Game balancing is a longstanding challenge requiring repeated playtesting, expert intuition, and extensive manual tuning. We introduce RuleSmith, a framework that couples multi-agent LLM self-play with surrogate-based optimization over a parameterized rule space. As a proof of concept, we build CivMini, a simplified civilization-style game with two asymmetric factions governed by 12 tunable parameters. LLM agents interpret textual rulebooks and game states to propose actions that are validated by the game engine, yielding noisy estimates of faction win rates. Our primary implementation uses Gaussian-process Bayesian optimization with Expected-Improvement-based adaptive sampling to allocate more evaluation games to promising candidates. RuleSmith consistently finds near-balanced configurations: three independent optimization runs reach near-even empirical win rates in independent 200- and 300-game evaluations, and additional experiments with NTBEA and TPE show that the same self-play interface supports different search components. Cross-model evaluations and small human studies provide preliminary evidence of transfer across player populations. RuleSmith produces interpretable numerical rule adjustments without task-specific policy training. Project and code: https://adonis-galaxy.github.io/RuleSmith-website/
AutoML for Multi-Class Anomaly Compensation of Sensor Drift
Institute for Information Processing (tnt), Leibniz University Hannover(汉诺威莱布尼茨大学信息处理研究所(tnt));Department of Electrical and Computer Engineering, University of Southern California(南加州大学电气与计算机工程系);Institute for Artificial Intelligence, Leibniz University Hannover(汉诺威莱布尼茨大学人工智能研究所)
Secure and Privacy-Preserving Automated Machine Learning Operations into End-to-End Integrated IoT-Edge-Artificial Intelligence-Blockchain Monitoring System for Diabetes Mellitus Prediction
The University of Melbourne(墨尔本大学);United Arab Emirates University(阿联酋大学);Mediclinic(Mediclinic医疗集团);Bhubaneswar Institute of Technology(布巴内斯瓦尔理工学院);SRM Institute of Science & Technology(SRM科学技术学院)
LLaPipe: LLM-Guided Reinforcement Learning for Automated Data Preparation Pipeline Construction
College of Computer Science and Software Engineering, Shenzhen University(深圳大学计算机科学与软件工程学院);School of Artificial Intelligence, Shenzhen University(深圳大学人工智能学院)