ScoutBot: A Dialogue System for Collaborative Navigation
U.S. Army Research Laboratory(美国陆军研究实验室);Tufts University(塔夫茨大学);USC Institute for Creative Technologies(南加州大学创意技术研究所)
Stephanie M. Lukin, Felix Gervits, Cory J. Hayes, Anton Leuski, Pooja Moolchandani, John G. Rogers, Carlos Sanchez Amaro, Matthew Marge, Clare R. Voss, David Traum
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Originally published in the Proceedings of the Association for Computational Linguistics (ACL) 2018, System Demonstrations, 93-98
ScoutBot is a dialogue interface to physical and simulated robots that supports collaborative exploration of environments. The demonstration will allow users to issue unconstrained spoken language commands to ScoutBot. ScoutBot will prompt for clarification if the user's instruction needs additional input. It is trained on human-robot dialogue collected from Wizard-of-Oz experiments, where robot responses were initiated by a human wizard in previous interactions. The demonstration will show a simulated ground robot (Clearpath Jackal) in a simulated environment supported by ROS (Robot Operating System).
We present the first complete attempt at concurrently training conversational agents that communicate only via self-generated language. Using DSTC2 as seed data, we trained natural language understanding (NLU) and generation (NLG) networks for each agent and let the agents interact online. We model the interaction as a stochastic collaborative game where each agent (player) has a role ("assistant", "tourist", "eater", etc.) and their own objectives, and can only interact via natural language they generate. Each agent, therefore, needs to learn to operate optimally in an environment with multip…
We study a symmetric collaborative dialogue setting in which two agents, each with private knowledge, must strategically communicate to achieve a common goal. The open-ended dialogue state in this setting poses new challenges for existing dialogue systems. We collected a dataset of 11K human-human dialogues, which exhibits interesting lexical, semantic, and strategic elements. To model both structured knowledge and unstructured language, we propose a neural model with dynamic knowledge graph embeddings that evolve as the dialogue progresses. Automatic and human evaluations show that our model …
University of Alberta(阿尔伯塔大学);Google Brain(谷歌大脑);Google Translate(谷歌翻译)
We consider the problem of designing an artificial agent capable of interacting with humans in collaborative dialogue to produce creative, engaging narratives. In this task, the goal is to establish universe details, and to collaborate on an interesting story in that universe, through a series of natural dialogue exchanges. Our model can augment any probabilistic conversational agent by allowing it to reason about universe information established and what potential next utterances might reveal. Ideally, with each utterance, agents would reveal just enough information to add specificity and red…
This paper presents a plan-based architecture for response generation in collaborative consultation dialogues, with emphasis on cases in which the system (consultant) and user (executing agent) disagree. Our work contributes to an overall system for collaborative problem-solving by providing a plan-based framework that captures the {\em Propose-Evaluate-Modify} cycle of collaboration, and by allowing the system to initiate subdialogues to negotiate proposed additions to the shared plan and to provide support for its claims. In addition, our system handles in a unified manner the negotiation of…
A discourse strategy is a strategy for communicating with another agent. Designing effective dialogue systems requires designing agents that can choose among discourse strategies. We claim that the design of effective strategies must take cognitive factors into account, propose a new method for testing the hypothesized factors, and present experimental results on an effective strategy for supporting deliberation. The proposed method of computational dialogue simulation provides a new empirical basis for computational linguistics.
Large corpora of task-based and open-domain conversational dialogues are hugely valuable in the field of data-driven dialogue systems. Crowdsourcing platforms, such as Amazon Mechanical Turk, have been an effective method for collecting such large amounts of data. However, difficulties arise when task-based dialogues require expert domain knowledge or rapid access to domain-relevant information, such as databases for tourism. This will become even more prevalent as dialogue systems become increasingly ambitious, expanding into tasks with high levels of complexity that require collaboration and…
This demo paper presents Emora STDM (State Transition Dialogue Manager), a dialogue system development framework that provides novel workflows for rapid prototyping of chat-based dialogue managers as well as collaborative development of complex interactions. Our framework caters to a wide range of expertise levels by supporting interoperability between two popular approaches, state machine and information state, to dialogue management. Our Natural Language Expression package allows seamless integration of pattern matching, custom NLP modules, and database querying, that makes the workflows muc…
Prior approaches to realizing mixed-initiative human--computer referential communication have adopted information-state or collaborative problem-solving approaches. In this paper, we argue for a new approach, inspired by coherence-based models of discourse such as SDRT \cite{asher-lascarides:2003a}, in which utterances attach to an evolving discourse structure and the associated knowledge graph of speaker commitments serves as an interface to real-world reasoning and conversational strategy. As first steps towards implementing the approach, we describe a simple dialogue system in a referential…
WHEN TO ACT, WHEN TO WAIT: Modeling the Intent-Action Alignment Problem in Dialogue
Northeastern University(东北大学);Tufts University(塔夫茨大学);Boston University(波士顿大学);University of Texas at San Antonio(德克萨斯大学圣安东尼奥分校);Massachusetts Institute of Technology(麻省理工学院);Northwestern University(西北大学);George Washington University(乔治华盛顿大学)
Cornell University(康奈尔大学);Facebook(脸书公司);Facebook AI Research(脸书人工智能研究院)
Existing dialogue corpora and models are typically designed under two disjoint motives: while task-oriented systems focus on achieving functional goals (e.g., booking hotels), open-domain chatbots aim at making socially engaging conversations. In this work, we propose to integrate both types of systems by Adding Chit-Chat to ENhance Task-ORiented dialogues (ACCENTOR), with the goal of making virtual assistant conversations more engaging and interactive. Specifically, we propose a Human <-> AI collaborative data collection approach for generating diverse chit-chat responses to augment task-orie…
We present TacoBot, a task-oriented dialogue system built for the inaugural Alexa Prize TaskBot Challenge, which assists users in completing multi-step cooking and home improvement tasks. TacoBot is designed with a user-centered principle and aspires to deliver a collaborative and accessible dialogue experience. Towards that end, it is equipped with accurate language understanding, flexible dialogue management, and engaging response generation. Furthermore, TacoBot is backed by a strong search engine and an automated end-to-end test suite. In bootstrapping the development of TacoBot, we explor…
University of Amsterdam(阿姆斯特丹大学);Queen Mary University of London(伦敦玛丽女王大学);Tilburg University(蒂尔堡大学);Universitat Pompeu Fabra(庞培法布拉大学)
This paper introduces the PhotoBook dataset, a large-scale collection of visually-grounded, task-oriented dialogues in English designed to investigate shared dialogue history accumulating during conversation. Taking inspiration from seminal work on dialogue analysis, we propose a data-collection task formulated as a collaborative game prompting two online participants to refer to images utilising both their visual context as well as previously established referring expressions. We provide a detailed description of the task setup and a thorough analysis of the 2,500 dialogues collected. To furt…
Allen Institute for Artificial Intelligence(艾伦人工智能研究所);Seoul National University(首尔国立大学);University of Washington(华盛顿大学);Johns Hopkins University(约翰斯·霍普金斯大学);Carnegie Mellon University(卡内基梅隆大学)
Most existing dialogue systems fail to respond properly to potentially unsafe user utterances by either ignoring or passively agreeing with them. To address this issue, we introduce ProsocialDialog, the first large-scale multi-turn dialogue dataset to teach conversational agents to respond to problematic content following social norms. Covering diverse unethical, problematic, biased, and toxic situations, ProsocialDialog contains responses that encourage prosocial behavior, grounded in commonsense social rules (i.e., rules-of-thumb, RoTs). Created via a human-AI collaborative framework, Prosoc…
USC Information Sciences Institute(南加州大学信息科学研究所);IBM T. J. Watson Research Center(IBM托马斯·J·沃森研究中心)
We propose a novel dialogue modeling framework, the first-ever nonparametric kernel functions based approach for dialogue modeling, which learns kernelized hashcodes as compressed text representations; unlike traditional deep learning models, it handles well relatively small datasets, while also scaling to large ones. We also derive a novel lower bound on mutual information, used as a model-selection criterion favoring representations with better alignment between the utterances of participants in a collaborative dialogue setting, as well as higher predictability of the generated responses. As…
Macquarie University(麦考瑞大学);The University of Adelaide(阿德莱德大学);The University of Sydney(悉尼大学);The University of New South Wales(新南威尔士大学);Data61, CSIRO(澳大利亚联邦科学与工业研究组织Data61)
In recent years, the emerging topics of recommender systems that take advantage of natural language processing techniques have attracted much attention, and one of their applications is the Conversational Recommender System (CRS). Unlike traditional recommender systems with content-based and collaborative filtering approaches, CRS learns and models user's preferences through interactive dialogue conversations. In this work, we provide a summarization of the recent evolution of CRS, where deep learning approaches are applied to CRS and have produced fruitful results. We first analyze the resear…
We describe a corpus-based investigation of proposals in dialogue. First, we describe our DRI compliant coding scheme and report our inter-coder reliability results. Next, we test several hypotheses about what constitutes a well-formed proposal.
University of Potsdam(波茨坦大学);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心)
In visual instruction-following dialogue games, players can engage in repair mechanisms in face of an ambiguous or underspecified instruction that cannot be fully mapped to actions in the world. In this work, we annotate Instruction Clarification Requests (iCRs) in CoDraw, an existing dataset of interactions in a multimodal collaborative dialogue game. We show that it contains lexically and semantically diverse iCRs being produced self-motivatedly by players deciding to clarify in order to solve the task successfully. With 8.8k iCRs found in 9.9k dialogues, CoDraw-iCR (v1) is a large spontaneo…
In this paper, we argue for the need to distinguish between task and dialogue initiatives, and present a model for tracking shifts in both types of initiatives in dialogue interactions. Our model predicts the initiative holders in the next dialogue turn based on the current initiative holders and the effect that observed cues have on changing them. Our evaluation across various corpora shows that the use of cues consistently improves the accuracy in the system's prediction of task and dialogue initiative holders by 2-4 and 8-13 percentage points, respectively, thus illustrating the generality …
University of Amsterdam(阿姆斯特丹大学);Shandong University(山东大学);Ahold Delhaize(皇家阿霍德德尔海兹集团)
There is increasing interest in developing personalized Task-oriented Dialogue Systems (TDSs). Previous work on personalized TDSs often assumes that complete user profiles are available for most or even all users. This is unrealistic because (1) not everyone is willing to expose their profiles due to privacy concerns; and (2) rich user profiles may involve a large number of attributes (e.g., gender, age, tastes, . . .). In this paper, we study personalized TDSs without assuming that user profiles are complete. We propose a Cooperative Memory Network (CoMemNN) that has a novel mechanism to grad…
Beijing University of Posts and Telecommunications(北京邮电大学);The University of Tokyo(东京大学)
In dialogue state tracking, dialogue history is a crucial material, and its utilization varies between different models. However, no matter how the dialogue history is used, each existing model uses its own consistent dialogue history during the entire state tracking process, regardless of which slot is updated. Apparently, it requires different dialogue history to update different slots in different turns. Therefore, using consistent dialogue contents may lead to insufficient or redundant information for different slots, which affects the overall performance. To address this problem, we devis…
EPFL(洛桑联邦理工学院);Polytechnique Institute of Paris(巴黎理工学院);Télécom Paris(巴黎电信学院)
A dialogue is successful when there is alignment between the speakers at different linguistic levels. In this work, we consider the dialogue occurring between interlocutors engaged in a collaborative learning task, where they are not only evaluated on how well they performed, but also on how much they learnt. The main contribution of this work is to propose new automatic measures to study alignment; focusing on verbal (lexical) alignment, and behavioral alignment (when an instruction given by one was followed with concrete actions by another). A second contribution of our work is to study how …
Conflict prediction in communication is integral to the design of virtual agents that support successful teamwork by providing timely assistance. The aim of our research is to analyze discourse to predict collaboration success. Unfortunately, resource scarcity is a problem that teamwork researchers commonly face since it is hard to gather a large number of training examples. To alleviate this problem, this paper introduces a multi-feature embedding (MFeEmb) that improves the generalizability of conflict prediction models trained on dialogue sequences. MFeEmb leverages textual, structural, and …
Wangxuan Institute of Computer Technology, Peking University(北京大学王选计算机研究所);Center for Data Science, AAIS, Peking University(北京大学人工智能研究院数据科学中心);Beijing Institute for General Artificial Intelligence(北京通用人工智能研究院)
We study video-grounded dialogue generation, where a response is generated based on the dialogue context and the associated video. The primary challenges of this task lie in (1) the difficulty of integrating video data into pre-trained language models (PLMs) which presents obstacles to exploiting the power of large-scale pre-training; and (2) the necessity of taking into account the complementarity of various modalities throughout the reasoning process. Although having made remarkable progress in video-grounded dialogue generation, existing methods still fall short when it comes to integrating…
School of Computer Science, Beijing Institute of Technology(北京理工大学计算机学院)
With the development of deep learning, advanced dialogue generation methods usually require a greater amount of computational resources. One promising approach to obtaining a high-performance and lightweight model is knowledge distillation, which relies heavily on the pre-trained powerful teacher. Collaborative learning, also known as online knowledge distillation, is an effective way to conduct one-stage group distillation in the absence of a well-trained large teacher model. However, previous work has a severe branch homogeneity problem due to the same training objective and the independent …
We present a grounded neural dialogue model that successfully collaborates with people in a partially-observable reference game. We focus on a setting where two agents each observe an overlapping part of a world context and need to identify and agree on some object they share. Therefore, the agents should pool their information and communicate pragmatically to solve the task. Our dialogue agent accurately grounds referents from the partner's utterances using a structured reference resolver, conditions on these referents using a recurrent memory, and uses a pragmatic generation procedure to ens…
Inspired by studies on the overwhelming presence of experience-sharing in human-human conversations, Emora, the social chatbot developed by Emory University, aims to bring such experience-focused interaction to the current field of conversational AI. The traditional approach of information-sharing topic handlers is balanced with a focus on opinion-oriented exchanges that Emora delivers, and new conversational abilities are developed that support dialogues that consist of a collaborative understanding and learning process of the partner's life experiences. We present a curated dialogue system t…
Multi-Turn Multi-Agent Dialogue for Collaborative Reconstruction Improves VLM Performance on Spatial Reasoning, But Only Barely
Computational Linguistics, Department of Linguistics University of Potsdam(语言学计算系,语言学系 柏林洪堡大学);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心(DFKI))
METRO: Towards Strategy Induction from Expert Dialogue Transcripts for Non-collaborative Dialogues
National University of Singapore(新加坡国立大学);Nankai University(南开大学);Sichuan University(四川大学);School of Artificial Intelligence, Beihang University(北航人工智能学院);Beijing Advanced Innovation Center for Future Blockchain and Privacy Computing(北京未来区块链与隐私计算高级创新中心);Key Laboratory of Mathematics, Informatics and Behavioral Semantics (LMIB)(数学、信息学与行为语义学重点实验室(LMIB));Engineering Research Center of Machine Learning and Industry Intelligence, Ministry of Education, China(教育部机器学习与工业智能工程研究中心,中国)
METRO 通过大规模语言模型从原始 transcripts 自动诱导策略动作和规划逻辑,提出策略森林结构,实验显示其在两个基准上性能优越,具有跨任务迁移能力。
This paper shows how agents' choice in communicative action can be designed to mitigate the effect of their resource limits in the context of particular features of a collaborative planning task. I first motivate a number of hypotheses about effective language behavior based on a statistical analysis of a corpus of natural collaborative planning dialogues. These hypotheses are then tested in a dialogue testbed whose design is motivated by the corpus analysis. Experiments in the testbed examine the interaction between (1) agents' resource limits in attentional capacity and inferential capacity;…
In dialogues in which both agents are autonomous, each agent deliberates whether to accept or reject the contributions of the current speaker. A speaker cannot simply assume that a proposal or an assertion will be accepted. However, an examination of a corpus of naturally-occurring problem-solving dialogues shows that agents often do not explicitly indicate acceptance or rejection. Rather the speaker must infer whether the hearer understands and accepts the current contribution based on indirect evidence provided by the hearer's next dialogue contribution. In this paper, I propose a model of t…