AI 中文总结
本研究提出附带式可视化新概念,利用增强现实将可视化嵌入用户环境,经数独、四子棋游戏任务对比实验,证实其信息传递效果与环境式相当且干扰更小,适用于AR的情境感知信息传递。
AI 中文摘要
在当今快节奏的世界中,高效且不突兀地传递信息至关重要。尽管环境式可视化和 glanceable(可快速扫视的)可视化能提供实时数据,但它们会增加认知负荷并干扰主要任务。我们研究附带式可视化(Incidental Visualizations,IVs),这是信息可视化领域的新概念,旨在以最少的用户交互,简短且自发地呈现与情境相关的信息。增强现实(Augmented Reality,AR)为这种集成提供了理想媒介,可将可视化直接嵌入用户环境中。通过对基于逻辑的游戏任务(数独和四子棋)开展受控用户研究,本工作从理解准确率、任务表现和干扰程度三个方面,对比了环境式、周期性和附带式三种可视化模式。结果表明,附带式可视化传递信息的效果与环境式显示器相当,同时能最大程度减少干扰,凸显了其在AR环境中用于自适应、情境感知信息传递的潜力。
英文摘要
In today's fast-paced world, delivering information efficiently and unobtrusively is essential. While ambient and glanceable visualizations provide real-time data, they can increase cognitive load and disrupt primary tasks. We investigate incidental visualizations, a novel concept in information visualization designed to present contextually relevant information briefly and spontaneously, with minimal user interaction. Augmented Reality offers an ideal medium for this integration, embedding visualizations directly within the user's environment. Through controlled user studies on logic-based game tasks (Sudoku and Connect 4), this work compares ambient, periodic, and incidental visualization patterns in terms of comprehension accuracy, performance, and disruption. Results indicate that IVs deliver information as effectively as ambient displays while minimizing disruption, highlighting their potential for adaptive, context-aware information delivery in AR environments.