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arXiv 1802.09012cs.HCcs.GR
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虚拟环境可视化的成本效益分析

Cost-benefit Analysis of Visualization in Virtual Environments

Min Chen, Kelly Gaither, Nigel W. John, Brian McCann

摘要:

几十年来,可视化和虚拟环境(VE)一直是可视化计算中相互关联的两条平行线。一些虚拟环境是专门为可视化应用开发的,而许多可视化应用是通用虚拟环境中的示例性展示。由于虚拟环境的开发和运行成本,实际中的大多数可视化应用尚未受益于虚拟环境的能力。在本文中,我们从信息论的角度来研究这种困惑。我们的目标是对典型的虚拟环境系统(包括增强现实和混合现实,基于剧院的系统和大型电力墙)进行成本效益分析,以解释为什么一些可视化应用程序比其他人更受益于虚拟环境,并勾勒出虚拟环境中可视化应用程序未来发展的途径。我们使用认知科学文献中的理论和发现以及可视化和VE文献中报道的实践证据来支持我们的理论主张和分析。

英文摘要:

Visualization and virtual environments (VEs) have been two interconnected parallel strands in visual computing for decades. Some VEs have been purposely developed for visualization applications, while many visualization applications are exemplary showcases in general-purpose VEs. Because of the development and operation costs of VEs, the majority of visualization applications in practice are yet to benefit from the capacity of VEs. In this paper, we examine this perplexity from an information-theoretic perspective. Our objectives are to conduct cost-benefit analysis on typical VE systems (including augmented and mixed reality, theatre-based systems, and large powerwalls), to explain why some visualization applications benefit more from VEs than others, and to sketch out pathways for the future development of visualization applications in VEs. We support our theoretical propositions and analysis using theories and discoveries in the literature of cognitive sciences and the practical evidence reported in the literatures of visualization and VEs.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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