state of the conversation is a central component in task-oriented spoken dialogue systems. One such approach for tracking the dialogue state is slot carryover, where a model makes a binary decision if a slot from the context is relevant to the current turn. Previous work on the slot carryover task used models that made independent decisions for each slot. A close analysis of the results show that this approach results in poor performance over longer context dialogues. In this paper, we propose to jointly model the slots. We propose two neural network architectures, one based on po…
The NWO Priority Programme Language and Speech Technology is a 5-year research programme aiming at the development of spoken language information systems. In the Programme, two alternative natural language processing (NLP) modules are developed in parallel: a grammar-based (conventional, rule-based) module and a data-oriented (memory-based, stochastic, DOP) module. In order to compare the NLP modules, a formal evaluation has been carried out three years after the start of the Programme. This paper describes the evaluation procedure and the evaluation results. The grammar-based component perfor…
Cambridge University Engineering Department(剑桥大学工程系)
User Simulators are one of the major tools that enable offline training of task-oriented dialogue systems. For this task the Agenda-Based User Simulator (ABUS) is often used. The ABUS is based on hand-crafted rules and its output is in semantic form. Issues arise from both properties such as limited diversity and the inability to interface a text-level belief tracker. This paper introduces the Neural User Simulator (NUS) whose behaviour is learned from a corpus and which generates natural language, hence needing a less labelled dataset than simulators generating a semantic output. In compariso…
Dialogue Systems Can Generate Appropriate Responses without the Use of Question Marks? -- Investigation of the Effects of Question Marks on Dialogue Systems
In this paper, we present Duplex Conversation, a multi-turn, multimodal spoken dialogue system that enables telephone-based agents to interact with customers like a human. We use the concept of full-duplex in telecommunication to demonstrate what a human-like interactive experience should be and how to achieve smooth turn-taking through three subtasks: user state detection, backchannel selection, and barge-in detection. Besides, we propose semi-supervised learning with multimodal data augmentation to leverage unlabeled data to increase model generalization. Experimental results on three sub-ta…
Toshiba Research Europe(东芝欧洲研究院);Institute of Computer Science, FORTH-ICS(FORTH-ICS 计算机科学研究所);University of Crete(克里特大学)
In this work we discuss the related challenges and describe an approach towards the fusion of state-of-the-art technologies from the Spoken Dialogue Systems (SDS) and the Semantic Web and Information Retrieval domains. We envision a dialogue system named LD-SDS that will support advanced, expressive, and engaging user requests, over multiple, complex, rich, and open-domain data sources that will leverage the wealth of the available Linked Data. Specifically, we focus on: a) improving the identification, disambiguation and linking of entities occurring in data sources and user input; b) offerin…
To train a statistical spoken dialogue system (SDS) it is essential that an accurate method for measuring task success is available. To date training has relied on presenting a task to either simulated or paid users and inferring the dialogue's success by observing whether this presented task was achieved or not. Our aim however is to be able to learn from real users acting under their own volition, in which case it is non-trivial to rate the success as any prior knowledge of the task is simply unavailable. User feedback may be utilised but has been found to be inconsistent. Hence, here we pre…
The University of Tokyo(东京大学);Yahoo Japan Corporation(雅虎日本公司)
Recently emerged intelligent assistants on smartphones and home electronics (e.g., Siri and Alexa) can be seen as novel hybrids of domain-specific task-oriented spoken dialogue systems and open-domain non-task-oriented ones. To realize such hybrid dialogue systems, this paper investigates determining whether or not a user is going to have a chat with the system. To address the lack of benchmark datasets for this task, we construct a new dataset consisting of 15; 160 utterances collected from the real log data of a commercial intelligent assistant (and will release the dataset to facilitate fut…
Statistical spoken dialogue systems have the attractive property of being able to be optimised from data via interactions with real users. However in the reinforcement learning paradigm the dialogue manager (agent) often requires significant time to explore the state-action space to learn to behave in a desirable manner. This is a critical issue when the system is trained on-line with real users where learning costs are expensive. Reward shaping is one promising technique for addressing these concerns. Here we examine three recurrent neural network (RNN) approaches for providing reward shaping…
Recognition of social signals, from human facial expressions or prosody of speech, is a popular research topic in human-robot interaction studies. There is also a long line of research in the spoken dialogue community that investigates user satisfaction in relation to dialogue characteristics. However, very little research relates a combination of multimodal social signals and language features detected during spoken face-to-face human-robot interaction to the resulting user perception of a robot. In this paper we show how different emotional facial expressions of human users, in combination w…
The ability to compute an accurate reward function is essential for optimising a dialogue policy via reinforcement learning. In real-world applications, using explicit user feedback as the reward signal is often unreliable and costly to collect. This problem can be mitigated if the user's intent is known in advance or data is available to pre-train a task success predictor off-line. In practice neither of these apply for most real world applications. Here we propose an on-line learning framework whereby the dialogue policy is jointly trained alongside the reward model via active learning with …
The DISC project aims to (a) build an in-depth understanding of the state-of-the-art in spoken language dialogue systems (SLDSs) and components development and evaluation with the purpose of (b) developing a first best practice methodology in the field. The methodology will be accompanied by (c) a series of development and evaluation support tools. To the limited extent possible within the duration of the project, the draft versions of the methodology and the tools will be (d) tested by SLDS developers from industry and research, and will be (e) packaged to best suit their needs. In the first …
ADAPT Centre(ADAPT中心);School of Engineering(工程学院);Trinity College Dublin(都柏林圣三一学院)
The timings of spoken response offsets in human dialogue have been shown to vary based on contextual elements of the dialogue. We propose neural models that simulate the distributions of these response offsets, taking into account the response turn as well as the preceding turn. The models are designed to be integrated into the pipeline of an incremental spoken dialogue system (SDS). We evaluate our models using offline experiments as well as human listening tests. We show that human listeners consider certain response timings to be more natural based on the dialogue context. The introduction …
Spontaneous spoken dialogue is often disfluent, containing pauses, hesitations, self-corrections and false starts. Processing such phenomena is essential in understanding a speaker's intended meaning and controlling the flow of the conversation. Furthermore, this processing needs to be word-by-word incremental to allow further downstream processing to begin as early as possible in order to handle real spontaneous human conversational behaviour. In addition, from a developer's point of view, it is highly desirable to be able to develop systems which can be trained from `clean' examples while al…
Moving from limited-domain natural language generation (NLG) to open domain is difficult because the number of semantic input combinations grows exponentially with the number of domains. Therefore, it is important to leverage existing resources and exploit similarities between domains to facilitate domain adaptation. In this paper, we propose a procedure to train multi-domain, Recurrent Neural Network-based (RNN) language generators via multiple adaptation steps. In this procedure, a model is first trained on counterfeited data synthesised from an out-of-domain dataset, and then fine tuned on …
This paper analyses language modeling in spoken dialogue systems for accessing a database. The use of several language models obtained by exploiting dialogue predictions gives better results than the use of a single model for the whole dialogue interaction. For this reason several models have been created, each one for a specific system question, such as the request or the confirmation of a parameter. The use of dialogue-dependent language models increases the performance both at the recognition and at the understanding level, especially on answers to system requests. Moreover other methods to…
To improve the interactive capabilities of a dialogue system, e.g., to adapt to different customers, the Dialogue Robot Competition (DRC2022) was held. As one of the teams, we built a dialogue system with a pipeline structure containing four modules. The natural language understanding (NLU) and natural language generation (NLG) modules were GPT-2 based models, and the dialogue state tracking (DST) and policy modules were designed on the basis of hand-crafted rules. After the preliminary round of the competition, we found that the low variation in training examples for the NLU and failed recomm…
University of Michigan at Ann Arbor(密歇根大学安娜堡分校);Microsoft(微软);IBM T. J. Watson Research Center(IBM T. J. 沃森研究中心)
This work focuses on the use of acoustic cues for modeling turn-taking in dyadic spoken dialogues. Previous work has shown that speaker intentions (e.g., asking a question, uttering a backchannel, etc.) can influence turn-taking behavior and are good predictors of turn-transitions in spoken dialogues. However, speaker intentions are not readily available for use by automated systems at run-time; making it difficult to use this information to anticipate a turn-transition. To this end, we propose a multi-task neural approach for predicting turn- transitions and speaker intentions simultaneously.…
Cross-domain natural language generation (NLG) is still a difficult task within spoken dialogue modelling. Given a semantic representation provided by the dialogue manager, the language generator should generate sentences that convey desired information. Traditional template-based generators can produce sentences with all necessary information, but these sentences are not sufficiently diverse. With RNN-based models, the diversity of the generated sentences can be high, however, in the process some information is lost. In this work, we improve an RNN-based generator by considering latent inform…
Spoken Language Understanding (SLU) is a key component of goal oriented dialogue systems that would parse user utterances into semantic frame representations. Traditionally SLU does not utilize the dialogue history beyond the previous system turn and contextual ambiguities are resolved by the downstream components. In this paper, we explore novel approaches for modeling dialogue context in a recurrent neural network (RNN) based language understanding system. We propose the Sequential Dialogue Encoder Network, that allows encoding context from the dialogue history in chronological order. We com…
This paper presents PARADISE (PARAdigm for DIalogue System Evaluation), a general framework for evaluating spoken dialogue agents. The framework decouples task requirements from an agent's dialogue behaviors, supports comparisons among dialogue strategies, enables the calculation of performance over subdialogues and whole dialogues, specifies the relative contribution of various factors to performance, and makes it possible to compare agents performing different tasks by normalizing for task complexity.
In spoken conversational question answering (SCQA), the answer to the corresponding question is generated by retrieving and then analyzing a fixed spoken document, including multi-part conversations. Most SCQA systems have considered only retrieving information from ordered utterances. However, the sequential order of dialogue is important to build a robust spoken conversational question answering system, and the changes of utterances order may severely result in low-quality and incoherent corpora. To this end, we introduce a self-supervised learning approach, including incoherence discriminat…
Knowledge-based authentication is crucial for task-oriented spoken dialogue systems that offer personalised and privacy-focused services. Such systems should be able to enrol (E), verify (V), and identify (I) new and recurring users based on their personal information, e.g. postcode, name, and date of birth. In this work, we formalise the three authentication tasks and their evaluation protocols, and we present EVI, a challenging spoken multilingual dataset with 5,506 dialogues in English, Polish, and French. Our proposed models set the first competitive benchmarks, explore the challenges of m…
Fudan University(复旦大学);Alibaba Group(阿里巴巴集团);Zhejiang University(浙江大学);Indiana University Bloomington(印第安纳大学伯明顿分校)
In a customer service system, dialogue summarization can boost service efficiency by automatically creating summaries for long spoken dialogues in which customers and agents try to address issues about specific topics. In this work, we focus on topic-oriented dialogue summarization, which generates highly abstractive summaries that preserve the main ideas from dialogues. In spoken dialogues, abundant dialogue noise and common semantics could obscure the underlying informative content, making the general topic modeling approaches difficult to apply. In addition, for customer service, role-speci…