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arXiv 2604.23947cs.AI
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GamED.AI:一种用于自动教育游戏生成的分层多智能体框架

GamED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation

Arizona State University(亚利桑那州立大学)

Shiven Agarwal, Yash Shah, Ashish Raj Shekhar, Priyanuj Bordoloi, Vivek Gupta

AI总结:

本文提出GamEDAI框架,通过分层多智能体方法将教师提供的问题转化为可玩的教育游戏,验证通过形式化机制合同。系统在200个问题上实现90%验证通过率和98.3%的模式合规性。

摘要:

我们介绍了GamEDAI,一种分层多智能体框架,该框架将教师提供的问题转换为完全可玩的、具有教育依据的教育游戏,并通过形式化机制合同进行验证。该框架基于基于阶段的LangGraph子图、确定性的质量门和结构化的Pydantic模式,支持两种模板家族,涵盖15种交互机制,包括空间推理、过程执行和更高阶的布卢姆分类法目标。在200个问题上评估,系统实现了90%的验证通过率、98.3%的模式合规性以及73%的令牌减少(从约73,500个令牌/游戏到约19,900个令牌/游戏),每游戏成本为0.46美元。在该模型配置下,这些结果表明,阶段限定的架构结构比仅靠提示策略更强烈地相关。我们的演示使与会者能够在60秒内从自然语言生成布卢姆对齐的游戏,检查每个流水线阶段的质量门输出,并浏览包含所有15种机制类型的50个游戏的精选图书馆。

英文摘要:

We introduce GamEDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GamEDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom's Taxonomy objectives. Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents (${\sim}$73,500 $\rightarrow$ ${\sim}$19,900 tokens/game) at $0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone. Our demonstration lets attendees generate Bloom's-aligned games from natural language in under 60 seconds, inspect Quality Gate outputs at each pipeline phase, and browse a curated library of 50 games spanning all 15 mechanic types.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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