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arXiv 2201.09954cs.HCcs.GT
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BIM LOD +虚拟现实--在建筑工程教育中使用游戏引擎进行可视化

BIM LOD + Virtual Reality -- Using Game Engine for Visualization in Architectural & Construction Education

Hassan Anifowose, Wei Yan, Manish Dixit

摘要:

建筑教育面临的局限性,由于其触觉的方法来学习在教室里只有2-D和3-D工具。在更高的层次上,虚拟现实提供了一个潜力,提供更多的信息,个人进行设计学习。本文探讨了一个假设,为建筑信息模型(BIM)和虚拟现实(VR)的新研究奠定了基础。该假设预计将确定内容创建和触觉对象虚拟交互的最佳实践,这可能可以通过成本较低的方法和易于访问知名建筑物来改善建筑和施工教育的学习。我们在一个逐步的VR游戏设计演示中探索了这一假设,展示了对Farnsworth House的探索,并以不同的游戏难度再现了相同的组合,这些难度对应于不同的BIM开发水平(LOD)。游戏设计原型同样为用户提供了一种入门方式和学习风格,无论是否接受过正式的建筑或施工教育,都可以在不同或跨学科的研究案例中理解设计构造。本文表明,开发几何抽象概念的设计教学法,使用不同的LOD的游戏内容和水平,同时利用新开发的功能,如单元到网格,单元到位置和单元到角度,以提高用户参与装配过程中,可以提供更深入的学习目标,建筑先例研究。

英文摘要:

Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing design learning. This paper investigates a hypothesis establishing grounds towards a new research in Building Information Modeling (BIM) and Virtual Reality (VR). The hypothesis is projected to determine best practices for content creation and tactile object virtual interaction, which potentially can improve learning in architectural & construction education with a less costly approach and ease of access to well-known buildings. We explored this hypothesis in a step-by-step game design demonstration in VR, by showcasing the exploration of the Farnsworth House and reproducing assemblage of the same with different game levels of difficulty which correspond with varying BIM levels of development (LODs). The game design prototype equally provides an entry way and learning style for users with or without a formal architectural or construction education seeking to understand design tectonics within diverse or cross-disciplinary study cases. This paper shows that developing geometric abstract concepts of design pedagogy, using varying LODs for game content and levels, while utilizing newly developed features such as snap-to-grid, snap-to-position and snap-to-angle to improve user engagement during assemblage may provide deeper learning objectives for architectural precedent study.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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