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arXiv 1707.03333cs.AI
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游戏设计学习

Automated Game Design Learning

University of California, Santa Cruz(加州大学圣克鲁兹分校)

Joseph C Osborn, Adam Summerville, Michael Mateas

摘要:

虽然一般的游戏是一个活跃的研究领域,但游戏设计的学习往往是这种研究的次要目标,或者它只是人类的领域。我们提出了一个研究领域,自动化游戏设计学习(AGDL),直接的目的是通过与游戏的互动直接学习游戏设计,大多数人都经历过游戏的模式:通过玩。我们详细介绍了涉及这一领域边缘的现有工作,描述了AGDL当前成功的项目以及使其成为可能的理论基础,指出了AGDL所支持的有前途的应用,并讨论了这一令人兴奋的研究领域的下一步。AGDL的关键举措是使用游戏程序作为其自身设计的最终真理来源,并使这些设计属性可用于其他系统和查询途径。

英文摘要:

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game Design Learning (AGDL), with the direct purpose of learning game designs directly through interaction with games in the mode that most people experience games: via play. We detail existing work that touches the edges of this field, describe current successful projects in AGDL and the theoretical foundations that enable them, point to promising applications enabled by AGDL, and discuss next steps for this exciting area of study. The key moves of AGDL are to use game programs as the ultimate source of truth about their own design, and to make these design properties available to other systems and avenues of inquiry.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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