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arXiv 2602.06232cs.LGcs.AIcs.GTcs.MA
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RuleSmith:多智能体LLM用于自动化游戏平衡

RuleSmith: Multi-Agent LLMs for Automated Game Balancing

Yale University(耶鲁大学);Texas A\&M University(德克萨斯农工大学)

Ziyao Zeng, Hao Wang, Chen Liu, Youheng Yao, Jingcheng Ni, Tianyu Liu, Xiatao Sun, Fengyu Yang, Chenyu You, Xiaofeng Liu, Daniel Rakita, Ronald R. Coifman, Yuval Kluger, Zhiwen Fan

AI总结:

RuleSmith利用多智能体LLM实现自动化游戏平衡,通过贝叶斯优化和自适应采样高效搜索参数空间,实现高平衡配置和可解释规则调整。

摘要:

游戏平衡是一个长期存在的挑战,需要反复测试、专家直觉和大量的手动调整。我们引入了RuleSmith,这是首个通过利用多智能体LLM的推理能力实现自动化游戏平衡的框架。它结合了游戏引擎、多智能体LLM自play以及在多维规则空间上运行的贝叶斯优化。作为概念验证,我们将在CivMini上实现RuleSmith,这是一个简化的大文明风格游戏,包含异质派系、经济系统、生产规则和战斗机制,所有这些都由可调参数控制。LLM代理解读文本规则书和游戏状态以生成动作,以快速评估平衡指标,如胜负率差异。为了高效搜索参数景观,我们集成了贝叶斯优化与基于获取的自适应采样和离散投影:有前途的候选者会获得更多评估游戏以获得准确评估,而探索性的候选者会获得较少的游戏以提高效率。实验表明,RuleSmith收敛到高度平衡的配置,并提供可解释的规则调整,可以直接应用于下游游戏系统。我们的结果表明,LLM模拟可以作为自动化复杂多智能体环境设计和平衡的强大替代品。

英文摘要:

Game balancing is a longstanding challenge requiring repeated playtesting, expert intuition, and extensive manual tuning. We introduce RuleSmith, a framework that couples multi-agent LLM self-play with surrogate-based optimization over a parameterized rule space. As a proof of concept, we build CivMini, a simplified civilization-style game with two asymmetric factions governed by 12 tunable parameters. LLM agents interpret textual rulebooks and game states to propose actions that are validated by the game engine, yielding noisy estimates of faction win rates. Our primary implementation uses Gaussian-process Bayesian optimization with Expected-Improvement-based adaptive sampling to allocate more evaluation games to promising candidates. RuleSmith consistently finds near-balanced configurations: three independent optimization runs reach near-even empirical win rates in independent 200- and 300-game evaluations, and additional experiments with NTBEA and TPE show that the same self-play interface supports different search components. Cross-model evaluations and small human studies provide preliminary evidence of transfer across player populations. RuleSmith produces interpretable numerical rule adjustments without task-specific policy training. Project and code: https://adonis-galaxy.github.io/RuleSmith-website/

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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