Conflict prediction in communication is integral to the design of virtual agents that support successful teamwork by providing timely assistance. The aim of our research is to analyze discourse to predict collaboration success. Unfortunately, resource scarcity is a problem that teamwork researchers commonly face since it is hard to gather a large number of training examples. To alleviate this problem, this paper introduces a multi-feature embedding (MFeEmb) that improves the generalizability of conflict prediction models trained on dialogue sequences. MFeEmb leverages textual, structural, and semantic information from the dialogues by incorporating lexical, dialogue acts, and sentiment features. The use of dialogue acts and sentiment features reduces performance loss from natural distribution shifts caused mainly by changes in vocabulary.
This paper demonstrates the performance of MFeEmb on domain adaptation problems in which the model is trained on discourse from one task domain and applied to predict team performance in a different domain. The generalizability of MFeEmb is quantified using the similarity measure proposed by Bontonou et al. (2021). Our results show that MFeEmb serves as an excellent domain-agnostic representation for meta-pretraining a few-shot model on collaborative multiparty dialogues.
School of Computer Science, Beijing Institute of Technology(北京理工大学计算机学院)
With the development of deep learning, advanced dialogue generation methods usually require a greater amount of computational resources. One promising approach to obtaining a high-performance and lightweight model is knowledge distillation, which relies heavily on the pre-trained powerful teacher. Collaborative learning, also known as online knowledge distillation, is an effective way to conduct one-stage group distillation in the absence of a well-trained large teacher model. However, previous work has a severe branch homogeneity problem due to the same training objective and the independent …
We study a symmetric collaborative dialogue setting in which two agents, each with private knowledge, must strategically communicate to achieve a common goal. The open-ended dialogue state in this setting poses new challenges for existing dialogue systems. We collected a dataset of 11K human-human dialogues, which exhibits interesting lexical, semantic, and strategic elements. To model both structured knowledge and unstructured language, we propose a neural model with dynamic knowledge graph embeddings that evolve as the dialogue progresses. Automatic and human evaluations show that our model …
University of Potsdam(波茨坦大学);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心)
In visual instruction-following dialogue games, players can engage in repair mechanisms in face of an ambiguous or underspecified instruction that cannot be fully mapped to actions in the world. In this work, we annotate Instruction Clarification Requests (iCRs) in CoDraw, an existing dataset of interactions in a multimodal collaborative dialogue game. We show that it contains lexically and semantically diverse iCRs being produced self-motivatedly by players deciding to clarify in order to solve the task successfully. With 8.8k iCRs found in 9.9k dialogues, CoDraw-iCR (v1) is a large spontaneo…
Beijing University of Posts and Telecommunications(北京邮电大学);The University of Tokyo(东京大学)
In dialogue state tracking, dialogue history is a crucial material, and its utilization varies between different models. However, no matter how the dialogue history is used, each existing model uses its own consistent dialogue history during the entire state tracking process, regardless of which slot is updated. Apparently, it requires different dialogue history to update different slots in different turns. Therefore, using consistent dialogue contents may lead to insufficient or redundant information for different slots, which affects the overall performance. To address this problem, we devis…
Wangxuan Institute of Computer Technology, Peking University(北京大学王选计算机研究所);Center for Data Science, AAIS, Peking University(北京大学人工智能研究院数据科学中心);Beijing Institute for General Artificial Intelligence(北京通用人工智能研究院)
We study video-grounded dialogue generation, where a response is generated based on the dialogue context and the associated video. The primary challenges of this task lie in (1) the difficulty of integrating video data into pre-trained language models (PLMs) which presents obstacles to exploiting the power of large-scale pre-training; and (2) the necessity of taking into account the complementarity of various modalities throughout the reasoning process. Although having made remarkable progress in video-grounded dialogue generation, existing methods still fall short when it comes to integrating…
We present a grounded neural dialogue model that successfully collaborates with people in a partially-observable reference game. We focus on a setting where two agents each observe an overlapping part of a world context and need to identify and agree on some object they share. Therefore, the agents should pool their information and communicate pragmatically to solve the task. Our dialogue agent accurately grounds referents from the partner's utterances using a structured reference resolver, conditions on these referents using a recurrent memory, and uses a pragmatic generation procedure to ens…
We describe a corpus-based investigation of proposals in dialogue. First, we describe our DRI compliant coding scheme and report our inter-coder reliability results. Next, we test several hypotheses about what constitutes a well-formed proposal.
In this paper, we argue for the need to distinguish between task and dialogue initiatives, and present a model for tracking shifts in both types of initiatives in dialogue interactions. Our model predicts the initiative holders in the next dialogue turn based on the current initiative holders and the effect that observed cues have on changing them. Our evaluation across various corpora shows that the use of cues consistently improves the accuracy in the system's prediction of task and dialogue initiative holders by 2-4 and 8-13 percentage points, respectively, thus illustrating the generality …
This paper presents a plan-based architecture for response generation in collaborative consultation dialogues, with emphasis on cases in which the system (consultant) and user (executing agent) disagree. Our work contributes to an overall system for collaborative problem-solving by providing a plan-based framework that captures the {\em Propose-Evaluate-Modify} cycle of collaboration, and by allowing the system to initiate subdialogues to negotiate proposed additions to the shared plan and to provide support for its claims. In addition, our system handles in a unified manner the negotiation of…
U.S. Army Research Laboratory(美国陆军研究实验室);Tufts University(塔夫茨大学);USC Institute for Creative Technologies(南加州大学创意技术研究所)
ScoutBot is a dialogue interface to physical and simulated robots that supports collaborative exploration of environments. The demonstration will allow users to issue unconstrained spoken language commands to ScoutBot. ScoutBot will prompt for clarification if the user's instruction needs additional input. It is trained on human-robot dialogue collected from Wizard-of-Oz experiments, where robot responses were initiated by a human wizard in previous interactions. The demonstration will show a simulated ground robot (Clearpath Jackal) in a simulated environment supported by ROS (Robot Operating…
Multi-Turn Multi-Agent Dialogue for Collaborative Reconstruction Improves VLM Performance on Spatial Reasoning, But Only Barely
Computational Linguistics, Department of Linguistics University of Potsdam(语言学计算系,语言学系 柏林洪堡大学);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心(DFKI))
METRO: Towards Strategy Induction from Expert Dialogue Transcripts for Non-collaborative Dialogues
National University of Singapore(新加坡国立大学);Nankai University(南开大学);Sichuan University(四川大学);School of Artificial Intelligence, Beihang University(北航人工智能学院);Beijing Advanced Innovation Center for Future Blockchain and Privacy Computing(北京未来区块链与隐私计算高级创新中心);Key Laboratory of Mathematics, Informatics and Behavioral Semantics (LMIB)(数学、信息学与行为语义学重点实验室(LMIB));Engineering Research Center of Machine Learning and Industry Intelligence, Ministry of Education, China(教育部机器学习与工业智能工程研究中心,中国)
METRO 通过大规模语言模型从原始 transcripts 自动诱导策略动作和规划逻辑,提出策略森林结构,实验显示其在两个基准上性能优越,具有跨任务迁移能力。
This paper shows how agents' choice in communicative action can be designed to mitigate the effect of their resource limits in the context of particular features of a collaborative planning task. I first motivate a number of hypotheses about effective language behavior based on a statistical analysis of a corpus of natural collaborative planning dialogues. These hypotheses are then tested in a dialogue testbed whose design is motivated by the corpus analysis. Experiments in the testbed examine the interaction between (1) agents' resource limits in attentional capacity and inferential capacity;…
In dialogues in which both agents are autonomous, each agent deliberates whether to accept or reject the contributions of the current speaker. A speaker cannot simply assume that a proposal or an assertion will be accepted. However, an examination of a corpus of naturally-occurring problem-solving dialogues shows that agents often do not explicitly indicate acceptance or rejection. Rather the speaker must infer whether the hearer understands and accepts the current contribution based on indirect evidence provided by the hearer's next dialogue contribution. In this paper, I propose a model of t…
We present the first complete attempt at concurrently training conversational agents that communicate only via self-generated language. Using DSTC2 as seed data, we trained natural language understanding (NLU) and generation (NLG) networks for each agent and let the agents interact online. We model the interaction as a stochastic collaborative game where each agent (player) has a role ("assistant", "tourist", "eater", etc.) and their own objectives, and can only interact via natural language they generate. Each agent, therefore, needs to learn to operate optimally in an environment with multip…
University of Alberta(阿尔伯塔大学);Google Brain(谷歌大脑);Google Translate(谷歌翻译)
We consider the problem of designing an artificial agent capable of interacting with humans in collaborative dialogue to produce creative, engaging narratives. In this task, the goal is to establish universe details, and to collaborate on an interesting story in that universe, through a series of natural dialogue exchanges. Our model can augment any probabilistic conversational agent by allowing it to reason about universe information established and what potential next utterances might reveal. Ideally, with each utterance, agents would reveal just enough information to add specificity and red…
A discourse strategy is a strategy for communicating with another agent. Designing effective dialogue systems requires designing agents that can choose among discourse strategies. We claim that the design of effective strategies must take cognitive factors into account, propose a new method for testing the hypothesized factors, and present experimental results on an effective strategy for supporting deliberation. The proposed method of computational dialogue simulation provides a new empirical basis for computational linguistics.
EPFL(洛桑联邦理工学院);Polytechnique Institute of Paris(巴黎理工学院);Télécom Paris(巴黎电信学院)
A dialogue is successful when there is alignment between the speakers at different linguistic levels. In this work, we consider the dialogue occurring between interlocutors engaged in a collaborative learning task, where they are not only evaluated on how well they performed, but also on how much they learnt. The main contribution of this work is to propose new automatic measures to study alignment; focusing on verbal (lexical) alignment, and behavioral alignment (when an instruction given by one was followed with concrete actions by another). A second contribution of our work is to study how …
Advancing Multi-Party Dialogue Framework with Speaker-ware Contrastive Learning
School of Computer Science and Engineering, Northwestern Polytechnical University(计算机科学与工程学院,西北工业大学);School of Computer Science and Technology, Xidian University(计算机科学与技术学院,西安电子科技大学);School of Artificial Intelligence and Big Data, Henan University of Technology(人工智能与大数据学院,河南理工大学)
University of California, Santa Barbara(加州大学圣巴巴拉分校);University of Southern California(南加州大学);University of California, Santa Cruz(加州大学圣克鲁兹分校);Google Research(谷歌研究院)
Task transfer, transferring knowledge contained in related tasks, holds the promise of reducing the quantity of labeled data required to fine-tune language models. Dialogue understanding encompasses many diverse tasks, yet task transfer has not been thoroughly studied in conversational AI. This work explores conversational task transfer by introducing FETA: a benchmark for few-sample task transfer in open-domain dialogue. FETA contains two underlying sets of conversations upon which there are 10 and 7 tasks annotated, enabling the study of intra-dataset task transfer; task transfer without dom…
Dialogue level quality estimation is vital for optimizing data driven dialogue management. Current automated methods to estimate turn and dialogue level user satisfaction employ hand-crafted features and rely on complex annotation schemes, which reduce the generalizability of the trained models. We propose a novel user satisfaction estimation approach which minimizes an adaptive multi-task loss function in order to jointly predict turn-level Response Quality labels provided by experts and explicit dialogue-level ratings provided by end users. The proposed BiLSTM based deep neural net model aut…
Personalizing Student-Agent Interactions Using Log-Contextualized Retrieval-Augmented Generation (RAG)
1Department of Computer Science, Vanderbilt University, Nashville, USA 2College of Engineering \& Science, University of Detroit Mercy, Detroit, USA 3The School for Science;Math, Vanderbilt University, Nashville, USA
Large corpora of task-based and open-domain conversational dialogues are hugely valuable in the field of data-driven dialogue systems. Crowdsourcing platforms, such as Amazon Mechanical Turk, have been an effective method for collecting such large amounts of data. However, difficulties arise when task-based dialogues require expert domain knowledge or rapid access to domain-relevant information, such as databases for tourism. This will become even more prevalent as dialogue systems become increasingly ambitious, expanding into tasks with high levels of complexity that require collaboration and…
WHEN TO ACT, WHEN TO WAIT: Modeling the Intent-Action Alignment Problem in Dialogue
Northeastern University(东北大学);Tufts University(塔夫茨大学);Boston University(波士顿大学);University of Texas at San Antonio(德克萨斯大学圣安东尼奥分校);Massachusetts Institute of Technology(麻省理工学院);Northwestern University(西北大学);George Washington University(乔治华盛顿大学)
This paper explores character-driven story continuation, in which the story emerges through characters' first- and second-person narration as well as dialogue -- requiring models to select language that is consistent with a character's persona and their relationships with other characters while following and advancing the story. We hypothesize that a multi-task model that trains on character dialogue plus character relationship information improves transformer-based story continuation. To this end, we extend the Critical Role Dungeons and Dragons Dataset (Rameshkumar and Bailey, 2020) -- consi…
DialogueAgents: A Hybrid Agent-Based Speech Synthesis Framework for Multi-Party Dialogue
State Key Laboratory of Networking and Switching Technology, Beijing University of Posts and Telecommunications(网络与交换技术国家重点实验室,北京邮电大学);Department of Computer Science and Engineering, Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州)计算机科学与工程系);Hong Kong University of Science and Technology(香港科技大学)
An automated metric to evaluate dialogue quality is vital for optimizing data driven dialogue management. The common approach of relying on explicit user feedback during a conversation is intrusive and sparse. Current models to estimate user satisfaction use limited feature sets and rely on annotation schemes with low inter-rater reliability, limiting generalizability to conversations spanning multiple domains. To address these gaps, we created a new Response Quality annotation scheme, based on which we developed turn-level User Satisfaction metric. We introduced five new domain-independent fe…
In this paper, we extend the persona-based sequence-to-sequence (Seq2Seq) neural network conversation model to a multi-turn dialogue scenario by modifying the state-of-the-art hredGAN architecture to simultaneously capture utterance attributes such as speaker identity, dialogue topic, speaker sentiments and so on. The proposed system, phredGAN has a persona-based HRED generator (PHRED) and a conditional discriminator. We also explore two approaches to accomplish the conditional discriminator: (1) phredGAN_a, a system that passes the attribute representation as an additional input into a tradit…