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arXiv 1604.08239cs.HCcs.GR
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一种用于交互式社会网络可视化的协作式无束缚虚拟现实环境

A Collaborative Untethered Virtual Reality Environment for Interactive Social Network Visualization

Sam Royston, Connor DeFanti, Ken Perlin

摘要:

随着虚拟现实技术作为游戏和视频播放平台的日益普及,需要研究如何最好地将当前技术水平应用于数据可视化的挑战。许多当前的VR系统是非协作的,而数据分析和可视化通常是一个多人的过程。我们在本文中的目标是解决技术和用户体验的挑战时,出现创建虚拟现实环境的协作数据可视化。我们专注于多个跟踪系统的集成和新的交互模式,这种集成可以使,随着视觉设计的考虑,特别适用于协作网络可视化在虚拟现实。我们展示了一个系统的协作互动与大型3D布局的Twitter朋友/跟随网络。该系统通过结合“Holojam”架构(OptiTrack运动捕捉平台内的多个GearVR头显)和Perception Neuron运动套装构建,提供不受束缚的全房间多人可视化体验。

英文摘要:

The increasing prevalence of Virtual Reality technologies as a platform for gaming and video playback warrants research into how to best apply the current state of the art to challenges in data visualization. Many current VR systems are noncollaborative, while data analysis and visualization is often a multi-person process. Our goal in this paper is to address the technical and user experience challenges that arise when creating VR environments for collaborative data visualization. We focus on the integration of multiple tracking systems and the new interaction paradigms that this integration can enable, along with visual design considerations that apply specifically to collaborative network visualization in virtual reality. We demonstrate a system for collaborative interaction with large 3D layouts of Twitter friend/follow networks. The system is built by combining a 'Holojam' architecture (multiple GearVR Headsets within an OptiTrack motion capture stage) and Perception Neuron motion suits, to offer an untethered, full-room multi-person visualization experience.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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