说“Sul Sul!“到SimSim,一个模拟人生启发的沙盒游戏平台AI
Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI
摘要:
本文提出了在生活模拟策略类游戏The Sims中的环境设计,作为测试发散搜索算法的新平台和挑战。在这个领域,其中包括一个最小的可行性标准,目标是提供一个房子的对象,满足模拟代理的物理需求。重要的是,玩家(无论是人类还是自动化)可以使用的大量对象为底层设计问题提供了各种各样的解决方案。在一个新的开源模拟器SimSim的实证研究调查的能力,新颖的进化算法,有效地产生可行的环境设计。
英文摘要:
This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a house with objects that satisfy the physical needs of a simulated agent. Importantly, the large number of objects available to the player (whether human or automated) affords a wide variety of solutions to the underlying design problem. Empirical studies in a novel open source simulator called SimSim investigate the ability of novelty-based evolutionary algorithms to effectively generate viable environment designs.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。